<category name="4.3">
<enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
+ <enum name="NUM_SHADING_LANGUAGE_VERSIONS" value="0x82E9" />
<enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
<enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/>
<enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/>