mesa: add KHR_no_error support to glDrawBuffer()
[mesa.git] / src / mapi / glapi / gen / gl_API.xml
index b49ea916432d449dc55de0709b8b83df0a38b48d..4d0211a33c75363f44d0cff0624b34061c19b7b0 100644 (file)
         <glx rop="125"/>
     </function>
 
-    <function name="DrawBuffer">
+    <function name="DrawBuffer" no_error="true">
         <param name="mode" type="GLenum"/>
         <glx rop="126"/>
     </function>
         <glx rop="159"/>
     </function>
 
-    <function name="BlendFunc" es1="1.0" es2="2.0">
+    <function name="BlendFunc" es1="1.0" es2="2.0" no_error="true">
         <param name="sfactor" type="GLenum"/>
         <param name="dfactor" type="GLenum"/>
         <glx rop="160"/>
         <glx rop="172"/>
     </function>
 
-    <function name="ReadPixels" es1="1.0" es2="2.0">
+    <function name="ReadPixels" es1="1.0" es2="2.0" no_error="true">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <glx sop="143" handcode="client" always_array="true"/>
     </function>
 
-    <function name="BindTexture" es1="1.0" es2="2.0">
+    <function name="BindTexture" es1="1.0" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <glx rop="4117"/>
     </enum>
     <enum name="COMPARE_R_TO_TEXTURE"                     value="0x884E"/>
 
-    <function name="BlendFuncSeparate" es2="2.0">
+    <function name="BlendFuncSeparate" es2="2.0" no_error="true">
         <param name="sfactorRGB" type="GLenum"/>
         <param name="dfactorRGB" type="GLenum"/>
         <param name="sfactorAlpha" type="GLenum"/>
     <enum name="STENCIL_BACK_VALUE_MASK"          value="0x8CA4"/>
     <enum name="STENCIL_BACK_WRITEMASK"           value="0x8CA5"/>
 
-    <function name="BlendEquationSeparate" es2="2.0">
+    <function name="BlendEquationSeparate" es2="2.0" no_error="true">
         <param name="modeRGB" type="GLenum"/>
         <param name="modeA" type="GLenum"/>
         <glx rop="4228"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="DisableVertexAttribArray" es2="2.0">
+    <function name="DisableVertexAttribArray" es2="2.0" no_error="true">
         <param name="index" type="GLuint"/>
         <glx ignore="true"/>
         <glx handcode="true"/>
     </function>
 
-    <function name="EnableVertexAttribArray" es2="2.0">
+    <function name="EnableVertexAttribArray" es2="2.0" no_error="true">
         <param name="index" type="GLuint"/>
         <glx ignore="true"/>
         <glx handcode="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="GetUniformLocation" es2="2.0">
+    <function name="GetUniformLocation" es2="2.0" no_error="true">
         <param name="program" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>