meson: Build with Python 3
[mesa.git] / src / mapi / glapi / gen / es_EXT.xml
index 178f7c027bc1de37c650fbee8c168c3026b57812..459f642e47714050b511f1ddbad5816602af6528 100644 (file)
     <enum name="POINT_SIZE_ARRAY_OES"                     value="0x8B9C"/>
     <enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES"     value="0x8B9F"/>
 
-    <function name="PointSizePointerOES" es1="1.0" desktop="false">
+    <function name="PointSizePointerOES" es1="1.0" desktop="false"
+              no_error="true">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
     </function>
 </category>
 
+<!-- 100. GL_EXT_occlusion_query_boolean -->
+<category name="GL_EXT_occlusion_query_boolean" number="100">
+    <enum name="CURRENT_QUERY_EXT"                   value="0x8865"/>
+    <enum name="QUERY_RESULT_EXT"                    value="0x8866"/>
+    <enum name="QUERY_RESULT_AVAILABLE_EXT"          value="0x8867"/>
+    <enum name="ANY_SAMPLES_PASSED_EXT"              value="0x8C2F"/>
+    <enum name="ANY_SAMPLES_PASSED_CONSERVATIVE_EXT" value="0x8D6A"/>
+
+    <function name="GenQueriesEXT" alias="GenQueries" es2="2.0">
+        <param name="n" type="GLsizei"/>
+        <param name="ids" type="GLuint *"/>
+    </function>
+
+    <function name="DeleteQueriesEXT" alias="DeleteQueries" es2="2.0">
+        <param name="n" type="GLsizei"/>
+        <param name="ids" type="const GLuint *"/>
+    </function>
+
+    <function name="IsQueryEXT" alias="IsQuery" es2="2.0">
+        <param name="id" type="GLuint"/>
+        <return type="GLboolean"/>
+    </function>
+
+    <function name="BeginQueryEXT" alias="BeginQuery" es2="2.0">
+        <param name="target" type="GLenum"/>
+        <param name="id" type="GLuint"/>
+    </function>
+
+    <function name="EndQueryEXT" alias="EndQuery" es2="2.0">
+        <param name="target" type="GLenum"/>
+    </function>
+
+    <function name="GetQueryivEXT" alias="GetQueryiv" es2="2.0">
+        <param name="target" type="GLenum"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLint *"/>
+    </function>
+
+    <function name="GetQueryObjectivEXT" alias="GetQueryObjectiv" es2="2.0">
+        <param name="id" type="GLuint"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLint *"/>
+    </function>
+
+    <function name="GetQueryObjectuivEXT" alias="GetQueryObjectuiv" es2="2.0">
+        <param name="id" type="GLuint"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLuint *"/>
+    </function>
+</category>
+
 <!-- 103. GL_EXT_texture_rg -->
 <category name="GL_EXT_texture_rg" number="103">
     <enum name="RED_EXT"                                  value="0x1903"/>
     </function>
 </category>
 
+<!-- 150. GL_EXT_disjoint_timer_query -->
+<category name="GL_EXT_disjoint_timer_query" number="150">
+    <enum name="QUERY_COUNTER_BITS_EXT"     value="0x8864"/>
+    <enum name="CURRENT_QUERY_EXT"          value="0x8865"/>
+    <enum name="QUERY_RESULT_EXT"           value="0x8866"/>
+    <enum name="QUERY_RESULT_AVAILABLE_EXT" value="0x8867"/>
+    <enum name="TIME_ELAPSED_EXT"           value="0x88BF"/>
+    <enum name="TIMESTAMP_EXT"              value="0x8E28"/>
+    <enum name="GPU_DISJOINT_EXT"           value="0x8FBB"/>
+
+    <function name="QueryCounterEXT" alias="QueryCounter" es2="2.0">
+        <param name="id" type="GLuint"/>
+        <param name="target" type="GLenum"/>
+    </function>
+</category>
+
 <!-- 151. GL_EXT_draw_buffers -->
 <category name="GL_EXT_draw_buffers" number="151">
     <function name="DrawBuffersEXT" alias="DrawBuffers" es2="2.0">
     </function>
 </category>
 
+<category name="GL_OES_sample_shading" number="169">
+    <function name="MinSampleShadingOES" alias="MinSampleShading" es2="3.0">
+        <param name="value" type="GLfloat"/>
+    </function>
+</category>
+
 <!-- 174. GL_OES_texture_storage_multisample_2d_array -->
 <category name="GL_OES_texture_storage_multisample_2d_array" number="174">
     <enum name="TEXTURE_2D_MULTISAMPLE_ARRAY_OES"              value="0x9102"/>
     </function>
 </category>
 
+<category name="GL_EXT_draw_buffers_indexed" number="176">
+
+  <function name="BlendFunciEXT" alias="BlendFunciARB" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="sfactor" type="GLenum"/>
+    <param name="dfactor" type="GLenum"/>
+  </function>
+
+  <function name="BlendFuncSeparateiEXT" alias="BlendFuncSeparateiARB" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="sfactorRGB" type="GLenum"/>
+    <param name="dfactorRGB" type="GLenum"/>
+    <param name="sfactorAlpha" type="GLenum"/>
+    <param name="dfactorAlpha" type="GLenum"/>
+  </function>
+
+  <function name="BlendEquationiEXT" alias="BlendEquationiARB" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="mode" type="GLenum"/>
+  </function>
+
+  <function name="BlendEquationSeparateiEXT" alias="BlendEquationSeparateiARB" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="modeRGB" type="GLenum"/>
+    <param name="modeA" type="GLenum"/>
+  </function>
+
+  <function name="ColorMaskiEXT" alias="ColorMaski" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="r" type="GLboolean"/>
+    <param name="g" type="GLboolean"/>
+    <param name="b" type="GLboolean"/>
+    <param name="a" type="GLboolean"/>
+  </function>
+
+  <function name="EnableiEXT" alias="Enablei" es2="3.0">
+    <param name="target" type="GLenum"/>
+    <param name="index" type="GLuint"/>
+  </function>
+
+  <function name="DisableiEXT" alias="Disablei" es2="3.0">
+    <param name="target" type="GLenum"/>
+    <param name="index" type="GLuint"/>
+  </function>
+
+  <function name="IsEnablediEXT" alias="IsEnabledi" es2="3.0">
+    <param name="target" type="GLenum"/>
+    <param name="index" type="GLuint"/>
+    <return type="GLboolean"/>
+  </function>
+
+</category>
+
+<category name="GL_EXT_geometry_shader" number="177">
+    <!-- The rest of the bits for this are below in OES_geometry_shader. -->
+    <function name="FramebufferTextureEXT" alias="FramebufferTexture" es2="3.1">
+        <param name="target" type="GLenum"/>
+        <param name="attachment" type="GLenum"/>
+        <param name="texture" type="GLuint"/>
+        <param name="level" type="GLint"/>
+    </function>
+</category>
+
 <category name="GL_EXT_texture_border_clamp" number="182">
 
     <!-- The *TexParameter* functions are added in EXT_texture_integer -->
     <function name="GetSamplerParameterIuivEXT" es2="3.0" alias="GetSamplerParameterIuiv">
       <param name="sampler" type="GLuint"/>
       <param name="pname" type="GLenum"/>
-      <param name="params" type="GLfloat *"/>
+      <param name="params" type="GLuint *"/>
+    </function>
+
+</category>
+
+<category name="GL_EXT_texture_buffer" number="183">
+
+    <function name="TexBufferEXT" es2="3.1" alias="TexBuffer">
+        <param name="target" type="GLenum"/>
+        <param name="internalFormat" type="GLenum"/>
+        <param name="buffer" type="GLuint"/>
+    </function>
+
+    <function name="TexBufferRangeEXT" es2="3.1" alias="TexBufferRange">
+        <param name="target" type="GLenum"/>
+        <param name="internalformat" type="GLenum"/>
+        <param name="buffer" type="GLuint"/>
+        <param name="offset" type="GLintptr"/>
+        <param name="size" type="GLsizeiptr"/>
     </function>
 
 </category>
 
+<category name="GL_EXT_primitive_bounding_box" number="187">
+
+    <function name="PrimitiveBoundingBoxEXT" es2="3.1" alias="PrimitiveBoundingBox">
+        <param name="minX" type="GLfloat"/>
+        <param name="minY" type="GLfloat"/>
+        <param name="minZ" type="GLfloat"/>
+        <param name="minW" type="GLfloat"/>
+        <param name="maxX" type="GLfloat"/>
+        <param name="maxY" type="GLfloat"/>
+        <param name="maxZ" type="GLfloat"/>
+        <param name="maxW" type="GLfloat"/>
+    </function>
+
+</category>
+
+<xi:include href="KHR_robustness_es.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_EXT_base_instance" number="203">
+
+  <function name="DrawArraysInstancedBaseInstanceEXT" es2="3.0"
+            alias="DrawArraysInstancedBaseInstance">
+    <param name="mode" type="GLenum"/>
+    <param name="first" type="GLint"/>
+    <param name="count" type="GLsizei"/>
+    <param name="instancecount" type="GLsizei"/>
+    <param name="baseinstance" type="GLuint"/>
+  </function>
+
+  <function name="DrawElementsInstancedBaseInstanceEXT" es2="3.0"
+            alias="DrawElementsInstancedBaseInstance">
+    <param name="mode" type="GLenum"/>
+    <param name="count" type="GLsizei"/>
+    <param name="type" type="GLenum"/>
+    <param name="indices" type="const GLvoid *"/>
+    <param name="instancecount" type="GLsizei"/>
+    <param name="baseinstance" type="GLuint"/>
+  </function>
+
+  <function name="DrawElementsInstancedBaseVertexBaseInstanceEXT" es2="3.0"
+            alias="DrawElementsInstancedBaseVertexBaseInstance">
+    <param name="mode" type="GLenum"/>
+    <param name="count" type="GLsizei"/>
+    <param name="type" type="GLenum"/>
+    <param name="indices" type="const GLvoid *"/>
+    <param name="instancecount" type="GLsizei"/>
+    <param name="basevertex" type="GLint"/>
+    <param name="baseinstance" type="GLuint"/>
+  </function>
+
+</category>
+
 <category name="GL_EXT_draw_elements_base_vertex" number="204">
 
     <function name="DrawElementsBaseVertexEXT" alias="DrawElementsBaseVertex"
 
 </category>
 
+<category name="GL_EXT_copy_image" number="208">
+
+    <function name="CopyImageSubDataEXT" alias="CopyImageSubData" es2="3.0">
+        <param name="srcName" type="GLuint"/>
+        <param name="srcTarget" type="GLenum"/>
+        <param name="srcLevel" type="GLint"/>
+        <param name="srcX" type="GLint"/>
+        <param name="srcY" type="GLint"/>
+        <param name="srcZ" type="GLint"/>
+        <param name="dstName" type="GLuint"/>
+        <param name="dstTarget" type="GLenum"/>
+        <param name="dstLevel" type="GLint"/>
+        <param name="dstX" type="GLint"/>
+        <param name="dstY" type="GLint"/>
+        <param name="dstZ" type="GLint"/>
+        <param name="srcWidth" type="GLsizei"/>
+        <param name="srcHeight" type="GLsizei"/>
+        <param name="srcDepth" type="GLsizei"/>
+    </function>
+
+</category>
+
+<category name="GL_OES_draw_buffers_indexed" number="209">
+
+  <function name="BlendFunciOES" alias="BlendFunciARB" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="sfactor" type="GLenum"/>
+    <param name="dfactor" type="GLenum"/>
+  </function>
+
+  <function name="BlendFuncSeparateiOES" alias="BlendFuncSeparateiARB" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="sfactorRGB" type="GLenum"/>
+    <param name="dfactorRGB" type="GLenum"/>
+    <param name="sfactorAlpha" type="GLenum"/>
+    <param name="dfactorAlpha" type="GLenum"/>
+  </function>
+
+  <function name="BlendEquationiOES" alias="BlendEquationiARB" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="mode" type="GLenum"/>
+  </function>
+
+  <function name="BlendEquationSeparateiOES" alias="BlendEquationSeparateiARB" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="modeRGB" type="GLenum"/>
+    <param name="modeA" type="GLenum"/>
+  </function>
+
+  <function name="ColorMaskiOES" alias="ColorMaski" es2="3.0">
+    <param name="buf" type="GLuint"/>
+    <param name="r" type="GLboolean"/>
+    <param name="g" type="GLboolean"/>
+    <param name="b" type="GLboolean"/>
+    <param name="a" type="GLboolean"/>
+  </function>
+
+  <function name="EnableiOES" alias="Enablei" es2="3.0">
+    <param name="target" type="GLenum"/>
+    <param name="index" type="GLuint"/>
+  </function>
+
+  <function name="DisableiOES" alias="Disablei" es2="3.0">
+    <param name="target" type="GLenum"/>
+    <param name="index" type="GLuint"/>
+  </function>
+
+  <function name="IsEnablediOES" alias="IsEnabledi" es2="3.0">
+    <param name="target" type="GLenum"/>
+    <param name="index" type="GLuint"/>
+    <return type="GLboolean"/>
+  </function>
+
+</category>
+
+<category name="GL_EXT_primitive_bounding_box" number="212">
+
+    <function name="PrimitiveBoundingBoxOES" es2="3.1" alias="PrimitiveBoundingBox">
+        <param name="minX" type="GLfloat"/>
+        <param name="minY" type="GLfloat"/>
+        <param name="minZ" type="GLfloat"/>
+        <param name="minW" type="GLfloat"/>
+        <param name="maxX" type="GLfloat"/>
+        <param name="maxY" type="GLfloat"/>
+        <param name="maxZ" type="GLfloat"/>
+        <param name="maxW" type="GLfloat"/>
+    </function>
+
+</category>
+
+<category name="GL_OES_texture_buffer" number="216">
+
+    <function name="TexBufferOES" es2="3.1" alias="TexBuffer">
+        <param name="target" type="GLenum"/>
+        <param name="internalFormat" type="GLenum"/>
+        <param name="buffer" type="GLuint"/>
+    </function>
+
+    <function name="TexBufferRangeOES" es2="3.1" alias="TexBufferRange">
+        <param name="target" type="GLenum"/>
+        <param name="internalformat" type="GLenum"/>
+        <param name="buffer" type="GLuint"/>
+        <param name="offset" type="GLintptr"/>
+        <param name="size" type="GLsizeiptr"/>
+    </function>
+
+</category>
+
 <category name="GL_OES_draw_elements_base_vertex" number="219">
 
     <function name="DrawElementsBaseVertexOES" alias="DrawElementsBaseVertex"
         <param name="basevertex" type="GLint"/>
     </function>
 
-    <function name="MultiDrawElementsBaseVertexOES" alias="MultiDrawElementsBaseVertex"
-              es2="2.0" exec="dynamic">
-        <param name="mode" type="GLenum"/>
-        <param name="count" type="const GLsizei *"/>
-        <param name="type" type="GLenum"/>
-        <param name="indices" type="const GLvoid * const *"/>
-        <param name="primcount" type="GLsizei"/>
-        <param name="basevertex" type="const GLint *"/>
-    </function>
-
     <function name="DrawElementsInstancedBaseVertexOES" alias="DrawElementsInstancedBaseVertex"
               es2="3.0" exec="dynamic">
         <param name="mode" type="GLenum"/>
 
 </category>
 
+<category name="GL_OES_copy_image" number="208">
+
+    <function name="CopyImageSubDataOES" alias="CopyImageSubData" es2="3.0">
+        <param name="srcName" type="GLuint"/>
+        <param name="srcTarget" type="GLenum"/>
+        <param name="srcLevel" type="GLint"/>
+        <param name="srcX" type="GLint"/>
+        <param name="srcY" type="GLint"/>
+        <param name="srcZ" type="GLint"/>
+        <param name="dstName" type="GLuint"/>
+        <param name="dstTarget" type="GLenum"/>
+        <param name="dstLevel" type="GLint"/>
+        <param name="dstX" type="GLint"/>
+        <param name="dstY" type="GLint"/>
+        <param name="dstZ" type="GLint"/>
+        <param name="srcWidth" type="GLsizei"/>
+        <param name="srcHeight" type="GLsizei"/>
+        <param name="srcDepth" type="GLsizei"/>
+    </function>
+
+</category>
+
 <!-- 175. GL_OES_geometry_shader -->
 <category name="GL_OES_geometry_shader" number="210">
     <enum name="GEOMETRY_SHADER_OES"                             value="0x8DD9"/>
     <function name="GetSamplerParameterIuivOES" es2="3.0" alias="GetSamplerParameterIuiv">
       <param name="sampler" type="GLuint"/>
       <param name="pname" type="GLenum"/>
-      <param name="params" type="GLfloat *"/>
+      <param name="params" type="GLuint *"/>
     </function>
 
 </category>
 
+<category name="GL_OES_viewport_array" number="267">
+    <function name="ViewportArrayvOES" es2="3.1" alias="ViewportArrayv">
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="v" type="const GLfloat *"/>
+    </function>
+    <function name="ViewportIndexedfOES" es2="3.1" alias="ViewportIndexedf">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLfloat"/>
+        <param name="y" type="GLfloat"/>
+        <param name="w" type="GLfloat"/>
+        <param name="h" type="GLfloat"/>
+    </function>
+    <function name="ViewportIndexedfvOES" es2="3.1" alias="ViewportIndexedfv">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLfloat *"/>
+    </function>
+    <function name="ScissorArrayvOES" es2="3.1" alias="ScissorArrayv">
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="v" type="const int *"/>
+    </function>
+    <function name="ScissorIndexedOES" es2="3.1" alias="ScissorIndexed">
+        <param name="index" type="GLuint"/>
+        <param name="left" type="GLint"/>
+        <param name="bottom" type="GLint"/>
+        <param name="width" type="GLsizei"/>
+        <param name="height" type="GLsizei"/>
+    </function>
+    <function name="ScissorIndexedvOES" es2="3.1" alias="ScissorIndexedv">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+    <function name="DepthRangeArrayfvOES" es2="3.1" desktop="false">
+        <param name="first" type="GLuint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="v" type="const GLfloat *"/>
+    </function>
+    <function name="DepthRangeIndexedfOES" es2="3.1" desktop="false">
+        <param name="index" type="GLuint"/>
+        <param name="n" type="GLfloat"/>
+        <param name="f" type="GLfloat"/>
+    </function>
+    <function name="GetFloati_vOES" es2="3.1" alias="GetFloati_v">
+        <param name="target" type="GLenum"/>
+        <param name="index" type="GLuint"/>
+        <param name="data" type="GLfloat *"/>
+    </function>
+</category>
+
+<!-- 218. GL_OES_texture_view -->
+
+<category name="GL_OES_texture_view" number="218">
+    <function name="TextureViewOES" es2="3.1" alias="TextureView">
+        <param name="texture" type="GLuint"/>
+        <param name="target" type="GLenum"/>
+        <param name="origtexture" type="GLuint"/>
+        <param name="internalformat" type="GLenum"/>
+        <param name="minlevel" type="GLuint"/>
+        <param name="numlevels" type="GLuint"/>
+        <param name="minlayer" type="GLuint"/>
+        <param name="numlayers" type="GLuint"/>
+   </function>
+</category>
+
 </OpenGLAPI>