mesa: add KHR_no_error support to glDrawBuffer()
[mesa.git] / src / mapi / glapi / gen / gl_API.xml
index 21f6293bb6c1b82b997e6b0c42adbde1874c9ee0..4d0211a33c75363f44d0cff0624b34061c19b7b0 100644 (file)
     <type name="DEBUGPROCARB" size="4" pointer="true"/>
     <type name="DEBUGPROC" size="4" pointer="true"/>
 
-    <function name="NewList" deprecated="3.1">
+    <function name="NewList" deprecated="3.1" marshal_fail="true">
         <param name="list" type="GLuint"/>
         <param name="mode" type="GLenum"/>
         <glx sop="101"/>
         <glx rop="3"/>
     </function>
 
-    <function name="Begin" deprecated="3.1" exec="dynamic">
+    <function name="Begin" deprecated="3.1" exec="dynamic" marshal_fail="true">
         <param name="mode" type="GLenum"/>
         <glx rop="4"/>
     </function>
         <glx rop="78"/>
     </function>
 
-    <function name="CullFace" es1="1.0" es2="2.0">
+    <function name="CullFace" es1="1.0" es2="2.0" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="79"/>
     </function>
         <glx rop="83"/>
     </function>
 
-    <function name="FrontFace" es1="1.0" es2="2.0">
+    <function name="FrontFace" es1="1.0" es2="2.0" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="84"/>
     </function>
         <glx rop="102"/>
     </function>
 
-    <function name="Scissor" es1="1.0" es2="2.0">
+    <function name="Scissor" es1="1.0" es2="2.0" no_error="true">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <glx rop="108"/>
     </function>
 
-    <function name="TexImage1D">
+    <function name="TexImage1D" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLint"/>
         <glx rop="109" large="true"/>
     </function>
 
-    <function name="TexImage2D" es1="1.0" es2="2.0">
+    <function name="TexImage2D" es1="1.0" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLint"/>
         <glx rop="125"/>
     </function>
 
-    <function name="DrawBuffer">
+    <function name="DrawBuffer" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="126"/>
     </function>
 
-    <function name="Clear" es1="1.0" es2="2.0">
+    <function name="Clear" es1="1.0" es2="2.0" no_error="true">
         <param name="mask" type="GLbitfield"/>
         <glx rop="127"/>
     </function>
         <glx rop="138" handcode="client"/>
     </function>
 
-    <function name="Enable" es1="1.0" es2="2.0">
+    <function name="Enable" es1="1.0" es2="2.0" marshal="custom">
         <param name="cap" type="GLenum"/>
         <glx rop="139" handcode="client"/>
     </function>
 
-    <function name="Finish" es1="1.0" es2="2.0">
+    <function name="Finish" es1="1.0" es2="2.0" marshal="sync">
         <glx sop="108" handcode="true"/>
     </function>
 
-    <function name="Flush" es1="1.0" es2="2.0">
+    <!-- TODO: Flush is marshalled synchronously as a temporary hack
+    since we don't yet have a hook into SwapBuffers.
+
+    NOTE: when we remove this hack, we'll still have to handle Flush
+    specially to ensure that it causes all previous commands to get
+    delivered to the server thread.
+    -->
+    <function name="Flush" es1="1.0" es2="2.0" marshal="custom">
         <glx sop="142" handcode="true"/>
     </function>
 
         <glx rop="159"/>
     </function>
 
-    <function name="BlendFunc" es1="1.0" es2="2.0">
+    <function name="BlendFunc" es1="1.0" es2="2.0" no_error="true">
         <param name="sfactor" type="GLenum"/>
         <param name="dfactor" type="GLenum"/>
         <glx rop="160"/>
     </function>
 
-    <function name="LogicOp" es1="1.0">
+    <function name="LogicOp" es1="1.0" no_error="true">
         <param name="opcode" type="GLenum"/>
         <glx rop="161"/>
     </function>
 
-    <function name="StencilFunc" es1="1.0" es2="2.0">
+    <function name="StencilFunc" es1="1.0" es2="2.0" no_error="true">
         <param name="func" type="GLenum"/>
         <param name="ref" type="GLint"/>
         <param name="mask" type="GLuint"/>
         <glx rop="162"/>
     </function>
 
-    <function name="StencilOp" es1="1.0" es2="2.0">
+    <function name="StencilOp" es1="1.0" es2="2.0" no_error="true">
         <param name="fail" type="GLenum"/>
         <param name="zfail" type="GLenum"/>
         <param name="zpass" type="GLenum"/>
         <glx rop="163"/>
     </function>
 
-    <function name="DepthFunc" es1="1.0" es2="2.0">
+    <function name="DepthFunc" es1="1.0" es2="2.0" no_error="true">
         <param name="func" type="GLenum"/>
         <glx rop="164"/>
     </function>
         <glx rop="167"/>
     </function>
 
-    <function name="PixelStoref">
+    <function name="PixelStoref" no_error="true">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
         <glx sop="109" handcode="client"/>
     </function>
 
-    <function name="PixelStorei" es1="1.0" es2="2.0">
+    <function name="PixelStorei" es1="1.0" es2="2.0" no_error="true">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
         <glx sop="110" handcode="client"/>
     </function>
 
-    <function name="PixelMapfv" deprecated="3.1">
+    <function name="PixelMapfv" deprecated="3.1" marshal="sync">
         <param name="map" type="GLenum"/>
         <param name="mapsize" type="GLsizei" counter="true"/>
         <param name="values" type="const GLfloat *" count="mapsize"/>
         <glx rop="168" large="true"/>
     </function>
 
-    <function name="PixelMapuiv" deprecated="3.1">
+    <function name="PixelMapuiv" deprecated="3.1" marshal="sync">
         <param name="map" type="GLenum"/>
         <param name="mapsize" type="GLsizei" counter="true"/>
         <param name="values" type="const GLuint *" count="mapsize"/>
         <glx rop="169" large="true"/>
     </function>
 
-    <function name="PixelMapusv" deprecated="3.1">
+    <function name="PixelMapusv" deprecated="3.1" marshal="sync">
         <param name="map" type="GLenum"/>
         <param name="mapsize" type="GLsizei" counter="true"/>
         <param name="values" type="const GLushort *" count="mapsize"/>
         <glx rop="170" large="true"/>
     </function>
 
-    <function name="ReadBuffer" es2="3.0">
+    <function name="ReadBuffer" es2="3.0" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="171"/>
     </function>
         <glx rop="172"/>
     </function>
 
-    <function name="ReadPixels" es1="1.0" es2="2.0">
+    <function name="ReadPixels" es1="1.0" es2="2.0" no_error="true">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <glx rop="190"/>
     </function>
 
-    <function name="Viewport" es1="1.0" es2="2.0">
+    <function name="Viewport" es1="1.0" es2="2.0" no_error="true">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
     <enum name="CLIENT_VERTEX_ARRAY_BIT"                  value="0x00000002"/>
     <enum name="CLIENT_ALL_ATTRIB_BITS"                   value="0xFFFFFFFF"/>
 
-    <function name="ArrayElement" deprecated="3.1" exec="dynamic">
+    <function name="ArrayElement" deprecated="3.1" exec="dynamic" marshal="draw">
         <param name="i" type="GLint"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="ColorPointer" es1="1.0" deprecated="3.1">
+    <function name="ColorPointer" es1="1.0" deprecated="3.1" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="DrawArrays" es1="1.0" es2="2.0" exec="dynamic">
+    <function name="DrawArrays" es1="1.0" es2="2.0" exec="dynamic" marshal="draw">
         <param name="mode" type="GLenum"/>
         <param name="first" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <glx rop="193" handcode="true"/>
     </function>
 
-    <function name="DrawElements" es1="1.0" es2="2.0" exec="dynamic">
+    <function name="DrawElements" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
+              marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
         <param name="mode" type="GLenum"/>
         <param name="count" type="GLsizei"/>
         <param name="type" type="GLenum"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="EdgeFlagPointer" deprecated="3.1">
+    <function name="EdgeFlagPointer" deprecated="3.1" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
         <glx handcode="true"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="GetPointerv" es1="1.1">
+    <function name="GetPointerv" es1="1.1" es2="3.2">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLvoid **" output="true"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="IndexPointer" deprecated="3.1">
+    <function name="IndexPointer" deprecated="3.1" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="NormalPointer" es1="1.0" deprecated="3.1">
+    <function name="NormalPointer" es1="1.0" deprecated="3.1" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="TexCoordPointer" es1="1.0" deprecated="3.1">
+    <function name="TexCoordPointer" es1="1.0" deprecated="3.1" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="VertexPointer" es1="1.0" deprecated="3.1">
+    <function name="VertexPointer" es1="1.0" deprecated="3.1" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <glx rop="192"/>
     </function>
 
-    <function name="CopyTexImage1D">
+    <function name="CopyTexImage1D" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <glx rop="4119"/>
     </function>
 
-    <function name="CopyTexImage2D" es1="1.0" es2="2.0">
+    <function name="CopyTexImage2D" es1="1.0" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <glx rop="4120"/>
     </function>
 
-    <function name="CopyTexSubImage1D">
+    <function name="CopyTexSubImage1D" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <glx rop="4121"/>
     </function>
 
-    <function name="CopyTexSubImage2D" es1="1.0" es2="2.0">
+    <function name="CopyTexSubImage2D" es1="1.0" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <glx rop="4122"/>
     </function>
 
-    <function name="TexSubImage1D">
+    <function name="TexSubImage1D" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <glx rop="4099" large="true"/>
     </function>
 
-    <function name="TexSubImage2D" es1="1.0" es2="2.0">
+    <function name="TexSubImage2D" es1="1.0" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <glx sop="143" handcode="client" always_array="true"/>
     </function>
 
-    <function name="BindTexture" es1="1.0" es2="2.0">
+    <function name="BindTexture" es1="1.0" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <glx rop="4117"/>
         <glx sop="144"/>
     </function>
 
-    <function name="GenTextures" es1="1.0" es2="2.0">
+    <function name="GenTextures" es1="1.0" es2="2.0" no_error="true">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="textures" type="GLuint *" output="true" count="n"/>
         <glx sop="145" always_array="true"/>
         <glx rop="4097"/>
     </function>
 
-    <function name="DrawRangeElements" es2="3.0" exec="dynamic">
+    <function name="DrawRangeElements" es2="3.0" exec="dynamic" marshal="draw"
+              marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
         <param name="mode" type="GLenum"/>
         <param name="start" type="GLuint"/>
         <param name="end" type="GLuint"/>
         <glx rop="4113"/>
     </function>
 
-    <function name="TexImage3D" es2="3.0">
+    <function name="TexImage3D" es2="3.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLint"/>
         <glx rop="4114" large="true"/>
     </function>
 
-    <function name="TexSubImage3D" es2="3.0">
+    <function name="TexSubImage3D" es2="3.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <glx rop="4115" large="true"/>
     </function>
 
-    <function name="CopyTexSubImage3D" es2="3.0">
+    <function name="CopyTexSubImage3D" es2="3.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
     <enum name="DOT3_RGB"                                 value="0x86AE"/>
     <enum name="DOT3_RGBA"                                value="0x86AF"/>
 
-    <function name="ActiveTexture" es1="1.0" es2="2.0">
+    <function name="ActiveTexture" es1="1.0" es2="2.0" no_error="true">
         <param name="texture" type="GLenum"/>
         <glx rop="197"/>
     </function>
         <glx rop="229"/>
     </function>
 
-    <function name="CompressedTexImage3D" es2="3.0">
+    <function name="CompressedTexImage3D" es2="3.0" marshal="sync"
+              no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <glx rop="216" handcode="client"/>
     </function>
 
-    <function name="CompressedTexImage2D" es1="1.0" es2="2.0">
+    <function name="CompressedTexImage2D" es1="1.0" es2="2.0" marshal="sync"
+               no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <glx rop="215" handcode="client"/>
     </function>
 
-    <function name="CompressedTexImage1D">
+    <function name="CompressedTexImage1D" marshal="sync" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <glx rop="214" handcode="client"/>
     </function>
 
-    <function name="CompressedTexSubImage3D" es2="3.0">
+    <function name="CompressedTexSubImage3D" es2="3.0" marshal="sync"
+              no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <glx rop="219" handcode="client"/>
     </function>
 
-    <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0">
+    <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0" marshal="sync"
+              no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <glx rop="218" handcode="client"/>
     </function>
 
-    <function name="CompressedTexSubImage1D">
+    <function name="CompressedTexSubImage1D" marshal="sync" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
     </enum>
     <enum name="COMPARE_R_TO_TEXTURE"                     value="0x884E"/>
 
-    <function name="BlendFuncSeparate" es2="2.0">
+    <function name="BlendFuncSeparate" es2="2.0" no_error="true">
         <param name="sfactorRGB" type="GLenum"/>
         <param name="dfactorRGB" type="GLenum"/>
         <param name="sfactorAlpha" type="GLenum"/>
         <glx rop="4125"/>
     </function>
 
-    <function name="FogCoordPointer" deprecated="3.1">
+    <function name="FogCoordPointer" deprecated="3.1" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="MultiDrawArrays">
+    <function name="MultiDrawArrays" marshal="draw">
         <param name="mode" type="GLenum"/>
         <param name="first" type="const GLint *"/>
         <param name="count" type="const GLsizei *"/>
         <glx rop="4132"/>
     </function>
 
-    <function name="SecondaryColorPointer" deprecated="3.1">
+    <function name="SecondaryColorPointer" deprecated="3.1" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
     <type name="intptr"   size="4"                  glx_name="CARD32"/>
     <type name="sizeiptr" size="4"  unsigned="true" glx_name="CARD32"/>
 
-    <function name="BindBuffer" es1="1.1" es2="2.0">
+    <function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="buffer" type="GLuint"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="BufferData" es1="1.1" es2="2.0">
+    <function name="BufferData" es1="1.1" es2="2.0" marshal="custom">
         <param name="target" type="GLenum"/>
         <param name="size" type="GLsizeiptr" counter="true"/>
         <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="BufferSubData" es1="1.1" es2="2.0">
+    <function name="BufferSubData" es1="1.1" es2="2.0" marshal="custom"
+              no_error="true">
         <param name="target" type="GLenum"/>
         <param name="offset" type="GLintptr"/>
         <param name="size" type="GLsizeiptr" counter="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="GenBuffers" es1="1.1" es2="2.0">
+    <function name="GenBuffers" es1="1.1" es2="2.0" no_error="true">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="buffer" type="GLuint *" output="true" count="n"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="MapBuffer">
+    <function name="MapBuffer" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="access" type="GLenum"/>
         <return type="GLvoid *"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="UnmapBuffer" es2="3.0">
+    <function name="UnmapBuffer" es2="3.0" no_error="true">
         <param name="target" type="GLenum"/>
         <return type="GLboolean"/>
         <glx ignore="true"/>
     <enum name="STENCIL_BACK_VALUE_MASK"          value="0x8CA4"/>
     <enum name="STENCIL_BACK_WRITEMASK"           value="0x8CA5"/>
 
-    <function name="BlendEquationSeparate" es2="2.0">
+    <function name="BlendEquationSeparate" es2="2.0" no_error="true">
         <param name="modeRGB" type="GLenum"/>
         <param name="modeA" type="GLenum"/>
         <glx rop="4228"/>
         <glx rop="233" large="true"/>
     </function>
 
-    <function name="StencilFuncSeparate" es2="2.0">
+    <function name="StencilFuncSeparate" es2="2.0" no_error="true">
         <param name="face" type="GLenum"/>
         <param name="func" type="GLenum"/>
         <param name="ref" type="GLint"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="StencilOpSeparate" es2="2.0">
+    <function name="StencilOpSeparate" es2="2.0" no_error="true">
         <param name="face" type="GLenum"/>
         <param name="sfail" type="GLenum"/>
         <param name="zfail" type="GLenum"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="StencilMaskSeparate" es2="2.0">
+    <function name="StencilMaskSeparate" es2="2.0" no_error="true">
         <param name="face" type="GLenum"/>
         <param name="mask" type="GLuint"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="AttachShader" es2="2.0">
+    <function name="AttachShader" es2="2.0" no_error="true">
         <param name="program" type="GLuint"/>
         <param name="shader" type="GLuint"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="BindAttribLocation" es2="2.0">
+    <function name="BindAttribLocation" es2="2.0" no_error="true">
         <param name="program" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="CreateShader" es2="2.0">
+    <function name="CreateShader" es2="2.0" no_error="true">
         <param name="type" type="GLenum"/>
         <return type="GLuint"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="DisableVertexAttribArray" es2="2.0">
+    <function name="DisableVertexAttribArray" es2="2.0" no_error="true">
         <param name="index" type="GLuint"/>
         <glx ignore="true"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="EnableVertexAttribArray" es2="2.0">
+    <function name="EnableVertexAttribArray" es2="2.0" no_error="true">
         <param name="index" type="GLuint"/>
         <glx ignore="true"/>
         <glx handcode="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="GetUniformLocation" es2="2.0">
+    <function name="GetUniformLocation" es2="2.0" no_error="true">
         <param name="program" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="ShaderSource" es2="2.0">
+    <function name="ShaderSource" es2="2.0" marshal="custom">
         <param name="shader" type="GLuint"/>
         <param name="count" type="GLsizei"/>
         <param name="string" type="const GLchar * const *"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="UseProgram" es2="2.0">
+    <function name="UseProgram" es2="2.0" no_error="true">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
     </function>
         <glx rop="4233"/>
     </function>
 
-    <function name="VertexAttribPointer" es2="2.0">
+    <function name="VertexAttribPointer" es2="2.0" marshal="async"
+              no_error="true"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="index" type="GLuint"/>
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="8"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4x2fv" es2="3.0">
         <glx ignore="true"/>
     </function>
 
-    <function name="CreateShaderObjectARB">
+    <function name="CreateShaderObjectARB" no_error="true">
         <param name="shaderType" type="GLenum"/>
         <return type="GLhandleARB"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="AttachObjectARB">
+    <function name="AttachObjectARB" no_error="true">
         <param name="containerObj" type="GLhandleARB"/>
         <param name="obj" type="GLhandleARB"/>
         <glx ignore="true"/>
   <enum name="MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
   <enum name="MAX_VERTEX_STREAMS"             value="0x8E71"/>
 
-  <function name="DrawTransformFeedbackStream" exec="dynamic">
+  <function name="DrawTransformFeedbackStream" exec="dynamic" marshal="draw">
     <param name="mode" type="GLenum"/>
     <param name="id" type="GLuint"/>
     <param name="stream" type="GLuint"/>
 <xi:include href="ARB_base_instance.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <category name="GL_ARB_transform_feedback_instanced" number="109">
-  <function name="DrawTransformFeedbackInstanced" exec="dynamic">
+  <function name="DrawTransformFeedbackInstanced" exec="dynamic" marshal="draw">
     <param name="mode" type="GLenum"/>
     <param name="id" type="GLuint"/>
     <param name="primcount" type="GLsizei"/>
   </function>
 
-  <function name="DrawTransformFeedbackStreamInstanced" exec="dynamic">
+  <function name="DrawTransformFeedbackStreamInstanced" exec="dynamic" marshal="draw">
     <param name="mode" type="GLenum"/>
     <param name="id" type="GLuint"/>
     <param name="stream" type="GLuint"/>
 
 <xi:include href="ARB_framebuffer_no_attachments.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- ARB extensions #131 -->
+<xi:include href="ARB_internalformat_query2.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <category name="GL_ARB_explicit_uniform_location" number="128">
     <enum name="MAX_UNIFORM_LOCATIONS" count="1" value="0x826E" >
     <enum name="BUFFER_STORAGE_FLAGS" value="0x8220" />
     <enum name="CLIENT_MAPPED_BUFFER_BARRIER_BIT" value="0x4000" />
 
-    <function name="BufferStorage">
+    <function name="BufferStorage" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="size" type="GLsizeiptr"/>
         <param name="data" type="const GLvoid *"/>
 
 <xi:include href="ARB_multi_bind.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- ARB extensions 148 - 159 -->
+<category name="GL_ARB_query_buffer_object" number="148">
+    <enum name="QUERY_RESULT_NO_WAIT"               value="0x9194"/>
+    <enum name="QUERY_BUFFER"                       value="0x9192"/>
+    <enum name="QUERY_BUFFER_BINDING"               value="0x9193"/>
+    <enum name="QUERY_BUFFER_BARRIER_BIT"           value="0x00008000"/>
+</category>
+
+<!-- ARB extensions 149 - 151 -->
+
+<xi:include href="ARB_bindless_texture.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_compute_variable_group_size.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_indirect_parameters.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions 155 - 159 -->
 
 <xi:include href="ARB_clip_control.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
     <enum name="QUERY_BY_REGION_NO_WAIT_INVERTED"         value="0x8E1A"/>
 </category>
 
-<!-- ARB extensions 162 - 163 -->
+<category name="ARB_cull_distance" number="162">
+    <enum name="MAX_CULL_DISTANCES"                      value="0x82F9"/>
+    <enum name="MAX_COMBINED_CLIP_AND_CULL_DISTANCES"    value="0x82FA"/>
+</category>
+
+<!-- ARB extensions 163 -->
+
+<xi:include href="OES_texture_compression_astc.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <xi:include href="ARB_direct_state_access.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 
 <xi:include href="KHR_context_flush_control.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
+<!-- ARB extension 170 -->
+<xi:include href="KHR_robustness.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <!-- ARB extension 171 -->
 <xi:include href="ARB_pipeline_statistics_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
+<!-- ARB extension 172 -->
+<xi:include href="ARB_sparse_buffer.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="es3.2">
+    <!-- This should be in es_EXT, but this file is included first and
+         the alias doesn't work otherwise. -->
+    <function name="PrimitiveBoundingBox" es2="3.2" desktop="false">
+        <param name="minX" type="GLfloat"/>
+        <param name="minY" type="GLfloat"/>
+        <param name="minZ" type="GLfloat"/>
+        <param name="minW" type="GLfloat"/>
+        <param name="maxX" type="GLfloat"/>
+        <param name="maxY" type="GLfloat"/>
+        <param name="maxZ" type="GLfloat"/>
+        <param name="maxW" type="GLfloat"/>
+    </function>
+
+    <function name="BlendBarrier" es2="3.2"/>
+</category>
+
+<category name="KHR_blend_equation_advanced" number="174">
+    <enum name="BLEND_ADVANCED_COHERENT_KHR"              value="0x9285"/>
+
+    <enum name="MULTIPLY_KHR"                             value="0x9294"/>
+    <enum name="SCREEN_KHR"                               value="0x9295"/>
+    <enum name="OVERLAY_KHR"                              value="0x9296"/>
+    <enum name="DARKEN_KHR"                               value="0x9297"/>
+    <enum name="LIGHTEN_KHR"                              value="0x9298"/>
+    <enum name="COLORDODGE_KHR"                           value="0x9299"/>
+    <enum name="COLORBURN_KHR"                            value="0x929A"/>
+    <enum name="HARDLIGHT_KHR"                            value="0x929B"/>
+    <enum name="SOFTLIGHT_KHR"                            value="0x929C"/>
+    <enum name="DIFFERENCE_KHR"                           value="0x929E"/>
+    <enum name="EXCLUSION_KHR"                            value="0x92A0"/>
+
+    <enum name="HSL_HUE_KHR"                              value="0x92AD"/>
+    <enum name="HSL_SATURATION_KHR"                       value="0x92AE"/>
+    <enum name="HSL_COLOR_KHR"                            value="0x92AF"/>
+    <enum name="HSL_LUMINOSITY_KHR"                       value="0x92B0"/>
+
+    <function name="BlendBarrierKHR" alias="BlendBarrier" es2="2.0"/>
+</category>
+
+<category name="ARB_ES3_2_compatibility" number="177">
+
+    <enum name="PRIMITIVE_BOUNDING_BOX_ARB" count="8"       value="0x92BE">
+        <size name="Get" mode="get"/>
+    </enum>
+    <enum name="MULTISAMPLE_LINE_WIDTH_RANGE_ARB" count="2" value="0x9381">
+        <size name="Get" mode="get"/>
+    </enum>
+    <enum name="MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"     value="0x9382">
+        <size name="Get" mode="get"/>
+    </enum>
+
+    <function name="PrimitiveBoundingBoxARB" alias="PrimitiveBoundingBox">
+        <param name="minX" type="GLfloat"/>
+        <param name="minY" type="GLfloat"/>
+        <param name="minZ" type="GLfloat"/>
+        <param name="minW" type="GLfloat"/>
+        <param name="maxX" type="GLfloat"/>
+        <param name="maxY" type="GLfloat"/>
+        <param name="maxZ" type="GLfloat"/>
+        <param name="maxW" type="GLfloat"/>
+    </function>
+
+</category>
+
+<xi:include href="ARB_gpu_shader_int64.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <!-- Non-ARB extensions sorted by extension number. -->
 
 <category name="GL_EXT_blend_color" number="2">
         <param name="i" type="GLint"/>
     </function>
 
-    <function name="ColorPointerEXT" deprecated="3.1">
+    <function name="ColorPointerEXT" deprecated="3.1" marshal="async"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
     </function>
 
-    <function name="EdgeFlagPointerEXT" deprecated="3.1">
+    <function name="EdgeFlagPointerEXT" deprecated="3.1" marshal="async"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <param name="pointer" type="const GLboolean *"/>
         <param name="params" type="GLvoid **" output="true"/>
     </function>
 
-    <function name="IndexPointerEXT" deprecated="3.1">
+    <function name="IndexPointerEXT" deprecated="3.1" marshal="async"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="NormalPointerEXT" deprecated="3.1">
+    <function name="NormalPointerEXT" deprecated="3.1" marshal="async"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="TexCoordPointerEXT" deprecated="3.1">
+    <function name="TexCoordPointerEXT" deprecated="3.1" marshal="async"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="VertexPointerEXT" deprecated="3.1">
+    <function name="VertexPointerEXT" deprecated="3.1" marshal="async"
+              marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
 </category>
 
 <category name="GL_EXT_multi_draw_arrays" number="148">
-    <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" alias="MultiDrawArrays">
+    <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" exec="dynamic" alias="MultiDrawArrays">
         <param name="mode" type="GLenum"/>
         <param name="first" type="const GLint *"/>
         <param name="count" type="const GLsizei *"/>
         <param name="primcount" type="GLsizei"/>
     </function>
 
-    <function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic">
+    <function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
+              marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
         <param name="mode" type="GLenum"/>
         <param name="count" type="const GLsizei *"/>
         <param name="type" type="GLenum"/>
 </category>
 
 <category name="GL_IBM_multimode_draw_arrays" number="200">
-    <function name="MultiModeDrawArraysIBM">
+    <function name="MultiModeDrawArraysIBM" marshal="draw">
         <param name="mode" type="const GLenum *"/>
         <param name="first" type="const GLint *"/>
         <param name="count" type="const GLsizei *"/>
         <glx handcode="true" ignore="true"/>
     </function>
 
-    <function name="MultiModeDrawElementsIBM">
+    <function name="MultiModeDrawElementsIBM" marshal="draw"
+              marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
         <param name="mode" type="const GLenum *"/>
         <param name="count" type="const GLsizei *"/>
         <param name="type" type="GLenum"/>
 
 <xi:include href="EXT_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
+<xi:include href="GREMEDY_string_marker.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <xi:include href="EXT_packed_depth_stencil.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <xi:include href="EXT_provoking_vertex.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
     <enum name="FRAMEBUFFER_SRGB_CAPABLE_EXT"      value="0x8DBA"/>
 </category>
 
+<category name="GL_ATI_meminfo" number="359">
+    <enum name="VBO_FREE_MEMORY_ATI"          value="0x87FB" />
+    <enum name="TEXTURE_FREE_MEMORY_ATI"      value="0x87FC" />
+    <enum name="RENDERBUFFER_FREE_MEMORY_ATI" value="0x87FD" />
+</category>
+
 <xi:include href="AMD_performance_monitor.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <category name="GL_APPLE_texture_range" number="367">
     <enum name="EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"   value="0x9160"/>
 </category>
 
+<category name="GL_NVX_gpu_memory_info" number="438">
+    <enum name="GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"         value="0x9047" />
+    <enum name="GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"   value="0x9048" />
+    <enum name="GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX" value="0x9049" />
+    <enum name="GPU_MEMORY_INFO_EVICTION_COUNT_NVX"           value="0x904A" />
+    <enum name="GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"           value="0x904B" />
+</category>
+
+<category name="GL_NV_fill_rectangle" number="466">
+    <enum name="FILL_RECTANGLE_NV" value="0x933C"/>
+</category>
+
+<category name="GL_INTEL_conservative_rasterization" number="491">
+  <enum name="CONSERVATIVE_RASTERIZATION_INTEL" value="0x83FE"/>
+</category>
+
 <xi:include href="INTEL_performance_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <category name="GL_EXT_polygon_offset_clamp" number="460">
     <enum name="POLYGON_OFFSET_CLAMP_EXT"             value="0x8E1B">
         <size name="Get" mode="get"/>
     </enum>
-    <function name="PolygonOffsetClampEXT">
+    <function name="PolygonOffsetClampEXT" es1="1.0" es2="2.0">
         <param name="factor" type="GLfloat"/>
         <param name="units"  type="GLfloat"/>
         <param name="clamp"  type="GLfloat"/>
     </function>
 </category>
 
+<xi:include href="EXT_window_rectangles.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <!-- Unnumbered extensions sorted by name. -->
 
 <category name="GL_ATI_blend_equation_separate">