<glx rop="214" handcode="client"/>
</function>
- <function name="CompressedTexSubImage3D" es2="3.0" marshal="sync">
+ <function name="CompressedTexSubImage3D" es2="3.0" marshal="sync"
+ no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<enum name="BUFFER_STORAGE_FLAGS" value="0x8220" />
<enum name="CLIENT_MAPPED_BUFFER_BARRIER_BIT" value="0x4000" />
- <function name="BufferStorage">
+ <function name="BufferStorage" no_error="true">
<param name="target" type="GLenum"/>
<param name="size" type="GLsizeiptr"/>
<param name="data" type="const GLvoid *"/>