glapi: add GL_ARB_program_interface_query skeleton
[mesa.git] / src / mapi / glapi / gen / es_EXT.xml
index 103c93a9bde1f050c4dc9ae9c7bc4d102b4d7e99..3a2adeb0491631f2133ceac60a9308721bd89289 100644 (file)
     <enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES"     value="0x8B9F"/>
 
     <function name="PointSizePointerOES" offset="assign"
-              static_dispatch="false" es1="1.0" desktop="false">
+              static_dispatch="true" es1="1.0" desktop="false">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
 <!-- 64. GL_EXT_discard_framebuffer -->
 
 <category name="GL_EXT_discard_framebuffer" number="64">
-    <function name="DiscardFramebufferEXT" es1="1.0" es2="2.0" offset="assign" desktop="false">
+    <function name="DiscardFramebufferEXT" es1="1.0" es2="2.0"
+              offset="assign" static_dispatch="false" desktop="false">
         <param name="target" type="GLenum"/>
         <param name="numAttachments" type="GLsizei"/>
         <param name="attachments" type="const GLenum *" count="numAttachments"/>
 
 <!-- 71. GL_OES_vertex_array_object -->
 <category name="GL_OES_vertex_array_object" number="71">
-    <function name="BindVertexArrayOES" alias="BindVertexArray" es2="2.0">
+    <function name="BindVertexArrayOES" alias="BindVertexArray"
+              static_dispatch="false" es2="2.0">
         <param name="array" type="GLuint"/>
     </function>
 
     <function name="DeleteVertexArraysOES" alias="DeleteVertexArrays"
-              es2="2.0">
+              static_dispatch="false" es2="2.0">
         <param name="n" type="GLsizei"/>
         <param name="arrays" type="const GLuint *" count="n"/>
     </function>
 
-    <function name="GenVertexArraysOES" alias="GenVertexArrays" es2="2.0">
+    <function name="GenVertexArraysOES" alias="GenVertexArrays"
+              static_dispatch="false" es2="2.0">
         <param name="n" type="GLsizei"/>
         <param name="arrays" type="GLuint *" output="true" count="n"/>
     </function>
 
-    <function name="IsVertexArrayOES" alias="IsVertexArray" es2="2.0">
+    <function name="IsVertexArrayOES" alias="IsVertexArray"
+              static_dispatch="false" es2="2.0">
         <param name="array" type="GLuint"/>
         <return type="GLboolean"/>
     </function>
         <size name="Get" mode="get"/>
     </enum>
 
-    <function name="DrawBuffersNV" alias="DrawBuffers" es2="2.0">
+    <function name="DrawBuffersNV" alias="DrawBuffers"
+              static_dispatch="false" es2="2.0">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="bufs" type="const GLenum *" count="n"/>
     </function>
 
 <!-- 93. GL_NV_read_buffer -->
 <category name="GL_NV_read_buffer">
-    <function name="ReadBufferNV" alias="ReadBuffer" es2="2.0">
+    <function name="ReadBufferNV" alias="ReadBuffer"
+              static_dispatch="false" es2="2.0">
         <param name="mode" type="GLenum"/>
     </function>
 </category>
     <enum name="MAP_FLUSH_EXPLICIT_BIT_EXT"               value="0x0010"/>
     <enum name="MAP_UNSYNCHRONIZED_BIT_EXT"               value="0x0020"/>
 
-    <function name="MapBufferRangeEXT" alias="MapBufferRange" es1="1.0"
-              es2="2.0">
+    <function name="MapBufferRangeEXT" alias="MapBufferRange"
+              static_dispatch="false" es1="1.0" es2="2.0">
         <param name="target" type="GLenum"/>
         <param name="offset" type="GLintptr"/>
         <param name="size" type="GLsizeiptr"/>
     </function>
 
     <function name="FlushMappedBufferRangeEXT" alias="FlushMappedBufferRange"
-              es1="1.0" es2="2.0">
+              static_dispatch="false" es1="1.0" es2="2.0">
         <param name="target" type="GLenum"/>
         <param name="offset" type="GLintptr"/>
         <param name="length" type="GLsizeiptr"/>
     </function>
 </category>
 
+<!-- 151. GL_EXT_draw_buffers -->
+<category name="GL_EXT_draw_buffers" number="151">
+    <function name="DrawBuffersEXT" alias="DrawBuffers"
+              static_dispatch="false" es2="2.0">
+        <param name="n" type="GLsizei" counter="true"/>
+        <param name="bufs" type="const GLenum *" count="n"/>
+    </function>
+</category>
+
 </OpenGLAPI>