<glx rop="78"/>
</function>
- <function name="CullFace" es1="1.0" es2="2.0">
+ <function name="CullFace" es1="1.0" es2="2.0" no_error="true">
<param name="mode" type="GLenum"/>
<glx rop="79"/>
</function>
<glx rop="83"/>
</function>
- <function name="FrontFace" es1="1.0" es2="2.0">
+ <function name="FrontFace" es1="1.0" es2="2.0" no_error="true">
<param name="mode" type="GLenum"/>
<glx rop="84"/>
</function>
<glx rop="126"/>
</function>
- <function name="Clear" es1="1.0" es2="2.0">
+ <function name="Clear" es1="1.0" es2="2.0" no_error="true">
<param name="mask" type="GLbitfield"/>
<glx rop="127"/>
</function>
<glx rop="160"/>
</function>
- <function name="LogicOp" es1="1.0">
+ <function name="LogicOp" es1="1.0" no_error="true">
<param name="opcode" type="GLenum"/>
<glx rop="161"/>
</function>
<glx rop="163"/>
</function>
- <function name="DepthFunc" es1="1.0" es2="2.0">
+ <function name="DepthFunc" es1="1.0" es2="2.0" no_error="true">
<param name="func" type="GLenum"/>
<glx rop="164"/>
</function>
<glx rop="167"/>
</function>
- <function name="PixelStoref">
+ <function name="PixelStoref" no_error="true">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx sop="109" handcode="client"/>
</function>
- <function name="PixelStorei" es1="1.0" es2="2.0">
+ <function name="PixelStorei" es1="1.0" es2="2.0" no_error="true">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx sop="110" handcode="client"/>
<glx rop="170" large="true"/>
</function>
- <function name="ReadBuffer" es2="3.0">
+ <function name="ReadBuffer" es2="3.0" no_error="true">
<param name="mode" type="GLenum"/>
<glx rop="171"/>
</function>
<glx rop="192"/>
</function>
- <function name="CopyTexImage1D">
+ <function name="CopyTexImage1D" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx rop="4119"/>
</function>
- <function name="CopyTexImage2D" es1="1.0" es2="2.0">
+ <function name="CopyTexImage2D" es1="1.0" es2="2.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx sop="144"/>
</function>
- <function name="GenTextures" es1="1.0" es2="2.0">
+ <function name="GenTextures" es1="1.0" es2="2.0" no_error="true">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="GLuint *" output="true" count="n"/>
<glx sop="145" always_array="true"/>
<glx ignore="true"/>
</function>
- <function name="GenBuffers" es1="1.1" es2="2.0">
+ <function name="GenBuffers" es1="1.1" es2="2.0" no_error="true">
<param name="n" type="GLsizei" counter="true"/>
<param name="buffer" type="GLuint *" output="true" count="n"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
- <function name="AttachShader" es2="2.0">
+ <function name="AttachShader" es2="2.0" no_error="true">
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="BindAttribLocation" es2="2.0">
+ <function name="BindAttribLocation" es2="2.0" no_error="true">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
</function>
- <function name="CreateShader" es2="2.0">
+ <function name="CreateShader" es2="2.0" no_error="true">
<param name="type" type="GLenum"/>
<return type="GLuint"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
- <function name="CreateShaderObjectARB">
+ <function name="CreateShaderObjectARB" no_error="true">
<param name="shaderType" type="GLenum"/>
<return type="GLhandleARB"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
- <function name="AttachObjectARB">
+ <function name="AttachObjectARB" no_error="true">
<param name="containerObj" type="GLhandleARB"/>
<param name="obj" type="GLhandleARB"/>
<glx ignore="true"/>