<glx rop="125"/>
</function>
- <function name="DrawBuffer">
+ <function name="DrawBuffer" no_error="true">
<param name="mode" type="GLenum"/>
<glx rop="126"/>
</function>
<glx rop="159"/>
</function>
- <function name="BlendFunc" es1="1.0" es2="2.0">
+ <function name="BlendFunc" es1="1.0" es2="2.0" no_error="true">
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
<glx rop="160"/>
<glx rop="172"/>
</function>
- <function name="ReadPixels" es1="1.0" es2="2.0">
+ <function name="ReadPixels" es1="1.0" es2="2.0" no_error="true">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<glx sop="143" handcode="client" always_array="true"/>
</function>
- <function name="BindTexture" es1="1.0" es2="2.0">
+ <function name="BindTexture" es1="1.0" es2="2.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
<glx rop="4117"/>
</enum>
<enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
- <function name="BlendFuncSeparate" es2="2.0">
+ <function name="BlendFuncSeparate" es2="2.0" no_error="true">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
<enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
- <function name="BlendEquationSeparate" es2="2.0">
+ <function name="BlendEquationSeparate" es2="2.0" no_error="true">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
<glx rop="4228"/>
<glx ignore="true"/>
</function>
- <function name="DisableVertexAttribArray" es2="2.0">
+ <function name="DisableVertexAttribArray" es2="2.0" no_error="true">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
<glx handcode="true"/>
</function>
- <function name="EnableVertexAttribArray" es2="2.0">
+ <function name="EnableVertexAttribArray" es2="2.0" no_error="true">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
<glx handcode="true"/>
<glx ignore="true"/>
</function>
- <function name="GetUniformLocation" es2="2.0">
+ <function name="GetUniformLocation" es2="2.0" no_error="true">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>