size NMTOKEN #REQUIRED
float (true | false) "false"
unsigned (true | false) "false"
+ pointer (true | false) "false"
glx_name NMTOKEN #IMPLIED>
<!ATTLIST enum name NMTOKEN #REQUIRED
count CDATA #IMPLIED
value NMTOKEN #REQUIRED>
<!ATTLIST function name NMTOKEN #REQUIRED
alias NMTOKEN #IMPLIED
- offset CDATA #IMPLIED
- static_dispatch (true | false) "true"
- vectorequiv NMTOKEN #IMPLIED>
+ vectorequiv NMTOKEN #IMPLIED
+ es1 CDATA "none"
+ es2 CDATA "none"
+ deprecated CDATA "none"
+ exec NMTOKEN #IMPLIED
+ desktop (true | false) "true"
+ marshal NMTOKEN #IMPLIED
+ marshal_fail CDATA #IMPLIED>
<!ATTLIST size name NMTOKEN #REQUIRED
count NMTOKEN #IMPLIED
mode (get | set) "set">
the stride parameters to Map1f, etc.)
count - for counted arrays (e.g., the 'lists' parameter to glCallLists),
the parameter or literal that represents the count. For functions
- like glVertex3fv it will be a litteral, for others it will be one of
+ like glVertex3fv it will be a literal, for others it will be one of
the parameters.
counter - this parameter is a counter that will be referenced by the
'count' attribute in another parameter.
offset data should be padded to the next even number of dimensions.
For example, this will insert an empty "height" field after the
"width" field in the protocol for TexImage1D.
+ marshal - One of "sync", "async", "draw", or "custom", defaulting to
+ async unless one of the arguments is something we know we can't
+ codegen for. If "sync", we finish any queued glthread work and call
+ the Mesa implementation directly. If "async", we queue the function
+ call to be performed by glthread. If "custom", the prototype will be
+ generated but a custom implementation will be present in marshal.c.
+ If "draw", it will follow the "async" rules except that "indices" are
+ ignored (since they may come from a VBO).
+ marshal_fail - an expression that, if it evaluates true, causes glthread
+ to switch back to the Mesa implementation and call it directly. Used
+ to disable glthread for GL compatibility interactions that we don't
+ want to track state for.
glx:
rop - Opcode value for "render" commands