<category name="4.3">
<enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
+ <enum name="NUM_SHADING_LANGUAGE_VERSIONS" value="0x82E9" />
<enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
<enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/>
<enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/>
</function>
</category>
+<category name="4.6">
+ <enum name="PARAMETER_BUFFER" value="0x80EE"/>
+ <enum name="PARAMETER_BUFFER_BINDING" value="0x80EF"/>
+ <enum name="POLYGON_OFFSET_CLAMP" value="0x8E1B"/>
+ <enum name="SHADER_BINARY_FORMAT_SPIR_V" value="0x9551"/>
+ <enum name="SPIR_V_BINARY" value="0x9552"/>
+
+ <!-- This function aliases one from GL_EXT_polygon_offset_clamp -->
+
+ <function name="PolygonOffsetClamp" alias="PolygonOffsetClampEXT">
+ <param name="factor" type="GLfloat"/>
+ <param name="units" type="GLfloat"/>
+ <param name="clamp" type="GLfloat"/>
+ </function>
+
+ <!-- This function aliases one from GL_ARB_gl_spirv -->
+
+ <function name="SpecializeShader" alias="SpecializeShaderARB">
+ <param name="shader" type="GLuint"/>
+ <param name="pEntryPoint" type="const GLchar *"/>
+ <param name="numSpecializationConstants" type="GLuint"/>
+ <param name="pConstantIndex" type="const GLuint *"/>
+ <param name="pConstantValue" type="const GLuint *"/>
+ </function>
+
+ <!-- These functions alias ones from GL_ARB_indirect_parameters -->
+
+ <function name="MultiDrawArraysIndirectCount"
+ alias="MultiDrawArraysIndirectCountARB">
+ <param name="mode" type="GLenum"/>
+ <param name="indirect" type="GLintptr"/>
+ <param name="drawcount" type="GLintptr"/>
+ <param name="maxdrawcount" type="GLsizei"/>
+ <param name="stride" type="GLsizei"/>
+ </function>
+
+ <function name="MultiDrawElementsIndirectCount"
+ alias="MultiDrawElementsIndirectCountARB">
+ <param name="mode" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="indirect" type="GLintptr"/>
+ <param name="drawcount" type="GLintptr"/>
+ <param name="maxdrawcount" type="GLsizei"/>
+ <param name="stride" type="GLsizei"/>
+ </function>
+</category>
+
</OpenGLAPI>