<category name="GL_OES_EGL_image">
- <function name="EGLImageTargetTexture2DOES" offset="assign">
+ <function name="EGLImageTargetTexture2DOES" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="writeOffset" type="GLvoid *"/>
</function>
- <function name="EGLImageTargetRenderbufferStorageOES" offset="assign">
+ <function name="EGLImageTargetRenderbufferStorageOES" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="writeOffset" type="GLvoid *"/>
</function>