glapi: Move to src/mapi/.
[mesa.git] / src / mapi / glapi / gen / glX_XML.py
diff --git a/src/mapi/glapi/gen/glX_XML.py b/src/mapi/glapi/gen/glX_XML.py
new file mode 100644 (file)
index 0000000..4c2e0f9
--- /dev/null
@@ -0,0 +1,570 @@
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+#    Ian Romanick <idr@us.ibm.com>
+
+import gl_XML
+import license
+import sys, getopt, string
+
+
+class glx_item_factory(gl_XML.gl_item_factory):
+       """Factory to create GLX protocol oriented objects derived from gl_item."""
+    
+       def create_item(self, name, element, context):
+               if name == "function":
+                       return glx_function(element, context)
+               elif name == "enum":
+                       return glx_enum(element, context)
+               elif name == "api":
+                       return glx_api(self)
+               else:
+                       return gl_XML.gl_item_factory.create_item(self, name, element, context)
+
+
+class glx_enum(gl_XML.gl_enum):
+       def __init__(self, element, context):
+               gl_XML.gl_enum.__init__(self, element, context)
+               
+               self.functions = {}
+
+               child = element.children
+               while child:
+                       if child.type == "element" and child.name == "size":
+                               n = child.nsProp( "name", None )
+                               c = child.nsProp( "count", None )
+                               m = child.nsProp( "mode", None )
+                               
+                               if not c:
+                                       c = self.default_count
+                               else:
+                                       c = int(c)
+
+                               if m == "get":
+                                       mode = 0
+                               else:
+                                       mode = 1
+
+                               if not self.functions.has_key(n):
+                                       self.functions[ n ] = [c, mode]
+
+                       child = child.next
+
+               return
+
+
+class glx_function(gl_XML.gl_function):
+       def __init__(self, element, context):
+               self.glx_rop = 0
+               self.glx_sop = 0
+               self.glx_vendorpriv = 0
+
+               self.glx_vendorpriv_names = []
+
+               # If this is set to true, it means that GLdouble parameters should be
+               # written to the GLX protocol packet in the order they appear in the
+               # prototype.  This is different from the "classic" ordering.  In the
+               # classic ordering GLdoubles are written to the protocol packet first,
+               # followed by non-doubles.  NV_vertex_program was the first extension
+               # to break with this tradition.
+
+               self.glx_doubles_in_order = 0
+
+               self.vectorequiv = None
+               self.output = None
+               self.can_be_large = 0
+               self.reply_always_array = 0
+               self.dimensions_in_reply = 0
+               self.img_reset = None
+
+               self.server_handcode = 0
+               self.client_handcode = 0
+               self.ignore = 0
+
+               self.count_parameter_list = []
+               self.counter_list = []
+               self.parameters_by_name = {}
+               self.offsets_calculated = 0
+
+               gl_XML.gl_function.__init__(self, element, context)
+               return
+
+
+       def process_element(self, element):
+               gl_XML.gl_function.process_element(self, element)
+
+               # If the function already has a vector equivalent set, don't
+               # set it again.  This can happen if an alias to a function
+               # appears after the function that it aliases.
+
+               if not self.vectorequiv:
+                       self.vectorequiv = element.nsProp("vectorequiv", None)
+
+
+               name = element.nsProp("name", None)
+               if name == self.name:
+                       for param in self.parameters:
+                               self.parameters_by_name[ param.name ] = param
+                               
+                               if len(param.count_parameter_list):
+                                       self.count_parameter_list.extend( param.count_parameter_list )
+                               
+                               if param.counter and param.counter not in self.counter_list:
+                                       self.counter_list.append(param.counter)
+
+
+               child = element.children
+               while child:
+                       if child.type == "element" and child.name == "glx":
+                               rop = child.nsProp( 'rop', None )
+                               sop = child.nsProp( 'sop', None )
+                               vop = child.nsProp( 'vendorpriv', None )
+
+                               if rop:
+                                       self.glx_rop = int(rop)
+
+                               if sop:
+                                       self.glx_sop = int(sop)
+
+                               if vop:
+                                       self.glx_vendorpriv = int(vop)
+                                       self.glx_vendorpriv_names.append(name)
+
+                               self.img_reset = child.nsProp( 'img_reset', None )
+
+                               # The 'handcode' attribute can be one of 'true',
+                               # 'false', 'client', or 'server'.
+
+                               handcode = child.nsProp( 'handcode', None )
+                               if handcode == "false":
+                                       self.server_handcode = 0
+                                       self.client_handcode = 0
+                               elif handcode == "true":
+                                       self.server_handcode = 1
+                                       self.client_handcode = 1
+                               elif handcode == "client":
+                                       self.server_handcode = 0
+                                       self.client_handcode = 1
+                               elif handcode == "server":
+                                       self.server_handcode = 1
+                                       self.client_handcode = 0
+                               else:
+                                       raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
+
+                               self.ignore               = gl_XML.is_attr_true( child, 'ignore' )
+                               self.can_be_large         = gl_XML.is_attr_true( child, 'large' )
+                               self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' )
+                               self.reply_always_array   = gl_XML.is_attr_true( child, 'always_array' )
+                               self.dimensions_in_reply  = gl_XML.is_attr_true( child, 'dimensions_in_reply' )
+
+                       child = child.next
+
+
+               # Do some validation of the GLX protocol information.  As
+               # new tests are discovered, they should be added here.
+
+               for param in self.parameters:
+                       if param.is_output and self.glx_rop != 0:
+                               raise RuntimeError("Render / RenderLarge commands cannot have outputs (%s)." % (self.name))
+
+               return
+
+
+       def has_variable_size_request(self):
+               """Determine if the GLX request packet is variable sized.
+
+               The GLX request packet is variable sized in several common
+               situations.
+               
+               1. The function has a non-output parameter that is counted
+                  by another parameter (e.g., the 'textures' parameter of
+                  glDeleteTextures).
+                  
+               2. The function has a non-output parameter whose count is
+                  determined by another parameter that is an enum (e.g., the
+                  'params' parameter of glLightfv).
+                  
+               3. The function has a non-output parameter that is an
+                  image.
+
+               4. The function must be hand-coded on the server.
+               """
+
+               if self.glx_rop == 0:
+                       return 0
+
+               if self.server_handcode or self.images:
+                       return 1
+
+               for param in self.parameters:
+                       if not param.is_output:
+                               if param.counter or len(param.count_parameter_list):
+                                       return 1
+
+               return 0
+
+
+       def variable_length_parameter(self):
+               for param in self.parameters:
+                       if not param.is_output:
+                               if param.counter or len(param.count_parameter_list):
+                                       return param
+                               
+               return None
+
+
+       def calculate_offsets(self):
+               if not self.offsets_calculated:
+                       # Calculate the offset of the first function parameter
+                       # in the GLX command packet.  This byte offset is
+                       # measured from the end of the Render / RenderLarge
+                       # header.  The offset for all non-pixel commends is
+                       # zero.  The offset for pixel commands depends on the
+                       # number of dimensions of the pixel data.
+
+                       if len(self.images) and not self.images[0].is_output:
+                               [dim, junk, junk, junk, junk] = self.images[0].get_dimensions()
+
+                               # The base size is the size of the pixel pack info
+                               # header used by images with the specified number
+                               # of dimensions.
+
+                               if dim <=  2:
+                                       offset = 20
+                               elif dim <= 4:
+                                       offset = 36
+                               else:
+                                       raise RuntimeError('Invalid number of dimensions %u for parameter "%s" in function "%s".' % (dim, self.image.name, self.name))
+                       else:
+                               offset = 0
+
+                       for param in self.parameterIterateGlxSend():
+                               if param.img_null_flag:
+                                       offset += 4
+
+                               if param.name != self.img_reset:
+                                       param.offset = offset
+                                       if not param.is_variable_length() and not param.is_client_only:
+                                               offset += param.size()
+                                       
+                               if self.pad_after( param ):
+                                       offset += 4
+
+
+                       self.offsets_calculated = 1
+               return
+
+
+       def offset_of(self, param_name):
+               self.calculate_offsets()
+               return self.parameters_by_name[ param_name ].offset
+
+
+       def parameterIterateGlxSend(self, include_variable_parameters = 1):
+               """Create an iterator for parameters in GLX request order."""
+
+               # The parameter lists are usually quite short, so it's easier
+               # (i.e., less code) to just generate a new list with the
+               # required elements than it is to create a new iterator class.
+               
+               temp = [ [],  [], [] ]
+               for param in self.parameters:
+                       if param.is_output: continue
+
+                       if param.is_variable_length():
+                               temp[2].append( param )
+                       elif not self.glx_doubles_in_order and param.is_64_bit():
+                               temp[0].append( param )
+                       else:
+                               temp[1].append( param )
+
+               parameters = temp[0]
+               parameters.extend( temp[1] )
+               if include_variable_parameters:
+                       parameters.extend( temp[2] )
+               return parameters.__iter__()
+
+
+       def parameterIterateCounters(self):
+               temp = []
+               for name in self.counter_list:
+                       temp.append( self.parameters_by_name[ name ] )
+
+               return temp.__iter__()
+
+
+       def parameterIterateOutputs(self):
+               temp = []
+               for p in self.parameters:
+                       if p.is_output:
+                               temp.append( p )
+
+               return temp
+
+
+       def command_fixed_length(self):
+               """Return the length, in bytes as an integer, of the
+               fixed-size portion of the command."""
+
+               if len(self.parameters) == 0:
+                       return 0
+               
+               self.calculate_offsets()
+
+               size = 0
+               for param in self.parameterIterateGlxSend(0):
+                       if param.name != self.img_reset and not param.is_client_only:
+                               if size == 0:
+                                       size = param.offset + param.size()
+                               else:
+                                       size += param.size()
+
+                               if self.pad_after( param ):
+                                       size += 4
+
+               for param in self.images:
+                       if param.img_null_flag or param.is_output:
+                               size += 4
+
+               return size
+
+
+       def command_variable_length(self):
+               """Return the length, as a string, of the variable-sized
+               portion of the command."""
+
+               size_string = ""
+               for p in self.parameterIterateGlxSend():
+                       if (not p.is_output) and (p.is_variable_length() or p.is_image()):
+                               # FIXME Replace the 1 in the size_string call
+                               # FIXME w/0 to eliminate some un-needed parnes
+                               # FIXME This would already be done, but it
+                               # FIXME adds some extra diffs to the generated
+                               # FIXME code.
+
+                               size_string = size_string + " + __GLX_PAD(%s)" % (p.size_string(1))
+
+               return size_string
+
+
+       def command_length(self):
+               size = self.command_fixed_length()
+
+               if self.glx_rop != 0:
+                       size += 4
+
+               size = ((size + 3) & ~3)
+               return "%u%s" % (size, self.command_variable_length())
+
+
+       def opcode_real_value(self):
+               """Get the true numeric value of the GLX opcode
+               
+               Behaves similarly to opcode_value, except for
+               X_GLXVendorPrivate and X_GLXVendorPrivateWithReply commands.
+               In these cases the value for the GLX opcode field (i.e.,
+               16 for X_GLXVendorPrivate or 17 for
+               X_GLXVendorPrivateWithReply) is returned.  For other 'single'
+               commands, the opcode for the command (e.g., 101 for
+               X_GLsop_NewList) is returned."""
+
+               if self.glx_vendorpriv != 0:
+                       if self.needs_reply():
+                               return 17
+                       else:
+                               return 16
+               else:
+                       return self.opcode_value()
+
+
+       def opcode_value(self):
+               """Get the unique protocol opcode for the glXFunction"""
+
+               if (self.glx_rop == 0) and self.vectorequiv:
+                       equiv = self.context.functions_by_name[ self.vectorequiv ]
+                       self.glx_rop = equiv.glx_rop
+
+
+               if self.glx_rop != 0:
+                       return self.glx_rop
+               elif self.glx_sop != 0:
+                       return self.glx_sop
+               elif self.glx_vendorpriv != 0:
+                       return self.glx_vendorpriv
+               else:
+                       return -1
+       
+
+       def opcode_rop_basename(self):
+               """Return either the name to be used for GLX protocol enum.
+               
+               Returns either the name of the function or the name of the
+               name of the equivalent vector (e.g., glVertex3fv for
+               glVertex3f) function."""
+
+               if self.vectorequiv == None:
+                       return self.name
+               else:
+                       return self.vectorequiv
+
+
+       def opcode_name(self):
+               """Get the unique protocol enum name for the glXFunction"""
+
+               if (self.glx_rop == 0) and self.vectorequiv:
+                       equiv = self.context.functions_by_name[ self.vectorequiv ]
+                       self.glx_rop = equiv.glx_rop
+                       self.glx_doubles_in_order = equiv.glx_doubles_in_order
+
+
+               if self.glx_rop != 0:
+                       return "X_GLrop_%s" % (self.opcode_rop_basename())
+               elif self.glx_sop != 0:
+                       return "X_GLsop_%s" % (self.name)
+               elif self.glx_vendorpriv != 0:
+                       return "X_GLvop_%s" % (self.name)
+               else:
+                       raise RuntimeError('Function "%s" has no opcode.' % (self.name))
+
+
+       def opcode_vendor_name(self, name):
+               if name in self.glx_vendorpriv_names:
+                       return "X_GLvop_%s" % (name)
+               else:
+                       raise RuntimeError('Function "%s" has no VendorPrivate opcode.' % (name))
+
+
+       def opcode_real_name(self):
+               """Get the true protocol enum name for the GLX opcode
+               
+               Behaves similarly to opcode_name, except for
+               X_GLXVendorPrivate and X_GLXVendorPrivateWithReply commands.
+               In these cases the string 'X_GLXVendorPrivate' or
+               'X_GLXVendorPrivateWithReply' is returned.  For other
+               single or render commands 'X_GLsop' or 'X_GLrop' plus the
+               name of the function returned."""
+
+               if self.glx_vendorpriv != 0:
+                       if self.needs_reply():
+                               return "X_GLXVendorPrivateWithReply"
+                       else:
+                               return "X_GLXVendorPrivate"
+               else:
+                       return self.opcode_name()
+
+
+       def needs_reply(self):
+               try:
+                       x = self._needs_reply
+               except Exception, e:
+                       x = 0
+                       if self.return_type != 'void':
+                               x = 1
+
+                       for param in self.parameters:
+                               if param.is_output:
+                                       x = 1
+                                       break
+
+                       self._needs_reply = x
+
+               return x
+
+
+       def pad_after(self, p):
+               """Returns the name of the field inserted after the
+               specified field to pad out the command header."""
+
+               for image in self.images:
+                       if image.img_pad_dimensions:
+                               if not image.height:
+                                       if p.name == image.width:
+                                               return "height"
+                                       elif p.name == image.img_xoff:
+                                               return "yoffset"
+                               elif not image.extent:
+                                       if p.name == image.depth:
+                                               # Should this be "size4d"?
+                                               return "extent"
+                                       elif p.name == image.img_zoff:
+                                               return "woffset"
+
+               return None
+
+
+       def has_different_protocol(self, name):
+               """Returns true if the named version of the function uses different protocol from the other versions.
+               
+               Some functions, such as glDeleteTextures and
+               glDeleteTexturesEXT are functionally identical, but have
+               different protocol.  This function returns true if the
+               named function is an alias name and that named version uses
+               different protocol from the function that is aliased.
+               """
+
+               return (name in self.glx_vendorpriv_names) and self.glx_sop
+
+
+       def static_glx_name(self, name):
+               if self.has_different_protocol(name):
+                       for n in self.glx_vendorpriv_names:
+                               if n in self.static_entry_points:
+                                       return n
+                               
+               return self.static_name(name)
+
+
+       def client_supported_for_indirect(self):
+               """Returns true if the function is supported on the client
+               side for indirect rendering."""
+
+               return not self.ignore and (self.offset != -1) and (self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.client_handcode)
+
+
+class glx_function_iterator:
+       """Class to iterate over a list of glXFunctions"""
+
+       def __init__(self, context):
+               self.iterator = context.functionIterateByOffset()
+               return
+
+
+       def __iter__(self):
+               return self
+
+
+       def next(self):
+               f = self.iterator.next()
+
+               if f.client_supported_for_indirect():
+                       return f
+               else:
+                       return self.next()
+
+
+class glx_api(gl_XML.gl_api):
+       def functionIterateGlx(self):
+               return glx_function_iterator(self)
+