<category name="GL_NV_vdpau_interop" number="396">
- <function name="VDPAUInitNV" offset="assign">
+ <function name="VDPAUInitNV">
<param name="vdpDevice" type="const GLvoid *"/>
<param name="getProcAddress" type="const GLvoid *"/>
</function>
- <function name="VDPAUFiniNV" offset="assign"/>
+ <function name="VDPAUFiniNV"/>
- <function name="VDPAURegisterVideoSurfaceNV" offset="assign">
+ <function name="VDPAURegisterVideoSurfaceNV">
<return type="GLintptr"/>
<param name="vdpSurface" type="const GLvoid *"/>
<param name="target" type="GLenum"/>
<param name="textureNames" type="const GLuint *"/>
</function>
- <function name="VDPAURegisterOutputSurfaceNV" offset="assign">
+ <function name="VDPAURegisterOutputSurfaceNV">
<return type="GLintptr"/>
<param name="vdpSurface" type="const GLvoid *"/>
<param name="target" type="GLenum"/>
<param name="textureNames" type="const GLuint *"/>
</function>
- <function name="VDPAUIsSurfaceNV" offset="assign">
+ <function name="VDPAUIsSurfaceNV">
+ <return type="GLboolean"/>
<param name="surface" type="GLintptr"/>
</function>
- <function name="VDPAUUnregisterSurfaceNV" offset="assign">
+ <function name="VDPAUUnregisterSurfaceNV">
<param name="surface" type="GLintptr"/>
</function>
- <function name="VDPAUGetSurfaceivNV" offset="assign">
+ <function name="VDPAUGetSurfaceivNV">
<param name="surface" type="GLintptr"/>
<param name="pname" type="GLenum"/>
<param name="bufSize" type="GLsizei"/>
<param name="values" type="GLint *"/>
</function>
- <function name="VDPAUSurfaceAccessNV" offset="assign">
+ <function name="VDPAUSurfaceAccessNV">
<param name="surface" type="GLintptr"/>
<param name="access" type="GLenum"/>
</function>
- <function name="VDPAUMapSurfacesNV" offset="assign">
+ <function name="VDPAUMapSurfacesNV">
<param name="numSurfaces" type="GLsizei"/>
- <param name="surfaces" type="const GLintptr *"/>
+ <param name="surfaces" type="const GLintptr *" count="numSurfaces"/>
</function>
- <function name="VDPAUUnmapSurfacesNV" offset="assign">
+ <function name="VDPAUUnmapSurfacesNV">
<param name="numSurfaces" type="GLsizei"/>
- <param name="surfaces" type="const GLintptr *"/>
+ <param name="surfaces" type="const GLintptr *" count="numSurfaces"/>
</function>
<enum name="SURFACE_STATE_NV" value="0x86EB"/>