<glx rop="125"/>
</function>
- <function name="DrawBuffer">
+ <function name="DrawBuffer" no_error="true">
<param name="mode" type="GLenum"/>
<glx rop="126"/>
</function>
<glx rop="172"/>
</function>
- <function name="ReadPixels" es1="1.0" es2="2.0">
+ <function name="ReadPixels" es1="1.0" es2="2.0" no_error="true">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<glx sop="143" handcode="client" always_array="true"/>
</function>
- <function name="BindTexture" es1="1.0" es2="2.0">
+ <function name="BindTexture" es1="1.0" es2="2.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
<glx rop="4117"/>
</function>
- <function name="DeleteTextures" es1="1.0" es2="2.0">
+ <function name="DeleteTextures" es1="1.0" es2="2.0" no_error="true">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<glx sop="144"/>
<glx ignore="true"/>
</function>
- <function name="DeleteBuffers" es1="1.1" es2="2.0">
+ <function name="DeleteBuffers" es1="1.1" es2="2.0" no_error="true">
<param name="n" type="GLsizei" counter="true"/>
<param name="buffer" type="const GLuint *" count="n"/>
<glx ignore="true"/>
<enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
<enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
- <function name="BlendEquationSeparate" es2="2.0">
+ <function name="BlendEquationSeparate" es2="2.0" no_error="true">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
<glx rop="4228"/>
</function>
- <function name="DrawBuffers" es2="3.0">
+ <function name="DrawBuffers" es2="3.0" no_error="true">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
<glx rop="233" large="true"/>
<glx ignore="true"/>
</function>
- <function name="DetachShader" es2="2.0">
+ <function name="DetachShader" es2="2.0" no_error="true">
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
- <function name="DetachObjectARB">
+ <function name="DetachObjectARB" no_error="true">
<param name="containerObj" type="GLhandleARB"/>
<param name="attachedObj" type="GLhandleARB"/>
<glx ignore="true"/>