if HAVE_APPLEDRI
MESA_GLAPI_OUTPUTS += $(MESA_GLAPI_DIR)/glapi_gentable.c
endif
+if HAVE_WINDOWSDRI
+MESA_GLAPI_OUTPUTS += $(MESA_GLAPI_DIR)/glapi_gentable.c
+endif
MESA_GLAPI_ASM_OUTPUTS =
if HAVE_X86_ASM
$(MESA_GLAPI_ASM_OUTPUTS) \
$(MESA_DIR)/main/enums.c \
$(MESA_DIR)/main/api_exec.c \
+ $(MESA_DIR)/main/marshal_generated.c \
+ $(MESA_DIR)/main/marshal_generated.h \
$(MESA_DIR)/main/dispatch.h \
$(MESA_DIR)/main/remap_helper.h \
$(MESA_GLX_DIR)/indirect.c \
gl_enums.py \
gl_genexec.py \
gl_gentable.py \
+ gl_marshal.py \
+ gl_marshal_h.py \
gl_procs.py \
gl_SPARC_asm.py \
gl_table.py \
glX_proto_send.py \
glX_proto_size.py \
glX_server_table.py \
+ marshal_XML.py \
remap_helper.py \
static_data.py \
SConscript \
gl_and_glX_API.xml \
ARB_base_instance.xml \
ARB_blend_func_extended.xml \
+ ARB_bindless_texture.xml \
ARB_clear_buffer_object.xml \
ARB_clear_texture.xml \
ARB_clip_control.xml \
ARB_color_buffer_float.xml \
ARB_compressed_texture_pixel_storage.xml \
ARB_compute_shader.xml \
+ ARB_compute_variable_group_size.xml \
ARB_copy_buffer.xml \
ARB_copy_image.xml \
ARB_debug_output.xml \
ARB_framebuffer_object.xml \
ARB_get_program_binary.xml \
ARB_get_texture_sub_image.xml \
+ ARB_gl_spirv.xml \
ARB_gpu_shader_fp64.xml \
+ ARB_gpu_shader_int64.xml \
ARB_gpu_shader5.xml \
ARB_indirect_parameters.xml \
ARB_instanced_arrays.xml \
ARB_shader_image_load_store.xml \
ARB_shader_subroutine.xml \
ARB_shader_storage_buffer_object.xml \
+ ARB_sparse_buffer.xml \
ARB_sync.xml \
ARB_tessellation_shader.xml \
ARB_texture_barrier.xml \
APPLE_object_purgeable.xml \
APPLE_vertex_array_object.xml \
EXT_draw_buffers2.xml \
+ EXT_external_objects.xml \
+ EXT_external_objects_fd.xml \
EXT_framebuffer_object.xml \
EXT_gpu_shader4.xml \
EXT_packed_depth_stencil.xml \
EXT_texture_array.xml \
EXT_texture_integer.xml \
EXT_transform_feedback.xml \
+ EXT_window_rectangles.xml \
GREMEDY_string_marker.xml \
INTEL_performance_query.xml \
KHR_debug.xml \
KHR_context_flush_control.xml \
+ KHR_robustness.xml \
+ KHR_robustness_es.xml \
KHR_texture_compression_astc.xml \
+ MESA_tile_raster_order.xml \
NV_conditional_render.xml \
NV_primitive_restart.xml \
NV_texture_barrier.xml \
OES_EGL_image.xml \
OES_fixed_point.xml \
OES_single_precision.xml \
+ OES_texture_compression_astc.xml \
GL3x.xml \
GL4x.xml
$(MESA_GLAPI_DIR)/glapi_mapi_tmp.h: $(MESA_MAPI_DIR)/mapi_abi.py $(COMMON)
$(PYTHON_GEN) $(MESA_MAPI_DIR)/mapi_abi.py \
- --printer glapi --mode lib $(srcdir)/gl_and_es_API.xml > $@
+ --printer glapi $(srcdir)/gl_and_es_API.xml > $@
$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON)
$(PYTHON_GEN) $(srcdir)/gl_procs.py -c -f $(srcdir)/gl_and_es_API.xml > $@
$(MESA_DIR)/main/api_exec.c: gl_genexec.py apiexec.py $(COMMON)
$(PYTHON_GEN) $(srcdir)/gl_genexec.py -f $(srcdir)/gl_and_es_API.xml > $@
+$(MESA_DIR)/main/marshal_generated.c: gl_marshal.py marshal_XML.py $(COMMON)
+ $(PYTHON_GEN) $(srcdir)/gl_marshal.py -f $(srcdir)/gl_and_es_API.xml > $@
+
+$(MESA_DIR)/main/marshal_generated.h: gl_marshal_h.py marshal_XML.py $(COMMON)
+ $(PYTHON_GEN) $(srcdir)/gl_marshal_h.py -f $(srcdir)/gl_and_es_API.xml > $@
+
$(MESA_DIR)/main/dispatch.h: gl_table.py $(COMMON)
$(PYTHON_GEN) $(srcdir)/gl_table.py -f $(srcdir)/gl_and_es_API.xml -m remap_table > $@