mesa: add GL_ARB_gl_spirv boilerplate
[mesa.git] / src / mapi / glapi / gen / Makefile.am
index fff6805fbcd48da100e36b0baf8ea8fbfdab1647..35e37e95a9fecc9ed60e76d05325fc65b6baf346 100644 (file)
@@ -32,6 +32,9 @@ MESA_GLAPI_OUTPUTS = \
 if HAVE_APPLEDRI
 MESA_GLAPI_OUTPUTS += $(MESA_GLAPI_DIR)/glapi_gentable.c
 endif
+if HAVE_WINDOWSDRI
+MESA_GLAPI_OUTPUTS += $(MESA_GLAPI_DIR)/glapi_gentable.c
+endif
 
 MESA_GLAPI_ASM_OUTPUTS =
 if HAVE_X86_ASM
@@ -51,6 +54,8 @@ BUILT_SOURCES = \
        $(MESA_GLAPI_ASM_OUTPUTS) \
        $(MESA_DIR)/main/enums.c \
        $(MESA_DIR)/main/api_exec.c \
+       $(MESA_DIR)/main/marshal_generated.c \
+       $(MESA_DIR)/main/marshal_generated.h \
        $(MESA_DIR)/main/dispatch.h \
        $(MESA_DIR)/main/remap_helper.h \
        $(MESA_GLX_DIR)/indirect.c \
@@ -70,6 +75,8 @@ EXTRA_DIST= \
        gl_enums.py \
        gl_genexec.py \
        gl_gentable.py \
+       gl_marshal.py \
+       gl_marshal_h.py \
        gl_procs.py \
        gl_SPARC_asm.py \
        gl_table.py \
@@ -79,6 +86,7 @@ EXTRA_DIST= \
        glX_proto_send.py \
        glX_proto_size.py \
        glX_server_table.py \
+       marshal_XML.py \
        remap_helper.py \
        static_data.py \
        SConscript \
@@ -111,12 +119,14 @@ API_XML = \
        gl_and_glX_API.xml \
        ARB_base_instance.xml \
        ARB_blend_func_extended.xml \
+       ARB_bindless_texture.xml \
        ARB_clear_buffer_object.xml \
        ARB_clear_texture.xml \
        ARB_clip_control.xml \
        ARB_color_buffer_float.xml \
        ARB_compressed_texture_pixel_storage.xml \
        ARB_compute_shader.xml \
+       ARB_compute_variable_group_size.xml \
        ARB_copy_buffer.xml \
        ARB_copy_image.xml \
        ARB_debug_output.xml \
@@ -134,7 +144,9 @@ API_XML = \
        ARB_framebuffer_object.xml \
        ARB_get_program_binary.xml \
        ARB_get_texture_sub_image.xml \
+       ARB_gl_spirv.xml \
        ARB_gpu_shader_fp64.xml \
+       ARB_gpu_shader_int64.xml \
        ARB_gpu_shader5.xml \
        ARB_indirect_parameters.xml \
        ARB_instanced_arrays.xml \
@@ -154,6 +166,7 @@ API_XML = \
        ARB_shader_image_load_store.xml \
        ARB_shader_subroutine.xml \
        ARB_shader_storage_buffer_object.xml \
+       ARB_sparse_buffer.xml \
        ARB_sync.xml \
        ARB_tessellation_shader.xml \
        ARB_texture_barrier.xml \
@@ -180,6 +193,8 @@ API_XML = \
        APPLE_object_purgeable.xml \
        APPLE_vertex_array_object.xml \
        EXT_draw_buffers2.xml \
+       EXT_external_objects.xml \
+       EXT_external_objects_fd.xml \
        EXT_framebuffer_object.xml \
        EXT_gpu_shader4.xml \
        EXT_packed_depth_stencil.xml \
@@ -188,11 +203,15 @@ API_XML = \
        EXT_texture_array.xml \
        EXT_texture_integer.xml \
        EXT_transform_feedback.xml \
+       EXT_window_rectangles.xml \
        GREMEDY_string_marker.xml \
        INTEL_performance_query.xml \
        KHR_debug.xml \
        KHR_context_flush_control.xml \
+       KHR_robustness.xml \
+       KHR_robustness_es.xml \
        KHR_texture_compression_astc.xml \
+       MESA_tile_raster_order.xml \
        NV_conditional_render.xml \
        NV_primitive_restart.xml \
        NV_texture_barrier.xml \
@@ -200,6 +219,7 @@ API_XML = \
        OES_EGL_image.xml \
        OES_fixed_point.xml \
        OES_single_precision.xml \
+       OES_texture_compression_astc.xml \
        GL3x.xml \
        GL4x.xml
 
@@ -245,7 +265,7 @@ $(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h
 
 $(MESA_GLAPI_DIR)/glapi_mapi_tmp.h: $(MESA_MAPI_DIR)/mapi_abi.py $(COMMON)
        $(PYTHON_GEN) $(MESA_MAPI_DIR)/mapi_abi.py \
-               --printer glapi --mode lib $(srcdir)/gl_and_es_API.xml > $@
+               --printer glapi $(srcdir)/gl_and_es_API.xml > $@
 
 $(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON)
        $(PYTHON_GEN) $(srcdir)/gl_procs.py -c -f $(srcdir)/gl_and_es_API.xml > $@
@@ -278,6 +298,12 @@ $(MESA_DIR)/main/enums.c: gl_enums.py $(srcdir)/../registry/gl.xml
 $(MESA_DIR)/main/api_exec.c: gl_genexec.py apiexec.py $(COMMON)
        $(PYTHON_GEN) $(srcdir)/gl_genexec.py -f $(srcdir)/gl_and_es_API.xml > $@
 
+$(MESA_DIR)/main/marshal_generated.c: gl_marshal.py marshal_XML.py $(COMMON)
+       $(PYTHON_GEN) $(srcdir)/gl_marshal.py -f $(srcdir)/gl_and_es_API.xml > $@
+
+$(MESA_DIR)/main/marshal_generated.h: gl_marshal_h.py marshal_XML.py $(COMMON)
+       $(PYTHON_GEN) $(srcdir)/gl_marshal_h.py -f $(srcdir)/gl_and_es_API.xml > $@
+
 $(MESA_DIR)/main/dispatch.h: gl_table.py $(COMMON)
        $(PYTHON_GEN) $(srcdir)/gl_table.py -f $(srcdir)/gl_and_es_API.xml -m remap_table > $@