glthread: sync in glFlush for multiple contexts
[mesa.git] / src / mapi / glapi / gen / OES_single_precision.xml
index 8346b64ee83d8f836ed5dc0db826ff42be75faca..c6795042ee5dad1787f98b0502710b6112254090 100644 (file)
@@ -6,31 +6,27 @@
 <OpenGLAPI>
 
 <category name="GL_OES_single_precision" number="293">
-    <function name="ClearDepthfOES" alias="ClearDepthf" static_dispatch="false"
-              es1="1.0">
+    <function name="ClearDepthfOES" alias="ClearDepthf" es1="1.0">
         <param name="depth" type="GLclampf"/>
     </function>
 
-    <function name="ClipPlanefOES" static_dispatch="false"
-              es1="1.0" alias="ClipPlanef">
+    <function name="ClipPlanefOES" es1="1.0" alias="ClipPlanef">
         <param name="plane" type="GLenum"/>
         <param name="equation" type="const GLfloat *"/>
     </function>
 
-    <function name="DepthRangefOES" alias="DepthRangef" static_dispatch="false"
-              es1="1.0">
+    <function name="DepthRangefOES" alias="DepthRangef" es1="1.0">
         <param name="zNear" type="GLclampf"/>
         <param name="zFar" type="GLclampf"/>
     </function>
 
-    <function name="GetClipPlanefOES" static_dispatch="false"
+    <function name="GetClipPlanefOES"
               es1="1.0" desktop="false" alias="GetClipPlanef">
         <param name="plane" type="GLenum"/>
         <param name="equation" type="GLfloat *"/>
     </function>
 
-    <function name="FrustumfOES" static_dispatch="false"
-              es1="1.0" alias="Frustumf">
+    <function name="FrustumfOES" es1="1.0" alias="Frustumf">
         <param name="left" type="GLfloat"/>
         <param name="right" type="GLfloat"/>
         <param name="bottom" type="GLfloat"/>
@@ -39,8 +35,7 @@
         <param name="zFar" type="GLfloat"/>
     </function>
 
-    <function name="OrthofOES" static_dispatch="false"
-              es1="1.0" alias="Orthof">
+    <function name="OrthofOES" es1="1.0" alias="Orthof">
         <param name="left" type="GLfloat"/>
         <param name="right" type="GLfloat"/>
         <param name="bottom" type="GLfloat"/>