Remove the ATI_envmap_bumpmap extension
[mesa.git] / src / mapi / glapi / gen / gl_API.xml
index 8a8a1ee0345f292b823411c57ae42c2140ff3a1e..882e66e0bbd0a5cc07550f91e164fca79b0db8d6 100644 (file)
     <type name="void"    size="1"/>
 
     <type name="DEBUGPROCARB" size="4" pointer="true"/>
+    <type name="DEBUGPROC" size="4" pointer="true"/>
 
     <function name="NewList" offset="0" deprecated="3.1">
         <param name="list" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="CompileShader" es2="2.0" offset="assign">
         <param name="shader" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="CreateProgram" offset="assign" es2="2.0">
         <param name="type" type="GLenum *" output="true"/>
         <param name="name" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetActiveUniform" es2="2.0" offset="assign">
         <param name="type" type="GLenum *" output="true"/>
         <param name="name" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetAttachedShaders" offset="assign" es2="2.0">
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetProgramiv" offset="assign" es2="2.0">
         <param name="program" type="GLuint"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLint *"/>
+        <param name="params" type="GLint *" output="true"/>
         <glx ignore="true"/>
     </function>
 
         <param name="length" type="GLsizei *" output="true"/>
         <param name="source" type="GLchar *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformLocation"
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformfv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="params" type="GLfloat *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetUniformiv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="params" type="GLint *" output="true"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="GetVertexAttribdv" offset="assign">
     <function name="LinkProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="ShaderSource" es2="2.0" offset="assign">
         <param name="string" type="const GLchar * const *"/>
         <param name="length" type="const GLint *"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="UseProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v1" type="GLfloat"/>
         <param name="v2" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v2" type="GLfloat"/>
         <param name="v3" type="GLfloat"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform2i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform3i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v1" type="GLint"/>
         <param name="v2" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
     <function name="Uniform4i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v2" type="GLint"/>
         <param name="v3" type="GLint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="Uniform1fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLfloat *"/>
-        <glx ignore="true"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLfloat *" count="count"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform2fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLfloat *"/>
-        <glx ignore="true"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="2"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLfloat *"/>
-        <glx ignore="true"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="3"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLfloat *"/>
-        <glx ignore="true"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
         <glx ignore="true"/>
     </function>
 
     <function name="Uniform1iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLint *"/>
-        <glx ignore="true"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLint *" count="count"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform2iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLint *"/>
-        <glx ignore="true"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLint *" count="count" count_scale="2"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform3iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLint *"/>
-        <glx ignore="true"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLint *" count="count" count_scale="3"/>
         <glx ignore="true"/>
     </function>
     <function name="Uniform4iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
-        <param name="value" type="const GLint *"/>
-        <glx ignore="true"/>
+        <param name="count" type="GLsizei" counter="true"/>
+        <param name="value" type="const GLint *" count="count" count_scale="4"/>
         <glx ignore="true"/>
     </function>
 
     <function name="UniformMatrix2fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
-        <glx ignore="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
-        <glx ignore="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="9"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
-        <glx ignore="true"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="16"/>
         <glx ignore="true"/>
     </function>
 
     <function name="ValidateProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
-        <glx ignore="true"/>
     </function>
 
     <function name="VertexAttrib1d" offset="assign">
 
     <function name="UniformMatrix2x3fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix3x2fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix2x4fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4x2fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="8"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix3x4fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
         <glx ignore="true"/>
     </function>
     <function name="UniformMatrix4x3fv" offset="assign" es2="3.0">
         <param name="location" type="GLint"/>
-        <param name="count" type="GLsizei"/>
+        <param name="count" type="GLsizei" counter="true"/>
         <param name="transpose" type="GLboolean"/>
-        <param name="value" type="const GLfloat *"/>
+        <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
         <glx ignore="true"/>
     </function>
 
 
     <function name="BufferDataARB" alias="BufferData">
         <param name="target" type="GLenum"/>
-        <param name="size" type="GLsizeiptrARB"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="size" type="GLsizeiptrARB" counter="true"/>
+        <param name="data" type="const GLvoid *" count="size"/>
         <param name="usage" type="GLenum"/>
     </function>
 
 
 <xi:include href="ARB_sync.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- 67. GL_ARB_texture_multisample -->
+<xi:include href="ARB_texture_multisample.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <!-- 68. GL_ARB_vertex_array_bgra -->
 
 <xi:include href="ARB_draw_buffers_blend.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 <xi:include href="AMD_draw_buffers_blend.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- 70. GL_ARB_sample_shading -->
+<xi:include href="ARB_sample_shading.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 <xi:include href="ARB_texture_cube_map_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<!-- 72. GL_ARB_texture_gather -->
+<xi:include href="ARB_texture_gather.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 <!-- 73. GL_ARB_texture_query_lod -->
 
 <!-- ARB extension number 74 is a WGL extension. -->
 
 <!-- ARB extensions #86...#93 -->
 
+<xi:include href="ARB_draw_indirect.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_gpu_shader5.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <category name="GL_ARB_transform_feedback3" number="94">
   <enum name="MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
   <enum name="MAX_VERTEX_STREAMS"             value="0x8E71"/>
   </function>
 </category>
 
+<!-- ARB extensions #95...#96 -->
+
+<xi:include href="ARB_separate_shader_objects.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #98...#108 -->
+
 <xi:include href="ARB_ES2_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- ARB extensions #96...#103 -->
+<xi:include href="ARB_get_program_binary.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <xi:include href="ARB_debug_output.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <xi:include href="ARB_robustness.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- ARB extensions #106 -->
-
 <xi:include href="ARB_base_instance.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- ARB extensions #108 -->
-
 <category name="GL_ARB_transform_feedback_instanced" number="109">
   <function name="DrawTransformFeedbackInstanced" offset="assign"
             exec="dynamic">
   </function>
 </category>
 
-<!-- ARB extensions #110...#112 -->
+<xi:include href="ARB_compressed_texture_pixel_storage.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #111...#116 -->
+
+<xi:include href="ARB_internalformat_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <category name="GL_ARB_map_buffer_alignment" number="113">
   <enum name="MIN_MAP_BUFFER_ALIGNMENT" value="0x90BC" />
 </category>
 
-<!-- ARB extensions #114...#116 -->
+<xi:include href="ARB_shader_atomic_counters.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_shader_image_load_store.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <xi:include href="ARB_texture_storage.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- ARB extensions #118...#126 -->
+<!-- ARB extension #118 -->
+
+<xi:include href="KHR_debug.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension #120 -->
+
+<xi:include href="ARB_clear_buffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_compute_shader.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension #123 -->
+
+<xi:include href="ARB_texture_view.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_vertex_attrib_binding.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension #126 -->
 
 <xi:include href="ARB_ES3_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<!-- ARB extensions #128...#131 -->
+<!-- ARB extension #128 -->
+
+<category name="GL_ARB_fragment_layer_viewport" number="129">
+    <!-- No new functions, types, enums. -->
+</category>
+
+<!-- ARB extensions #130..#131 -->
+
+<category name="GL_ARB_explicit_uniform_location" number="128">
+    <enum name="MAX_UNIFORM_LOCATIONS" count="1" value="0x826E" >
+        <size name="Get" mode="get"/>
+    </enum>
+</category>
 
 <xi:include href="ARB_invalidate_subdata.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
+<!-- ARB extension #133 is ARB_multi_draw_indirect, defined in the same
+     file as ARB_draw_indirect -->
+
+<!-- ARB extensions #134...#138 -->
+
+<xi:include href="ARB_texture_buffer_range.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- 140. GL_ARB_texture_query_levels -->
+
+<xi:include href="ARB_texture_storage_multisample.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension 142 - 143. -->
+
+<category name="GL_ARB_buffer_storage" number="144">
+    <enum name="MAP_PERSISTENT_BIT" value="0x40" />
+    <enum name="MAP_COHERENT_BIT" value="0x80" />
+    <enum name="DYNAMIC_STORAGE_BIT" value="0x100" />
+    <enum name="CLIENT_STORAGE_BIT" value="0x200" />
+    <enum name="BUFFER_IMMUTABLE_STORAGE" value="0x821F" />
+    <enum name="BUFFER_STORAGE_FLAGS" value="0x8220" />
+    <enum name="CLIENT_MAPPED_BUFFER_BARRIER_BIT" value="0x4000" />
+
+    <function name="BufferStorage" offset="assign">
+        <param name="target" type="GLenum"/>
+        <param name="size" type="GLsizeiptr"/>
+        <param name="data" type="const GLvoid *"/>
+        <param name="flags" type="GLbitfield"/>
+    </function>
+</category>
+
+<!-- ARB extensions #145...#146 -->
+
+<xi:include href="ARB_multi_bind.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <!-- Non-ARB extensions sorted by extension number. -->
 
 <category name="GL_EXT_blend_color" number="2">
 </category>
 
 <!-- Extension number 99 is not listed in the extension registry. -->
-<!-- Extension number 100 is a GLU extension. -->
+<xi:include href="ARB_viewport_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <!-- Shouldn't this be EXT_fragment_lighting? -->
 <category name="GL_SGIX_fragment_lighting" number="102">
         <param name="mode" type="GLenum"/>
         <param name="count" type="const GLsizei *"/>
         <param name="type" type="GLenum"/>
-        <param name="indices" type="const GLvoid **"/>
+        <param name="indices" type="const GLvoid * const *"/>
         <param name="primcount" type="GLsizei"/>
         <glx handcode="true"/>
     </function>
 </category>
 
 <category name="GL_MESA_resize_buffers" number="196">
-    <function name="ResizeBuffersMESA" offset="assign">
+    <function name="ResizeBuffersMESA" offset="assign" exec="skip">
         <glx ignore="true"/>
     </function>
 </category>
         <size name="GetTexEnviv" mode="get"/>
         <size name="GetTexEnvfv" mode="get"/>
     </enum>
-    <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1">
+    <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1" exec="skip">
       <param name="pname" type="GLenum"/>
       <param name="param" type="const GLfloat *" variable_param="pname"/>
       <glx ignore="true"/>
     </function>
-    <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1">
+    <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1" exec="skip">
       <param name="pname" type="GLenum"/>
       <param name="param" type="const GLint *" variable_param="pname"/>
       <glx ignore="true"/>
     </function>
-    <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1">
+    <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1" exec="skip">
       <param name="pname" type="GLenum"/>
       <param name="param" type="GLfloat *" variable_param="pname"/>
       <glx ignore="true"/>
     </function>
-    <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1">
+    <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1" exec="skip">
       <param name="pname" type="GLenum"/>
       <param name="param" type="GLint *" variable_param="pname"/>
       <glx ignore="true"/>
     <enum name="FRAMEBUFFER_SRGB_CAPABLE_EXT"      value="0x8DBA"/>
 </category>
 
+<xi:include href="AMD_performance_monitor.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <category name="GL_APPLE_texture_range" number="367">
     <enum name="TEXTURE_STORAGE_HINT_APPLE" count="1" value="0x85BC">
         <size name="TexParameteriv"/>
     <enum name="SKIP_DECODE_EXT"                      value="0x8A4A"/>
 </category>
 
+<xi:include href="INTEL_performance_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <!-- Unnumbered extensions sorted by name. -->
 
 <category name="GL_ATI_blend_equation_separate">
     <enum name="RGBA8_SNORM"                              value="0x8F97"/>
 </category>
 
-<category name="GL_MESA_shader_debug">
-    <enum name="DEBUG_OBJECT_MESA"                        value="0x8759"/>
-    <enum name="DEBUG_PRINT_MESA"                         value="0x875A"/>
-    <enum name="DEBUG_ASSERT_MESA"                        value="0x875B"/>
-    <function name="CreateDebugObjectMESA" exec="skip">
-        <return type="GLhandleARB"/>
-        <glx ignore="true"/>
-    </function>
-    <function name="ClearDebugLogMESA" exec="skip">
-        <param name="obj" type="GLhandleARB"/>
-        <param name="logType" type="GLenum"/>
-        <param name="shaderType" type="GLenum"/>
-        <glx ignore="true"/>
-    </function>
-    <function name="GetDebugLogMESA" exec="skip">
-        <param name="obj" type="GLhandleARB"/>
-        <param name="logType" type="GLenum"/>
-        <param name="shaderType" type="GLenum"/>
-        <param name="maxLength" type="GLsizei"/>
-        <param name="length" type="GLsizei *" output="true"/>
-        <param name="debugLog" type="GLcharARB *" output="true"/>
-        <glx ignore="true"/>
-    </function>
-    <function name="GetDebugLogLengthMESA" exec="skip">
-        <return type="GLsizei"/>
-        <param name="obj" type="GLhandleARB"/>
-        <param name="logType" type="GLenum"/>
-        <param name="shaderType" type="GLenum"/>
-        <glx ignore="true"/>
-    </function>
-</category>
-
 <category name="GL_SGIS_point_parameters">
     <enum name="POINT_SIZE_MIN_SGIS"           count="1"  value="0x8126">
         <size name="PointParameterfv"/>
 
 <xi:include href="EXT_transform_feedback.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
-<xi:include href="ARB_get_program_binary.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="NV_vdpau_interop.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="GL4x.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 </OpenGLAPI>