<enum name="MINOR_VERSION" value="0x821C"/>
<enum name="NUM_EXTENSIONS" value="0x821D"/>
<enum name="CONTEXT_FLAGS" value="0x821E"/>
- <enum name="DEPTH_BUFFER" value="0x8223"/>
- <enum name="STENCIL_BUFFER" value="0x8224"/>
<enum name="CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" value="0x0001"/>
<enum name="RGBA32F" value="0x8814"/>
<enum name="RGB32F" value="0x8815"/>
<!-- These functions are unique to GL3 -->
- <function name="ClearBufferiv" offset="assign" es2="3.0">
+ <function name="ClearBufferiv" es2="3.0" marshal="custom">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="ClearBufferuiv" offset="assign" es2="3.0">
+ <function name="ClearBufferuiv" es2="3.0" marshal="custom">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="ClearBufferfv" offset="assign" es2="3.0">
+ <function name="ClearBufferfv" es2="3.0" marshal="custom">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="ClearBufferfi" offset="assign" es2="3.0">
+ <function name="ClearBufferfi" es2="3.0" marshal="custom">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="depth" type="GLfloat"/>
<param name="stencil" type="GLint"/>
</function>
- <function name="GetStringi" offset="assign" es2="3.0">
+ <function name="GetStringi" es2="3.0">
<param name="name" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="const GLubyte *"/>
</function>
- <function name="ClampColor" offset="assign">
+ <function name="ClampColor">
<param name="target" type="GLenum"/>
<param name="clamp" type="GLenum"/>
<glx rop="234"/>
<!-- These functions alias ones form GL_ARB_draw_buffers2 -->
- <function name="ColorMaski" offset="assign">
+ <function name="ColorMaski" es2="3.2">
<param name="buf" type="GLuint"/>
<param name="r" type="GLboolean"/>
<param name="g" type="GLboolean"/>
<param name="a" type="GLboolean"/>
</function>
- <function name="GetBooleani_v" offset="assign">
+ <function name="GetBooleani_v" es2="3.1">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLboolean *"/>
</function>
- <function name="GetIntegeri_v" es2="3.0" offset="assign">
+ <function name="GetIntegeri_v" es2="3.0">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint *"/>
</function>
- <function name="Enablei" offset="assign">
+ <function name="Enablei" es2="3.2">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="Disablei" offset="assign">
+ <function name="Disablei" es2="3.2">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="IsEnabledi" offset="assign">
+ <function name="IsEnabledi" es2="3.2">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="GLboolean"/>
<!-- These functions alias ones form GL_EXT_transform_feedback -->
- <function name="GetFragDataLocation" es2="3.0" offset="assign">
+ <function name="GetFragDataLocation" es2="3.0">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
</function>
- <function name="BindFragDataLocation" offset="assign">
+ <function name="BindFragDataLocation" no_error="true">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
- <function name="BeginTransformFeedback" es2="3.0" offset="assign">
+ <function name="BeginTransformFeedback" es2="3.0">
<param name="mode" type="GLenum"/>
</function>
- <function name="EndTransformFeedback" es2="3.0" offset="assign">
+ <function name="EndTransformFeedback" es2="3.0">
</function>
- <function name="BindBufferRange" es2="3.0" offset="assign">
+ <function name="BindBufferRange" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
<param name="size" type="GLsizeiptr"/>
</function>
- <function name="BindBufferBase" es2="3.0" offset="assign">
+ <function name="BindBufferBase" es2="3.0">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="TransformFeedbackVaryings" es2="3.0" offset="assign">
+ <function name="TransformFeedbackVaryings" es2="3.0">
<param name="program" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="varyings" type="const GLchar * const *"/>
<param name="bufferMode" type="GLenum"/>
</function>
- <function name="GetTransformFeedbackVarying" es2="3.0" offset="assign">
+ <function name="GetTransformFeedbackVarying" es2="3.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<!-- These functions alias ones from GL_NV_conditional_render -->
- <function name="BeginConditionalRender" offset="assign">
+ <function name="BeginConditionalRender">
<param name="query" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
- <function name="EndConditionalRender" offset="assign">
+ <function name="EndConditionalRender">
</function>
<!-- These functions alias ones from GL_EXT_gpu_shader4 -->
- <function name="VertexAttribIPointer" es2="3.0" offset="assign">
+ <function name="VertexAttribIPointer" es2="3.0" marshal="async"
+ no_error="true"
+ marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="pointer" type="const GLvoid *"/>
</function>
- <function name="GetVertexAttribIiv" es2="3.0" offset="assign">
+ <function name="GetVertexAttribIiv" es2="3.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetVertexAttribIuiv" es2="3.0" offset="assign">
+ <function name="GetVertexAttribIuiv" es2="3.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
<param name="w" type="GLuint"/>
</function>
- <function name="VertexAttribI1iv" offset="assign">
+ <function name="VertexAttribI1iv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI1uiv" offset="assign">
+ <function name="VertexAttribI1uiv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4bv" offset="assign">
+ <function name="VertexAttribI4bv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttribI4sv" offset="assign">
+ <function name="VertexAttribI4sv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttribI4ubv" offset="assign">
+ <function name="VertexAttribI4ubv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttribI4usv" offset="assign">
+ <function name="VertexAttribI4usv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
- <function name="GetUniformuiv" es2="3.0" offset="assign">
+ <function name="GetUniformuiv" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *"/>
</function>
- <function name="Uniform1ui" es2="3.0" offset="assign">
+ <function name="Uniform1ui" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="Uniform2ui" es2="3.0" offset="assign">
+ <function name="Uniform2ui" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="Uniform3ui" es2="3.0" offset="assign">
+ <function name="Uniform3ui" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="Uniform4ui" es2="3.0" offset="assign">
+ <function name="Uniform4ui" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
- <function name="Uniform1uiv" es2="3.0" offset="assign">
+ <function name="Uniform1uiv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count"/>
</function>
- <function name="Uniform2uiv" es2="3.0" offset="assign">
+ <function name="Uniform2uiv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="2"/>
</function>
- <function name="Uniform3uiv" es2="3.0" offset="assign">
+ <function name="Uniform3uiv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="3"/>
</function>
- <function name="Uniform4uiv" es2="3.0" offset="assign">
+ <function name="Uniform4uiv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="4"/>
</function>
<!-- These functions alias ones from GL_EXT_texture_integer -->
- <function name="TexParameterIiv" offset="assign">
+ <function name="TexParameterIiv" es2="3.2">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="TexParameterIuiv" offset="assign">
+ <function name="TexParameterIuiv" es2="3.2">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLuint *"/>
</function>
- <function name="GetTexParameterIiv" offset="assign">
+ <function name="GetTexParameterIiv" es2="3.2">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetTexParameterIuiv" offset="assign">
+ <function name="GetTexParameterIuiv" es2="3.2">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
<param name="primcount" type="GLsizei"/>
</function>
- <function name="TexBuffer" offset="assign">
+ <function name="TexBuffer" es2="3.2">
<param name="target" type="GLenum"/>
<param name="internalFormat" type="GLenum"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="PrimitiveRestartIndex" offset="assign">
+ <function name="PrimitiveRestartIndex" no_error="true">
<param name="index" type="GLuint"/>
</function>
<enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
<enum name="CONTEXT_PROFILE_MASK" value="0x9126"/>
- <function name="GetInteger64i_v" offset="assign" es2="3.0" exec="skip">
+ <function name="GetInteger64i_v" es2="3.0">
<param name="cap" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint64 *"/>
</function>
- <function name="GetBufferParameteri64v" offset="assign" es2="3.0">
+ <function name="GetBufferParameteri64v" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64 *"/>
</function>
- <function name="FramebufferTexture" offset="assign" exec="skip">
+ <function name="FramebufferTexture" es2="3.2" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<enum name="TEXTURE_SWIZZLE_A" value="0x8E45"/>
<enum name="TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
- <function name="VertexAttribDivisor" offset="assign" es2="3.0">
+ <function name="VertexAttribDivisor" es2="3.0" no_error="true">
<param name="index" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>