<type name="void" size="1"/>
<type name="DEBUGPROCARB" size="4" pointer="true"/>
+ <type name="DEBUGPROC" size="4" pointer="true"/>
- <function name="NewList" offset="0" deprecated="3.1">
+ <function name="NewList" deprecated="3.1">
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
<glx sop="101"/>
</function>
- <function name="EndList" offset="1" deprecated="3.1">
+ <function name="EndList" deprecated="3.1">
<glx sop="102"/>
</function>
- <function name="CallList" offset="2" deprecated="3.1">
+ <function name="CallList" deprecated="3.1">
<param name="list" type="GLuint"/>
<glx rop="1"/>
</function>
- <function name="CallLists" offset="3" deprecated="3.1">
+ <function name="CallLists" deprecated="3.1">
<param name="n" type="GLsizei" counter="true"/>
<param name="type" type="GLenum"/>
<param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
<glx rop="2" large="true"/>
</function>
- <function name="DeleteLists" offset="4" deprecated="3.1">
+ <function name="DeleteLists" deprecated="3.1">
<param name="list" type="GLuint"/>
<param name="range" type="GLsizei"/>
<glx sop="103"/>
</function>
- <function name="GenLists" offset="5" deprecated="3.1">
+ <function name="GenLists" deprecated="3.1">
<param name="range" type="GLsizei"/>
<return type="GLuint"/>
<glx sop="104"/>
</function>
- <function name="ListBase" offset="6" deprecated="3.1">
+ <function name="ListBase" deprecated="3.1">
<param name="base" type="GLuint"/>
<glx rop="3"/>
</function>
- <function name="Begin" offset="7" deprecated="3.1">
+ <function name="Begin" deprecated="3.1" exec="dynamic">
<param name="mode" type="GLenum"/>
<glx rop="4"/>
</function>
- <function name="Bitmap" offset="8" deprecated="3.1">
+ <function name="Bitmap" deprecated="3.1">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="xorig" type="GLfloat"/>
<glx rop="5" large="true"/>
</function>
- <function name="Color3b" offset="9" vectorequiv="Color3bv"
- deprecated="3.1">
+ <function name="Color3b" vectorequiv="Color3bv" deprecated="3.1">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="Color3bv" offset="10" deprecated="3.1">
+ <function name="Color3bv" deprecated="3.1">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="6"/>
</function>
- <function name="Color3d" offset="11" vectorequiv="Color3dv"
- deprecated="3.1">
+ <function name="Color3d" vectorequiv="Color3dv" deprecated="3.1">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="Color3dv" offset="12" deprecated="3.1">
+ <function name="Color3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="7"/>
</function>
- <function name="Color3f" offset="13" vectorequiv="Color3fv"
- deprecated="3.1">
+ <function name="Color3f" vectorequiv="Color3fv"
+ deprecated="3.1" exec="dynamic">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
</function>
- <function name="Color3fv" offset="14" deprecated="3.1">
+ <function name="Color3fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="8"/>
</function>
- <function name="Color3i" offset="15" vectorequiv="Color3iv"
- deprecated="3.1">
+ <function name="Color3i" vectorequiv="Color3iv" deprecated="3.1">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="Color3iv" offset="16" deprecated="3.1">
+ <function name="Color3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="9"/>
</function>
- <function name="Color3s" offset="17" vectorequiv="Color3sv"
- deprecated="3.1">
+ <function name="Color3s" vectorequiv="Color3sv" deprecated="3.1">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="Color3sv" offset="18" deprecated="3.1">
+ <function name="Color3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="10"/>
</function>
- <function name="Color3ub" offset="19" vectorequiv="Color3ubv"
- deprecated="3.1">
+ <function name="Color3ub" vectorequiv="Color3ubv" deprecated="3.1">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="Color3ubv" offset="20" deprecated="3.1">
+ <function name="Color3ubv" deprecated="3.1">
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="11"/>
</function>
- <function name="Color3ui" offset="21" vectorequiv="Color3uiv"
- deprecated="3.1">
+ <function name="Color3ui" vectorequiv="Color3uiv" deprecated="3.1">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="Color3uiv" offset="22" deprecated="3.1">
+ <function name="Color3uiv" deprecated="3.1">
<param name="v" type="const GLuint *" count="3"/>
<glx rop="12"/>
</function>
- <function name="Color3us" offset="23" vectorequiv="Color3usv"
- deprecated="3.1">
+ <function name="Color3us" vectorequiv="Color3usv" deprecated="3.1">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="Color3usv" offset="24" deprecated="3.1">
+ <function name="Color3usv" deprecated="3.1">
<param name="v" type="const GLushort *" count="3"/>
<glx rop="13"/>
</function>
- <function name="Color4b" offset="25" vectorequiv="Color4bv"
- deprecated="3.1">
+ <function name="Color4b" vectorequiv="Color4bv" deprecated="3.1">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
<param name="alpha" type="GLbyte"/>
</function>
- <function name="Color4bv" offset="26" deprecated="3.1">
+ <function name="Color4bv" deprecated="3.1">
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="14"/>
</function>
- <function name="Color4d" offset="27" vectorequiv="Color4dv"
- deprecated="3.1">
+ <function name="Color4d" vectorequiv="Color4dv" deprecated="3.1">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
<param name="alpha" type="GLdouble"/>
</function>
- <function name="Color4dv" offset="28" deprecated="3.1">
+ <function name="Color4dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="15"/>
</function>
- <function name="Color4f" offset="29" vectorequiv="Color4fv" es1="1.0"
- deprecated="3.1">
+ <function name="Color4f" vectorequiv="Color4fv" es1="1.0"
+ deprecated="3.1" exec="dynamic">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
<param name="alpha" type="GLfloat"/>
</function>
- <function name="Color4fv" offset="30" deprecated="3.1">
+ <function name="Color4fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="16"/>
</function>
- <function name="Color4i" offset="31" vectorequiv="Color4iv"
- deprecated="3.1">
+ <function name="Color4i" vectorequiv="Color4iv" deprecated="3.1">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
<param name="alpha" type="GLint"/>
</function>
- <function name="Color4iv" offset="32" deprecated="3.1">
+ <function name="Color4iv" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="17"/>
</function>
- <function name="Color4s" offset="33" vectorequiv="Color4sv"
- deprecated="3.1">
+ <function name="Color4s" vectorequiv="Color4sv" deprecated="3.1">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
<param name="alpha" type="GLshort"/>
</function>
- <function name="Color4sv" offset="34" deprecated="3.1">
+ <function name="Color4sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="18"/>
</function>
- <function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1"
+ <function name="Color4ub" vectorequiv="Color4ubv" es1="1.1"
deprecated="3.1">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="alpha" type="GLubyte"/>
</function>
- <function name="Color4ubv" offset="36" deprecated="3.1">
+ <function name="Color4ubv" deprecated="3.1">
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="19"/>
</function>
- <function name="Color4ui" offset="37" vectorequiv="Color4uiv"
- deprecated="3.1">
+ <function name="Color4ui" vectorequiv="Color4uiv" deprecated="3.1">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
<param name="alpha" type="GLuint"/>
</function>
- <function name="Color4uiv" offset="38" deprecated="3.1">
+ <function name="Color4uiv" deprecated="3.1">
<param name="v" type="const GLuint *" count="4"/>
<glx rop="20"/>
</function>
- <function name="Color4us" offset="39" vectorequiv="Color4usv"
- deprecated="3.1">
+ <function name="Color4us" vectorequiv="Color4usv" deprecated="3.1">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
<param name="alpha" type="GLushort"/>
</function>
- <function name="Color4usv" offset="40" deprecated="3.1">
+ <function name="Color4usv" deprecated="3.1">
<param name="v" type="const GLushort *" count="4"/>
<glx rop="21"/>
</function>
- <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv"
- deprecated="3.1">
+ <function name="EdgeFlag" vectorequiv="EdgeFlagv"
+ deprecated="3.1" exec="dynamic">
<param name="flag" type="GLboolean"/>
</function>
- <function name="EdgeFlagv" offset="42" deprecated="3.1">
+ <function name="EdgeFlagv" deprecated="3.1">
<param name="flag" type="const GLboolean *" count="1"/>
<glx rop="22"/>
</function>
- <function name="End" offset="43" deprecated="3.1">
+ <function name="End" deprecated="3.1" exec="dynamic">
<glx rop="23"/>
</function>
- <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1">
+ <function name="Indexd" vectorequiv="Indexdv" deprecated="3.1">
<param name="c" type="GLdouble"/>
</function>
- <function name="Indexdv" offset="45" deprecated="3.1">
+ <function name="Indexdv" deprecated="3.1">
<param name="c" type="const GLdouble *" count="1"/>
<glx rop="24"/>
</function>
- <function name="Indexf" offset="46" vectorequiv="Indexfv" deprecated="3.1">
+ <function name="Indexf" vectorequiv="Indexfv" deprecated="3.1"
+ exec="dynamic">
<param name="c" type="GLfloat"/>
</function>
- <function name="Indexfv" offset="47" deprecated="3.1">
+ <function name="Indexfv" deprecated="3.1" exec="dynamic">
<param name="c" type="const GLfloat *" count="1"/>
<glx rop="25"/>
</function>
- <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1">
+ <function name="Indexi" vectorequiv="Indexiv" deprecated="3.1">
<param name="c" type="GLint"/>
</function>
- <function name="Indexiv" offset="49" deprecated="3.1">
+ <function name="Indexiv" deprecated="3.1">
<param name="c" type="const GLint *" count="1"/>
<glx rop="26"/>
</function>
- <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1">
+ <function name="Indexs" vectorequiv="Indexsv" deprecated="3.1">
<param name="c" type="GLshort"/>
</function>
- <function name="Indexsv" offset="51" deprecated="3.1">
+ <function name="Indexsv" deprecated="3.1">
<param name="c" type="const GLshort *" count="1"/>
<glx rop="27"/>
</function>
- <function name="Normal3b" offset="52" vectorequiv="Normal3bv"
- deprecated="3.1">
+ <function name="Normal3b" vectorequiv="Normal3bv" deprecated="3.1">
<param name="nx" type="GLbyte"/>
<param name="ny" type="GLbyte"/>
<param name="nz" type="GLbyte"/>
</function>
- <function name="Normal3bv" offset="53" deprecated="3.1">
+ <function name="Normal3bv" deprecated="3.1">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="28"/>
</function>
- <function name="Normal3d" offset="54" vectorequiv="Normal3dv"
- deprecated="3.1">
+ <function name="Normal3d" vectorequiv="Normal3dv" deprecated="3.1">
<param name="nx" type="GLdouble"/>
<param name="ny" type="GLdouble"/>
<param name="nz" type="GLdouble"/>
</function>
- <function name="Normal3dv" offset="55" deprecated="3.1">
+ <function name="Normal3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="29"/>
</function>
- <function name="Normal3f" offset="56" vectorequiv="Normal3fv" es1="1.0"
- deprecated="3.1">
+ <function name="Normal3f" vectorequiv="Normal3fv" es1="1.0"
+ deprecated="3.1" exec="dynamic">
<param name="nx" type="GLfloat"/>
<param name="ny" type="GLfloat"/>
<param name="nz" type="GLfloat"/>
</function>
- <function name="Normal3fv" offset="57" deprecated="3.1">
+ <function name="Normal3fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="30"/>
</function>
- <function name="Normal3i" offset="58" vectorequiv="Normal3iv"
- deprecated="3.1">
+ <function name="Normal3i" vectorequiv="Normal3iv" deprecated="3.1">
<param name="nx" type="GLint"/>
<param name="ny" type="GLint"/>
<param name="nz" type="GLint"/>
</function>
- <function name="Normal3iv" offset="59" deprecated="3.1">
+ <function name="Normal3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="31"/>
</function>
- <function name="Normal3s" offset="60" vectorequiv="Normal3sv"
- deprecated="3.1">
+ <function name="Normal3s" vectorequiv="Normal3sv" deprecated="3.1">
<param name="nx" type="GLshort"/>
<param name="ny" type="GLshort"/>
<param name="nz" type="GLshort"/>
</function>
- <function name="Normal3sv" offset="61" deprecated="3.1">
+ <function name="Normal3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="32"/>
</function>
- <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv"
- deprecated="3.1">
+ <function name="RasterPos2d" vectorequiv="RasterPos2dv" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="RasterPos2dv" offset="63" deprecated="3.1">
+ <function name="RasterPos2dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="33"/>
</function>
- <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv"
- deprecated="3.1">
+ <function name="RasterPos2f" vectorequiv="RasterPos2fv" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="RasterPos2fv" offset="65" deprecated="3.1">
+ <function name="RasterPos2fv" deprecated="3.1">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="34"/>
</function>
- <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv"
- deprecated="3.1">
+ <function name="RasterPos2i" vectorequiv="RasterPos2iv" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="RasterPos2iv" offset="67" deprecated="3.1">
+ <function name="RasterPos2iv" deprecated="3.1">
<param name="v" type="const GLint *" count="2"/>
<glx rop="35"/>
</function>
- <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv"
- deprecated="3.1">
+ <function name="RasterPos2s" vectorequiv="RasterPos2sv" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="RasterPos2sv" offset="69" deprecated="3.1">
+ <function name="RasterPos2sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="36"/>
</function>
- <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv"
- deprecated="3.1">
+ <function name="RasterPos3d" vectorequiv="RasterPos3dv" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="RasterPos3dv" offset="71" deprecated="3.1">
+ <function name="RasterPos3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="37"/>
</function>
- <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv"
- deprecated="3.1">
+ <function name="RasterPos3f" vectorequiv="RasterPos3fv" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="RasterPos3fv" offset="73" deprecated="3.1">
+ <function name="RasterPos3fv" deprecated="3.1">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="38"/>
</function>
- <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv"
- deprecated="3.1">
+ <function name="RasterPos3i" vectorequiv="RasterPos3iv" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="RasterPos3iv" offset="75" deprecated="3.1">
+ <function name="RasterPos3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="39"/>
</function>
- <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv"
- deprecated="3.1">
+ <function name="RasterPos3s" vectorequiv="RasterPos3sv" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="RasterPos3sv" offset="77" deprecated="3.1">
+ <function name="RasterPos3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="40"/>
</function>
- <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv"
- deprecated="3.1">
+ <function name="RasterPos4d" vectorequiv="RasterPos4dv" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="RasterPos4dv" offset="79" deprecated="3.1">
+ <function name="RasterPos4dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="41"/>
</function>
- <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv"
- deprecated="3.1">
+ <function name="RasterPos4f" vectorequiv="RasterPos4fv" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
</function>
- <function name="RasterPos4fv" offset="81" deprecated="3.1">
+ <function name="RasterPos4fv" deprecated="3.1">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="42"/>
</function>
- <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv"
- deprecated="3.1">
+ <function name="RasterPos4i" vectorequiv="RasterPos4iv" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
</function>
- <function name="RasterPos4iv" offset="83" deprecated="3.1">
+ <function name="RasterPos4iv" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="43"/>
</function>
- <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv"
- deprecated="3.1">
+ <function name="RasterPos4s" vectorequiv="RasterPos4sv" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
- <function name="RasterPos4sv" offset="85" deprecated="3.1">
+ <function name="RasterPos4sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="44"/>
</function>
- <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1">
+ <function name="Rectd" vectorequiv="Rectdv" deprecated="3.1">
<param name="x1" type="GLdouble"/>
<param name="y1" type="GLdouble"/>
<param name="x2" type="GLdouble"/>
<param name="y2" type="GLdouble"/>
</function>
- <function name="Rectdv" offset="87" deprecated="3.1">
+ <function name="Rectdv" deprecated="3.1">
<param name="v1" type="const GLdouble *" count="2"/>
<param name="v2" type="const GLdouble *" count="2"/>
<glx rop="45"/>
</function>
- <function name="Rectf" offset="88" vectorequiv="Rectfv" deprecated="3.1">
+ <function name="Rectf" vectorequiv="Rectfv" deprecated="3.1" exec="dynamic">
<param name="x1" type="GLfloat"/>
<param name="y1" type="GLfloat"/>
<param name="x2" type="GLfloat"/>
<param name="y2" type="GLfloat"/>
</function>
- <function name="Rectfv" offset="89" deprecated="3.1">
+ <function name="Rectfv" deprecated="3.1">
<param name="v1" type="const GLfloat *" count="2"/>
<param name="v2" type="const GLfloat *" count="2"/>
<glx rop="46"/>
</function>
- <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1">
+ <function name="Recti" vectorequiv="Rectiv" deprecated="3.1">
<param name="x1" type="GLint"/>
<param name="y1" type="GLint"/>
<param name="x2" type="GLint"/>
<param name="y2" type="GLint"/>
</function>
- <function name="Rectiv" offset="91" deprecated="3.1">
+ <function name="Rectiv" deprecated="3.1">
<param name="v1" type="const GLint *" count="2"/>
<param name="v2" type="const GLint *" count="2"/>
<glx rop="47"/>
</function>
- <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1">
+ <function name="Rects" vectorequiv="Rectsv" deprecated="3.1">
<param name="x1" type="GLshort"/>
<param name="y1" type="GLshort"/>
<param name="x2" type="GLshort"/>
<param name="y2" type="GLshort"/>
</function>
- <function name="Rectsv" offset="93" deprecated="3.1">
+ <function name="Rectsv" deprecated="3.1">
<param name="v1" type="const GLshort *" count="2"/>
<param name="v2" type="const GLshort *" count="2"/>
<glx rop="48"/>
</function>
- <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv"
- deprecated="3.1">
+ <function name="TexCoord1d" vectorequiv="TexCoord1dv" deprecated="3.1">
<param name="s" type="GLdouble"/>
</function>
- <function name="TexCoord1dv" offset="95" deprecated="3.1">
+ <function name="TexCoord1dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="49"/>
</function>
- <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv"
- deprecated="3.1">
+ <function name="TexCoord1f" vectorequiv="TexCoord1fv"
+ deprecated="3.1" exec="dynamic">
<param name="s" type="GLfloat"/>
</function>
- <function name="TexCoord1fv" offset="97" deprecated="3.1">
+ <function name="TexCoord1fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="50"/>
</function>
- <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv"
- deprecated="3.1">
+ <function name="TexCoord1i" vectorequiv="TexCoord1iv" deprecated="3.1">
<param name="s" type="GLint"/>
</function>
- <function name="TexCoord1iv" offset="99" deprecated="3.1">
+ <function name="TexCoord1iv" deprecated="3.1">
<param name="v" type="const GLint *" count="1"/>
<glx rop="51"/>
</function>
- <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv"
- deprecated="3.1">
+ <function name="TexCoord1s" vectorequiv="TexCoord1sv" deprecated="3.1">
<param name="s" type="GLshort"/>
</function>
- <function name="TexCoord1sv" offset="101" deprecated="3.1">
+ <function name="TexCoord1sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="1"/>
<glx rop="52"/>
</function>
- <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv"
- deprecated="3.1">
+ <function name="TexCoord2d" vectorequiv="TexCoord2dv" deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
- <function name="TexCoord2dv" offset="103" deprecated="3.1">
+ <function name="TexCoord2dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="53"/>
</function>
- <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv"
- deprecated="3.1">
+ <function name="TexCoord2f" vectorequiv="TexCoord2fv"
+ deprecated="3.1" exec="dynamic">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
</function>
- <function name="TexCoord2fv" offset="105" deprecated="3.1">
+ <function name="TexCoord2fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="54"/>
</function>
- <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv"
- deprecated="3.1">
+ <function name="TexCoord2i" vectorequiv="TexCoord2iv" deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
- <function name="TexCoord2iv" offset="107" deprecated="3.1">
+ <function name="TexCoord2iv" deprecated="3.1">
<param name="v" type="const GLint *" count="2"/>
<glx rop="55"/>
</function>
- <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv"
- deprecated="3.1">
+ <function name="TexCoord2s" vectorequiv="TexCoord2sv" deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
- <function name="TexCoord2sv" offset="109" deprecated="3.1">
+ <function name="TexCoord2sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="56"/>
</function>
- <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv"
- deprecated="3.1">
+ <function name="TexCoord3d" vectorequiv="TexCoord3dv" deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
</function>
- <function name="TexCoord3dv" offset="111" deprecated="3.1">
+ <function name="TexCoord3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="57"/>
</function>
- <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv"
- deprecated="3.1">
+ <function name="TexCoord3f" vectorequiv="TexCoord3fv"
+ deprecated="3.1" exec="dynamic">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
<param name="r" type="GLfloat"/>
</function>
- <function name="TexCoord3fv" offset="113" deprecated="3.1">
+ <function name="TexCoord3fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="58"/>
</function>
- <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv"
- deprecated="3.1">
+ <function name="TexCoord3i" vectorequiv="TexCoord3iv" deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
</function>
- <function name="TexCoord3iv" offset="115" deprecated="3.1">
+ <function name="TexCoord3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="59"/>
</function>
- <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv"
- deprecated="3.1">
+ <function name="TexCoord3s" vectorequiv="TexCoord3sv" deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
</function>
- <function name="TexCoord3sv" offset="117" deprecated="3.1">
+ <function name="TexCoord3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="60"/>
</function>
- <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv"
- deprecated="3.1">
+ <function name="TexCoord4d" vectorequiv="TexCoord4dv" deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
<param name="q" type="GLdouble"/>
</function>
- <function name="TexCoord4dv" offset="119" deprecated="3.1">
+ <function name="TexCoord4dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="61"/>
</function>
- <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv"
- deprecated="3.1">
+ <function name="TexCoord4f" vectorequiv="TexCoord4fv"
+ deprecated="3.1" exec="dynamic">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
<param name="r" type="GLfloat"/>
<param name="q" type="GLfloat"/>
</function>
- <function name="TexCoord4fv" offset="121" deprecated="3.1">
+ <function name="TexCoord4fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="62"/>
</function>
- <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv"
- deprecated="3.1">
+ <function name="TexCoord4i" vectorequiv="TexCoord4iv" deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
<param name="q" type="GLint"/>
</function>
- <function name="TexCoord4iv" offset="123" deprecated="3.1">
+ <function name="TexCoord4iv" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="63"/>
</function>
- <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv"
- deprecated="3.1">
+ <function name="TexCoord4s" vectorequiv="TexCoord4sv" deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
<param name="q" type="GLshort"/>
</function>
- <function name="TexCoord4sv" offset="125" deprecated="3.1">
+ <function name="TexCoord4sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="64"/>
</function>
- <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv"
- deprecated="3.1">
+ <function name="Vertex2d" vectorequiv="Vertex2dv" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="Vertex2dv" offset="127" deprecated="3.1">
+ <function name="Vertex2dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="65"/>
</function>
- <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv"
- deprecated="3.1">
+ <function name="Vertex2f" vectorequiv="Vertex2fv"
+ deprecated="3.1" exec="dynamic">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="Vertex2fv" offset="129" deprecated="3.1">
+ <function name="Vertex2fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="66"/>
</function>
- <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv"
- deprecated="3.1">
+ <function name="Vertex2i" vectorequiv="Vertex2iv" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="Vertex2iv" offset="131" deprecated="3.1">
+ <function name="Vertex2iv" deprecated="3.1">
<param name="v" type="const GLint *" count="2"/>
<glx rop="67"/>
</function>
- <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv"
- deprecated="3.1">
+ <function name="Vertex2s" vectorequiv="Vertex2sv" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="Vertex2sv" offset="133" deprecated="3.1">
+ <function name="Vertex2sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="68"/>
</function>
- <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv"
- deprecated="3.1">
+ <function name="Vertex3d" vectorequiv="Vertex3dv" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="Vertex3dv" offset="135" deprecated="3.1">
+ <function name="Vertex3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="69"/>
</function>
- <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv"
- deprecated="3.1">
+ <function name="Vertex3f" vectorequiv="Vertex3fv"
+ deprecated="3.1" exec="dynamic">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="Vertex3fv" offset="137" deprecated="3.1">
+ <function name="Vertex3fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="70"/>
</function>
- <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv"
- deprecated="3.1">
+ <function name="Vertex3i" vectorequiv="Vertex3iv" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="Vertex3iv" offset="139" deprecated="3.1">
+ <function name="Vertex3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="71"/>
</function>
- <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv"
- deprecated="3.1">
+ <function name="Vertex3s" vectorequiv="Vertex3sv" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="Vertex3sv" offset="141" deprecated="3.1">
+ <function name="Vertex3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="72"/>
</function>
- <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv"
- deprecated="3.1">
+ <function name="Vertex4d" vectorequiv="Vertex4dv" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="Vertex4dv" offset="143" deprecated="3.1">
+ <function name="Vertex4dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="73"/>
</function>
- <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv"
- deprecated="3.1">
+ <function name="Vertex4f" vectorequiv="Vertex4fv"
+ deprecated="3.1" exec="dynamic">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
</function>
- <function name="Vertex4fv" offset="145" deprecated="3.1">
+ <function name="Vertex4fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="74"/>
</function>
- <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv"
- deprecated="3.1">
+ <function name="Vertex4i" vectorequiv="Vertex4iv" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
</function>
- <function name="Vertex4iv" offset="147" deprecated="3.1">
+ <function name="Vertex4iv" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="75"/>
</function>
- <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv"
- deprecated="3.1">
+ <function name="Vertex4s" vectorequiv="Vertex4sv" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
- <function name="Vertex4sv" offset="149" deprecated="3.1">
+ <function name="Vertex4sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="76"/>
</function>
- <function name="ClipPlane" offset="150" deprecated="3.1">
+ <function name="ClipPlane" deprecated="3.1">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLdouble *" count="4"/>
<glx rop="77"/>
</function>
- <function name="ColorMaterial" offset="151" deprecated="3.1">
+ <function name="ColorMaterial" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="78"/>
</function>
- <function name="CullFace" offset="152" es1="1.0" es2="2.0">
+ <function name="CullFace" es1="1.0" es2="2.0">
<param name="mode" type="GLenum"/>
<glx rop="79"/>
</function>
- <function name="Fogf" offset="153" es1="1.0" deprecated="3.1">
+ <function name="Fogf" es1="1.0" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="80"/>
</function>
- <function name="Fogfv" offset="154" es1="1.0" deprecated="3.1">
+ <function name="Fogfv" es1="1.0" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="81"/>
</function>
- <function name="Fogi" offset="155" deprecated="3.1">
+ <function name="Fogi" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="82"/>
</function>
- <function name="Fogiv" offset="156" deprecated="3.1">
+ <function name="Fogiv" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="83"/>
</function>
- <function name="FrontFace" offset="157" es1="1.0" es2="2.0">
+ <function name="FrontFace" es1="1.0" es2="2.0">
<param name="mode" type="GLenum"/>
<glx rop="84"/>
</function>
- <function name="Hint" offset="158" es1="1.0" es2="2.0">
+ <function name="Hint" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="85"/>
</function>
- <function name="Lightf" offset="159" es1="1.0" deprecated="3.1">
+ <function name="Lightf" es1="1.0" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="86"/>
</function>
- <function name="Lightfv" offset="160" es1="1.0" deprecated="3.1">
+ <function name="Lightfv" es1="1.0" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="87"/>
</function>
- <function name="Lighti" offset="161" deprecated="3.1">
+ <function name="Lighti" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="88"/>
</function>
- <function name="Lightiv" offset="162" deprecated="3.1">
+ <function name="Lightiv" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="89"/>
</function>
- <function name="LightModelf" offset="163" es1="1.0" deprecated="3.1">
+ <function name="LightModelf" es1="1.0" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="90"/>
</function>
- <function name="LightModelfv" offset="164" es1="1.0" deprecated="3.1">
+ <function name="LightModelfv" es1="1.0" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="91"/>
</function>
- <function name="LightModeli" offset="165" deprecated="3.1">
+ <function name="LightModeli" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="92"/>
</function>
- <function name="LightModeliv" offset="166" deprecated="3.1">
+ <function name="LightModeliv" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="93"/>
</function>
- <function name="LineStipple" offset="167" deprecated="3.1">
+ <function name="LineStipple" deprecated="3.1">
<param name="factor" type="GLint"/>
<param name="pattern" type="GLushort"/>
<glx rop="94"/>
</function>
- <function name="LineWidth" offset="168" es1="1.0" es2="2.0">
+ <function name="LineWidth" es1="1.0" es2="2.0">
<param name="width" type="GLfloat"/>
<glx rop="95"/>
</function>
- <function name="Materialf" offset="169" es1="1.0" deprecated="3.1">
+ <function name="Materialf" es1="1.0" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="96"/>
</function>
- <function name="Materialfv" offset="170" es1="1.0" deprecated="3.1">
+ <function name="Materialfv" es1="1.0" deprecated="3.1" exec="dynamic">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="97"/>
</function>
- <function name="Materiali" offset="171" deprecated="3.1">
+ <function name="Materiali" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="98"/>
</function>
- <function name="Materialiv" offset="172" deprecated="3.1">
+ <function name="Materialiv" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="99"/>
</function>
- <function name="PointSize" offset="173" es1="1.0">
+ <function name="PointSize" es1="1.0">
<param name="size" type="GLfloat"/>
<glx rop="100"/>
</function>
- <function name="PolygonMode" offset="174">
+ <function name="PolygonMode">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="101"/>
</function>
- <function name="PolygonStipple" offset="175" deprecated="3.1">
+ <function name="PolygonStipple" deprecated="3.1">
<param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
<glx rop="102"/>
</function>
- <function name="Scissor" offset="176" es1="1.0" es2="2.0">
+ <function name="Scissor" es1="1.0" es2="2.0">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<glx rop="103"/>
</function>
- <function name="ShadeModel" offset="177" es1="1.0" deprecated="3.1">
+ <function name="ShadeModel" es1="1.0" deprecated="3.1">
<param name="mode" type="GLenum"/>
<glx rop="104"/>
</function>
- <function name="TexParameterf" offset="178" es1="1.0" es2="2.0">
+ <function name="TexParameterf" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="105"/>
</function>
- <function name="TexParameterfv" offset="179" es1="1.1" es2="2.0">
+ <function name="TexParameterfv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="106"/>
</function>
- <function name="TexParameteri" offset="180" es1="1.1" es2="2.0">
+ <function name="TexParameteri" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="107"/>
</function>
- <function name="TexParameteriv" offset="181" es1="1.1" es2="2.0">
+ <function name="TexParameteriv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="108"/>
</function>
- <function name="TexImage1D" offset="182">
+ <function name="TexImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<glx rop="109" large="true"/>
</function>
- <function name="TexImage2D" offset="183" es1="1.0" es2="2.0">
+ <function name="TexImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<glx rop="110" large="true"/>
</function>
- <function name="TexEnvf" offset="184" es1="1.0" deprecated="3.1">
+ <function name="TexEnvf" es1="1.0" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="111"/>
</function>
- <function name="TexEnvfv" offset="185" es1="1.0" deprecated="3.1">
+ <function name="TexEnvfv" es1="1.0" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="112"/>
</function>
- <function name="TexEnvi" offset="186" es1="1.1" deprecated="3.1">
+ <function name="TexEnvi" es1="1.1" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="113"/>
</function>
- <function name="TexEnviv" offset="187" es1="1.1" deprecated="3.1">
+ <function name="TexEnviv" es1="1.1" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="114"/>
</function>
- <function name="TexGend" offset="188" deprecated="3.1">
+ <function name="TexGend" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLdouble"/>
<glx rop="115"/>
</function>
- <function name="TexGendv" offset="189" deprecated="3.1">
+ <function name="TexGendv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLdouble *" variable_param="pname"/>
<glx rop="116"/>
</function>
- <function name="TexGenf" offset="190" deprecated="3.1">
+ <function name="TexGenf" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="117"/>
</function>
- <function name="TexGenfv" offset="191" deprecated="3.1">
+ <function name="TexGenfv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="118"/>
</function>
- <function name="TexGeni" offset="192" deprecated="3.1">
+ <function name="TexGeni" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="119"/>
</function>
- <function name="TexGeniv" offset="193" deprecated="3.1">
+ <function name="TexGeniv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="120"/>
</function>
- <function name="FeedbackBuffer" offset="194" deprecated="3.1">
+ <function name="FeedbackBuffer" deprecated="3.1">
<param name="size" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="buffer" type="GLfloat *" output="true"/>
<glx sop="105" handcode="true"/>
</function>
- <function name="SelectBuffer" offset="195" deprecated="3.1">
+ <function name="SelectBuffer" deprecated="3.1">
<param name="size" type="GLsizei"/>
<param name="buffer" type="GLuint *" output="true"/>
<glx sop="106" handcode="true"/>
</function>
- <function name="RenderMode" offset="196" deprecated="3.1">
+ <function name="RenderMode" deprecated="3.1">
<param name="mode" type="GLenum"/>
<return type="GLint"/>
<glx sop="107" handcode="true"/>
</function>
- <function name="InitNames" offset="197" deprecated="3.1">
+ <function name="InitNames" deprecated="3.1">
<glx rop="121"/>
</function>
- <function name="LoadName" offset="198" deprecated="3.1">
+ <function name="LoadName" deprecated="3.1">
<param name="name" type="GLuint"/>
<glx rop="122"/>
</function>
- <function name="PassThrough" offset="199" deprecated="3.1">
+ <function name="PassThrough" deprecated="3.1">
<param name="token" type="GLfloat"/>
<glx rop="123"/>
</function>
- <function name="PopName" offset="200" deprecated="3.1">
+ <function name="PopName" deprecated="3.1">
<glx rop="124"/>
</function>
- <function name="PushName" offset="201" deprecated="3.1">
+ <function name="PushName" deprecated="3.1">
<param name="name" type="GLuint"/>
<glx rop="125"/>
</function>
- <function name="DrawBuffer" offset="202">
+ <function name="DrawBuffer">
<param name="mode" type="GLenum"/>
<glx rop="126"/>
</function>
- <function name="Clear" offset="203" es1="1.0" es2="2.0">
+ <function name="Clear" es1="1.0" es2="2.0">
<param name="mask" type="GLbitfield"/>
<glx rop="127"/>
</function>
- <function name="ClearAccum" offset="204" deprecated="3.1">
+ <function name="ClearAccum" deprecated="3.1">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
<glx rop="128"/>
</function>
- <function name="ClearIndex" offset="205" deprecated="3.1">
+ <function name="ClearIndex" deprecated="3.1">
<param name="c" type="GLfloat"/>
<glx rop="129"/>
</function>
- <function name="ClearColor" offset="206" es1="1.0" es2="2.0">
+ <function name="ClearColor" es1="1.0" es2="2.0">
<param name="red" type="GLclampf"/>
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
<glx rop="130"/>
</function>
- <function name="ClearStencil" offset="207" es1="1.0" es2="2.0">
+ <function name="ClearStencil" es1="1.0" es2="2.0">
<param name="s" type="GLint"/>
<glx rop="131"/>
</function>
- <function name="ClearDepth" offset="208">
+ <function name="ClearDepth">
<param name="depth" type="GLclampd"/>
<glx rop="132"/>
</function>
- <function name="StencilMask" offset="209" es1="1.0" es2="2.0">
+ <function name="StencilMask" es1="1.0" es2="2.0">
<param name="mask" type="GLuint"/>
<glx rop="133"/>
</function>
- <function name="ColorMask" offset="210" es1="1.0" es2="2.0">
+ <function name="ColorMask" es1="1.0" es2="2.0">
<param name="red" type="GLboolean"/>
<param name="green" type="GLboolean"/>
<param name="blue" type="GLboolean"/>
<glx rop="134"/>
</function>
- <function name="DepthMask" offset="211" es1="1.0" es2="2.0">
+ <function name="DepthMask" es1="1.0" es2="2.0">
<param name="flag" type="GLboolean"/>
<glx rop="135"/>
</function>
- <function name="IndexMask" offset="212" deprecated="3.1">
+ <function name="IndexMask" deprecated="3.1">
<param name="mask" type="GLuint"/>
<glx rop="136"/>
</function>
- <function name="Accum" offset="213" deprecated="3.1">
+ <function name="Accum" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="value" type="GLfloat"/>
<glx rop="137"/>
</function>
- <function name="Disable" offset="214" es1="1.0" es2="2.0">
+ <function name="Disable" es1="1.0" es2="2.0">
<param name="cap" type="GLenum"/>
<glx rop="138" handcode="client"/>
</function>
- <function name="Enable" offset="215" es1="1.0" es2="2.0">
+ <function name="Enable" es1="1.0" es2="2.0">
<param name="cap" type="GLenum"/>
<glx rop="139" handcode="client"/>
</function>
- <function name="Finish" offset="216" es1="1.0" es2="2.0">
+ <function name="Finish" es1="1.0" es2="2.0">
<glx sop="108" handcode="true"/>
</function>
- <function name="Flush" offset="217" es1="1.0" es2="2.0">
+ <function name="Flush" es1="1.0" es2="2.0">
<glx sop="142" handcode="true"/>
</function>
- <function name="PopAttrib" offset="218" deprecated="3.1">
+ <function name="PopAttrib" deprecated="3.1">
<glx rop="141"/>
</function>
- <function name="PushAttrib" offset="219" deprecated="3.1">
+ <function name="PushAttrib" deprecated="3.1">
<param name="mask" type="GLbitfield"/>
<glx rop="142"/>
</function>
- <function name="Map1d" offset="220" deprecated="3.1">
+ <function name="Map1d" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<glx rop="143" handcode="true"/>
</function>
- <function name="Map1f" offset="221" deprecated="3.1">
+ <function name="Map1f" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<glx rop="144" handcode="true"/>
</function>
- <function name="Map2d" offset="222" deprecated="3.1">
+ <function name="Map2d" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<glx rop="145" handcode="true"/>
</function>
- <function name="Map2f" offset="223" deprecated="3.1">
+ <function name="Map2f" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<glx rop="146" handcode="true"/>
</function>
- <function name="MapGrid1d" offset="224" deprecated="3.1">
+ <function name="MapGrid1d" deprecated="3.1">
<param name="un" type="GLint"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<glx rop="147"/>
</function>
- <function name="MapGrid1f" offset="225" deprecated="3.1">
+ <function name="MapGrid1f" deprecated="3.1">
<param name="un" type="GLint"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<glx rop="148"/>
</function>
- <function name="MapGrid2d" offset="226" deprecated="3.1">
+ <function name="MapGrid2d" deprecated="3.1">
<param name="un" type="GLint"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<glx rop="149"/>
</function>
- <function name="MapGrid2f" offset="227" deprecated="3.1">
+ <function name="MapGrid2f" deprecated="3.1">
<param name="un" type="GLint"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<glx rop="150"/>
</function>
- <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv"
- deprecated="3.1">
+ <function name="EvalCoord1d" vectorequiv="EvalCoord1dv" deprecated="3.1">
<param name="u" type="GLdouble"/>
</function>
- <function name="EvalCoord1dv" offset="229" deprecated="3.1">
+ <function name="EvalCoord1dv" deprecated="3.1">
<param name="u" type="const GLdouble *" count="1"/>
<glx rop="151"/>
</function>
- <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv"
- deprecated="3.1">
+ <function name="EvalCoord1f" vectorequiv="EvalCoord1fv"
+ deprecated="3.1" exec="dynamic">
<param name="u" type="GLfloat"/>
</function>
- <function name="EvalCoord1fv" offset="231" deprecated="3.1">
+ <function name="EvalCoord1fv" deprecated="3.1">
<param name="u" type="const GLfloat *" count="1"/>
<glx rop="152"/>
</function>
- <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv"
- deprecated="3.1">
+ <function name="EvalCoord2d" vectorequiv="EvalCoord2dv" deprecated="3.1">
<param name="u" type="GLdouble"/>
<param name="v" type="GLdouble"/>
</function>
- <function name="EvalCoord2dv" offset="233" deprecated="3.1">
+ <function name="EvalCoord2dv" deprecated="3.1">
<param name="u" type="const GLdouble *" count="2"/>
<glx rop="153"/>
</function>
- <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv"
- deprecated="3.1">
+ <function name="EvalCoord2f" vectorequiv="EvalCoord2fv"
+ deprecated="3.1" exec="dynamic">
<param name="u" type="GLfloat"/>
<param name="v" type="GLfloat"/>
</function>
- <function name="EvalCoord2fv" offset="235" deprecated="3.1">
+ <function name="EvalCoord2fv" deprecated="3.1">
<param name="u" type="const GLfloat *" count="2"/>
<glx rop="154"/>
</function>
- <function name="EvalMesh1" offset="236" deprecated="3.1">
+ <function name="EvalMesh1" deprecated="3.1" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="i1" type="GLint"/>
<param name="i2" type="GLint"/>
<glx rop="155"/>
</function>
- <function name="EvalPoint1" offset="237" deprecated="3.1">
+ <function name="EvalPoint1" deprecated="3.1" exec="dynamic">
<param name="i" type="GLint"/>
<glx rop="156"/>
</function>
- <function name="EvalMesh2" offset="238" deprecated="3.1">
+ <function name="EvalMesh2" deprecated="3.1" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="i1" type="GLint"/>
<param name="i2" type="GLint"/>
<glx rop="157"/>
</function>
- <function name="EvalPoint2" offset="239" deprecated="3.1">
+ <function name="EvalPoint2" deprecated="3.1" exec="dynamic">
<param name="i" type="GLint"/>
<param name="j" type="GLint"/>
<glx rop="158"/>
</function>
- <function name="AlphaFunc" offset="240" es1="1.0" deprecated="3.1">
+ <function name="AlphaFunc" es1="1.0" deprecated="3.1">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampf"/>
<glx rop="159"/>
</function>
- <function name="BlendFunc" offset="241" es1="1.0" es2="2.0">
+ <function name="BlendFunc" es1="1.0" es2="2.0">
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
<glx rop="160"/>
</function>
- <function name="LogicOp" offset="242" es1="1.0">
+ <function name="LogicOp" es1="1.0">
<param name="opcode" type="GLenum"/>
<glx rop="161"/>
</function>
- <function name="StencilFunc" offset="243" es1="1.0" es2="2.0">
+ <function name="StencilFunc" es1="1.0" es2="2.0">
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
<glx rop="162"/>
</function>
- <function name="StencilOp" offset="244" es1="1.0" es2="2.0">
+ <function name="StencilOp" es1="1.0" es2="2.0">
<param name="fail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
<glx rop="163"/>
</function>
- <function name="DepthFunc" offset="245" es1="1.0" es2="2.0">
+ <function name="DepthFunc" es1="1.0" es2="2.0">
<param name="func" type="GLenum"/>
<glx rop="164"/>
</function>
- <function name="PixelZoom" offset="246" deprecated="3.1">
+ <function name="PixelZoom" deprecated="3.1">
<param name="xfactor" type="GLfloat"/>
<param name="yfactor" type="GLfloat"/>
<glx rop="165"/>
</function>
- <function name="PixelTransferf" offset="247" deprecated="3.1">
+ <function name="PixelTransferf" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="166"/>
</function>
- <function name="PixelTransferi" offset="248" deprecated="3.1">
+ <function name="PixelTransferi" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="167"/>
</function>
- <function name="PixelStoref" offset="249">
+ <function name="PixelStoref">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx sop="109" handcode="client"/>
</function>
- <function name="PixelStorei" offset="250" es1="1.0" es2="2.0">
+ <function name="PixelStorei" es1="1.0" es2="2.0">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx sop="110" handcode="client"/>
</function>
- <function name="PixelMapfv" offset="251" deprecated="3.1">
+ <function name="PixelMapfv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLfloat *" count="mapsize"/>
<glx rop="168" large="true"/>
</function>
- <function name="PixelMapuiv" offset="252" deprecated="3.1">
+ <function name="PixelMapuiv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLuint *" count="mapsize"/>
<glx rop="169" large="true"/>
</function>
- <function name="PixelMapusv" offset="253" deprecated="3.1">
+ <function name="PixelMapusv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLushort *" count="mapsize"/>
<glx rop="170" large="true"/>
</function>
- <function name="ReadBuffer" offset="254" es2="3.0">
+ <function name="ReadBuffer" es2="3.0">
<param name="mode" type="GLenum"/>
<glx rop="171"/>
</function>
- <function name="CopyPixels" offset="255" deprecated="3.1">
+ <function name="CopyPixels" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<glx rop="172"/>
</function>
- <function name="ReadPixels" offset="256" es1="1.0" es2="2.0">
+ <function name="ReadPixels" es1="1.0" es2="2.0">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<glx sop="111"/>
</function>
- <function name="DrawPixels" offset="257" deprecated="3.1">
+ <function name="DrawPixels" deprecated="3.1">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<glx rop="173" large="true"/>
</function>
- <function name="GetBooleanv" offset="258" es1="1.1" es2="2.0">
+ <function name="GetBooleanv" es1="1.1" es2="2.0">
<param name="pname" type="GLenum"/>
<param name="params" type="GLboolean *" output="true" variable_param="pname"/>
<glx sop="112" handcode="client"/>
</function>
- <function name="GetClipPlane" offset="259" deprecated="3.1">
+ <function name="GetClipPlane" deprecated="3.1">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLdouble *" output="true" count="4"/>
<glx sop="113" always_array="true"/>
</function>
- <function name="GetDoublev" offset="260">
+ <function name="GetDoublev">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx sop="114" handcode="client"/>
</function>
- <function name="GetError" offset="261" es1="1.0" es2="2.0">
+ <function name="GetError" es1="1.0" es2="2.0">
<return type="GLenum"/>
<glx sop="115" handcode="client"/>
</function>
- <function name="GetFloatv" offset="262" es1="1.1" es2="2.0">
+ <function name="GetFloatv" es1="1.1" es2="2.0">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="116" handcode="client"/>
</function>
- <function name="GetIntegerv" offset="263" es1="1.0" es2="2.0">
+ <function name="GetIntegerv" es1="1.0" es2="2.0">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="117" handcode="client"/>
</function>
- <function name="GetLightfv" offset="264" es1="1.1" deprecated="3.1">
+ <function name="GetLightfv" es1="1.1" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="118"/>
</function>
- <function name="GetLightiv" offset="265" deprecated="3.1">
+ <function name="GetLightiv" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="119"/>
</function>
- <function name="GetMapdv" offset="266" deprecated="3.1">
+ <function name="GetMapdv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLdouble *" output="true" variable_param="target query"/>
<glx sop="120"/>
</function>
- <function name="GetMapfv" offset="267" deprecated="3.1">
+ <function name="GetMapfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLfloat *" output="true" variable_param="target query"/>
<glx sop="121"/>
</function>
- <function name="GetMapiv" offset="268" deprecated="3.1">
+ <function name="GetMapiv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLint *" output="true" variable_param="target query"/>
<glx sop="122"/>
</function>
- <function name="GetMaterialfv" offset="269" es1="1.1" deprecated="3.1">
+ <function name="GetMaterialfv" es1="1.1" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="123"/>
</function>
- <function name="GetMaterialiv" offset="270" deprecated="3.1">
+ <function name="GetMaterialiv" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="124"/>
</function>
- <function name="GetPixelMapfv" offset="271" deprecated="3.1">
+ <function name="GetPixelMapfv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="values" type="GLfloat *" output="true" variable_param="map"/>
<glx sop="125"/>
</function>
- <function name="GetPixelMapuiv" offset="272" deprecated="3.1">
+ <function name="GetPixelMapuiv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="values" type="GLuint *" output="true" variable_param="map"/>
<glx sop="126"/>
</function>
- <function name="GetPixelMapusv" offset="273" deprecated="3.1">
+ <function name="GetPixelMapusv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="values" type="GLushort *" output="true" variable_param="map"/>
<glx sop="127"/>
</function>
- <function name="GetPolygonStipple" offset="274" deprecated="3.1">
+ <function name="GetPolygonStipple" deprecated="3.1">
<param name="mask" type="GLubyte *" output="true" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP"/>
<glx sop="128"/>
</function>
- <function name="GetString" offset="275" es1="1.0" es2="2.0">
+ <function name="GetString" es1="1.0" es2="2.0">
<param name="name" type="GLenum"/>
<return type="const GLubyte *"/>
<glx sop="129" handcode="true"/>
</function>
- <function name="GetTexEnvfv" offset="276" es1="1.1" deprecated="3.1">
+ <function name="GetTexEnvfv" es1="1.1" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="130"/>
</function>
- <function name="GetTexEnviv" offset="277" es1="1.1" deprecated="3.1">
+ <function name="GetTexEnviv" es1="1.1" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="131"/>
</function>
- <function name="GetTexGendv" offset="278" deprecated="3.1">
+ <function name="GetTexGendv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx sop="132"/>
</function>
- <function name="GetTexGenfv" offset="279" deprecated="3.1">
+ <function name="GetTexGenfv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="133"/>
</function>
- <function name="GetTexGeniv" offset="280" deprecated="3.1">
+ <function name="GetTexGeniv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="134"/>
</function>
- <function name="GetTexImage" offset="281">
+ <function name="GetTexImage">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="format" type="GLenum"/>
<glx sop="135" dimensions_in_reply="true"/>
</function>
- <function name="GetTexParameterfv" offset="282" es1="1.1" es2="2.0">
+ <function name="GetTexParameterfv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="136"/>
</function>
- <function name="GetTexParameteriv" offset="283" es1="1.1" es2="2.0">
+ <function name="GetTexParameteriv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="137"/>
</function>
- <function name="GetTexLevelParameterfv" offset="284">
+ <function name="GetTexLevelParameterfv" es2="3.1">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
<glx sop="138"/>
</function>
- <function name="GetTexLevelParameteriv" offset="285">
+ <function name="GetTexLevelParameteriv" es2="3.1">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
<glx sop="139"/>
</function>
- <function name="IsEnabled" offset="286" es1="1.1" es2="2.0">
+ <function name="IsEnabled" es1="1.1" es2="2.0">
<param name="cap" type="GLenum"/>
<return type="GLboolean"/>
<glx sop="140" handcode="client"/>
</function>
- <function name="IsList" offset="287" deprecated="3.1">
+ <function name="IsList" deprecated="3.1">
<param name="list" type="GLuint"/>
<return type="GLboolean"/>
<glx sop="141"/>
</function>
- <function name="DepthRange" offset="288">
+ <function name="DepthRange">
<param name="zNear" type="GLclampd"/>
<param name="zFar" type="GLclampd"/>
<glx rop="174"/>
</function>
- <function name="Frustum" offset="289" deprecated="3.1">
+ <function name="Frustum" deprecated="3.1">
<param name="left" type="GLdouble"/>
<param name="right" type="GLdouble"/>
<param name="bottom" type="GLdouble"/>
<glx rop="175"/>
</function>
- <function name="LoadIdentity" offset="290" es1="1.0" deprecated="3.1">
+ <function name="LoadIdentity" es1="1.0" deprecated="3.1">
<glx rop="176"/>
</function>
- <function name="LoadMatrixf" offset="291" es1="1.0" deprecated="3.1">
+ <function name="LoadMatrixf" es1="1.0" deprecated="3.1">
<param name="m" type="const GLfloat *" count="16"/>
<glx rop="177"/>
</function>
- <function name="LoadMatrixd" offset="292" deprecated="3.1">
+ <function name="LoadMatrixd" deprecated="3.1">
<param name="m" type="const GLdouble *" count="16"/>
<glx rop="178"/>
</function>
- <function name="MatrixMode" offset="293" es1="1.0" deprecated="3.1">
+ <function name="MatrixMode" es1="1.0" deprecated="3.1">
<param name="mode" type="GLenum"/>
<glx rop="179"/>
</function>
- <function name="MultMatrixf" offset="294" es1="1.0" deprecated="3.1">
+ <function name="MultMatrixf" es1="1.0" deprecated="3.1">
<param name="m" type="const GLfloat *" count="16"/>
<glx rop="180"/>
</function>
- <function name="MultMatrixd" offset="295" deprecated="3.1">
+ <function name="MultMatrixd" deprecated="3.1">
<param name="m" type="const GLdouble *" count="16"/>
<glx rop="181"/>
</function>
- <function name="Ortho" offset="296" deprecated="3.1">
+ <function name="Ortho" deprecated="3.1">
<param name="left" type="GLdouble"/>
<param name="right" type="GLdouble"/>
<param name="bottom" type="GLdouble"/>
<glx rop="182"/>
</function>
- <function name="PopMatrix" offset="297" es1="1.0" deprecated="3.1">
+ <function name="PopMatrix" es1="1.0" deprecated="3.1">
<glx rop="183"/>
</function>
- <function name="PushMatrix" offset="298" es1="1.0" deprecated="3.1">
+ <function name="PushMatrix" es1="1.0" deprecated="3.1">
<glx rop="184"/>
</function>
- <function name="Rotated" offset="299" deprecated="3.1">
+ <function name="Rotated" deprecated="3.1">
<param name="angle" type="GLdouble"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<glx rop="185"/>
</function>
- <function name="Rotatef" offset="300" es1="1.0" deprecated="3.1">
+ <function name="Rotatef" es1="1.0" deprecated="3.1">
<param name="angle" type="GLfloat"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<glx rop="186"/>
</function>
- <function name="Scaled" offset="301" deprecated="3.1">
+ <function name="Scaled" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx rop="187"/>
</function>
- <function name="Scalef" offset="302" es1="1.0" deprecated="3.1">
+ <function name="Scalef" es1="1.0" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<glx rop="188"/>
</function>
- <function name="Translated" offset="303" deprecated="3.1">
+ <function name="Translated" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx rop="189"/>
</function>
- <function name="Translatef" offset="304" es1="1.0" deprecated="3.1">
+ <function name="Translatef" es1="1.0" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<glx rop="190"/>
</function>
- <function name="Viewport" offset="305" es1="1.0" es2="2.0">
+ <function name="Viewport" es1="1.0" es2="2.0">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<enum name="EDGE_FLAG_ARRAY_POINTER" value="0x8093"/>
<enum name="CLIENT_PIXEL_STORE_BIT" value="0x00000001"/>
<enum name="CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/>
- <enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/>
<enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
- <function name="ArrayElement" offset="306" deprecated="3.1">
+ <function name="ArrayElement" deprecated="3.1" exec="dynamic">
<param name="i" type="GLint"/>
<glx handcode="true"/>
</function>
- <function name="ColorPointer" offset="308" es1="1.0" deprecated="3.1">
+ <function name="ColorPointer" es1="1.0" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<glx handcode="true"/>
</function>
- <function name="DisableClientState" offset="309" es1="1.0"
- deprecated="3.1">
+ <function name="DisableClientState" es1="1.0" deprecated="3.1">
<param name="array" type="GLenum"/>
<glx handcode="true"/>
</function>
- <function name="DrawArrays" offset="310" es1="1.0" es2="2.0">
+ <function name="DrawArrays" es1="1.0" es2="2.0" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<glx rop="193" handcode="true"/>
</function>
- <function name="DrawElements" offset="311" es1="1.0" es2="2.0">
+ <function name="DrawElements" es1="1.0" es2="2.0" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<glx handcode="true"/>
</function>
- <function name="EdgeFlagPointer" offset="312" deprecated="3.1">
+ <function name="EdgeFlagPointer" deprecated="3.1">
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="EnableClientState" offset="313" es1="1.0" deprecated="3.1">
+ <function name="EnableClientState" es1="1.0" deprecated="3.1">
<param name="array" type="GLenum"/>
<glx handcode="true"/>
</function>
- <function name="GetPointerv" offset="329" es1="1.1">
+ <function name="GetPointerv" es1="1.1">
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **" output="true"/>
<glx handcode="true"/>
</function>
- <function name="IndexPointer" offset="314" deprecated="3.1">
+ <function name="IndexPointer" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="InterleavedArrays" offset="317" deprecated="3.1">
+ <function name="InterleavedArrays" deprecated="3.1">
<param name="format" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="NormalPointer" offset="318" es1="1.0" deprecated="3.1">
+ <function name="NormalPointer" es1="1.0" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="TexCoordPointer" offset="320" es1="1.0" deprecated="3.1">
+ <function name="TexCoordPointer" es1="1.0" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<glx handcode="true"/>
</function>
- <function name="VertexPointer" offset="321" es1="1.0" deprecated="3.1">
+ <function name="VertexPointer" es1="1.0" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<glx handcode="true"/>
</function>
- <function name="PolygonOffset" offset="319" es1="1.0" es2="2.0">
+ <function name="PolygonOffset" es1="1.0" es2="2.0">
<param name="factor" type="GLfloat"/>
<param name="units" type="GLfloat"/>
<glx rop="192"/>
</function>
- <function name="CopyTexImage1D" offset="323">
+ <function name="CopyTexImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx rop="4119"/>
</function>
- <function name="CopyTexImage2D" offset="324" es1="1.0" es2="2.0">
+ <function name="CopyTexImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx rop="4120"/>
</function>
- <function name="CopyTexSubImage1D" offset="325">
+ <function name="CopyTexSubImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="4121"/>
</function>
- <function name="CopyTexSubImage2D" offset="326" es1="1.0" es2="2.0">
+ <function name="CopyTexSubImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="4122"/>
</function>
- <function name="TexSubImage1D" offset="332">
+ <function name="TexSubImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="4099" large="true"/>
</function>
- <function name="TexSubImage2D" offset="333" es1="1.0" es2="2.0">
+ <function name="TexSubImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="4100" large="true"/>
</function>
- <function name="AreTexturesResident" offset="322" deprecated="3.1">
+ <function name="AreTexturesResident" deprecated="3.1">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true" count="n"/>
<glx sop="143" handcode="client" always_array="true"/>
</function>
- <function name="BindTexture" offset="307" es1="1.0" es2="2.0">
+ <function name="BindTexture" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
<glx rop="4117"/>
</function>
- <function name="DeleteTextures" offset="327" es1="1.0" es2="2.0">
+ <function name="DeleteTextures" es1="1.0" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<glx sop="144"/>
</function>
- <function name="GenTextures" offset="328" es1="1.0" es2="2.0">
+ <function name="GenTextures" es1="1.0" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="GLuint *" output="true" count="n"/>
<glx sop="145" always_array="true"/>
</function>
- <function name="IsTexture" offset="330" es1="1.1" es2="2.0">
+ <function name="IsTexture" es1="1.1" es2="2.0">
<param name="texture" type="GLuint"/>
<return type="GLboolean"/>
<glx sop="146"/>
</function>
- <function name="PrioritizeTextures" offset="331" deprecated="3.1">
+ <function name="PrioritizeTextures" deprecated="3.1">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="priorities" type="const GLclampf *" count="n"/>
<glx rop="4118"/>
</function>
- <function name="Indexub" offset="315" vectorequiv="Indexubv"
- deprecated="3.1">
+ <function name="Indexub" vectorequiv="Indexubv" deprecated="3.1">
<param name="c" type="GLubyte"/>
</function>
- <function name="Indexubv" offset="316" deprecated="3.1">
+ <function name="Indexubv" deprecated="3.1">
<param name="c" type="const GLubyte *" count="1"/>
<glx rop="194"/>
</function>
- <function name="PopClientAttrib" offset="334" deprecated="3.1">
+ <function name="PopClientAttrib" deprecated="3.1">
<glx handcode="true"/>
</function>
- <function name="PushClientAttrib" offset="335" deprecated="3.1">
+ <function name="PushClientAttrib" deprecated="3.1">
<param name="mask" type="GLbitfield"/>
<glx handcode="true"/>
</function>
</enum>
- <function name="BlendColor" offset="336" es2="2.0">
+ <function name="BlendColor" es2="2.0">
<param name="red" type="GLclampf"/>
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
<glx rop="4096"/>
</function>
- <function name="BlendEquation" offset="337" es2="2.0">
+ <function name="BlendEquation" es2="2.0">
<param name="mode" type="GLenum"/>
<glx rop="4097"/>
</function>
- <function name="DrawRangeElements" offset="338" es2="3.0">
+ <function name="DrawRangeElements" es2="3.0" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
<glx handcode="true"/>
</function>
- <function name="ColorTable" offset="339" deprecated="3.1">
+ <function name="ColorTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<glx rop="2053" large="true"/>
</function>
- <function name="ColorTableParameterfv" offset="340" deprecated="3.1">
+ <function name="ColorTableParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="2054"/>
</function>
- <function name="ColorTableParameteriv" offset="341" deprecated="3.1">
+ <function name="ColorTableParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="2055"/>
</function>
- <function name="CopyColorTable" offset="342" deprecated="3.1">
+ <function name="CopyColorTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<glx rop="2056"/>
</function>
- <function name="GetColorTable" offset="343" deprecated="3.1">
+ <function name="GetColorTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<glx sop="147" dimensions_in_reply="true"/>
</function>
- <function name="GetColorTableParameterfv" offset="344" deprecated="3.1">
+ <function name="GetColorTableParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="148"/>
</function>
- <function name="GetColorTableParameteriv" offset="345" deprecated="3.1">
+ <function name="GetColorTableParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="149"/>
</function>
- <function name="ColorSubTable" offset="346" deprecated="3.1">
+ <function name="ColorSubTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="start" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<glx rop="195" large="true"/>
</function>
- <function name="CopyColorSubTable" offset="347" deprecated="3.1">
+ <function name="CopyColorSubTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="start" type="GLsizei"/>
<param name="x" type="GLint"/>
<glx rop="196"/>
</function>
- <function name="ConvolutionFilter1D" offset="348" deprecated="3.1">
+ <function name="ConvolutionFilter1D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<glx rop="4101" large="true"/>
</function>
- <function name="ConvolutionFilter2D" offset="349" deprecated="3.1">
+ <function name="ConvolutionFilter2D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<glx rop="4102" large="true"/>
</function>
- <function name="ConvolutionParameterf" offset="350" deprecated="3.1">
+ <function name="ConvolutionParameterf" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat"/>
<glx rop="4103"/>
</function>
- <function name="ConvolutionParameterfv" offset="351" deprecated="3.1">
+ <function name="ConvolutionParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="4104"/>
</function>
- <function name="ConvolutionParameteri" offset="352" deprecated="3.1">
+ <function name="ConvolutionParameteri" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint"/>
<glx rop="4105"/>
</function>
- <function name="ConvolutionParameteriv" offset="353" deprecated="3.1">
+ <function name="ConvolutionParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="4106"/>
</function>
- <function name="CopyConvolutionFilter1D" offset="354" deprecated="3.1">
+ <function name="CopyConvolutionFilter1D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<glx rop="4107"/>
</function>
- <function name="CopyConvolutionFilter2D" offset="355" deprecated="3.1">
+ <function name="CopyConvolutionFilter2D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<glx rop="4108"/>
</function>
- <function name="GetConvolutionFilter" offset="356" deprecated="3.1">
+ <function name="GetConvolutionFilter" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<glx sop="150" dimensions_in_reply="true"/>
</function>
- <function name="GetConvolutionParameterfv" offset="357" deprecated="3.1">
+ <function name="GetConvolutionParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="151"/>
</function>
- <function name="GetConvolutionParameteriv" offset="358" deprecated="3.1">
+ <function name="GetConvolutionParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="152"/>
</function>
- <function name="GetSeparableFilter" offset="359" deprecated="3.1">
+ <function name="GetSeparableFilter" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<glx sop="153" handcode="true"/>
</function>
- <function name="SeparableFilter2D" offset="360" deprecated="3.1">
+ <function name="SeparableFilter2D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<glx rop="4109" handcode="true"/>
</function>
- <function name="GetHistogram" offset="361" deprecated="3.1">
+ <function name="GetHistogram" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
<glx sop="154" dimensions_in_reply="true" img_reset="reset"/>
</function>
- <function name="GetHistogramParameterfv" offset="362" deprecated="3.1">
+ <function name="GetHistogramParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="155"/>
</function>
- <function name="GetHistogramParameteriv" offset="363" deprecated="3.1">
+ <function name="GetHistogramParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="156"/>
</function>
- <function name="GetMinmax" offset="364" deprecated="3.1">
+ <function name="GetMinmax" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
<glx sop="157" img_reset="reset"/>
</function>
- <function name="GetMinmaxParameterfv" offset="365" deprecated="3.1">
+ <function name="GetMinmaxParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="158"/>
</function>
- <function name="GetMinmaxParameteriv" offset="366" deprecated="3.1">
+ <function name="GetMinmaxParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="159"/>
</function>
- <function name="Histogram" offset="367" deprecated="3.1">
+ <function name="Histogram" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
<glx rop="4110"/>
</function>
- <function name="Minmax" offset="368" deprecated="3.1">
+ <function name="Minmax" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
<glx rop="4111"/>
</function>
- <function name="ResetHistogram" offset="369" deprecated="3.1">
+ <function name="ResetHistogram" deprecated="3.1">
<param name="target" type="GLenum"/>
<glx rop="4112"/>
</function>
- <function name="ResetMinmax" offset="370" deprecated="3.1">
+ <function name="ResetMinmax" deprecated="3.1">
<param name="target" type="GLenum"/>
<glx rop="4113"/>
</function>
- <function name="TexImage3D" offset="371" es2="3.0">
+ <function name="TexImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<glx rop="4114" large="true"/>
</function>
- <function name="TexSubImage3D" offset="372" es2="3.0">
+ <function name="TexSubImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="4115" large="true"/>
</function>
- <function name="CopyTexSubImage3D" offset="373" es2="3.0">
+ <function name="CopyTexSubImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<enum name="DOT3_RGB" value="0x86AE"/>
<enum name="DOT3_RGBA" value="0x86AF"/>
- <function name="ActiveTexture" alias="ActiveTextureARB" es1="1.0"
- es2="2.0">
+ <function name="ActiveTexture" es1="1.0" es2="2.0">
<param name="texture" type="GLenum"/>
+ <glx rop="197"/>
</function>
- <function name="ClientActiveTexture" alias="ClientActiveTextureARB"
- es1="1.0" deprecated="3.1">
+ <function name="ClientActiveTexture" es1="1.0" deprecated="3.1">
<param name="texture" type="GLenum"/>
+ <glx handcode="true"/>
</function>
- <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1d" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
</function>
- <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1dv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="198"/>
</function>
- <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
</function>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1i" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
</function>
- <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1iv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="1"/>
+ <glx rop="200"/>
</function>
- <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1s" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
</function>
- <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1sv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="201"/>
</function>
- <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2d" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
- <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2dv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="202"/>
</function>
<function name="MultiTexCoord2f" alias="MultiTexCoord2fARB"
<param name="v" type="const GLfloat *"/>
</function>
- <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2i" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
- <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2iv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="204"/>
</function>
- <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2s" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
- <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2sv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="205"/>
</function>
- <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3d" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
</function>
- <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3dv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="206"/>
</function>
<function name="MultiTexCoord3f" alias="MultiTexCoord3fARB"
<param name="v" type="const GLfloat *"/>
</function>
- <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3i" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
</function>
- <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3iv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="208"/>
</function>
- <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3s" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
</function>
- <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3sv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="209"/>
</function>
- <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4d" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="q" type="GLdouble"/>
</function>
- <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4dv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="210"/>
</function>
<function name="MultiTexCoord4f" alias="MultiTexCoord4fARB" es1="1.0"
<param name="v" type="const GLfloat *"/>
</function>
- <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4i" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="q" type="GLint"/>
</function>
- <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4iv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="212"/>
</function>
- <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4s" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="q" type="GLshort"/>
</function>
- <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4sv" deprecated="3.1">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="213"/>
</function>
- <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB"
- deprecated="3.1">
+ <function name="LoadTransposeMatrixf" deprecated="3.1">
<param name="m" type="const GLfloat *"/>
+ <glx handcode="true"/>
</function>
- <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB"
- deprecated="3.1">
+ <function name="LoadTransposeMatrixd" deprecated="3.1">
<param name="m" type="const GLdouble *"/>
+ <glx handcode="true"/>
</function>
- <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB"
- deprecated="3.1">
+ <function name="MultTransposeMatrixf" deprecated="3.1">
<param name="m" type="const GLfloat *"/>
+ <glx handcode="true"/>
</function>
- <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB"
- deprecated="3.1">
+ <function name="MultTransposeMatrixd" deprecated="3.1">
<param name="m" type="const GLdouble *"/>
+ <glx handcode="true"/>
</function>
- <function name="SampleCoverage" alias="SampleCoverageARB" es1="1.0"
- es2="2.0">
+ <function name="SampleCoverage" es1="1.0" es2="2.0">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
+ <glx rop="229"/>
</function>
- <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB" es2="3.0">
+ <function name="CompressedTexImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="216" handcode="client"/>
</function>
- <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB"
- es1="1.0" es2="2.0">
+ <function name="CompressedTexImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="215" handcode="client"/>
</function>
- <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB">
+ <function name="CompressedTexImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="214" handcode="client"/>
</function>
- <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB" es2="3.0">
+ <function name="CompressedTexSubImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="219" handcode="client"/>
</function>
- <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB"
- es1="1.0" es2="2.0">
+ <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="218" handcode="client"/>
</function>
- <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB">
+ <function name="CompressedTexSubImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="217" handcode="client"/>
</function>
- <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB">
+ <function name="GetCompressedTexImage">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="img" type="GLvoid *" output="true"/>
+ <glx sop="160" handcode="true"/>
</function>
</category>
<size name="Get" mode="get"/>
</enum>
<enum name="POINT_SIZE_MIN" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
<size name="Get" mode="get"/>
</enum>
<enum name="POINT_SIZE_MAX" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
<size name="Get" mode="get"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
<size name="Get" mode="get"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
<size name="Get" mode="get"/>
</enum>
<enum name="GENERATE_MIPMAP" count="1" value="0x8191">
</enum>
<enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
- <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT" es2="2.0">
+ <function name="BlendFuncSeparate" es2="2.0">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
+ <glx rop="4134"/>
</function>
<function name="FogCoordf" alias="FogCoordfEXT" deprecated="3.1">
<param name="coord" type="const GLfloat *"/>
</function>
- <function name="FogCoordd" alias="FogCoorddEXT" deprecated="3.1">
+ <function name="FogCoordd" deprecated="3.1">
<param name="coord" type="GLdouble"/>
</function>
- <function name="FogCoorddv" alias="FogCoorddvEXT" deprecated="3.1">
- <param name="coord" type="const GLdouble *"/>
+ <function name="FogCoorddv" deprecated="3.1">
+ <param name="coord" type="const GLdouble *" count="1"/>
+ <glx rop="4125"/>
</function>
- <function name="FogCoordPointer" alias="FogCoordPointerEXT"
- deprecated="3.1">
+ <function name="FogCoordPointer" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
</function>
- <function name="MultiDrawArrays" alias="MultiDrawArraysEXT">
+ <function name="MultiDrawArrays">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
+ <glx handcode="true"/>
</function>
<function name="MultiDrawElements" alias="MultiDrawElementsEXT">
<param name="primcount" type="GLsizei"/>
</function>
- <function name="PointParameterf" alias="PointParameterfEXT" es1="1.1">
+ <function name="PointParameterf" es1="1.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
+ <glx rop="2065"/>
</function>
- <function name="PointParameterfv" alias="PointParameterfvEXT" es1="1.1">
+ <function name="PointParameterfv" es1="1.1">
<param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="2066"/>
</function>
- <function name="PointParameteri" alias="PointParameteriNV">
+ <function name="PointParameteri">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
+ <glx rop="4221"/>
</function>
- <function name="PointParameteriv" alias="PointParameterivNV">
+ <function name="PointParameteriv">
<param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="4222"/>
</function>
- <function name="SecondaryColor3b" alias="SecondaryColor3bEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3b" deprecated="3.1">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT"
- deprecated="3.1">
- <param name="v" type="const GLbyte *"/>
+ <function name="SecondaryColor3bv" deprecated="3.1">
+ <param name="v" type="const GLbyte *" count="3"/>
+ <glx rop="4126"/>
</function>
- <function name="SecondaryColor3d" alias="SecondaryColor3dEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3d" deprecated="3.1">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT"
- deprecated="3.1">
- <param name="v" type="const GLdouble *"/>
+ <function name="SecondaryColor3dv" deprecated="3.1">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4130"/>
</function>
<function name="SecondaryColor3f" alias="SecondaryColor3fEXT"
- deprecated="3.1">
+ deprecated="3.1" exec="dynamic">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
</function>
<function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT"
- deprecated="3.1">
+ deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *"/>
</function>
- <function name="SecondaryColor3i" alias="SecondaryColor3iEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3i" deprecated="3.1">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT"
- deprecated="3.1">
- <param name="v" type="const GLint *"/>
+ <function name="SecondaryColor3iv" deprecated="3.1">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="4128"/>
</function>
- <function name="SecondaryColor3s" alias="SecondaryColor3sEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3s" deprecated="3.1">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT"
- deprecated="3.1">
- <param name="v" type="const GLshort *"/>
+ <function name="SecondaryColor3sv" deprecated="3.1">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4127"/>
</function>
- <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3ub" deprecated="3.1">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT"
- deprecated="3.1">
- <param name="v" type="const GLubyte *"/>
+ <function name="SecondaryColor3ubv" deprecated="3.1">
+ <param name="v" type="const GLubyte *" count="3"/>
+ <glx rop="4131"/>
</function>
- <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3ui" deprecated="3.1">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT"
- deprecated="3.1">
- <param name="v" type="const GLuint *"/>
+ <function name="SecondaryColor3uiv" deprecated="3.1">
+ <param name="v" type="const GLuint *" count="3"/>
+ <glx rop="4133"/>
</function>
- <function name="SecondaryColor3us" alias="SecondaryColor3usEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3us" deprecated="3.1">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT"
- deprecated="3.1">
- <param name="v" type="const GLushort *"/>
+ <function name="SecondaryColor3usv" deprecated="3.1">
+ <param name="v" type="const GLushort *" count="3"/>
+ <glx rop="4132"/>
</function>
- <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT"
- deprecated="3.1">
+ <function name="SecondaryColorPointer" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2d" alias="WindowPos2dMESA" deprecated="3.1">
+ <function name="WindowPos2d" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2dv" alias="WindowPos2dvMESA" deprecated="3.1">
+ <function name="WindowPos2dv" deprecated="3.1">
<param name="v" type="const GLdouble *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2f" alias="WindowPos2fMESA" deprecated="3.1">
+ <function name="WindowPos2f" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2fv" alias="WindowPos2fvMESA" deprecated="3.1">
+ <function name="WindowPos2fv" deprecated="3.1">
<param name="v" type="const GLfloat *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2i" alias="WindowPos2iMESA" deprecated="3.1">
+ <function name="WindowPos2i" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2iv" alias="WindowPos2ivMESA" deprecated="3.1">
+ <function name="WindowPos2iv" deprecated="3.1">
<param name="v" type="const GLint *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2s" alias="WindowPos2sMESA" deprecated="3.1">
+ <function name="WindowPos2s" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2sv" alias="WindowPos2svMESA" deprecated="3.1">
+ <function name="WindowPos2sv" deprecated="3.1">
<param name="v" type="const GLshort *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3d" alias="WindowPos3dMESA" deprecated="3.1">
+ <function name="WindowPos3d" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3dv" alias="WindowPos3dvMESA" deprecated="3.1">
+ <function name="WindowPos3dv" deprecated="3.1">
<param name="v" type="const GLdouble *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3f" alias="WindowPos3fMESA" deprecated="3.1">
+ <function name="WindowPos3f" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="WindowPos3fv" alias="WindowPos3fvMESA" deprecated="3.1">
- <param name="v" type="const GLfloat *"/>
+ <function name="WindowPos3fv" deprecated="3.1">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="230"/>
</function>
- <function name="WindowPos3i" alias="WindowPos3iMESA" deprecated="3.1">
+ <function name="WindowPos3i" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3iv" alias="WindowPos3ivMESA" deprecated="3.1">
+ <function name="WindowPos3iv" deprecated="3.1">
<param name="v" type="const GLint *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3s" alias="WindowPos3sMESA" deprecated="3.1">
+ <function name="WindowPos3s" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3sv" alias="WindowPos3svMESA" deprecated="3.1">
+ <function name="WindowPos3sv" deprecated="3.1">
<param name="v" type="const GLshort *"/>
+ <glx handcode="true"/>
</function>
</category>
<type name="intptr" size="4" glx_name="CARD32"/>
<type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
- <function name="BindBuffer" alias="BindBufferARB" es1="1.1" es2="2.0">
+ <function name="BindBuffer" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
+ <glx ignore="true"/>
</function>
- <function name="BufferData" alias="BufferDataARB" es1="1.1" es2="2.0">
+ <function name="BufferData" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="size" type="GLsizeiptr" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
<param name="usage" type="GLenum"/>
+ <glx ignore="true"/>
</function>
- <function name="BufferSubData" alias="BufferSubDataARB" es1="1.1"
- es2="2.0">
+ <function name="BufferSubData" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="size" type="GLsizeiptr" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size"/>
+ <glx ignore="true"/>
</function>
- <function name="DeleteBuffers" alias="DeleteBuffersARB" es1="1.1"
- es2="2.0">
- <param name="n" type="GLsizei"/>
- <param name="buffer" type="const GLuint *"/>
+ <function name="DeleteBuffers" es1="1.1" es2="2.0">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="const GLuint *" count="n"/>
+ <glx ignore="true"/>
</function>
- <function name="GenBuffers" alias="GenBuffersARB" es1="1.1" es2="2.0">
+ <function name="GenBuffers" es1="1.1" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="buffer" type="GLuint *" output="true" count="n"/>
+ <glx ignore="true"/>
</function>
- <function name="GetBufferParameteriv" alias="GetBufferParameterivARB"
- es1="1.1" es2="2.0">
+ <function name="GetBufferParameteriv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
</function>
- <function name="GetBufferPointerv" alias="GetBufferPointervARB" es2="3.0">
+ <function name="GetBufferPointerv" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **" output="true"/>
+ <glx ignore="true"/>
</function>
- <function name="GetBufferSubData" alias="GetBufferSubDataARB">
+ <function name="GetBufferSubData">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="GLvoid *" output="true"/>
+ <param name="size" type="GLsizeiptr" counter="true"/>
+ <param name="data" type="GLvoid *" output="true" count="size"/>
+ <glx ignore="true"/>
</function>
- <function name="IsBuffer" alias="IsBufferARB" es1="1.1" es2="2.0">
+ <function name="IsBuffer" es1="1.1" es2="2.0">
<param name="buffer" type="GLuint"/>
<return type="GLboolean"/>
+ <glx ignore="true"/>
</function>
- <function name="MapBuffer" alias="MapBufferARB">
+ <function name="MapBuffer">
<param name="target" type="GLenum"/>
<param name="access" type="GLenum"/>
<return type="GLvoid *"/>
+ <glx ignore="true"/>
</function>
- <function name="UnmapBuffer" alias="UnmapBufferARB" es2="3.0">
+ <function name="UnmapBuffer" es2="3.0">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
+ <glx ignore="true"/>
</function>
- <function name="GenQueries" alias="GenQueriesARB" es2="3.0">
+ <function name="GenQueries" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="GLuint *" output="true" count="n"/>
+ <glx sop="162" always_array="true"/>
</function>
- <function name="DeleteQueries" alias="DeleteQueriesARB" es2="3.0">
- <param name="n" type="GLsizei"/>
- <param name="ids" type="const GLuint *"/>
+ <function name="DeleteQueries" es2="3.0">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="const GLuint *" count="n"/>
+ <glx sop="161"/>
</function>
- <function name="IsQuery" alias="IsQueryARB" es2="3.0">
+ <function name="IsQuery" es2="3.0">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
+ <glx sop="163"/>
</function>
- <function name="BeginQuery" alias="BeginQueryARB" es2="3.0">
+ <function name="BeginQuery" es2="3.0">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
+ <glx rop="231"/>
</function>
- <function name="EndQuery" alias="EndQueryARB" es2="3.0">
+ <function name="EndQuery" es2="3.0">
<param name="target" type="GLenum"/>
+ <glx rop="232"/>
</function>
- <function name="GetQueryiv" alias="GetQueryivARB" es2="3.0">
+ <function name="GetQueryiv" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="164"/>
</function>
- <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
+ <function name="GetQueryObjectiv">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="165"/>
</function>
- <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB" es2="3.0">
+ <function name="GetQueryObjectuiv" es2="3.0">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *" output="true" variable_param="pname"/>
+ <glx sop="166"/>
</function>
</category>
<enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
<enum name="CURRENT_PROGRAM" value="0x8B8D"/>
<enum name="POINT_SPRITE_COORD_ORIGIN" count="1" value="0x8CA0">
- <size name="PointParameterfvEXT"/>
- <size name="PointParameterivNV"/>
+ <size name="PointParameterfv"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="LOWER_LEFT" value="0x8CA1"/>
<enum name="UPPER_LEFT" value="0x8CA2"/>
<enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
<enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
- <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT"
- es2="2.0">
+ <function name="BlendEquationSeparate" es2="2.0">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
+ <glx rop="4228"/>
</function>
- <function name="DrawBuffers" alias="DrawBuffersARB" es2="3.0">
+ <function name="DrawBuffers" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
+ <glx rop="233" large="true"/>
</function>
- <function name="StencilFuncSeparate" offset="assign" es2="2.0">
+ <function name="StencilFuncSeparate" es2="2.0">
<param name="face" type="GLenum"/>
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="StencilOpSeparate" offset="assign" es2="2.0">
+ <function name="StencilOpSeparate" es2="2.0">
<param name="face" type="GLenum"/>
<param name="sfail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<glx ignore="true"/>
</function>
- <function name="StencilMaskSeparate" offset="assign" es2="2.0">
+ <function name="StencilMaskSeparate" es2="2.0">
<param name="face" type="GLenum"/>
<param name="mask" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="AttachShader" offset="assign" es2="2.0">
+ <function name="AttachShader" es2="2.0">
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="BindAttribLocation" alias="BindAttribLocationARB"
- es2="2.0">
+ <function name="BindAttribLocation" es2="2.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
</function>
- <function name="CompileShader" alias="CompileShaderARB" es2="2.0">
+ <function name="CompileShader" es2="2.0">
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="CreateProgram" offset="assign" es2="2.0">
+ <function name="CreateProgram" es2="2.0">
<return type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="CreateShader" offset="assign" es2="2.0">
+ <function name="CreateShader" es2="2.0">
<param name="type" type="GLenum"/>
<return type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DeleteProgram" offset="assign" es2="2.0">
+ <function name="DeleteProgram" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DeleteShader" offset="assign" es2="2.0">
+ <function name="DeleteShader" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DetachShader" offset="assign" es2="2.0">
+ <function name="DetachShader" es2="2.0">
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DisableVertexAttribArray"
- alias="DisableVertexAttribArrayARB" es2="2.0">
+ <function name="DisableVertexAttribArray" es2="2.0">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
+ <glx handcode="true"/>
</function>
- <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB"
- es2="2.0">
+ <function name="EnableVertexAttribArray" es2="2.0">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
+ <glx handcode="true"/>
</function>
- <function name="GetActiveAttrib" alias="GetActiveAttribARB" es2="2.0">
+ <function name="GetActiveAttrib" es2="2.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei "/>
<glx ignore="true"/>
</function>
- <function name="GetActiveUniform" alias="GetActiveUniformARB" es2="2.0">
+ <function name="GetActiveUniform" es2="2.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<glx ignore="true"/>
</function>
- <function name="GetAttachedShaders" offset="assign" es2="2.0">
+ <function name="GetAttachedShaders" es2="2.0">
<param name="program" type="GLuint"/>
<param name="maxCount" type="GLsizei"/>
<param name="count" type="GLsizei *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetAttribLocation" alias="GetAttribLocationARB" es2="2.0">
+ <function name="GetAttribLocation" es2="2.0">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="GetProgramiv" offset="assign" es2="2.0">
+ <function name="GetProgramiv" es2="2.0">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetProgramInfoLog" offset="assign" es2="2.0">
+ <function name="GetProgramInfoLog" es2="2.0">
<param name="program" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<glx ignore="true"/>
</function>
- <function name="GetShaderiv" offset="assign" es2="2.0">
+ <function name="GetShaderiv" es2="2.0">
<param name="shader" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
<glx ignore="true"/>
</function>
- <function name="GetShaderInfoLog" offset="assign" es2="2.0">
+ <function name="GetShaderInfoLog" es2="2.0">
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<glx ignore="true"/>
</function>
- <function name="GetShaderSource" alias="GetShaderSourceARB" es2="2.0">
+ <function name="GetShaderSource" es2="2.0">
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetUniformLocation" alias="GetUniformLocationARB"
- es2="2.0">
+ <function name="GetUniformLocation" es2="2.0">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="GetUniformfv" alias="GetUniformfvARB" es2="2.0">
+ <function name="GetUniformfv" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetUniformiv" alias="GetUniformivARB" es2="2.0">
+ <function name="GetUniformiv" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetVertexAttribdv" alias="GetVertexAttribdvARB">
+ <function name="GetVertexAttribdv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx ignore="true"/>
+ <glx handcode="client" vendorpriv="1301"/>
</function>
- <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB" es2="2.0">
+ <function name="GetVertexAttribfv" es2="2.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx ignore="true"/>
+ <glx handcode="client" vendorpriv="1302"/>
</function>
- <function name="GetVertexAttribiv" alias="GetVertexAttribivARB" es2="2.0">
+ <function name="GetVertexAttribiv" es2="2.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx ignore="true"/>
+ <glx handcode="client" vendorpriv="1303"/>
</function>
- <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV"
- es2="2.0">
+ <function name="GetVertexAttribPointerv" es2="2.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
<glx ignore="true"/>
+ <glx handcode="true"/>
</function>
- <function name="IsProgram" offset="assign" es2="2.0">
+ <function name="IsProgram" es2="2.0">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="IsShader" offset="assign" es2="2.0">
+ <function name="IsShader" es2="2.0">
<param name="shader" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="LinkProgram" alias="LinkProgramARB" es2="2.0">
+ <function name="LinkProgram" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="ShaderSource" alias="ShaderSourceARB" es2="2.0">
+ <function name="ShaderSource" es2="2.0">
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLchar * const *"/>
<glx ignore="true"/>
</function>
- <function name="UseProgram" alias="UseProgramObjectARB" es2="2.0">
+ <function name="UseProgram" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform1f" alias="Uniform1fARB" es2="2.0">
+ <function name="Uniform1f" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="Uniform2f" alias="Uniform2fARB" es2="2.0">
+ <function name="Uniform2f" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="Uniform3f" alias="Uniform3fARB" es2="2.0">
+ <function name="Uniform3f" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="Uniform4f" alias="Uniform4fARB" es2="2.0">
+ <function name="Uniform4f" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="Uniform1i" alias="Uniform1iARB" es2="2.0">
+ <function name="Uniform1i" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform2i" alias="Uniform2iARB" es2="2.0">
+ <function name="Uniform2i" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform3i" alias="Uniform3iARB" es2="2.0">
+ <function name="Uniform3i" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform4i" alias="Uniform4iARB" es2="2.0">
+ <function name="Uniform4i" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform1fv" alias="Uniform1fvARB" es2="2.0">
+ <function name="Uniform1fv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count"/>
<glx ignore="true"/>
</function>
- <function name="Uniform2fv" alias="Uniform2fvARB" es2="2.0">
+ <function name="Uniform2fv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="2"/>
<glx ignore="true"/>
</function>
- <function name="Uniform3fv" alias="Uniform3fvARB" es2="2.0">
+ <function name="Uniform3fv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="3"/>
<glx ignore="true"/>
</function>
- <function name="Uniform4fv" alias="Uniform4fvARB" es2="2.0">
+ <function name="Uniform4fv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
</function>
- <function name="Uniform1iv" alias="Uniform1ivARB" es2="2.0">
+ <function name="Uniform1iv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count"/>
<glx ignore="true"/>
</function>
- <function name="Uniform2iv" alias="Uniform2ivARB" es2="2.0">
+ <function name="Uniform2iv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="2"/>
<glx ignore="true"/>
</function>
- <function name="Uniform3iv" alias="Uniform3ivARB" es2="2.0">
+ <function name="Uniform3iv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="3"/>
<glx ignore="true"/>
</function>
- <function name="Uniform4iv" alias="Uniform4ivARB" es2="2.0">
+ <function name="Uniform4iv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="4"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB" es2="2.0">
+ <function name="UniformMatrix2fv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB" es2="2.0">
+ <function name="UniformMatrix3fv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="9"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB" es2="2.0">
+ <function name="UniformMatrix4fv" es2="2.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="16"/>
<glx ignore="true"/>
</function>
- <function name="ValidateProgram" alias="ValidateProgramARB" es2="2.0">
+ <function name="ValidateProgram" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib1d" alias="VertexAttrib1dARB">
+ <function name="VertexAttrib1d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dv" alias="VertexAttrib1dvARB">
+ <function name="VertexAttrib1dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="4197" doubles_in_order="true"/>
</function>
<function name="VertexAttrib1f" alias="VertexAttrib1fARB" es2="2.0">
<param name="index" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib1s" alias="VertexAttrib1sARB">
+ <function name="VertexAttrib1s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
</function>
- <function name="VertexAttrib1sv" alias="VertexAttrib1svARB">
+ <function name="VertexAttrib1sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="4189"/>
</function>
- <function name="VertexAttrib2d" alias="VertexAttrib2dARB">
+ <function name="VertexAttrib2d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib2dv" alias="VertexAttrib2dvARB">
+ <function name="VertexAttrib2dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="4198" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2f" alias="VertexAttrib2fARB" es2="2.0">
<param name="index" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib2s" alias="VertexAttrib2sARB">
+ <function name="VertexAttrib2s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="VertexAttrib2sv" alias="VertexAttrib2svARB">
+ <function name="VertexAttrib2sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="4190"/>
</function>
- <function name="VertexAttrib3d" alias="VertexAttrib3dARB">
+ <function name="VertexAttrib3d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib3dv" alias="VertexAttrib3dvARB">
+ <function name="VertexAttrib3dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4199" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3f" alias="VertexAttrib3fARB" es2="2.0">
<param name="index" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib3s" alias="VertexAttrib3sARB">
+ <function name="VertexAttrib3s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib3sv" alias="VertexAttrib3svARB">
+ <function name="VertexAttrib3sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4191"/>
</function>
- <function name="VertexAttrib4Nbv" alias="VertexAttrib4NbvARB">
+ <function name="VertexAttrib4Nbv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="4235"/>
</function>
- <function name="VertexAttrib4Niv" alias="VertexAttrib4NivARB">
+ <function name="VertexAttrib4Niv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="4237"/>
</function>
- <function name="VertexAttrib4Nsv" alias="VertexAttrib4NsvARB">
+ <function name="VertexAttrib4Nsv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4236"/>
</function>
- <function name="VertexAttrib4Nub" alias="VertexAttrib4NubARB">
+ <function name="VertexAttrib4Nub">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="y" type="GLubyte"/>
<param name="z" type="GLubyte"/>
<param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib4Nubv" alias="VertexAttrib4NubvARB">
+ <function name="VertexAttrib4Nubv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4201"/>
</function>
- <function name="VertexAttrib4Nuiv" alias="VertexAttrib4NuivARB">
+ <function name="VertexAttrib4Nuiv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ <glx rop="4239"/>
</function>
- <function name="VertexAttrib4Nusv" alias="VertexAttrib4NusvARB">
+ <function name="VertexAttrib4Nusv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ <glx rop="4238"/>
</function>
- <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB">
+ <function name="VertexAttrib4bv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="4230"/>
</function>
- <function name="VertexAttrib4d" alias="VertexAttrib4dARB">
+ <function name="VertexAttrib4d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib4dv" alias="VertexAttrib4dvARB">
+ <function name="VertexAttrib4dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="4200" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4f" alias="VertexAttrib4fARB" es2="2.0">
<param name="index" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB">
+ <function name="VertexAttrib4iv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
+ <glx rop="4231"/>
</function>
- <function name="VertexAttrib4s" alias="VertexAttrib4sARB">
+ <function name="VertexAttrib4s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib4sv" alias="VertexAttrib4svARB">
+ <function name="VertexAttrib4sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4192"/>
</function>
- <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB">
+ <function name="VertexAttrib4ubv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4232"/>
</function>
- <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB">
+ <function name="VertexAttrib4uiv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
+ <glx rop="4234"/>
</function>
- <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB">
+ <function name="VertexAttrib4usv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
+ <glx rop="4233"/>
</function>
- <function name="VertexAttribPointer" alias="VertexAttribPointerARB"
- es2="2.0">
+ <function name="VertexAttribPointer" es2="2.0">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
</function>
</category>
<enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/>
<enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
- <function name="UniformMatrix2x3fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix2x3fv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3x2fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix3x2fv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix2x4fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix2x4fv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4x2fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix4x2fv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="8"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3x4fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix3x4fv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4x3fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix4x3fv" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
<glx ignore="true"/>
</function>
<size name="Get" mode="get"/>
</enum>
- <function name="ActiveTextureARB" offset="374">
+ <function name="ActiveTextureARB" alias="ActiveTexture">
<param name="texture" type="GLenum"/>
- <glx rop="197"/>
</function>
- <function name="ClientActiveTextureARB" offset="375">
+ <function name="ClientActiveTextureARB" alias="ClientActiveTexture">
<param name="texture" type="GLenum"/>
- <glx handcode="true"/>
</function>
- <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB">
+ <function name="MultiTexCoord1dARB"
+ vectorequiv="MultiTexCoord1dv" alias="MultiTexCoord1d">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
</function>
- <function name="MultiTexCoord1dvARB" offset="377">
+ <function name="MultiTexCoord1dvARB" alias="MultiTexCoord1dv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="1"/>
- <glx rop="198"/>
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB">
+ <function name="MultiTexCoord1fARB"
+ vectorequiv="MultiTexCoord1fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
</function>
- <function name="MultiTexCoord1fvARB" offset="379">
+ <function name="MultiTexCoord1fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="199"/>
</function>
- <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB">
+ <function name="MultiTexCoord1iARB"
+ vectorequiv="MultiTexCoord1iv" alias="MultiTexCoord1i">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
</function>
- <function name="MultiTexCoord1ivARB" offset="381">
+ <function name="MultiTexCoord1ivARB" alias="MultiTexCoord1iv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="1"/>
- <glx rop="200"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB">
+ <function name="MultiTexCoord1sARB"
+ vectorequiv="MultiTexCoord1sv" alias="MultiTexCoord1s">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
</function>
- <function name="MultiTexCoord1svARB" offset="383">
+ <function name="MultiTexCoord1svARB" alias="MultiTexCoord1sv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="1"/>
- <glx rop="201"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB">
+ <function name="MultiTexCoord2dARB"
+ vectorequiv="MultiTexCoord2dv" alias="MultiTexCoord2d">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
- <function name="MultiTexCoord2dvARB" offset="385">
+ <function name="MultiTexCoord2dvARB" alias="MultiTexCoord2dv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="202"/>
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB">
+ <function name="MultiTexCoord2fARB"
+ vectorequiv="MultiTexCoord2fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
</function>
- <function name="MultiTexCoord2fvARB" offset="387">
+ <function name="MultiTexCoord2fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="203"/>
</function>
- <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB">
+ <function name="MultiTexCoord2iARB"
+ vectorequiv="MultiTexCoord2iv" alias="MultiTexCoord2i">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
- <function name="MultiTexCoord2ivARB" offset="389">
+ <function name="MultiTexCoord2ivARB" alias="MultiTexCoord2iv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="2"/>
- <glx rop="204"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB">
+ <function name="MultiTexCoord2sARB"
+ vectorequiv="MultiTexCoord2sv" alias="MultiTexCoord2s">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
- <function name="MultiTexCoord2svARB" offset="391">
+ <function name="MultiTexCoord2svARB" alias="MultiTexCoord2sv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="205"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB">
+ <function name="MultiTexCoord3dARB"
+ vectorequiv="MultiTexCoord3dv" alias="MultiTexCoord3d">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
</function>
- <function name="MultiTexCoord3dvARB" offset="393">
+ <function name="MultiTexCoord3dvARB" alias="MultiTexCoord3dv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="206"/>
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB">
+ <function name="MultiTexCoord3fARB"
+ vectorequiv="MultiTexCoord3fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
<param name="r" type="GLfloat"/>
</function>
- <function name="MultiTexCoord3fvARB" offset="395">
+ <function name="MultiTexCoord3fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="207"/>
</function>
- <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB">
+ <function name="MultiTexCoord3iARB"
+ vectorequiv="MultiTexCoord3iv" alias="MultiTexCoord3i">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
</function>
- <function name="MultiTexCoord3ivARB" offset="397">
+ <function name="MultiTexCoord3ivARB" alias="MultiTexCoord3iv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="208"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB">
+ <function name="MultiTexCoord3sARB"
+ vectorequiv="MultiTexCoord3sv" alias="MultiTexCoord3s">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
</function>
- <function name="MultiTexCoord3svARB" offset="399">
+ <function name="MultiTexCoord3svARB" alias="MultiTexCoord3sv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="209"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB">
+ <function name="MultiTexCoord4dARB"
+ vectorequiv="MultiTexCoord4dv" alias="MultiTexCoord4d">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="q" type="GLdouble"/>
</function>
- <function name="MultiTexCoord4dvARB" offset="401">
+ <function name="MultiTexCoord4dvARB" alias="MultiTexCoord4dv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="210"/>
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB">
+ <function name="MultiTexCoord4fARB"
+ vectorequiv="MultiTexCoord4fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
<param name="q" type="GLfloat"/>
</function>
- <function name="MultiTexCoord4fvARB" offset="403">
+ <function name="MultiTexCoord4fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="211"/>
</function>
- <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB">
+ <function name="MultiTexCoord4iARB"
+ vectorequiv="MultiTexCoord4iv" alias="MultiTexCoord4i">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="q" type="GLint"/>
</function>
- <function name="MultiTexCoord4ivARB" offset="405">
+ <function name="MultiTexCoord4ivARB" alias="MultiTexCoord4iv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="212"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB">
+ <function name="MultiTexCoord4sARB"
+ vectorequiv="MultiTexCoord4sv" alias="MultiTexCoord4s">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="q" type="GLshort"/>
</function>
- <function name="MultiTexCoord4svARB" offset="407">
+ <function name="MultiTexCoord4svARB" alias="MultiTexCoord4sv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="213"/>
+ <param name="v" type="const GLshort *"/>
</function>
</category>
<enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
<enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
- <function name="LoadTransposeMatrixfARB" offset="assign">
+ <function name="LoadTransposeMatrixfARB" alias="LoadTransposeMatrixf">
<param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
</function>
- <function name="LoadTransposeMatrixdARB" offset="assign">
+ <function name="LoadTransposeMatrixdARB" alias="LoadTransposeMatrixd">
<param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
</function>
- <function name="MultTransposeMatrixfARB" offset="assign">
+ <function name="MultTransposeMatrixfARB" alias="MultTransposeMatrixf">
<param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
</function>
- <function name="MultTransposeMatrixdARB" offset="assign">
+ <function name="MultTransposeMatrixdARB" alias="MultTransposeMatrixd">
<param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
</function>
</category>
</enum>
<enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
- <function name="SampleCoverageARB" offset="assign">
+ <function name="SampleCoverageARB" alias="SampleCoverage">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
- <glx rop="229"/>
</function>
</category>
</enum>
<enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
- <function name="CompressedTexImage3DARB" offset="assign">
+ <function name="CompressedTexImage3DARB" alias="CompressedTexImage3D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="216" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexImage2DARB" offset="assign">
+ <function name="CompressedTexImage2DARB" alias="CompressedTexImage2D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="215" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexImage1DARB" offset="assign">
+ <function name="CompressedTexImage1DARB" alias="CompressedTexImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="214" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexSubImage3DARB" offset="assign">
+ <function name="CompressedTexSubImage3DARB" alias="CompressedTexSubImage3D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="219" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexSubImage2DARB" offset="assign">
+ <function name="CompressedTexSubImage2DARB" alias="CompressedTexSubImage2D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="218" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexSubImage1DARB" offset="assign">
+ <function name="CompressedTexSubImage1DARB" alias="CompressedTexSubImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="217" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="GetCompressedTexImageARB" offset="assign">
+ <function name="GetCompressedTexImageARB" alias="GetCompressedTexImage">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
- <param name="img" type="GLvoid *" output="true"/>
+ <param name="img" type="GLvoid *"/>
<!-- This has to be hand coded because the image size is in the
"wrong" place. Technically, this should be a
'always_array="true"' case. The size field in the reply would
be at offset 12. However, the size is actually at offset 16.
This is where the 'width' is in a GetTexImage reply. -->
- <glx sop="160" handcode="true"/>
</function>
</category>
<category name="GL_ARB_point_parameters" number="14">
<enum name="POINT_SIZE_MIN_ARB" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_SIZE_MAX_ARB" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE_ARB" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION_ARB" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
- <function name="PointParameterfARB" alias="PointParameterfEXT">
+ <function name="PointParameterfARB" alias="PointParameterf">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="2065"/>
</function>
- <function name="PointParameterfvARB" alias="PointParameterfvEXT">
+ <function name="PointParameterfvARB" alias="PointParameterfv">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="2066"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx ignore="true" handcode="true"/>
</function>
<function name="VertexBlendARB" exec="skip">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx ignore="true" handcode="true"/>
</function>
</category>
</category>
<category name="GL_ARB_window_pos" number="25">
- <function name="WindowPos2dARB" alias="WindowPos2dMESA">
+ <function name="WindowPos2dARB" alias="WindowPos2d">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="WindowPos2fARB" alias="WindowPos2fMESA">
+ <function name="WindowPos2fARB" alias="WindowPos2f">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="WindowPos2iARB" alias="WindowPos2iMESA">
+ <function name="WindowPos2iARB" alias="WindowPos2i">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="WindowPos2sARB" alias="WindowPos2sMESA">
+ <function name="WindowPos2sARB" alias="WindowPos2s">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="WindowPos2dvARB" alias="WindowPos2dvMESA">
+ <function name="WindowPos2dvARB" alias="WindowPos2dv">
<param name="v" type="const GLdouble *"/>
</function>
- <function name="WindowPos2fvARB" alias="WindowPos2fvMESA">
+ <function name="WindowPos2fvARB" alias="WindowPos2fv">
<param name="v" type="const GLfloat *"/>
</function>
- <function name="WindowPos2ivARB" alias="WindowPos2ivMESA">
+ <function name="WindowPos2ivARB" alias="WindowPos2iv">
<param name="v" type="const GLint *"/>
</function>
- <function name="WindowPos2svARB" alias="WindowPos2svMESA">
+ <function name="WindowPos2svARB" alias="WindowPos2sv">
<param name="v" type="const GLshort *"/>
</function>
- <function name="WindowPos3dARB" alias="WindowPos3dMESA">
+ <function name="WindowPos3dARB" alias="WindowPos3d">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="WindowPos3fARB" alias="WindowPos3fMESA">
+ <function name="WindowPos3fARB" alias="WindowPos3f">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="WindowPos3iARB" alias="WindowPos3iMESA">
+ <function name="WindowPos3iARB" alias="WindowPos3i">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="WindowPos3sARB" alias="WindowPos3sMESA">
+ <function name="WindowPos3sARB" alias="WindowPos3s">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="WindowPos3dvARB" alias="WindowPos3dvMESA">
+ <function name="WindowPos3dvARB" alias="WindowPos3dv">
<param name="v" type="const GLdouble *"/>
</function>
- <function name="WindowPos3fvARB" alias="WindowPos3fvMESA">
+ <function name="WindowPos3fvARB" alias="WindowPos3fv">
<param name="v" type="const GLfloat *"/>
</function>
- <function name="WindowPos3ivARB" alias="WindowPos3ivMESA">
+ <function name="WindowPos3ivARB" alias="WindowPos3iv">
<param name="v" type="const GLint *"/>
</function>
- <function name="WindowPos3svARB" alias="WindowPos3svMESA">
+ <function name="WindowPos3svARB" alias="WindowPos3sv">
<param name="v" type="const GLshort *"/>
</function>
</category>
<size name="Get" mode="get"/>
</enum>
<enum name="VERTEX_PROGRAM_ARB" count="1" value="0x8620">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
<size name="Get" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" count="1" value="0x8622">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" count="1" value="0x8623">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" count="1" value="0x8624">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" count="1" value="0x8625">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="CURRENT_VERTEX_ATTRIB_ARB" count="1" value="0x8626">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="PROGRAM_LENGTH_ARB" count="1" value="0x8627">
<size name="GetProgramivARB" mode="get"/>
<enum name="MATRIX30_ARB" value="0x88DE"/>
<enum name="MATRIX31_ARB" value="0x88DF"/>
- <function name="GetVertexAttribdvARB" offset="assign">
+ <function name="GetVertexAttribdvARB" alias="GetVertexAttribdv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1301"/>
+ <param name="params" type="GLdouble *"/>
</function>
- <function name="GetVertexAttribfvARB" offset="assign">
+ <function name="GetVertexAttribfvARB" alias="GetVertexAttribfv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1302"/>
+ <param name="params" type="GLfloat *"/>
</function>
- <function name="GetVertexAttribivARB" offset="assign">
+ <function name="GetVertexAttribivARB" alias="GetVertexAttribiv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1303"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="VertexAttrib1dARB" offset="assign" vectorequiv="VertexAttrib1dvARB">
+ <function name="VertexAttrib1dARB"
+ vectorequiv="VertexAttrib1dv" alias="VertexAttrib1d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dvARB" offset="assign">
+ <function name="VertexAttrib1dvARB" alias="VertexAttrib1dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197" doubles_in_order="true"/>
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB">
+ <function name="VertexAttrib1fARB"
+ vectorequiv="VertexAttrib1fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
</function>
- <function name="VertexAttrib1fvARB" offset="assign">
+ <function name="VertexAttrib1fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="4193"/>
</function>
- <function name="VertexAttrib1sARB" offset="assign" vectorequiv="VertexAttrib1svARB">
+ <function name="VertexAttrib1sARB"
+ vectorequiv="VertexAttrib1sv" alias="VertexAttrib1s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
</function>
- <function name="VertexAttrib1svARB" offset="assign">
+ <function name="VertexAttrib1svARB" alias="VertexAttrib1sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="1"/>
- <glx rop="4189"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib2dARB" offset="assign" vectorequiv="VertexAttrib2dvARB">
+ <function name="VertexAttrib2dARB"
+ vectorequiv="VertexAttrib2dv" alias="VertexAttrib2d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib2dvARB" offset="assign">
+ <function name="VertexAttrib2dvARB" alias="VertexAttrib2dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198" doubles_in_order="true"/>
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB">
+ <function name="VertexAttrib2fARB"
+ vectorequiv="VertexAttrib2fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="VertexAttrib2fvARB" offset="assign">
+ <function name="VertexAttrib2fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="4194"/>
</function>
- <function name="VertexAttrib2sARB" offset="assign" vectorequiv="VertexAttrib2svARB">
+ <function name="VertexAttrib2sARB"
+ vectorequiv="VertexAttrib2sv" alias="VertexAttrib2s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="VertexAttrib2svARB" offset="assign">
+ <function name="VertexAttrib2svARB" alias="VertexAttrib2sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="4190"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib3dARB" offset="assign" vectorequiv="VertexAttrib3dvARB">
+ <function name="VertexAttrib3dARB"
+ vectorequiv="VertexAttrib3dv" alias="VertexAttrib3d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib3dvARB" offset="assign">
+ <function name="VertexAttrib3dvARB" alias="VertexAttrib3dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199" doubles_in_order="true"/>
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB">
+ <function name="VertexAttrib3fARB"
+ vectorequiv="VertexAttrib3fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="VertexAttrib3fvARB" offset="assign">
+ <function name="VertexAttrib3fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="4195"/>
</function>
- <function name="VertexAttrib3sARB" offset="assign" vectorequiv="VertexAttrib3svARB">
+ <function name="VertexAttrib3sARB"
+ vectorequiv="VertexAttrib3sv" alias="VertexAttrib3s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib3svARB" offset="assign">
+ <function name="VertexAttrib3svARB" alias="VertexAttrib3sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="4191"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib4dARB" offset="assign" vectorequiv="VertexAttrib4dvARB">
+ <function name="VertexAttrib4dARB"
+ vectorequiv="VertexAttrib4dv" alias="VertexAttrib4d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib4dvARB" offset="assign">
+ <function name="VertexAttrib4dvARB" alias="VertexAttrib4dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200" doubles_in_order="true"/>
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB">
+ <function name="VertexAttrib4fARB"
+ vectorequiv="VertexAttrib4fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="w" type="GLfloat"/>
</function>
- <function name="VertexAttrib4fvARB" offset="assign">
+ <function name="VertexAttrib4fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="4196"/>
</function>
- <function name="VertexAttrib4sARB" offset="assign" vectorequiv="VertexAttrib4svARB">
+ <function name="VertexAttrib4sARB"
+ vectorequiv="VertexAttrib4sv" alias="VertexAttrib4s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib4svARB" offset="assign">
+ <function name="VertexAttrib4svARB" alias="VertexAttrib4sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="4192"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib4NubARB" offset="assign" vectorequiv="VertexAttrib4NubvARB">
+ <function name="VertexAttrib4NubARB"
+ vectorequiv="VertexAttrib4Nubv" alias="VertexAttrib4Nub">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="y" type="GLubyte"/>
<param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib4NubvARB" offset="assign">
+ <function name="VertexAttrib4NubvARB" alias="VertexAttrib4Nubv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4201"/>
+ <param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttrib4bvARB" offset="assign">
+ <function name="VertexAttrib4bvARB" alias="VertexAttrib4bv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4230"/>
+ <param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttrib4ivARB" offset="assign">
+ <function name="VertexAttrib4ivARB" alias="VertexAttrib4iv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="4231"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttrib4ubvARB" offset="assign">
+ <function name="VertexAttrib4ubvARB" alias="VertexAttrib4ubv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4232"/>
+ <param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttrib4usvARB" offset="assign">
+ <function name="VertexAttrib4usvARB" alias="VertexAttrib4usv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *" count="4"/>
- <glx rop="4233"/>
+ <param name="v" type="const GLushort *"/>
</function>
- <function name="VertexAttrib4uivARB" offset="assign">
+ <function name="VertexAttrib4uivARB" alias="VertexAttrib4uiv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *" count="4"/>
- <glx rop="4234"/>
+ <param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttrib4NbvARB" offset="assign">
+ <function name="VertexAttrib4NbvARB" alias="VertexAttrib4Nbv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4235"/>
+ <param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttrib4NsvARB" offset="assign">
+ <function name="VertexAttrib4NsvARB" alias="VertexAttrib4Nsv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="4236"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib4NivARB" offset="assign">
+ <function name="VertexAttrib4NivARB" alias="VertexAttrib4Niv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="4237"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttrib4NusvARB" offset="assign">
+ <function name="VertexAttrib4NusvARB" alias="VertexAttrib4Nusv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *" count="4"/>
- <glx rop="4238"/>
+ <param name="v" type="const GLushort *"/>
</function>
- <function name="VertexAttrib4NuivARB" offset="assign">
+ <function name="VertexAttrib4NuivARB" alias="VertexAttrib4Nuiv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *" count="4"/>
- <glx rop="4239"/>
+ <param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribPointerARB" offset="assign">
+ <function name="VertexAttribPointerARB" alias="VertexAttribPointer">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
</function>
- <function name="EnableVertexAttribArrayARB" offset="assign">
+ <function name="EnableVertexAttribArrayARB" alias="EnableVertexAttribArray">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
</function>
- <function name="DisableVertexAttribArrayARB" offset="assign">
+ <function name="DisableVertexAttribArrayARB" alias="DisableVertexAttribArray">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
</function>
- <function name="ProgramStringARB" offset="assign" deprecated="3.1">
+ <function name="ProgramStringARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="len" type="GLsizei" counter="true"/>
<glx rop="4217" large="true"/>
</function>
- <function name="BindProgramARB" alias="BindProgramNV">
+ <function name="BindProgramARB">
<param name="target" type="GLenum"/>
<param name="program" type="GLuint"/>
+ <glx rop="4180"/>
</function>
- <function name="DeleteProgramsARB" alias="DeleteProgramsNV">
- <param name="n" type="GLsizei"/>
- <param name="programs" type="const GLuint *"/>
+ <function name="DeleteProgramsARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="programs" type="const GLuint *" count="n"/>
+ <glx vendorpriv="1294"/>
</function>
- <function name="GenProgramsARB" alias="GenProgramsNV">
+ <function name="GenProgramsARB">
<param name="n" type="GLsizei" counter="true"/>
<param name="programs" type="GLuint *" output="true" count="n"/>
+ <glx vendorpriv="1295" always_array="true"/>
</function>
- <function name="IsProgramARB" alias="IsProgramNV">
+ <function name="IsProgramARB">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
+ <glx vendorpriv="1304"/>
</function>
- <function name="ProgramEnvParameter4dARB" offset="assign"
+ <function name="ProgramEnvParameter4dARB"
vectorequiv="ProgramEnvParameter4dvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="ProgramEnvParameter4dvARB" offset="assign"
+ <function name="ProgramEnvParameter4dvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<glx rop="4185" doubles_in_order="true"/>
</function>
- <function name="ProgramEnvParameter4fARB" offset="assign"
+ <function name="ProgramEnvParameter4fARB"
vectorequiv="ProgramEnvParameter4fvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="w" type="GLfloat"/>
</function>
- <function name="ProgramEnvParameter4fvARB" offset="assign"
+ <function name="ProgramEnvParameter4fvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<glx rop="4184"/>
</function>
- <function name="ProgramLocalParameter4dARB" offset="assign"
+ <function name="ProgramLocalParameter4dARB"
vectorequiv="ProgramLocalParameter4dvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="ProgramLocalParameter4dvARB" offset="assign"
+ <function name="ProgramLocalParameter4dvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<glx rop="4216" doubles_in_order="true"/>
</function>
- <function name="ProgramLocalParameter4fARB" offset="assign"
+ <function name="ProgramLocalParameter4fARB"
vectorequiv="ProgramLocalParameter4fvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="w" type="GLfloat"/>
</function>
- <function name="ProgramLocalParameter4fvARB" offset="assign"
- deprecated="3.1">
+ <function name="ProgramLocalParameter4fvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
the ARB_vertex_program protocol to unused padding.
-->
- <function name="GetProgramEnvParameterdvARB" offset="assign"
- deprecated="3.1">
+ <function name="GetProgramEnvParameterdvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLdouble *" output="true" count="4"/>
<glx vendorpriv="1297" handcode="client" doubles_in_order="true"/>
</function>
- <function name="GetProgramEnvParameterfvARB" offset="assign"
- deprecated="3.1">
+ <function name="GetProgramEnvParameterfvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLfloat *" output="true" count="4"/>
<glx vendorpriv="1296" handcode="client"/>
</function>
- <function name="GetProgramLocalParameterdvARB" offset="assign"
- deprecated="3.1">
+ <function name="GetProgramLocalParameterdvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLdouble *" output="true" count="4"/>
<glx vendorpriv="1306" handcode="client" doubles_in_order="true"/>
</function>
- <function name="GetProgramLocalParameterfvARB" offset="assign"
- deprecated="3.1">
+ <function name="GetProgramLocalParameterfvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLfloat *" output="true" count="4"/>
</function>
- <function name="GetProgramivARB" offset="assign" deprecated="3.1">
+ <function name="GetProgramivARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx vendorpriv="1307"/>
</function>
- <function name="GetProgramStringARB" offset="assign" deprecated="3.1">
+ <function name="GetProgramStringARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="string" type="GLvoid *" output="true"/>
<glx vendorpriv="1308" handcode="server" always_array="true"/>
</function>
- <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
+ <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointerv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
<category name="GL_ARB_vertex_buffer_object" number="28">
<enum name="BUFFER_SIZE_ARB" count="1" value="0x8764">
- <size name="GetBufferParameterivARB" mode="get"/>
+ <size name="GetBufferParameteriv" mode="get"/>
</enum>
<enum name="BUFFER_USAGE_ARB" count="1" value="0x8765">
- <size name="GetBufferParameterivARB" mode="get"/>
+ <size name="GetBufferParameteriv" mode="get"/>
</enum>
<enum name="ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8894">
<size name="Get" mode="get"/>
<size name="Get" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889F">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="READ_ONLY_ARB" value="0x88B8"/>
<enum name="WRITE_ONLY_ARB" value="0x88B9"/>
<enum name="READ_WRITE_ARB" value="0x88BA"/>
<enum name="BUFFER_ACCESS_ARB" count="1" value="0x88BB">
- <size name="GetBufferParameterivARB" mode="get"/>
+ <size name="GetBufferParameteriv" mode="get"/>
</enum>
<enum name="BUFFER_MAPPED_ARB" count="1" value="0x88BC">
- <size name="GetBufferParameterivARB" mode="get"/>
+ <size name="GetBufferParameteriv" mode="get"/>
</enum>
<enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
<enum name="STREAM_DRAW_ARB" value="0x88E0"/>
<type name="intptrARB" size="4" glx_name="CARD32"/>
<type name="sizeiptrARB" size="4" unsigned="true" glx_name="CARD32"/>
- <function name="BindBufferARB" offset="assign">
+ <function name="BindBufferARB" alias="BindBuffer">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
- <glx ignore="true"/>
</function>
- <function name="BufferDataARB" offset="assign">
+ <function name="BufferDataARB" alias="BufferData">
<param name="target" type="GLenum"/>
<param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
+ <param name="data" type="const GLvoid *" count="size"/>
<param name="usage" type="GLenum"/>
- <glx ignore="true"/>
</function>
- <function name="BufferSubDataARB" offset="assign">
+ <function name="BufferSubDataARB" alias="BufferSubData">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptrARB"/>
- <param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="const GLvoid *" count="size"/>
- <glx ignore="true"/>
+ <param name="size" type="GLsizeiptrARB"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="DeleteBuffersARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="const GLuint *" count="n"/>
- <glx ignore="true"/>
+ <function name="DeleteBuffersARB" alias="DeleteBuffers">
+ <param name="n" type="GLsizei"/>
+ <param name="buffer" type="const GLuint *"/>
</function>
- <function name="GenBuffersARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="GLuint *" output="true" count="n"/>
- <glx ignore="true"/>
+ <function name="GenBuffersARB" alias="GenBuffers">
+ <param name="n" type="GLsizei"/>
+ <param name="buffer" type="GLuint *"/>
</function>
- <function name="GetBufferParameterivARB" offset="assign">
+ <function name="GetBufferParameterivARB" alias="GetBufferParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="GetBufferPointervARB" offset="assign">
+ <function name="GetBufferPointervARB" alias="GetBufferPointerv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
- <glx ignore="true"/>
+ <param name="params" type="GLvoid **"/>
</function>
- <function name="GetBufferSubDataARB" offset="assign">
+ <function name="GetBufferSubDataARB" alias="GetBufferSubData">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptrARB"/>
- <param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="GLvoid *" output="true" count="size"/>
- <glx ignore="true"/>
+ <param name="size" type="GLsizeiptrARB"/>
+ <param name="data" type="GLvoid *"/>
</function>
- <function name="IsBufferARB" offset="assign">
+ <function name="IsBufferARB" alias="IsBuffer">
<param name="buffer" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
</function>
- <function name="MapBufferARB" offset="assign">
+ <function name="MapBufferARB" alias="MapBuffer">
<param name="target" type="GLenum"/>
<param name="access" type="GLenum"/>
<return type="GLvoid *"/>
- <glx ignore="true"/>
</function>
- <function name="UnmapBufferARB" offset="assign">
+ <function name="UnmapBufferARB" alias="UnmapBuffer">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
</function>
</category>
<category name="GL_ARB_occlusion_query" number="29">
<enum name="QUERY_COUNTER_BITS_ARB" count="1" value="0x8864">
- <size name="GetQueryivARB" mode="get"/>
+ <size name="GetQueryiv" mode="get"/>
</enum>
<enum name="CURRENT_QUERY_ARB" count="1" value="0x8865">
- <size name="GetQueryivARB" mode="get"/>
+ <size name="GetQueryiv" mode="get"/>
</enum>
<enum name="QUERY_RESULT_ARB" count="1" value="0x8866">
- <size name="GetQueryObjectivARB" mode="get"/>
- <size name="GetQueryObjectuivARB" mode="get"/>
+ <size name="GetQueryObjectiv" mode="get"/>
+ <size name="GetQueryObjectuiv" mode="get"/>
</enum>
<enum name="QUERY_RESULT_AVAILABLE_ARB" count="1" value="0x8867">
- <size name="GetQueryObjectivARB" mode="get"/>
- <size name="GetQueryObjectuivARB" mode="get"/>
+ <size name="GetQueryObjectiv" mode="get"/>
+ <size name="GetQueryObjectuiv" mode="get"/>
</enum>
<enum name="SAMPLES_PASSED_ARB" value="0x8914"/>
- <function name="GenQueriesARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="GLuint *" output="true" count="n"/>
- <glx sop="162" always_array="true"/>
+ <function name="GenQueriesARB" alias="GenQueries">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="GLuint *"/>
</function>
- <function name="DeleteQueriesARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="const GLuint *" count="n"/>
- <glx sop="161"/>
+ <function name="DeleteQueriesARB" alias="DeleteQueries">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="const GLuint *"/>
</function>
- <function name="IsQueryARB" offset="assign">
+ <function name="IsQueryARB" alias="IsQuery">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
- <glx sop="163"/>
</function>
- <function name="BeginQueryARB" offset="assign">
+ <function name="BeginQueryARB" alias="BeginQuery">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
- <glx rop="231"/>
</function>
- <function name="EndQueryARB" offset="assign">
+ <function name="EndQueryARB" alias="EndQuery">
<param name="target" type="GLenum"/>
- <glx rop="232"/>
</function>
- <function name="GetQueryivARB" offset="assign">
+ <function name="GetQueryivARB" alias="GetQueryiv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="164"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="GetQueryObjectivARB" offset="assign">
+ <function name="GetQueryObjectivARB" alias="GetQueryObjectiv">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="165"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="GetQueryObjectuivARB" offset="assign">
+ <function name="GetQueryObjectuivARB" alias="GetQueryObjectuiv">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *" output="true" variable_param="pname"/>
- <glx sop="166"/>
+ <param name="params" type="GLuint *"/>
</function>
</category>
<type name="charARB" size="1" glx_name="CARD8"/>
<type name="handleARB" size="4" glx_name="CARD32"/>
- <function name="DeleteObjectARB" offset="assign">
+ <function name="DeleteObjectARB">
<param name="obj" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="GetHandleARB" offset="assign">
+ <function name="GetHandleARB">
<param name="pname" type="GLenum"/>
<return type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="DetachObjectARB" offset="assign">
+ <function name="DetachObjectARB">
<param name="containerObj" type="GLhandleARB"/>
<param name="attachedObj" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="CreateShaderObjectARB" offset="assign">
+ <function name="CreateShaderObjectARB">
<param name="shaderType" type="GLenum"/>
<return type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="ShaderSourceARB" offset="assign">
+ <function name="ShaderSourceARB" alias="ShaderSource">
<param name="shader" type="GLhandleARB"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLcharARB **"/>
<param name="length" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="CompileShaderARB" offset="assign">
+ <function name="CompileShaderARB" alias="CompileShader">
<param name="shader" type="GLhandleARB"/>
- <glx ignore="true"/>
</function>
- <function name="CreateProgramObjectARB" offset="assign">
+ <function name="CreateProgramObjectARB">
<return type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="AttachObjectARB" offset="assign">
+ <function name="AttachObjectARB">
<param name="containerObj" type="GLhandleARB"/>
<param name="obj" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="LinkProgramARB" offset="assign">
+ <function name="LinkProgramARB" alias="LinkProgram">
<param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
</function>
- <function name="UseProgramObjectARB" offset="assign">
+ <function name="UseProgramObjectARB" alias="UseProgram">
<param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
</function>
- <function name="ValidateProgramARB" offset="assign">
+ <function name="ValidateProgramARB" alias="ValidateProgram">
<param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform1fARB" offset="assign">
+ <function name="Uniform1fARB" alias="Uniform1f">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform2fARB" offset="assign">
+ <function name="Uniform2fARB" alias="Uniform2f">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform3fARB" offset="assign">
+ <function name="Uniform3fARB" alias="Uniform3f">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform4fARB" offset="assign">
+ <function name="Uniform4fARB" alias="Uniform4f">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform1iARB" offset="assign">
+ <function name="Uniform1iARB" alias="Uniform1i">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform2iARB" offset="assign">
+ <function name="Uniform2iARB" alias="Uniform2i">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform3iARB" offset="assign">
+ <function name="Uniform3iARB" alias="Uniform3i">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform4iARB" offset="assign">
+ <function name="Uniform4iARB" alias="Uniform4i">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform1fvARB" offset="assign">
+ <function name="Uniform1fvARB" alias="Uniform1fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform2fvARB" offset="assign">
+ <function name="Uniform2fvARB" alias="Uniform2fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform3fvARB" offset="assign">
+ <function name="Uniform3fvARB" alias="Uniform3fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform4fvARB" offset="assign">
+ <function name="Uniform4fvARB" alias="Uniform4fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform1ivARB" offset="assign">
+ <function name="Uniform1ivARB" alias="Uniform1iv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform2ivARB" offset="assign">
+ <function name="Uniform2ivARB" alias="Uniform2iv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform3ivARB" offset="assign">
+ <function name="Uniform3ivARB" alias="Uniform3iv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform4ivARB" offset="assign">
+ <function name="Uniform4ivARB" alias="Uniform4iv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="UniformMatrix2fvARB" offset="assign">
+ <function name="UniformMatrix2fvARB" alias="UniformMatrix2fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="UniformMatrix3fvARB" offset="assign">
+ <function name="UniformMatrix3fvARB" alias="UniformMatrix3fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="UniformMatrix4fvARB" offset="assign">
+ <function name="UniformMatrix4fvARB" alias="UniformMatrix4fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="GetObjectParameterfvARB" offset="assign">
+ <function name="GetObjectParameterfvARB">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetObjectParameterivARB" offset="assign">
+ <function name="GetObjectParameterivARB">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetInfoLogARB" offset="assign">
+ <function name="GetInfoLogARB">
<param name="obj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetAttachedObjectsARB" offset="assign">
+ <function name="GetAttachedObjectsARB">
<param name="containerObj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetUniformLocationARB" offset="assign">
+ <function name="GetUniformLocationARB" alias="GetUniformLocation">
<param name="program" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="GetActiveUniformARB" offset="assign">
+ <function name="GetActiveUniformARB" alias="GetActiveUniform">
<param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="size" type="GLint *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLcharARB *"/>
</function>
- <function name="GetUniformfvARB" offset="assign">
+ <function name="GetUniformfvARB" alias="GetUniformfv">
<param name="program" type="GLhandleARB"/>
<param name="location" type="GLint"/>
- <param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
+ <param name="params" type="GLfloat *"/>
</function>
- <function name="GetUniformivARB" offset="assign">
+ <function name="GetUniformivARB" alias="GetUniformiv">
<param name="program" type="GLhandleARB"/>
<param name="location" type="GLint"/>
- <param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="GetShaderSourceARB" offset="assign">
+ <function name="GetShaderSourceARB" alias="GetShaderSource">
<param name="shader" type="GLhandleARB"/>
<param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="source" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="source" type="GLcharARB *"/>
</function>
</category>
<enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
<enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
- <function name="BindAttribLocationARB" offset="assign">
+ <function name="BindAttribLocationARB" alias="BindAttribLocation">
<param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLcharARB *"/>
- <glx ignore="true"/>
</function>
- <function name="GetActiveAttribARB" offset="assign">
+ <function name="GetActiveAttribARB" alias="GetActiveAttrib">
<param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="size" type="GLint *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLcharARB *"/>
</function>
- <function name="GetAttribLocationARB" offset="assign">
+ <function name="GetAttribLocationARB" alias="GetAttribLocation">
<param name="program" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
- <glx ignore="true"/>
</function>
</category>
<!-- 46. GL_ARB_framebuffer_sRGB -->
-<xi:include href="ARB_geometry_shader4.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<!-- 47. GL_ARB_geometry_shader4. There are no intentions to implement this extension -->
<!-- 48. GL_ARB_half_float_vertex -->
<xi:include href="ARB_sync.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<!-- 67. GL_ARB_texture_multisample -->
+<xi:include href="ARB_texture_multisample.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<!-- 68. GL_ARB_vertex_array_bgra -->
<xi:include href="ARB_draw_buffers_blend.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="AMD_draw_buffers_blend.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<!-- 70. GL_ARB_sample_shading -->
-<!-- 71. GL_ARB_texture_cube_map_array -->
-<!-- 72. GL_ARB_texture_gather -->
+<xi:include href="ARB_sample_shading.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="ARB_texture_cube_map_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="ARB_texture_gather.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- 73. GL_ARB_texture_query_lod -->
<!-- ARB extension number 74 is a WGL extension. -->
<enum name="TIMESTAMP" value="0x8E28"/>
<type name="int64" size="8"/>
<type name="uint64" unsigned="true" size="8"/>
- <function name="GetQueryObjecti64v" alias="GetQueryObjecti64vEXT" static_dispatch="false">
+ <function name="GetQueryObjecti64v">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64 *"/>
</function>
- <function name="GetQueryObjectui64v" alias="GetQueryObjectui64vEXT" static_dispatch="false">
+ <function name="GetQueryObjectui64v">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint64 *"/>
</function>
- <function name="QueryCounter" offset="assign" static_dispatch="false">
+ <function name="QueryCounter">
<param name="id" type="GLuint"/>
<param name="target" type="GLenum"/>
</function>
<xi:include href="ARB_vertex_type_2_10_10_10_rev.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<!-- ARB extensions #86...#93 -->
+<!-- ARB extensions #86...#89 -->
+
+<xi:include href="ARB_shader_subroutine.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_tessellation_shader.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #92...#93 -->
+
+<xi:include href="ARB_draw_indirect.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_gpu_shader5.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_gpu_shader_fp64.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<category name="GL_ARB_transform_feedback3" number="94">
<enum name="MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
<enum name="MAX_VERTEX_STREAMS" value="0x8E71"/>
- <function name="DrawTransformFeedbackStream" offset="assign">
+ <function name="DrawTransformFeedbackStream" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="stream" type="GLuint"/>
</function>
- <function name="BeginQueryIndexed" offset="assign">
+ <function name="BeginQueryIndexed">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="id" type="GLuint"/>
</function>
- <function name="EndQueryIndexed" offset="assign">
+ <function name="EndQueryIndexed">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="GetQueryIndexediv" offset="assign">
+ <function name="GetQueryIndexediv">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
</function>
</category>
+<!-- ARB extensions #95...#96 -->
+
+<xi:include href="ARB_separate_shader_objects.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_ARB_shader_precision" number="98">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<xi:include href="ARB_vertex_attrib_64bit.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #100...#108 -->
+
<xi:include href="ARB_ES2_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<!-- ARB extensions #96...#103 -->
+<xi:include href="ARB_get_program_binary.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="ARB_debug_output.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="ARB_robustness.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<!-- ARB extensions #106...#108 -->
+<xi:include href="ARB_base_instance.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<category name="GL_ARB_transform_feedback_instanced" number="109">
- <function name="DrawTransformFeedbackInstanced" offset="assign">
+ <function name="DrawTransformFeedbackInstanced" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="primcount" type="GLsizei"/>
</function>
- <function name="DrawTransformFeedbackStreamInstanced" offset="assign">
+ <function name="DrawTransformFeedbackStreamInstanced" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="stream" type="GLuint"/>
</function>
</category>
-<!-- ARB extensions #110...#112 -->
+<xi:include href="ARB_compressed_texture_pixel_storage.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #111...#116 -->
+
+<xi:include href="ARB_internalformat_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<category name="GL_ARB_map_buffer_alignment" number="113">
<enum name="MIN_MAP_BUFFER_ALIGNMENT" value="0x90BC" />
</category>
-<!-- ARB extensions #114...#116 -->
+<xi:include href="ARB_shader_atomic_counters.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<xi:include href="ARB_base_instance.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="ARB_shader_image_load_store.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="ARB_texture_storage.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="KHR_texture_compression_astc.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="KHR_debug.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension #120 -->
+
+<xi:include href="ARB_clear_buffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_compute_shader.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_copy_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_texture_view.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_vertex_attrib_binding.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension #126 -->
+
+<xi:include href="ARB_ES3_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension #128 -->
+
+<category name="GL_ARB_fragment_layer_viewport" number="129">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<xi:include href="ARB_framebuffer_no_attachments.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #131 -->
+
+<category name="GL_ARB_explicit_uniform_location" number="128">
+ <enum name="MAX_UNIFORM_LOCATIONS" count="1" value="0x826E" >
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
<xi:include href="ARB_invalidate_subdata.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<!-- ARB extension #133 is ARB_multi_draw_indirect, defined in the same
+ file as ARB_draw_indirect -->
+
+<xi:include href="ARB_program_interface_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #135...#136 -->
+
+<xi:include href="ARB_shader_storage_buffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #138 -->
+
+<xi:include href="ARB_texture_buffer_range.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- 140. GL_ARB_texture_query_levels -->
+
+<xi:include href="ARB_texture_storage_multisample.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension 142 - 143. -->
+
+<category name="GL_ARB_buffer_storage" number="144">
+ <enum name="MAP_PERSISTENT_BIT" value="0x40" />
+ <enum name="MAP_COHERENT_BIT" value="0x80" />
+ <enum name="DYNAMIC_STORAGE_BIT" value="0x100" />
+ <enum name="CLIENT_STORAGE_BIT" value="0x200" />
+ <enum name="BUFFER_IMMUTABLE_STORAGE" value="0x821F" />
+ <enum name="BUFFER_STORAGE_FLAGS" value="0x8220" />
+ <enum name="CLIENT_MAPPED_BUFFER_BARRIER_BIT" value="0x4000" />
+
+ <function name="BufferStorage">
+ <param name="target" type="GLenum"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="const GLvoid *"/>
+ <param name="flags" type="GLbitfield"/>
+ </function>
+</category>
+
+<xi:include href="ARB_clear_texture.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension #146 -->
+
+<xi:include href="ARB_multi_bind.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions 148 - 153 -->
+
+<xi:include href="ARB_indirect_parameters.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions 155 - 159 -->
+
+<xi:include href="ARB_clip_control.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_ARB_conditional_render_inverted" number="161">
+ <enum name="QUERY_WAIT_INVERTED" value="0x8E17"/>
+ <enum name="QUERY_NO_WAIT_INVERTED" value="0x8E18"/>
+ <enum name="QUERY_BY_REGION_WAIT_INVERTED" value="0x8E19"/>
+ <enum name="QUERY_BY_REGION_NO_WAIT_INVERTED" value="0x8E1A"/>
+</category>
+
+<!-- ARB extensions 162 - 163 -->
+
+<xi:include href="ARB_direct_state_access.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_get_texture_sub_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension 166 -->
+
+<xi:include href="ARB_texture_barrier.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="KHR_context_flush_control.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extension 171 -->
+<xi:include href="ARB_pipeline_statistics_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<!-- Non-ARB extensions sorted by extension number. -->
<category name="GL_EXT_blend_color" number="2">
<category name="GL_EXT_polygon_offset" number="3">
<enum name="POLYGON_OFFSET_BIAS_EXT" value="0x8039"/>
- <function name="PolygonOffsetEXT" offset="assign" deprecated="3.1">
+ <function name="PolygonOffsetEXT" deprecated="3.1">
<param name="factor" type="GLfloat"/>
<param name="bias" type="GLfloat"/>
<glx rop="4098" ignore="true"/>
</enum>
<enum name="TABLE_TOO_LARGE_EXT" value="0x8031"/>
- <function name="GetHistogramEXT" alias="GetHistogram" static_dispatch="false">
+ <function name="GetHistogramEXT" alias="GetHistogram">
<param name="target" type="GLenum"/>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
<glx vendorpriv="5" dimensions_in_reply="true" img_reset="reset"/>
</function>
- <function name="GetHistogramParameterfvEXT" alias="GetHistogramParameterfv" static_dispatch="false">
+ <function name="GetHistogramParameterfvEXT" alias="GetHistogramParameterfv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx vendorpriv="6"/>
</function>
- <function name="GetHistogramParameterivEXT" alias="GetHistogramParameteriv" static_dispatch="false">
+ <function name="GetHistogramParameterivEXT" alias="GetHistogramParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx vendorpriv="7"/>
</function>
- <function name="GetMinmaxEXT" alias="GetMinmax" static_dispatch="false">
+ <function name="GetMinmaxEXT" alias="GetMinmax">
<param name="target" type="GLenum"/>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
<glx vendorpriv="8" img_reset="reset"/>
</function>
- <function name="GetMinmaxParameterfvEXT" alias="GetMinmaxParameterfv" static_dispatch="false">
+ <function name="GetMinmaxParameterfvEXT" alias="GetMinmaxParameterfv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx vendorpriv="9"/>
</function>
- <function name="GetMinmaxParameterivEXT" alias="GetMinmaxParameteriv" static_dispatch="false">
+ <function name="GetMinmaxParameterivEXT" alias="GetMinmaxParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx vendorpriv="10"/>
</function>
- <function name="HistogramEXT" alias="Histogram" static_dispatch="false">
+ <function name="HistogramEXT" alias="Histogram">
<param name="target" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
</function>
- <function name="MinmaxEXT" alias="Minmax" static_dispatch="false">
+ <function name="MinmaxEXT" alias="Minmax">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
</function>
- <function name="ResetHistogramEXT" alias="ResetHistogram" static_dispatch="false">
+ <function name="ResetHistogramEXT" alias="ResetHistogram">
<param name="target" type="GLenum"/>
</function>
- <function name="ResetMinmaxEXT" alias="ResetMinmax" static_dispatch="false">
+ <function name="ResetMinmaxEXT" alias="ResetMinmax">
<param name="target" type="GLenum"/>
</function>
</category>
<size name="Get" mode="get"/>
</enum>
- <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D" static_dispatch="false">
+ <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="image" type="const GLvoid *"/>
</function>
- <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D" static_dispatch="false">
+ <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="image" type="const GLvoid *"/>
</function>
- <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf" static_dispatch="false">
+ <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat"/>
</function>
- <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv" static_dispatch="false">
+ <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
</function>
- <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri" static_dispatch="false">
+ <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint"/>
</function>
- <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv" static_dispatch="false">
+ <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D" static_dispatch="false">
+ <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="width" type="GLsizei"/>
</function>
- <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D" static_dispatch="false">
+ <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="height" type="GLsizei"/>
</function>
- <function name="GetConvolutionFilterEXT" alias="GetConvolutionFilter" static_dispatch="false">
+ <function name="GetConvolutionFilterEXT" alias="GetConvolutionFilter">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<glx vendorpriv="1" dimensions_in_reply="true"/>
</function>
- <function name="GetConvolutionParameterfvEXT" alias="GetConvolutionParameterfv" static_dispatch="false">
+ <function name="GetConvolutionParameterfvEXT" alias="GetConvolutionParameterfv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx vendorpriv="2"/>
</function>
- <function name="GetConvolutionParameterivEXT" alias="GetConvolutionParameteriv" static_dispatch="false">
+ <function name="GetConvolutionParameterivEXT" alias="GetConvolutionParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx vendorpriv="3"/>
</function>
- <function name="GetSeparableFilterEXT" alias="GetSeparableFilter" static_dispatch="false">
+ <function name="GetSeparableFilterEXT" alias="GetSeparableFilter">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<glx vendorpriv="4" handcode="true"/>
</function>
- <function name="SeparableFilter2DEXT" alias="SeparableFilter2D" static_dispatch="false">
+ <function name="SeparableFilter2DEXT" alias="SeparableFilter2D">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<size name="GetColorTableParameterivSGI" mode="get"/>
</enum>
- <function name="ColorTableSGI" alias="ColorTable" static_dispatch="false">
+ <function name="ColorTableSGI" alias="ColorTable">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="table" type="const GLvoid *"/>
</function>
- <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv" static_dispatch="false">
+ <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
</function>
- <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv" static_dispatch="false">
+ <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="CopyColorTableSGI" alias="CopyColorTable" static_dispatch="false">
+ <function name="CopyColorTableSGI" alias="CopyColorTable">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="width" type="GLsizei"/>
</function>
- <function name="GetColorTableSGI" alias="GetColorTable" static_dispatch="false">
+ <function name="GetColorTableSGI" alias="GetColorTable">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<glx vendorpriv="4098" dimensions_in_reply="true"/>
</function>
- <function name="GetColorTableParameterfvSGI" alias="GetColorTableParameterfv" static_dispatch="false">
+ <function name="GetColorTableParameterfvSGI" alias="GetColorTableParameterfv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx vendorpriv="4099"/>
</function>
- <function name="GetColorTableParameterivSGI" alias="GetColorTableParameteriv" static_dispatch="false">
+ <function name="GetColorTableParameterivSGI" alias="GetColorTableParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
</category>
<category name="GL_SGIS_multisample" number="25">
- <function name="SampleMaskSGIS" offset="assign" static_dispatch="false"
- exec="skip">
+ <function name="SampleMaskSGIS" exec="skip">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
<glx rop="2048"/>
</function>
- <function name="SamplePatternSGIS" offset="assign" static_dispatch="false"
- exec="skip">
+ <function name="SamplePatternSGIS" exec="skip">
<param name="pattern" type="GLenum"/>
<glx rop="2049"/>
</function>
<param name="i" type="GLint"/>
</function>
- <function name="ColorPointerEXT" offset="assign" deprecated="3.1">
+ <function name="ColorPointerEXT" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
</function>
- <function name="EdgeFlagPointerEXT" offset="assign" deprecated="3.1">
+ <function name="EdgeFlagPointerEXT" deprecated="3.1">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLboolean *"/>
<param name="params" type="GLvoid **" output="true"/>
</function>
- <function name="IndexPointerEXT" offset="assign" deprecated="3.1">
+ <function name="IndexPointerEXT" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<glx handcode="true"/>
</function>
- <function name="NormalPointerEXT" offset="assign" deprecated="3.1">
+ <function name="NormalPointerEXT" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<glx handcode="true"/>
</function>
- <function name="TexCoordPointerEXT" offset="assign" deprecated="3.1">
+ <function name="TexCoordPointerEXT" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<glx handcode="true"/>
</function>
- <function name="VertexPointerEXT" offset="assign" deprecated="3.1">
+ <function name="VertexPointerEXT" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<category name="GL_EXT_point_parameters" number="54">
<enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
- <function name="PointParameterfEXT" offset="assign">
+ <function name="PointParameterfEXT" alias="PointParameterf">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="2065"/>
</function>
- <function name="PointParameterfvEXT" offset="assign">
+ <function name="PointParameterfvEXT" alias="PointParameterfv">
<param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
+ <param name="params" type="const GLfloat *"/>
</function>
</category>
<!-- Extension number 73 is not listed in the extension registry. -->
<category name="GL_EXT_color_subtable" number="74">
- <function name="ColorSubTableEXT" alias="ColorSubTable" static_dispatch="false">
+ <function name="ColorSubTableEXT" alias="ColorSubTable">
<param name="target" type="GLenum"/>
<param name="start" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
</function>
- <function name="CopyColorSubTableEXT" alias="CopyColorSubTable" static_dispatch="false">
+ <function name="CopyColorSubTableEXT" alias="CopyColorSubTable">
<param name="target" type="GLenum"/>
<param name="start" type="GLsizei"/>
<param name="x" type="GLint"/>
<enum name="ARRAY_ELEMENT_LOCK_FIRST_EXT" value="0x81A8"/>
<enum name="ARRAY_ELEMENT_LOCK_COUNT_EXT" value="0x81A9"/>
- <function name="LockArraysEXT" offset="assign" deprecated="3.1">
+ <function name="LockArraysEXT" deprecated="3.1">
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<glx handcode="true" ignore="true"/>
</function>
- <function name="UnlockArraysEXT" offset="assign" deprecated="3.1">
+ <function name="UnlockArraysEXT" deprecated="3.1">
<glx handcode="true" ignore="true"/>
</function>
</category>
<category name="GL_EXT_cull_vertex" number="98">
<enum name="CULL_VERTEX_EXT" value="0x81AA"/>
- <enum name="CULL_VERTEX_OBJECT_POSITION_EXT" count="4" value="0x81AB">
+ <enum name="CULL_VERTEX_EYE_POSITION_EXT" count="4" value="0x81AB">
<size name="CullParameterfv"/>
<size name="CullParameterdv"/>
</enum>
- <enum name="CULL_VERTEX_EYE_POSITION_EXT" count="4" value="0x81AC">
+ <enum name="CULL_VERTEX_OBJECT_POSITION_EXT" count="4" value="0x81AC">
<size name="CullParameterfv"/>
<size name="CullParameterdv"/>
</enum>
</category>
<!-- Extension number 99 is not listed in the extension registry. -->
-<!-- Extension number 100 is a GLU extension. -->
+<xi:include href="ARB_viewport_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- Shouldn't this be EXT_fragment_lighting? -->
<category name="GL_SGIX_fragment_lighting" number="102">
</category>
<category name="GL_EXT_secondary_color" number="145">
- <function name="SecondaryColor3bEXT" offset="assign" vectorequiv="SecondaryColor3bvEXT">
+ <function name="SecondaryColor3bEXT"
+ vectorequiv="SecondaryColor3bv" alias="SecondaryColor3b">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="SecondaryColor3bvEXT" offset="assign">
- <param name="v" type="const GLbyte *" count="3"/>
- <glx rop="4126"/>
+ <function name="SecondaryColor3bvEXT" alias="SecondaryColor3bv">
+ <param name="v" type="const GLbyte *"/>
</function>
- <function name="SecondaryColor3dEXT" offset="assign" vectorequiv="SecondaryColor3dvEXT">
+ <function name="SecondaryColor3dEXT"
+ vectorequiv="SecondaryColor3dv" alias="SecondaryColor3d">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="SecondaryColor3dvEXT" offset="assign">
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4130"/>
+ <function name="SecondaryColor3dvEXT" alias="SecondaryColor3dv">
+ <param name="v" type="const GLdouble *"/>
</function>
- <function name="SecondaryColor3fEXT" offset="assign" vectorequiv="SecondaryColor3fvEXT">
+ <function name="SecondaryColor3fEXT" vectorequiv="SecondaryColor3fvEXT">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
</function>
- <function name="SecondaryColor3fvEXT" offset="assign">
+ <function name="SecondaryColor3fvEXT">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="4129"/>
</function>
- <function name="SecondaryColor3iEXT" offset="assign" vectorequiv="SecondaryColor3ivEXT">
+ <function name="SecondaryColor3iEXT"
+ vectorequiv="SecondaryColor3iv" alias="SecondaryColor3i">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="SecondaryColor3ivEXT" offset="assign">
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="4128"/>
+ <function name="SecondaryColor3ivEXT" alias="SecondaryColor3iv">
+ <param name="v" type="const GLint *"/>
</function>
- <function name="SecondaryColor3sEXT" offset="assign" vectorequiv="SecondaryColor3svEXT">
+ <function name="SecondaryColor3sEXT"
+ vectorequiv="SecondaryColor3sv" alias="SecondaryColor3s">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="SecondaryColor3svEXT" offset="assign">
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="4127"/>
+ <function name="SecondaryColor3svEXT" alias="SecondaryColor3sv">
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="SecondaryColor3ubEXT" offset="assign" vectorequiv="SecondaryColor3ubvEXT">
+ <function name="SecondaryColor3ubEXT"
+ vectorequiv="SecondaryColor3ubv" alias="SecondaryColor3ub">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="SecondaryColor3ubvEXT" offset="assign">
- <param name="v" type="const GLubyte *" count="3"/>
- <glx rop="4131"/>
+ <function name="SecondaryColor3ubvEXT" alias="SecondaryColor3ubv">
+ <param name="v" type="const GLubyte *"/>
</function>
- <function name="SecondaryColor3uiEXT" offset="assign" vectorequiv="SecondaryColor3uivEXT">
+ <function name="SecondaryColor3uiEXT"
+ vectorequiv="SecondaryColor3uiv" alias="SecondaryColor3ui">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="SecondaryColor3uivEXT" offset="assign">
- <param name="v" type="const GLuint *" count="3"/>
- <glx rop="4133"/>
+ <function name="SecondaryColor3uivEXT" alias="SecondaryColor3uiv">
+ <param name="v" type="const GLuint *"/>
</function>
- <function name="SecondaryColor3usEXT" offset="assign" vectorequiv="SecondaryColor3usvEXT">
+ <function name="SecondaryColor3usEXT"
+ vectorequiv="SecondaryColor3usv" alias="SecondaryColor3us">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="SecondaryColor3usvEXT" offset="assign">
- <param name="v" type="const GLushort *" count="3"/>
- <glx rop="4132"/>
+ <function name="SecondaryColor3usvEXT" alias="SecondaryColor3usv">
+ <param name="v" type="const GLushort *"/>
</function>
- <function name="SecondaryColorPointerEXT" offset="assign">
+ <function name="SecondaryColorPointerEXT" alias="SecondaryColorPointer">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
</function>
</category>
</category>
<category name="GL_EXT_multi_draw_arrays" number="148">
- <function name="MultiDrawArraysEXT" offset="assign" es1="1.0" es2="2.0">
+ <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" alias="MultiDrawArrays">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
</function>
- <function name="MultiDrawElementsEXT" offset="assign" es1="1.0" es2="2.0">
+ <function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid **"/>
+ <param name="indices" type="const GLvoid * const *"/>
<param name="primcount" type="GLsizei"/>
<glx handcode="true"/>
</function>
</category>
<category name="GL_EXT_fog_coord" number="149">
- <function name="FogCoordfEXT" offset="assign" vectorequiv="FogCoordfvEXT">
+ <function name="FogCoordfEXT" vectorequiv="FogCoordfvEXT" exec="dynamic">
<param name="coord" type="GLfloat"/>
</function>
- <function name="FogCoordfvEXT" offset="assign">
+ <function name="FogCoordfvEXT" exec="dynamic">
<param name="coord" type="const GLfloat *" count="1"/>
<glx rop="4124"/>
</function>
- <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT">
+ <function name="FogCoorddEXT" vectorequiv="FogCoorddv" alias="FogCoordd">
<param name="coord" type="GLdouble"/>
</function>
- <function name="FogCoorddvEXT" offset="assign">
- <param name="coord" type="const GLdouble *" count="1"/>
- <glx rop="4125"/>
+ <function name="FogCoorddvEXT" alias="FogCoorddv">
+ <param name="coord" type="const GLdouble *"/>
</function>
- <function name="FogCoordPointerEXT" offset="assign">
+ <function name="FogCoordPointerEXT" alias="FogCoordPointer">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
</function>
</category>
<!-- Extension number 172 is a WGL extension. -->
<category name="GL_EXT_blend_func_separate" number="173">
- <function name="BlendFuncSeparateEXT" offset="assign">
+ <function name="BlendFuncSeparateEXT" alias="BlendFuncSeparate">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
- <glx rop="4134"/>
</function>
</category>
</category>
<category name="GL_MESA_resize_buffers" number="196">
- <function name="ResizeBuffersMESA" offset="assign">
+ <function name="ResizeBuffersMESA" exec="skip">
<glx ignore="true"/>
</function>
</category>
<category name="GL_MESA_window_pos" number="197">
- <function name="WindowPos2dMESA" offset="assign">
+ <function name="WindowPos2dMESA" alias="WindowPos2d">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2dvMESA" offset="assign">
+ <function name="WindowPos2dvMESA" alias="WindowPos2dv">
<param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2fMESA" offset="assign">
+ <function name="WindowPos2fMESA" alias="WindowPos2f">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2fvMESA" offset="assign">
+ <function name="WindowPos2fvMESA" alias="WindowPos2fv">
<param name="v" type="const GLfloat *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2iMESA" offset="assign">
+ <function name="WindowPos2iMESA" alias="WindowPos2i">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2ivMESA" offset="assign">
+ <function name="WindowPos2ivMESA" alias="WindowPos2iv">
<param name="v" type="const GLint *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2sMESA" offset="assign">
+ <function name="WindowPos2sMESA" alias="WindowPos2s">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2svMESA" offset="assign">
+ <function name="WindowPos2svMESA" alias="WindowPos2sv">
<param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3dMESA" offset="assign">
+ <function name="WindowPos3dMESA" alias="WindowPos3d">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3dvMESA" offset="assign">
+ <function name="WindowPos3dvMESA" alias="WindowPos3dv">
<param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3fMESA" offset="assign" vectorequiv="WindowPos3fvMESA">
+ <function name="WindowPos3fMESA" vectorequiv="WindowPos3fv" alias="WindowPos3f">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="WindowPos3fvMESA" offset="assign">
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="230"/>
+ <function name="WindowPos3fvMESA" alias="WindowPos3fv">
+ <param name="v" type="const GLfloat *"/>
</function>
- <function name="WindowPos3iMESA" offset="assign">
+ <function name="WindowPos3iMESA" alias="WindowPos3i">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3ivMESA" offset="assign">
+ <function name="WindowPos3ivMESA" alias="WindowPos3iv">
<param name="v" type="const GLint *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3sMESA" offset="assign">
+ <function name="WindowPos3sMESA" alias="WindowPos3s">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3svMESA" offset="assign">
+ <function name="WindowPos3svMESA" alias="WindowPos3sv">
<param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos4dMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4dMESA" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4dvMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4dvMESA" deprecated="3.1">
<param name="v" type="const GLdouble *"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4fMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4fMESA" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4fvMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4fvMESA" deprecated="3.1">
<param name="v" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4iMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4iMESA" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4ivMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4ivMESA" deprecated="3.1">
<param name="v" type="const GLint *"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4sMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4sMESA" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4svMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4svMESA" deprecated="3.1">
<param name="v" type="const GLshort *"/>
<glx ignore="true"/>
</function>
</category>
<category name="GL_IBM_multimode_draw_arrays" number="200">
- <function name="MultiModeDrawArraysIBM" offset="assign" static_dispatch="false">
+ <function name="MultiModeDrawArraysIBM">
<param name="mode" type="const GLenum *"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
<glx handcode="true" ignore="true"/>
</function>
- <function name="MultiModeDrawElementsIBM" offset="assign" static_dispatch="false">
+ <function name="MultiModeDrawElementsIBM">
<param name="mode" type="const GLenum *"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>
</category>
<category name="GL_EXT_multisample" number="209">
- <function name="SampleMaskEXT" alias="SampleMaskSGIS" static_dispatch="false">
+ <function name="SampleMaskEXT" alias="SampleMaskSGIS">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
</function>
- <function name="SamplePatternEXT" alias="SamplePatternSGIS" static_dispatch="false">
+ <function name="SamplePatternEXT" alias="SamplePatternSGIS">
<param name="pattern" type="GLenum"/>
</function>
</category>
<enum name="MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/>
<enum name="MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/>
- <function name="AreProgramsResidentNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="AreProgramsResidentNV" deprecated="3.1" exec="skip">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true" count="n"/>
<glx vendorpriv="1293"/>
</function>
- <function name="BindProgramNV" offset="assign" deprecated="3.1">
+ <function name="BindProgramNV" deprecated="3.1" alias="BindProgramARB">
<param name="target" type="GLenum"/>
<param name="program" type="GLuint"/>
- <glx rop="4180"/>
</function>
- <function name="DeleteProgramsNV" offset="assign" deprecated="3.1">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="programs" type="const GLuint *" count="n"/>
- <glx vendorpriv="1294"/>
+ <function name="DeleteProgramsNV" deprecated="3.1" alias="DeleteProgramsARB">
+ <param name="n" type="GLsizei"/>
+ <param name="programs" type="const GLuint *"/>
</function>
- <function name="ExecuteProgramNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="ExecuteProgramNV" deprecated="3.1" exec="skip">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
<glx rop="4181"/>
</function>
- <function name="GenProgramsNV" offset="assign" deprecated="3.1">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="programs" type="GLuint *" output="true" count="n"/>
- <glx vendorpriv="1295" always_array="true"/>
+ <function name="GenProgramsNV" deprecated="3.1" alias="GenProgramsARB">
+ <param name="n" type="GLsizei"/>
+ <param name="programs" type="GLuint *"/>
</function>
<!-- This isn't 100% correct. Currently, the only valid value of pname
of these functions.
-->
- <function name="GetProgramParameterdvNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="GetProgramParameterdvNV" deprecated="3.1" exec="skip">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<glx vendorpriv="1297"/>
</function>
- <function name="GetProgramParameterfvNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="GetProgramParameterfvNV" deprecated="3.1" exec="skip">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<glx vendorpriv="1296"/>
</function>
- <function name="GetProgramivNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="GetProgramivNV" deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx vendorpriv="1298"/>
</function>
- <function name="GetProgramStringNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="GetProgramStringNV" deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="program" type="GLubyte *" output="true"/>
<glx vendorpriv="1299" handcode="server" always_array="true"/>
</function>
- <function name="GetTrackMatrixivNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="GetTrackMatrixivNV" deprecated="3.1" exec="skip">
<param name="target" type="GLenum"/>
<param name="address" type="GLuint"/>
<param name="pname" type="GLenum"/>
<glx vendorpriv="1300"/>
</function>
- <function name="GetVertexAttribdvNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="GetVertexAttribdvNV" deprecated="3.1" exec="skip">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx vendorpriv="1301"/>
</function>
- <function name="GetVertexAttribfvNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="GetVertexAttribfvNV" deprecated="3.1" exec="skip">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx vendorpriv="1302"/>
</function>
- <function name="GetVertexAttribivNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="GetVertexAttribivNV" deprecated="3.1" exec="skip">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx vendorpriv="1303"/>
</function>
- <function name="GetVertexAttribPointervNV" offset="assign">
+ <function name="GetVertexAttribPointervNV" alias="GetVertexAttribPointerv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="pointer" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
+ <param name="pointer" type="GLvoid **"/>
</function>
- <function name="IsProgramNV" offset="assign" deprecated="3.1">
+ <function name="IsProgramNV" deprecated="3.1" alias="IsProgramARB">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
- <glx vendorpriv="1304"/>
</function>
- <function name="LoadProgramNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="LoadProgramNV" deprecated="3.1" exec="skip">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
<param name="params" type="const GLfloat *"/>
</function>
- <function name="ProgramParameters4dvNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="ProgramParameters4dvNV" deprecated="3.1" exec="skip">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="num" type="GLsizei" counter="true"/>
<glx rop="4187"/>
</function>
- <function name="ProgramParameters4fvNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="ProgramParameters4fvNV" deprecated="3.1" exec="skip">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="num" type="GLsizei" counter="true"/>
<glx rop="4186"/>
</function>
- <function name="RequestResidentProgramsNV" offset="assign"
- deprecated="3.1" exec="skip">
+ <function name="RequestResidentProgramsNV" deprecated="3.1" exec="skip">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
<glx rop="4182"/>
</function>
- <function name="TrackMatrixNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="TrackMatrixNV" deprecated="3.1" exec="skip">
<param name="target" type="GLenum"/>
<param name="address" type="GLuint"/>
<param name="matrix" type="GLenum"/>
<glx rop="4188"/>
</function>
- <function name="VertexAttribPointerNV" offset="assign" deprecated="3.1"
- exec="skip">
+ <function name="VertexAttribPointerNV" deprecated="3.1" exec="skip">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<glx handcode="true"/>
</function>
- <function name="VertexAttrib1sNV" offset="assign"
+ <function name="VertexAttrib1sNV"
vectorequiv="VertexAttrib1svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
</function>
- <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib1svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
<glx rop="4265"/>
</function>
- <function name="VertexAttrib2sNV" offset="assign"
+ <function name="VertexAttrib2sNV"
vectorequiv="VertexAttrib2svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib2svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
<glx rop="4266"/>
</function>
- <function name="VertexAttrib3sNV" offset="assign"
+ <function name="VertexAttrib3sNV"
vectorequiv="VertexAttrib3svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib3svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4267"/>
</function>
- <function name="VertexAttrib4sNV" offset="assign"
+ <function name="VertexAttrib4sNV"
vectorequiv="VertexAttrib4svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib4svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
<glx rop="4268"/>
</function>
- <function name="VertexAttrib1fNV" offset="assign"
- vectorequiv="VertexAttrib1fvNV" deprecated="3.1">
+ <function name="VertexAttrib1fNV"
+ vectorequiv="VertexAttrib1fvNV" deprecated="3.1" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
</function>
- <function name="VertexAttrib1fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib1fvNV" deprecated="3.1" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="4269"/>
</function>
- <function name="VertexAttrib2fNV" offset="assign"
- vectorequiv="VertexAttrib2fvNV" deprecated="3.1">
+ <function name="VertexAttrib2fNV"
+ vectorequiv="VertexAttrib2fvNV" deprecated="3.1" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="VertexAttrib2fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib2fvNV" deprecated="3.1" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="4270"/>
</function>
- <function name="VertexAttrib3fNV" offset="assign"
- vectorequiv="VertexAttrib3fvNV" deprecated="3.1">
+ <function name="VertexAttrib3fNV"
+ vectorequiv="VertexAttrib3fvNV" deprecated="3.1" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="VertexAttrib3fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib3fvNV" deprecated="3.1" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="4271"/>
</function>
- <function name="VertexAttrib4fNV" offset="assign"
- vectorequiv="VertexAttrib4fvNV" deprecated="3.1">
+ <function name="VertexAttrib4fNV"
+ vectorequiv="VertexAttrib4fvNV" deprecated="3.1" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="w" type="GLfloat"/>
</function>
- <function name="VertexAttrib4fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib4fvNV" deprecated="3.1" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="4272"/>
</function>
- <function name="VertexAttrib1dNV" offset="assign"
+ <function name="VertexAttrib1dNV"
vectorequiv="VertexAttrib1dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib1dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="4273" doubles_in_order="true"/>
</function>
- <function name="VertexAttrib2dNV" offset="assign"
+ <function name="VertexAttrib2dNV"
vectorequiv="VertexAttrib2dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib2dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="4274" doubles_in_order="true"/>
</function>
- <function name="VertexAttrib3dNV" offset="assign"
+ <function name="VertexAttrib3dNV"
vectorequiv="VertexAttrib3dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib3dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4275" doubles_in_order="true"/>
</function>
- <function name="VertexAttrib4dNV" offset="assign"
+ <function name="VertexAttrib4dNV"
vectorequiv="VertexAttrib4dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib4dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="4276" doubles_in_order="true"/>
</function>
- <function name="VertexAttrib4ubNV" offset="assign"
+ <function name="VertexAttrib4ubNV"
vectorequiv="VertexAttrib4ubvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib4ubvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="4277"/>
</function>
- <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs1svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n"/>
<glx rop="4202"/>
</function>
- <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs2svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="2"/>
<glx rop="4203"/>
</function>
- <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs3svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="3"/>
<glx rop="4204"/>
</function>
- <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs4svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="4"/>
<glx rop="4205"/>
</function>
- <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs1fvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n"/>
<glx rop="4206"/>
</function>
- <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs2fvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="2"/>
<glx rop="4207"/>
</function>
- <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs3fvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="3"/>
<glx rop="4208"/>
</function>
- <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs4fvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="4"/>
<glx rop="4209"/>
</function>
- <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs1dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n"/>
<glx rop="4210" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs2dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="2"/>
<glx rop="4211" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs3dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="3"/>
<glx rop="4212" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs4dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="4"/>
<glx rop="4213" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs4ubvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLubyte *" count="n" count_scale="4"/>
<size name="GetTexEnviv" mode="get"/>
<size name="GetTexEnvfv" mode="get"/>
</enum>
- <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1">
+ <function name="TexBumpParameterfvATI" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="const GLfloat *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1">
+ <function name="TexBumpParameterivATI" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="const GLint *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1">
+ <function name="GetTexBumpParameterfvATI" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1">
+ <function name="GetTexBumpParameterivATI" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint *" variable_param="pname"/>
<glx ignore="true"/>
redudndant garbage. There are a lot of enums with the value 0x00000001.
-->
- <function name="GenFragmentShadersATI" offset="assign" deprecated="3.1">
+ <function name="GenFragmentShadersATI" deprecated="3.1">
<return type="GLuint"/>
<param name="range" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="BindFragmentShaderATI" offset="assign" deprecated="3.1">
+ <function name="BindFragmentShaderATI" deprecated="3.1">
<param name="id" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DeleteFragmentShaderATI" offset="assign" deprecated="3.1">
+ <function name="DeleteFragmentShaderATI" deprecated="3.1">
<param name="id" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="BeginFragmentShaderATI" offset="assign" deprecated="3.1">
+ <function name="BeginFragmentShaderATI" deprecated="3.1">
<glx ignore="true"/>
</function>
- <function name="EndFragmentShaderATI" offset="assign" deprecated="3.1">
+ <function name="EndFragmentShaderATI" deprecated="3.1">
<glx ignore="true"/>
</function>
- <function name="PassTexCoordATI" offset="assign" deprecated="3.1">
+ <function name="PassTexCoordATI" deprecated="3.1">
<param name="dst" type="GLuint"/>
<param name="coord" type="GLuint"/>
<param name="swizzle" type="GLenum"/>
<glx ignore="true"/>
</function>
- <function name="SampleMapATI" offset="assign" deprecated="3.1">
+ <function name="SampleMapATI" deprecated="3.1">
<param name="dst" type="GLuint"/>
<param name="interp" type="GLuint"/>
<param name="swizzle" type="GLenum"/>
<glx ignore="true"/>
</function>
- <function name="ColorFragmentOp1ATI" offset="assign" deprecated="3.1">
+ <function name="ColorFragmentOp1ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMask" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="ColorFragmentOp2ATI" offset="assign" deprecated="3.1">
+ <function name="ColorFragmentOp2ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMask" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="ColorFragmentOp3ATI" offset="assign" deprecated="3.1">
+ <function name="ColorFragmentOp3ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMask" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="AlphaFragmentOp1ATI" offset="assign" deprecated="3.1">
+ <function name="AlphaFragmentOp1ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMod" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="AlphaFragmentOp2ATI" offset="assign" deprecated="3.1">
+ <function name="AlphaFragmentOp2ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMod" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="AlphaFragmentOp3ATI" offset="assign" deprecated="3.1">
+ <function name="AlphaFragmentOp3ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMod" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="SetFragmentShaderConstantATI" offset="assign"
- deprecated="3.1">
+ <function name="SetFragmentShaderConstantATI" deprecated="3.1">
<param name="dst" type="GLuint"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
added for this extension. -->
<enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
- <size name="PointParameterivNV"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
- <size name="PointParameterivNV"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
- <size name="PointParameterivNV"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
- <size name="PointParameterivNV"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="POINT_SPRITE_NV" count="1" value="0x8861">
<size name="GetTexEnviv" mode="get"/>
</enum>
<enum name="POINT_SPRITE_R_MODE_NV" count="1" value="0x8863">
- <size name="PointParameterfvEXT"/>
- <size name="PointParameterivNV"/>
+ <size name="PointParameterfv"/>
+ <size name="PointParameteriv"/>
<size name="Get" mode="get"/>
</enum>
- <function name="PointParameteriNV" offset="assign">
+ <function name="PointParameteriNV" alias="PointParameteri">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="4221"/>
</function>
- <function name="PointParameterivNV" offset="assign">
+ <function name="PointParameterivNV" alias="PointParameteriv">
<param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4222"/>
+ <param name="params" type="const GLint *"/>
</function>
</category>
<size name="Get" mode="get"/>
</enum>
- <function name="ActiveStencilFaceEXT" offset="assign"
- static_dispatch="false" deprecated="3.1">
+ <function name="ActiveStencilFaceEXT" deprecated="3.1">
<param name="face" type="GLenum"/>
<glx rop="4220"/>
</function>
<enum name="MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" value="0x8868"/>
<enum name="PROGRAM_ERROR_STRING_NV" value="0x8874"/>
- <function name="ProgramNamedParameter4fNV" offset="assign"
+ <function name="ProgramNamedParameter4fNV"
vectorequiv="ProgramNamedParameter4fvNV" deprecated="3.1"
exec="skip">
<param name="id" type="GLuint"/>
<param name="w" type="GLfloat"/>
</function>
- <function name="ProgramNamedParameter4dNV" offset="assign"
+ <function name="ProgramNamedParameter4dNV"
vectorequiv="ProgramNamedParameter4dvNV" deprecated="3.1"
exec="skip">
<param name="id" type="GLuint"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="ProgramNamedParameter4fvNV" offset="assign"
- deprecated="3.1" exec="skip">
+ <function name="ProgramNamedParameter4fvNV" deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
<param name="name" type="const GLubyte *" count="len"/>
<glx rop="4218"/>
</function>
- <function name="ProgramNamedParameter4dvNV" offset="assign"
- deprecated="3.1" exec="skip">
+ <function name="ProgramNamedParameter4dvNV" deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
<param name="name" type="const GLubyte *" count="len"/>
<glx rop="4219"/>
</function>
- <function name="GetProgramNamedParameterfvNV" offset="assign"
- deprecated="3.1" exec="skip">
+ <function name="GetProgramNamedParameterfvNV" deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
<param name="name" type="const GLubyte *" count="len"/>
<glx vendorpriv="1310" always_array="true"/>
</function>
- <function name="GetProgramNamedParameterdvNV" offset="assign"
- deprecated="3.1" exec="skip">
+ <function name="GetProgramNamedParameterdvNV" deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
<param name="name" type="const GLubyte *" count="len"/>
<size name="Get" mode="get"/>
</enum>
- <function name="DepthBoundsEXT" offset="assign" static_dispatch="false">
+ <function name="DepthBoundsEXT">
<param name="zmin" type="GLclampd"/>
<param name="zmax" type="GLclampd"/>
<glx rop="4229" ignore="true"/>
<size name="Get" mode="get"/>
</enum>
- <function name="BlendEquationSeparateEXT" offset="assign" static_dispatch="false">
+ <function name="BlendEquationSeparateEXT" alias="BlendEquationSeparate">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
</function>
</category>
<xi:include href="EXT_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="GREMEDY_string_marker.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<xi:include href="EXT_packed_depth_stencil.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="EXT_provoking_vertex.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<enum name="BUFFER_FLUSHING_UNMAP_APPLE" count="1" value="0x8A13">
<size name="GetBufferParameteriv" mode="get"/>
</enum>
- <function name="BufferParameteriAPPLE" offset="assign"
- static_dispatch="false" exec="skip">
+ <function name="BufferParameteriAPPLE" exec="skip">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
</function>
- <function name="FlushMappedBufferRangeAPPLE" offset="assign"
- static_dispatch="false" exec="skip">
+ <function name="FlushMappedBufferRangeAPPLE" exec="skip">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="size" type="GLsizeiptr"/>
<enum name="FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x8DBA"/>
</category>
+<xi:include href="AMD_performance_monitor.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<category name="GL_APPLE_texture_range" number="367">
<enum name="TEXTURE_STORAGE_HINT_APPLE" count="1" value="0x85BC">
<size name="TexParameteriv"/>
<enum name="SKIP_DECODE_EXT" value="0x8A4A"/>
</category>
+<category name="GL_AMD_pinned_memory" number="411">
+ <enum name="EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD" value="0x9160"/>
+</category>
+
+<xi:include href="INTEL_performance_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_EXT_polygon_offset_clamp" number="460">
+ <enum name="POLYGON_OFFSET_CLAMP_EXT" value="0x8E1B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <function name="PolygonOffsetClampEXT">
+ <param name="factor" type="GLfloat"/>
+ <param name="units" type="GLfloat"/>
+ <param name="clamp" type="GLfloat"/>
+ </function>
+</category>
+
<!-- Unnumbered extensions sorted by name. -->
<category name="GL_ATI_blend_equation_separate">
- <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT" static_dispatch="false">
+ <function name="BlendEquationSeparateATI" alias="BlendEquationSeparate">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
<size name="Get" mode="get"/>
</enum>
- <function name="StencilOpSeparateATI" alias="StencilOpSeparate" static_dispatch="false">
+ <function name="StencilOpSeparateATI" alias="StencilOpSeparate">
<param name="face" type="GLenum"/>
<param name="sfail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
</function>
- <function name="StencilFuncSeparateATI" offset="assign"
- static_dispatch="false" deprecated="3.1">
+ <function name="StencilFuncSeparateATI" deprecated="3.1">
<param name="frontfunc" type="GLenum"/>
<param name="backfunc" type="GLenum"/>
<param name="ref" type="GLint"/>
</category>
<category name="GL_EXT_gpu_program_parameters">
- <function name="ProgramEnvParameters4fvEXT" offset="assign"
- static_dispatch="false" deprecated="3.1">
+ <function name="ProgramEnvParameters4fvEXT" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="params" type="const GLfloat *"/>
</function>
- <function name="ProgramLocalParameters4fvEXT" offset="assign"
- static_dispatch="false" deprecated="3.1">
+ <function name="ProgramLocalParameters4fvEXT" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="count" type="GLsizei"/>
<enum name="TIME_ELAPSED_EXT" value="0x88BF"/>
<type name="int64EXT" size="8"/>
<type name="uint64EXT" unsigned="true" size="8"/>
- <function name="GetQueryObjecti64vEXT" offset="assign" static_dispatch="false">
+ <function name="GetQueryObjecti64vEXT" alias="GetQueryObjecti64v">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64EXT *"/>
</function>
- <function name="GetQueryObjectui64vEXT" offset="assign" static_dispatch="false">
+ <function name="GetQueryObjectui64vEXT" alias="GetQueryObjectui64v">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint64EXT *"/>
</category>
<category name="GL_INGR_blend_func_separate">
- <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT" static_dispatch="false">
+ <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparate">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<enum name="RGBA8_SNORM" value="0x8F97"/>
</category>
-<category name="GL_MESA_shader_debug">
- <enum name="DEBUG_OBJECT_MESA" value="0x8759"/>
- <enum name="DEBUG_PRINT_MESA" value="0x875A"/>
- <enum name="DEBUG_ASSERT_MESA" value="0x875B"/>
- <function name="CreateDebugObjectMESA" exec="skip">
- <return type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
- <function name="ClearDebugLogMESA" exec="skip">
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <glx ignore="true"/>
- </function>
- <function name="GetDebugLogMESA" exec="skip">
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <param name="maxLength" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="debugLog" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
- </function>
- <function name="GetDebugLogLengthMESA" exec="skip">
- <return type="GLsizei"/>
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-</category>
-
<category name="GL_SGIS_point_parameters">
<enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_SIZE_MAX_SGIS" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE_SGIS" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION_SGIS" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
- <function name="PointParameterfSGIS" alias="PointParameterfEXT" static_dispatch="false">
+ <function name="PointParameterfSGIS" alias="PointParameterf">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
</function>
- <function name="PointParameterfvSGIS" alias="PointParameterfvEXT" static_dispatch="false">
+ <function name="PointParameterfvSGIS" alias="PointParameterfv">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
</function>
<xi:include href="EXT_transform_feedback.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<xi:include href="ARB_get_program_binary.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="NV_vdpau_interop.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="GL4x.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
</OpenGLAPI>