<enum name="POINT_SIZE_ARRAY_OES" value="0x8B9C"/>
<enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
- <function name="PointSizePointerOES" es1="1.0" desktop="false">
+ <function name="PointSizePointerOES" es1="1.0" desktop="false"
+ no_error="true">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</function>
</category>
+<!-- 100. GL_EXT_occlusion_query_boolean -->
+<category name="GL_EXT_occlusion_query_boolean" number="100">
+ <enum name="CURRENT_QUERY_EXT" value="0x8865"/>
+ <enum name="QUERY_RESULT_EXT" value="0x8866"/>
+ <enum name="QUERY_RESULT_AVAILABLE_EXT" value="0x8867"/>
+ <enum name="ANY_SAMPLES_PASSED_EXT" value="0x8C2F"/>
+ <enum name="ANY_SAMPLES_PASSED_CONSERVATIVE_EXT" value="0x8D6A"/>
+
+ <function name="GenQueriesEXT" alias="GenQueries" es2="2.0">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="GLuint *"/>
+ </function>
+
+ <function name="DeleteQueriesEXT" alias="DeleteQueries" es2="2.0">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="const GLuint *"/>
+ </function>
+
+ <function name="IsQueryEXT" alias="IsQuery" es2="2.0">
+ <param name="id" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="BeginQueryEXT" alias="BeginQuery" es2="2.0">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ </function>
+
+ <function name="EndQueryEXT" alias="EndQuery" es2="2.0">
+ <param name="target" type="GLenum"/>
+ </function>
+
+ <function name="GetQueryivEXT" alias="GetQueryiv" es2="2.0">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetQueryObjectivEXT" alias="GetQueryObjectiv" es2="2.0">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetQueryObjectuivEXT" alias="GetQueryObjectuiv" es2="2.0">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+</category>
+
<!-- 103. GL_EXT_texture_rg -->
<category name="GL_EXT_texture_rg" number="103">
<enum name="RED_EXT" value="0x1903"/>
</function>
</category>
+<!-- 150. GL_EXT_disjoint_timer_query -->
+<category name="GL_EXT_disjoint_timer_query" number="150">
+ <enum name="QUERY_COUNTER_BITS_EXT" value="0x8864"/>
+ <enum name="CURRENT_QUERY_EXT" value="0x8865"/>
+ <enum name="QUERY_RESULT_EXT" value="0x8866"/>
+ <enum name="QUERY_RESULT_AVAILABLE_EXT" value="0x8867"/>
+ <enum name="TIME_ELAPSED_EXT" value="0x88BF"/>
+ <enum name="TIMESTAMP_EXT" value="0x8E28"/>
+ <enum name="GPU_DISJOINT_EXT" value="0x8FBB"/>
+
+ <function name="QueryCounterEXT" alias="QueryCounter" es2="2.0">
+ <param name="id" type="GLuint"/>
+ <param name="target" type="GLenum"/>
+ </function>
+</category>
+
<!-- 151. GL_EXT_draw_buffers -->
<category name="GL_EXT_draw_buffers" number="151">
<function name="DrawBuffersEXT" alias="DrawBuffers" es2="2.0">
</category>
+<category name="GL_EXT_geometry_shader" number="177">
+ <!-- The rest of the bits for this are below in OES_geometry_shader. -->
+ <function name="FramebufferTextureEXT" alias="FramebufferTexture" es2="3.1">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ </function>
+</category>
+
<category name="GL_EXT_texture_border_clamp" number="182">
<!-- The *TexParameter* functions are added in EXT_texture_integer -->
<function name="GetSamplerParameterIuivEXT" es2="3.0" alias="GetSamplerParameterIuiv">
<param name="sampler" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLuint *"/>
</function>
</category>
</category>
+<category name="GL_EXT_primitive_bounding_box" number="187">
+
+ <function name="PrimitiveBoundingBoxEXT" es2="3.1" alias="PrimitiveBoundingBox">
+ <param name="minX" type="GLfloat"/>
+ <param name="minY" type="GLfloat"/>
+ <param name="minZ" type="GLfloat"/>
+ <param name="minW" type="GLfloat"/>
+ <param name="maxX" type="GLfloat"/>
+ <param name="maxY" type="GLfloat"/>
+ <param name="maxZ" type="GLfloat"/>
+ <param name="maxW" type="GLfloat"/>
+ </function>
+
+</category>
+
+<xi:include href="KHR_robustness_es.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<category name="GL_EXT_base_instance" number="203">
<function name="DrawArraysInstancedBaseInstanceEXT" es2="3.0"
</category>
+<category name="GL_EXT_primitive_bounding_box" number="212">
+
+ <function name="PrimitiveBoundingBoxOES" es2="3.1" alias="PrimitiveBoundingBox">
+ <param name="minX" type="GLfloat"/>
+ <param name="minY" type="GLfloat"/>
+ <param name="minZ" type="GLfloat"/>
+ <param name="minW" type="GLfloat"/>
+ <param name="maxX" type="GLfloat"/>
+ <param name="maxY" type="GLfloat"/>
+ <param name="maxZ" type="GLfloat"/>
+ <param name="maxW" type="GLfloat"/>
+ </function>
+
+</category>
+
<category name="GL_OES_texture_buffer" number="216">
<function name="TexBufferOES" es2="3.1" alias="TexBuffer">
<param name="basevertex" type="GLint"/>
</function>
- <function name="MultiDrawElementsBaseVertexOES" alias="MultiDrawElementsBaseVertex"
- es2="2.0" exec="dynamic">
- <param name="mode" type="GLenum"/>
- <param name="count" type="const GLsizei *"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid * const *"/>
- <param name="primcount" type="GLsizei"/>
- <param name="basevertex" type="const GLint *"/>
- </function>
-
<function name="DrawElementsInstancedBaseVertexOES" alias="DrawElementsInstancedBaseVertex"
es2="3.0" exec="dynamic">
<param name="mode" type="GLenum"/>
<function name="GetSamplerParameterIuivOES" es2="3.0" alias="GetSamplerParameterIuiv">
<param name="sampler" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+</category>
+
+<category name="GL_OES_viewport_array" number="267">
+ <function name="ViewportArrayvOES" es2="3.1" alias="ViewportArrayv">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="ViewportIndexedfOES" es2="3.1" alias="ViewportIndexedf">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ <param name="h" type="GLfloat"/>
+ </function>
+ <function name="ViewportIndexedfvOES" es2="3.1" alias="ViewportIndexedfv">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="ScissorArrayvOES" es2="3.1" alias="ScissorArrayv">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const int *"/>
+ </function>
+ <function name="ScissorIndexedOES" es2="3.1" alias="ScissorIndexed">
+ <param name="index" type="GLuint"/>
+ <param name="left" type="GLint"/>
+ <param name="bottom" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
</function>
+ <function name="ScissorIndexedvOES" es2="3.1" alias="ScissorIndexedv">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+ <function name="DepthRangeArrayfvOES" es2="3.1" desktop="false">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="DepthRangeIndexedfOES" es2="3.1" desktop="false">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLfloat"/>
+ <param name="f" type="GLfloat"/>
+ </function>
+ <function name="GetFloati_vOES" es2="3.1" alias="GetFloati_v">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="data" type="GLfloat *"/>
+ </function>
+</category>
+
+<!-- 218. GL_OES_texture_view -->
+<category name="GL_OES_texture_view" number="218">
+ <function name="TextureViewOES" es2="3.1" alias="TextureView">
+ <param name="texture" type="GLuint"/>
+ <param name="target" type="GLenum"/>
+ <param name="origtexture" type="GLuint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="minlevel" type="GLuint"/>
+ <param name="numlevels" type="GLuint"/>
+ <param name="minlayer" type="GLuint"/>
+ <param name="numlayers" type="GLuint"/>
+ </function>
</category>
</OpenGLAPI>