<enum name="POINT_SIZE_ARRAY_OES" value="0x8B9C"/>
<enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
- <function name="PointSizePointerOES" es1="1.0" desktop="false">
+ <function name="PointSizePointerOES" es1="1.0" desktop="false"
+ no_error="true">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</function>
</category>
+<!-- 122. GL_EXT_shader_framebuffer_fetch -->
+<category name="GL_EXT_shader_framebuffer_fetch" number="122">
+ <enum name="FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" value="0x8A52"/>
+</category>
+
<!-- 151. GL_EXT_draw_buffers -->
<category name="GL_EXT_draw_buffers" number="151">
<function name="DrawBuffersEXT" alias="DrawBuffers" es2="2.0">
</category>
+<category name="GL_EXT_geometry_shader" number="177">
+ <!-- The rest of the bits for this are below in OES_geometry_shader. -->
+ <function name="FramebufferTextureEXT" alias="FramebufferTexture" es2="3.1">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ </function>
+</category>
+
<category name="GL_EXT_texture_border_clamp" number="182">
<!-- The *TexParameter* functions are added in EXT_texture_integer -->
</category>
+<category name="GL_EXT_primitive_bounding_box" number="187">
+
+ <function name="PrimitiveBoundingBoxEXT" es2="3.1" alias="PrimitiveBoundingBox">
+ <param name="minX" type="GLfloat"/>
+ <param name="minY" type="GLfloat"/>
+ <param name="minZ" type="GLfloat"/>
+ <param name="minW" type="GLfloat"/>
+ <param name="maxX" type="GLfloat"/>
+ <param name="maxY" type="GLfloat"/>
+ <param name="maxZ" type="GLfloat"/>
+ <param name="maxW" type="GLfloat"/>
+ </function>
+
+</category>
+
<xi:include href="KHR_robustness_es.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<category name="GL_EXT_base_instance" number="203">
</category>
+<category name="GL_EXT_primitive_bounding_box" number="212">
+
+ <function name="PrimitiveBoundingBoxOES" es2="3.1" alias="PrimitiveBoundingBox">
+ <param name="minX" type="GLfloat"/>
+ <param name="minY" type="GLfloat"/>
+ <param name="minZ" type="GLfloat"/>
+ <param name="minW" type="GLfloat"/>
+ <param name="maxX" type="GLfloat"/>
+ <param name="maxY" type="GLfloat"/>
+ <param name="maxZ" type="GLfloat"/>
+ <param name="maxW" type="GLfloat"/>
+ </function>
+
+</category>
+
<category name="GL_OES_texture_buffer" number="216">
<function name="TexBufferOES" es2="3.1" alias="TexBuffer">
</category>
+<category name="GL_OES_viewport_array" number="267">
+ <function name="ViewportArrayvOES" es2="3.1" alias="ViewportArrayv">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="ViewportIndexedfOES" es2="3.1" alias="ViewportIndexedf">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ <param name="h" type="GLfloat"/>
+ </function>
+ <function name="ViewportIndexedfvOES" es2="3.1" alias="ViewportIndexedfv">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="ScissorArrayvOES" es2="3.1" alias="ScissorArrayv">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const int *"/>
+ </function>
+ <function name="ScissorIndexedOES" es2="3.1" alias="ScissorIndexed">
+ <param name="index" type="GLuint"/>
+ <param name="left" type="GLint"/>
+ <param name="bottom" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+ <function name="ScissorIndexedvOES" es2="3.1" alias="ScissorIndexedv">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+ <function name="DepthRangeArrayfvOES" es2="3.1" desktop="false">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="DepthRangeIndexedfOES" es2="3.1" desktop="false">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLfloat"/>
+ <param name="f" type="GLfloat"/>
+ </function>
+ <function name="GetFloati_vOES" es2="3.1" alias="GetFloati_v">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="data" type="GLfloat *"/>
+ </function>
+</category>
+
</OpenGLAPI>