mesa: add KHR_no_error support to glDrawBuffer()
[mesa.git] / src / mapi / glapi / gen / gl_API.xml
index 9857e39e1f29a9f94d9ec46f74b3b90364499f9f..4d0211a33c75363f44d0cff0624b34061c19b7b0 100644 (file)
         <glx rop="78"/>
     </function>
 
-    <function name="CullFace" es1="1.0" es2="2.0">
+    <function name="CullFace" es1="1.0" es2="2.0" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="79"/>
     </function>
         <glx rop="83"/>
     </function>
 
-    <function name="FrontFace" es1="1.0" es2="2.0">
+    <function name="FrontFace" es1="1.0" es2="2.0" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="84"/>
     </function>
         <glx rop="125"/>
     </function>
 
-    <function name="DrawBuffer">
+    <function name="DrawBuffer" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="126"/>
     </function>
 
-    <function name="Clear" es1="1.0" es2="2.0">
+    <function name="Clear" es1="1.0" es2="2.0" no_error="true">
         <param name="mask" type="GLbitfield"/>
         <glx rop="127"/>
     </function>
         <glx rop="159"/>
     </function>
 
-    <function name="BlendFunc" es1="1.0" es2="2.0">
+    <function name="BlendFunc" es1="1.0" es2="2.0" no_error="true">
         <param name="sfactor" type="GLenum"/>
         <param name="dfactor" type="GLenum"/>
         <glx rop="160"/>
     </function>
 
-    <function name="LogicOp" es1="1.0">
+    <function name="LogicOp" es1="1.0" no_error="true">
         <param name="opcode" type="GLenum"/>
         <glx rop="161"/>
     </function>
         <glx rop="163"/>
     </function>
 
-    <function name="DepthFunc" es1="1.0" es2="2.0">
+    <function name="DepthFunc" es1="1.0" es2="2.0" no_error="true">
         <param name="func" type="GLenum"/>
         <glx rop="164"/>
     </function>
         <glx rop="167"/>
     </function>
 
-    <function name="PixelStoref">
+    <function name="PixelStoref" no_error="true">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
         <glx sop="109" handcode="client"/>
     </function>
 
-    <function name="PixelStorei" es1="1.0" es2="2.0">
+    <function name="PixelStorei" es1="1.0" es2="2.0" no_error="true">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
         <glx sop="110" handcode="client"/>
         <glx rop="170" large="true"/>
     </function>
 
-    <function name="ReadBuffer" es2="3.0">
+    <function name="ReadBuffer" es2="3.0" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="171"/>
     </function>
         <glx rop="172"/>
     </function>
 
-    <function name="ReadPixels" es1="1.0" es2="2.0">
+    <function name="ReadPixels" es1="1.0" es2="2.0" no_error="true">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <glx rop="192"/>
     </function>
 
-    <function name="CopyTexImage1D">
+    <function name="CopyTexImage1D" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <glx rop="4119"/>
     </function>
 
-    <function name="CopyTexImage2D" es1="1.0" es2="2.0">
+    <function name="CopyTexImage2D" es1="1.0" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <glx sop="143" handcode="client" always_array="true"/>
     </function>
 
-    <function name="BindTexture" es1="1.0" es2="2.0">
+    <function name="BindTexture" es1="1.0" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <glx rop="4117"/>
         <glx sop="144"/>
     </function>
 
-    <function name="GenTextures" es1="1.0" es2="2.0">
+    <function name="GenTextures" es1="1.0" es2="2.0" no_error="true">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="textures" type="GLuint *" output="true" count="n"/>
         <glx sop="145" always_array="true"/>
     </enum>
     <enum name="COMPARE_R_TO_TEXTURE"                     value="0x884E"/>
 
-    <function name="BlendFuncSeparate" es2="2.0">
+    <function name="BlendFuncSeparate" es2="2.0" no_error="true">
         <param name="sfactorRGB" type="GLenum"/>
         <param name="dfactorRGB" type="GLenum"/>
         <param name="sfactorAlpha" type="GLenum"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="GenBuffers" es1="1.1" es2="2.0">
+    <function name="GenBuffers" es1="1.1" es2="2.0" no_error="true">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="buffer" type="GLuint *" output="true" count="n"/>
         <glx ignore="true"/>
     <enum name="STENCIL_BACK_VALUE_MASK"          value="0x8CA4"/>
     <enum name="STENCIL_BACK_WRITEMASK"           value="0x8CA5"/>
 
-    <function name="BlendEquationSeparate" es2="2.0">
+    <function name="BlendEquationSeparate" es2="2.0" no_error="true">
         <param name="modeRGB" type="GLenum"/>
         <param name="modeA" type="GLenum"/>
         <glx rop="4228"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="AttachShader" es2="2.0">
+    <function name="AttachShader" es2="2.0" no_error="true">
         <param name="program" type="GLuint"/>
         <param name="shader" type="GLuint"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="BindAttribLocation" es2="2.0">
+    <function name="BindAttribLocation" es2="2.0" no_error="true">
         <param name="program" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="CreateShader" es2="2.0">
+    <function name="CreateShader" es2="2.0" no_error="true">
         <param name="type" type="GLenum"/>
         <return type="GLuint"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="DisableVertexAttribArray" es2="2.0">
+    <function name="DisableVertexAttribArray" es2="2.0" no_error="true">
         <param name="index" type="GLuint"/>
         <glx ignore="true"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="EnableVertexAttribArray" es2="2.0">
+    <function name="EnableVertexAttribArray" es2="2.0" no_error="true">
         <param name="index" type="GLuint"/>
         <glx ignore="true"/>
         <glx handcode="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="GetUniformLocation" es2="2.0">
+    <function name="GetUniformLocation" es2="2.0" no_error="true">
         <param name="program" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="CreateShaderObjectARB">
+    <function name="CreateShaderObjectARB" no_error="true">
         <param name="shaderType" type="GLenum"/>
         <return type="GLhandleARB"/>
         <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="AttachObjectARB">
+    <function name="AttachObjectARB" no_error="true">
         <param name="containerObj" type="GLhandleARB"/>
         <param name="obj" type="GLhandleARB"/>
         <glx ignore="true"/>