scons: Updates for targets/egl-static.
[mesa.git] / src / mapi / glapi / glapi_sparc.S
index 8d8c0e264f6c03b9f8840db427c1c9a117a9157d..969769a310c1f81d5596dd047e08bff3185e1fe4 100644 (file)
@@ -625,444 +625,492 @@ gl_dispatch_functions_start:
        GL_STUB(glUniformMatrix3x4fv, 427)
        GL_STUB(glUniformMatrix4x2fv, 428)
        GL_STUB(glUniformMatrix4x3fv, 429)
-       GL_STUB(glDrawArraysInstanced, 430)
-       GL_STUB(glDrawElementsInstanced, 431)
-       GL_STUB(glLoadTransposeMatrixdARB, 432)
-       GL_STUB(glLoadTransposeMatrixfARB, 433)
-       GL_STUB(glMultTransposeMatrixdARB, 434)
-       GL_STUB(glMultTransposeMatrixfARB, 435)
-       GL_STUB(glSampleCoverageARB, 436)
-       GL_STUB(glCompressedTexImage1DARB, 437)
-       GL_STUB(glCompressedTexImage2DARB, 438)
-       GL_STUB(glCompressedTexImage3DARB, 439)
-       GL_STUB(glCompressedTexSubImage1DARB, 440)
-       GL_STUB(glCompressedTexSubImage2DARB, 441)
-       GL_STUB(glCompressedTexSubImage3DARB, 442)
-       GL_STUB(glGetCompressedTexImageARB, 443)
-       GL_STUB(glDisableVertexAttribArrayARB, 444)
-       GL_STUB(glEnableVertexAttribArrayARB, 445)
-       GL_STUB(glGetProgramEnvParameterdvARB, 446)
-       GL_STUB(glGetProgramEnvParameterfvARB, 447)
-       GL_STUB(glGetProgramLocalParameterdvARB, 448)
-       GL_STUB(glGetProgramLocalParameterfvARB, 449)
-       GL_STUB(glGetProgramStringARB, 450)
-       GL_STUB(glGetProgramivARB, 451)
-       GL_STUB(glGetVertexAttribdvARB, 452)
-       GL_STUB(glGetVertexAttribfvARB, 453)
-       GL_STUB(glGetVertexAttribivARB, 454)
-       GL_STUB(glProgramEnvParameter4dARB, 455)
-       GL_STUB(glProgramEnvParameter4dvARB, 456)
-       GL_STUB(glProgramEnvParameter4fARB, 457)
-       GL_STUB(glProgramEnvParameter4fvARB, 458)
-       GL_STUB(glProgramLocalParameter4dARB, 459)
-       GL_STUB(glProgramLocalParameter4dvARB, 460)
-       GL_STUB(glProgramLocalParameter4fARB, 461)
-       GL_STUB(glProgramLocalParameter4fvARB, 462)
-       GL_STUB(glProgramStringARB, 463)
-       GL_STUB(glVertexAttrib1dARB, 464)
-       GL_STUB(glVertexAttrib1dvARB, 465)
-       GL_STUB(glVertexAttrib1fARB, 466)
-       GL_STUB(glVertexAttrib1fvARB, 467)
-       GL_STUB(glVertexAttrib1sARB, 468)
-       GL_STUB(glVertexAttrib1svARB, 469)
-       GL_STUB(glVertexAttrib2dARB, 470)
-       GL_STUB(glVertexAttrib2dvARB, 471)
-       GL_STUB(glVertexAttrib2fARB, 472)
-       GL_STUB(glVertexAttrib2fvARB, 473)
-       GL_STUB(glVertexAttrib2sARB, 474)
-       GL_STUB(glVertexAttrib2svARB, 475)
-       GL_STUB(glVertexAttrib3dARB, 476)
-       GL_STUB(glVertexAttrib3dvARB, 477)
-       GL_STUB(glVertexAttrib3fARB, 478)
-       GL_STUB(glVertexAttrib3fvARB, 479)
-       GL_STUB(glVertexAttrib3sARB, 480)
-       GL_STUB(glVertexAttrib3svARB, 481)
-       GL_STUB(glVertexAttrib4NbvARB, 482)
-       GL_STUB(glVertexAttrib4NivARB, 483)
-       GL_STUB(glVertexAttrib4NsvARB, 484)
-       GL_STUB(glVertexAttrib4NubARB, 485)
-       GL_STUB(glVertexAttrib4NubvARB, 486)
-       GL_STUB(glVertexAttrib4NuivARB, 487)
-       GL_STUB(glVertexAttrib4NusvARB, 488)
-       GL_STUB(glVertexAttrib4bvARB, 489)
-       GL_STUB(glVertexAttrib4dARB, 490)
-       GL_STUB(glVertexAttrib4dvARB, 491)
-       GL_STUB(glVertexAttrib4fARB, 492)
-       GL_STUB(glVertexAttrib4fvARB, 493)
-       GL_STUB(glVertexAttrib4ivARB, 494)
-       GL_STUB(glVertexAttrib4sARB, 495)
-       GL_STUB(glVertexAttrib4svARB, 496)
-       GL_STUB(glVertexAttrib4ubvARB, 497)
-       GL_STUB(glVertexAttrib4uivARB, 498)
-       GL_STUB(glVertexAttrib4usvARB, 499)
-       GL_STUB(glVertexAttribPointerARB, 500)
-       GL_STUB(glBindBufferARB, 501)
-       GL_STUB(glBufferDataARB, 502)
-       GL_STUB(glBufferSubDataARB, 503)
-       GL_STUB(glDeleteBuffersARB, 504)
-       GL_STUB(glGenBuffersARB, 505)
-       GL_STUB(glGetBufferParameterivARB, 506)
-       GL_STUB(glGetBufferPointervARB, 507)
-       GL_STUB(glGetBufferSubDataARB, 508)
-       GL_STUB(glIsBufferARB, 509)
-       GL_STUB(glMapBufferARB, 510)
-       GL_STUB(glUnmapBufferARB, 511)
-       GL_STUB(glBeginQueryARB, 512)
-       GL_STUB(glDeleteQueriesARB, 513)
-       GL_STUB(glEndQueryARB, 514)
-       GL_STUB(glGenQueriesARB, 515)
-       GL_STUB(glGetQueryObjectivARB, 516)
-       GL_STUB(glGetQueryObjectuivARB, 517)
-       GL_STUB(glGetQueryivARB, 518)
-       GL_STUB(glIsQueryARB, 519)
-       GL_STUB(glAttachObjectARB, 520)
-       GL_STUB(glCompileShaderARB, 521)
-       GL_STUB(glCreateProgramObjectARB, 522)
-       GL_STUB(glCreateShaderObjectARB, 523)
-       GL_STUB(glDeleteObjectARB, 524)
-       GL_STUB(glDetachObjectARB, 525)
-       GL_STUB(glGetActiveUniformARB, 526)
-       GL_STUB(glGetAttachedObjectsARB, 527)
-       GL_STUB(glGetHandleARB, 528)
-       GL_STUB(glGetInfoLogARB, 529)
-       GL_STUB(glGetObjectParameterfvARB, 530)
-       GL_STUB(glGetObjectParameterivARB, 531)
-       GL_STUB(glGetShaderSourceARB, 532)
-       GL_STUB(glGetUniformLocationARB, 533)
-       GL_STUB(glGetUniformfvARB, 534)
-       GL_STUB(glGetUniformivARB, 535)
-       GL_STUB(glLinkProgramARB, 536)
-       GL_STUB(glShaderSourceARB, 537)
-       GL_STUB(glUniform1fARB, 538)
-       GL_STUB(glUniform1fvARB, 539)
-       GL_STUB(glUniform1iARB, 540)
-       GL_STUB(glUniform1ivARB, 541)
-       GL_STUB(glUniform2fARB, 542)
-       GL_STUB(glUniform2fvARB, 543)
-       GL_STUB(glUniform2iARB, 544)
-       GL_STUB(glUniform2ivARB, 545)
-       GL_STUB(glUniform3fARB, 546)
-       GL_STUB(glUniform3fvARB, 547)
-       GL_STUB(glUniform3iARB, 548)
-       GL_STUB(glUniform3ivARB, 549)
-       GL_STUB(glUniform4fARB, 550)
-       GL_STUB(glUniform4fvARB, 551)
-       GL_STUB(glUniform4iARB, 552)
-       GL_STUB(glUniform4ivARB, 553)
-       GL_STUB(glUniformMatrix2fvARB, 554)
-       GL_STUB(glUniformMatrix3fvARB, 555)
-       GL_STUB(glUniformMatrix4fvARB, 556)
-       GL_STUB(glUseProgramObjectARB, 557)
-       GL_STUB(glValidateProgramARB, 558)
-       GL_STUB(glBindAttribLocationARB, 559)
-       GL_STUB(glGetActiveAttribARB, 560)
-       GL_STUB(glGetAttribLocationARB, 561)
-       GL_STUB(glDrawBuffersARB, 562)
-       GL_STUB(glRenderbufferStorageMultisample, 563)
-       GL_STUB(glFramebufferTextureARB, 564)
-       GL_STUB(glFramebufferTextureFaceARB, 565)
-       GL_STUB(glProgramParameteriARB, 566)
-       GL_STUB(glFlushMappedBufferRange, 567)
-       GL_STUB(glMapBufferRange, 568)
-       GL_STUB(glBindVertexArray, 569)
-       GL_STUB(glGenVertexArrays, 570)
-       GL_STUB(glCopyBufferSubData, 571)
-       GL_STUB(glClientWaitSync, 572)
-       GL_STUB(glDeleteSync, 573)
-       GL_STUB(glFenceSync, 574)
-       GL_STUB(glGetInteger64v, 575)
-       GL_STUB(glGetSynciv, 576)
-       GL_STUB(glIsSync, 577)
-       GL_STUB(glWaitSync, 578)
-       GL_STUB(glDrawElementsBaseVertex, 579)
-       GL_STUB(glDrawRangeElementsBaseVertex, 580)
-       GL_STUB(glMultiDrawElementsBaseVertex, 581)
-       GL_STUB(glBindTransformFeedback, 582)
-       GL_STUB(glDeleteTransformFeedbacks, 583)
-       GL_STUB(glDrawTransformFeedback, 584)
-       GL_STUB(glGenTransformFeedbacks, 585)
-       GL_STUB(glIsTransformFeedback, 586)
-       GL_STUB(glPauseTransformFeedback, 587)
-       GL_STUB(glResumeTransformFeedback, 588)
-       GL_STUB(glPolygonOffsetEXT, 589)
-       GL_STUB(gl_dispatch_stub_590, 590)
-       HIDDEN(gl_dispatch_stub_590)
-       GL_STUB(gl_dispatch_stub_591, 591)
-       HIDDEN(gl_dispatch_stub_591)
-       GL_STUB(gl_dispatch_stub_592, 592)
-       HIDDEN(gl_dispatch_stub_592)
-       GL_STUB(gl_dispatch_stub_593, 593)
-       HIDDEN(gl_dispatch_stub_593)
-       GL_STUB(gl_dispatch_stub_594, 594)
-       HIDDEN(gl_dispatch_stub_594)
-       GL_STUB(gl_dispatch_stub_595, 595)
-       HIDDEN(gl_dispatch_stub_595)
-       GL_STUB(gl_dispatch_stub_596, 596)
-       HIDDEN(gl_dispatch_stub_596)
-       GL_STUB(gl_dispatch_stub_597, 597)
-       HIDDEN(gl_dispatch_stub_597)
-       GL_STUB(glColorPointerEXT, 598)
-       GL_STUB(glEdgeFlagPointerEXT, 599)
-       GL_STUB(glIndexPointerEXT, 600)
-       GL_STUB(glNormalPointerEXT, 601)
-       GL_STUB(glTexCoordPointerEXT, 602)
-       GL_STUB(glVertexPointerEXT, 603)
-       GL_STUB(glPointParameterfEXT, 604)
-       GL_STUB(glPointParameterfvEXT, 605)
-       GL_STUB(glLockArraysEXT, 606)
-       GL_STUB(glUnlockArraysEXT, 607)
-       GL_STUB(glSecondaryColor3bEXT, 608)
-       GL_STUB(glSecondaryColor3bvEXT, 609)
-       GL_STUB(glSecondaryColor3dEXT, 610)
-       GL_STUB(glSecondaryColor3dvEXT, 611)
-       GL_STUB(glSecondaryColor3fEXT, 612)
-       GL_STUB(glSecondaryColor3fvEXT, 613)
-       GL_STUB(glSecondaryColor3iEXT, 614)
-       GL_STUB(glSecondaryColor3ivEXT, 615)
-       GL_STUB(glSecondaryColor3sEXT, 616)
-       GL_STUB(glSecondaryColor3svEXT, 617)
-       GL_STUB(glSecondaryColor3ubEXT, 618)
-       GL_STUB(glSecondaryColor3ubvEXT, 619)
-       GL_STUB(glSecondaryColor3uiEXT, 620)
-       GL_STUB(glSecondaryColor3uivEXT, 621)
-       GL_STUB(glSecondaryColor3usEXT, 622)
-       GL_STUB(glSecondaryColor3usvEXT, 623)
-       GL_STUB(glSecondaryColorPointerEXT, 624)
-       GL_STUB(glMultiDrawArraysEXT, 625)
-       GL_STUB(glMultiDrawElementsEXT, 626)
-       GL_STUB(glFogCoordPointerEXT, 627)
-       GL_STUB(glFogCoorddEXT, 628)
-       GL_STUB(glFogCoorddvEXT, 629)
-       GL_STUB(glFogCoordfEXT, 630)
-       GL_STUB(glFogCoordfvEXT, 631)
-       GL_STUB(gl_dispatch_stub_632, 632)
-       HIDDEN(gl_dispatch_stub_632)
-       GL_STUB(glBlendFuncSeparateEXT, 633)
-       GL_STUB(glFlushVertexArrayRangeNV, 634)
-       GL_STUB(glVertexArrayRangeNV, 635)
-       GL_STUB(glCombinerInputNV, 636)
-       GL_STUB(glCombinerOutputNV, 637)
-       GL_STUB(glCombinerParameterfNV, 638)
-       GL_STUB(glCombinerParameterfvNV, 639)
-       GL_STUB(glCombinerParameteriNV, 640)
-       GL_STUB(glCombinerParameterivNV, 641)
-       GL_STUB(glFinalCombinerInputNV, 642)
-       GL_STUB(glGetCombinerInputParameterfvNV, 643)
-       GL_STUB(glGetCombinerInputParameterivNV, 644)
-       GL_STUB(glGetCombinerOutputParameterfvNV, 645)
-       GL_STUB(glGetCombinerOutputParameterivNV, 646)
-       GL_STUB(glGetFinalCombinerInputParameterfvNV, 647)
-       GL_STUB(glGetFinalCombinerInputParameterivNV, 648)
-       GL_STUB(glResizeBuffersMESA, 649)
-       GL_STUB(glWindowPos2dMESA, 650)
-       GL_STUB(glWindowPos2dvMESA, 651)
-       GL_STUB(glWindowPos2fMESA, 652)
-       GL_STUB(glWindowPos2fvMESA, 653)
-       GL_STUB(glWindowPos2iMESA, 654)
-       GL_STUB(glWindowPos2ivMESA, 655)
-       GL_STUB(glWindowPos2sMESA, 656)
-       GL_STUB(glWindowPos2svMESA, 657)
-       GL_STUB(glWindowPos3dMESA, 658)
-       GL_STUB(glWindowPos3dvMESA, 659)
-       GL_STUB(glWindowPos3fMESA, 660)
-       GL_STUB(glWindowPos3fvMESA, 661)
-       GL_STUB(glWindowPos3iMESA, 662)
-       GL_STUB(glWindowPos3ivMESA, 663)
-       GL_STUB(glWindowPos3sMESA, 664)
-       GL_STUB(glWindowPos3svMESA, 665)
-       GL_STUB(glWindowPos4dMESA, 666)
-       GL_STUB(glWindowPos4dvMESA, 667)
-       GL_STUB(glWindowPos4fMESA, 668)
-       GL_STUB(glWindowPos4fvMESA, 669)
-       GL_STUB(glWindowPos4iMESA, 670)
-       GL_STUB(glWindowPos4ivMESA, 671)
-       GL_STUB(glWindowPos4sMESA, 672)
-       GL_STUB(glWindowPos4svMESA, 673)
-       GL_STUB(gl_dispatch_stub_674, 674)
-       HIDDEN(gl_dispatch_stub_674)
-       GL_STUB(gl_dispatch_stub_675, 675)
-       HIDDEN(gl_dispatch_stub_675)
-       GL_STUB(gl_dispatch_stub_676, 676)
-       HIDDEN(gl_dispatch_stub_676)
-       GL_STUB(gl_dispatch_stub_677, 677)
-       HIDDEN(gl_dispatch_stub_677)
-       GL_STUB(gl_dispatch_stub_678, 678)
-       HIDDEN(gl_dispatch_stub_678)
-       GL_STUB(gl_dispatch_stub_679, 679)
-       HIDDEN(gl_dispatch_stub_679)
-       GL_STUB(gl_dispatch_stub_680, 680)
-       HIDDEN(gl_dispatch_stub_680)
-       GL_STUB(gl_dispatch_stub_681, 681)
-       HIDDEN(gl_dispatch_stub_681)
-       GL_STUB(gl_dispatch_stub_682, 682)
-       HIDDEN(gl_dispatch_stub_682)
-       GL_STUB(glAreProgramsResidentNV, 683)
-       GL_STUB(glBindProgramNV, 684)
-       GL_STUB(glDeleteProgramsNV, 685)
-       GL_STUB(glExecuteProgramNV, 686)
-       GL_STUB(glGenProgramsNV, 687)
-       GL_STUB(glGetProgramParameterdvNV, 688)
-       GL_STUB(glGetProgramParameterfvNV, 689)
-       GL_STUB(glGetProgramStringNV, 690)
-       GL_STUB(glGetProgramivNV, 691)
-       GL_STUB(glGetTrackMatrixivNV, 692)
-       GL_STUB(glGetVertexAttribPointervNV, 693)
-       GL_STUB(glGetVertexAttribdvNV, 694)
-       GL_STUB(glGetVertexAttribfvNV, 695)
-       GL_STUB(glGetVertexAttribivNV, 696)
-       GL_STUB(glIsProgramNV, 697)
-       GL_STUB(glLoadProgramNV, 698)
-       GL_STUB(glProgramParameters4dvNV, 699)
-       GL_STUB(glProgramParameters4fvNV, 700)
-       GL_STUB(glRequestResidentProgramsNV, 701)
-       GL_STUB(glTrackMatrixNV, 702)
-       GL_STUB(glVertexAttrib1dNV, 703)
-       GL_STUB(glVertexAttrib1dvNV, 704)
-       GL_STUB(glVertexAttrib1fNV, 705)
-       GL_STUB(glVertexAttrib1fvNV, 706)
-       GL_STUB(glVertexAttrib1sNV, 707)
-       GL_STUB(glVertexAttrib1svNV, 708)
-       GL_STUB(glVertexAttrib2dNV, 709)
-       GL_STUB(glVertexAttrib2dvNV, 710)
-       GL_STUB(glVertexAttrib2fNV, 711)
-       GL_STUB(glVertexAttrib2fvNV, 712)
-       GL_STUB(glVertexAttrib2sNV, 713)
-       GL_STUB(glVertexAttrib2svNV, 714)
-       GL_STUB(glVertexAttrib3dNV, 715)
-       GL_STUB(glVertexAttrib3dvNV, 716)
-       GL_STUB(glVertexAttrib3fNV, 717)
-       GL_STUB(glVertexAttrib3fvNV, 718)
-       GL_STUB(glVertexAttrib3sNV, 719)
-       GL_STUB(glVertexAttrib3svNV, 720)
-       GL_STUB(glVertexAttrib4dNV, 721)
-       GL_STUB(glVertexAttrib4dvNV, 722)
-       GL_STUB(glVertexAttrib4fNV, 723)
-       GL_STUB(glVertexAttrib4fvNV, 724)
-       GL_STUB(glVertexAttrib4sNV, 725)
-       GL_STUB(glVertexAttrib4svNV, 726)
-       GL_STUB(glVertexAttrib4ubNV, 727)
-       GL_STUB(glVertexAttrib4ubvNV, 728)
-       GL_STUB(glVertexAttribPointerNV, 729)
-       GL_STUB(glVertexAttribs1dvNV, 730)
-       GL_STUB(glVertexAttribs1fvNV, 731)
-       GL_STUB(glVertexAttribs1svNV, 732)
-       GL_STUB(glVertexAttribs2dvNV, 733)
-       GL_STUB(glVertexAttribs2fvNV, 734)
-       GL_STUB(glVertexAttribs2svNV, 735)
-       GL_STUB(glVertexAttribs3dvNV, 736)
-       GL_STUB(glVertexAttribs3fvNV, 737)
-       GL_STUB(glVertexAttribs3svNV, 738)
-       GL_STUB(glVertexAttribs4dvNV, 739)
-       GL_STUB(glVertexAttribs4fvNV, 740)
-       GL_STUB(glVertexAttribs4svNV, 741)
-       GL_STUB(glVertexAttribs4ubvNV, 742)
-       GL_STUB(glGetTexBumpParameterfvATI, 743)
-       GL_STUB(glGetTexBumpParameterivATI, 744)
-       GL_STUB(glTexBumpParameterfvATI, 745)
-       GL_STUB(glTexBumpParameterivATI, 746)
-       GL_STUB(glAlphaFragmentOp1ATI, 747)
-       GL_STUB(glAlphaFragmentOp2ATI, 748)
-       GL_STUB(glAlphaFragmentOp3ATI, 749)
-       GL_STUB(glBeginFragmentShaderATI, 750)
-       GL_STUB(glBindFragmentShaderATI, 751)
-       GL_STUB(glColorFragmentOp1ATI, 752)
-       GL_STUB(glColorFragmentOp2ATI, 753)
-       GL_STUB(glColorFragmentOp3ATI, 754)
-       GL_STUB(glDeleteFragmentShaderATI, 755)
-       GL_STUB(glEndFragmentShaderATI, 756)
-       GL_STUB(glGenFragmentShadersATI, 757)
-       GL_STUB(glPassTexCoordATI, 758)
-       GL_STUB(glSampleMapATI, 759)
-       GL_STUB(glSetFragmentShaderConstantATI, 760)
-       GL_STUB(glPointParameteriNV, 761)
-       GL_STUB(glPointParameterivNV, 762)
-       GL_STUB(gl_dispatch_stub_763, 763)
-       HIDDEN(gl_dispatch_stub_763)
-       GL_STUB(gl_dispatch_stub_764, 764)
-       HIDDEN(gl_dispatch_stub_764)
-       GL_STUB(gl_dispatch_stub_765, 765)
-       HIDDEN(gl_dispatch_stub_765)
-       GL_STUB(gl_dispatch_stub_766, 766)
-       HIDDEN(gl_dispatch_stub_766)
-       GL_STUB(gl_dispatch_stub_767, 767)
-       HIDDEN(gl_dispatch_stub_767)
-       GL_STUB(glGetProgramNamedParameterdvNV, 768)
-       GL_STUB(glGetProgramNamedParameterfvNV, 769)
-       GL_STUB(glProgramNamedParameter4dNV, 770)
-       GL_STUB(glProgramNamedParameter4dvNV, 771)
-       GL_STUB(glProgramNamedParameter4fNV, 772)
-       GL_STUB(glProgramNamedParameter4fvNV, 773)
-       GL_STUB(glPrimitiveRestartIndexNV, 774)
-       GL_STUB(glPrimitiveRestartNV, 775)
+       GL_STUB(glClampColor, 430)
+       GL_STUB(glClearBufferfi, 431)
+       GL_STUB(glClearBufferfv, 432)
+       GL_STUB(glClearBufferiv, 433)
+       GL_STUB(glClearBufferuiv, 434)
+       GL_STUB(glGetStringi, 435)
+       GL_STUB(glTexBuffer, 436)
+       GL_STUB(glFramebufferTexture, 437)
+       GL_STUB(glGetBufferParameteri64v, 438)
+       GL_STUB(glGetInteger64i_v, 439)
+       GL_STUB(glVertexAttribDivisor, 440)
+       GL_STUB(glLoadTransposeMatrixdARB, 441)
+       GL_STUB(glLoadTransposeMatrixfARB, 442)
+       GL_STUB(glMultTransposeMatrixdARB, 443)
+       GL_STUB(glMultTransposeMatrixfARB, 444)
+       GL_STUB(glSampleCoverageARB, 445)
+       GL_STUB(glCompressedTexImage1DARB, 446)
+       GL_STUB(glCompressedTexImage2DARB, 447)
+       GL_STUB(glCompressedTexImage3DARB, 448)
+       GL_STUB(glCompressedTexSubImage1DARB, 449)
+       GL_STUB(glCompressedTexSubImage2DARB, 450)
+       GL_STUB(glCompressedTexSubImage3DARB, 451)
+       GL_STUB(glGetCompressedTexImageARB, 452)
+       GL_STUB(glDisableVertexAttribArrayARB, 453)
+       GL_STUB(glEnableVertexAttribArrayARB, 454)
+       GL_STUB(glGetProgramEnvParameterdvARB, 455)
+       GL_STUB(glGetProgramEnvParameterfvARB, 456)
+       GL_STUB(glGetProgramLocalParameterdvARB, 457)
+       GL_STUB(glGetProgramLocalParameterfvARB, 458)
+       GL_STUB(glGetProgramStringARB, 459)
+       GL_STUB(glGetProgramivARB, 460)
+       GL_STUB(glGetVertexAttribdvARB, 461)
+       GL_STUB(glGetVertexAttribfvARB, 462)
+       GL_STUB(glGetVertexAttribivARB, 463)
+       GL_STUB(glProgramEnvParameter4dARB, 464)
+       GL_STUB(glProgramEnvParameter4dvARB, 465)
+       GL_STUB(glProgramEnvParameter4fARB, 466)
+       GL_STUB(glProgramEnvParameter4fvARB, 467)
+       GL_STUB(glProgramLocalParameter4dARB, 468)
+       GL_STUB(glProgramLocalParameter4dvARB, 469)
+       GL_STUB(glProgramLocalParameter4fARB, 470)
+       GL_STUB(glProgramLocalParameter4fvARB, 471)
+       GL_STUB(glProgramStringARB, 472)
+       GL_STUB(glVertexAttrib1dARB, 473)
+       GL_STUB(glVertexAttrib1dvARB, 474)
+       GL_STUB(glVertexAttrib1fARB, 475)
+       GL_STUB(glVertexAttrib1fvARB, 476)
+       GL_STUB(glVertexAttrib1sARB, 477)
+       GL_STUB(glVertexAttrib1svARB, 478)
+       GL_STUB(glVertexAttrib2dARB, 479)
+       GL_STUB(glVertexAttrib2dvARB, 480)
+       GL_STUB(glVertexAttrib2fARB, 481)
+       GL_STUB(glVertexAttrib2fvARB, 482)
+       GL_STUB(glVertexAttrib2sARB, 483)
+       GL_STUB(glVertexAttrib2svARB, 484)
+       GL_STUB(glVertexAttrib3dARB, 485)
+       GL_STUB(glVertexAttrib3dvARB, 486)
+       GL_STUB(glVertexAttrib3fARB, 487)
+       GL_STUB(glVertexAttrib3fvARB, 488)
+       GL_STUB(glVertexAttrib3sARB, 489)
+       GL_STUB(glVertexAttrib3svARB, 490)
+       GL_STUB(glVertexAttrib4NbvARB, 491)
+       GL_STUB(glVertexAttrib4NivARB, 492)
+       GL_STUB(glVertexAttrib4NsvARB, 493)
+       GL_STUB(glVertexAttrib4NubARB, 494)
+       GL_STUB(glVertexAttrib4NubvARB, 495)
+       GL_STUB(glVertexAttrib4NuivARB, 496)
+       GL_STUB(glVertexAttrib4NusvARB, 497)
+       GL_STUB(glVertexAttrib4bvARB, 498)
+       GL_STUB(glVertexAttrib4dARB, 499)
+       GL_STUB(glVertexAttrib4dvARB, 500)
+       GL_STUB(glVertexAttrib4fARB, 501)
+       GL_STUB(glVertexAttrib4fvARB, 502)
+       GL_STUB(glVertexAttrib4ivARB, 503)
+       GL_STUB(glVertexAttrib4sARB, 504)
+       GL_STUB(glVertexAttrib4svARB, 505)
+       GL_STUB(glVertexAttrib4ubvARB, 506)
+       GL_STUB(glVertexAttrib4uivARB, 507)
+       GL_STUB(glVertexAttrib4usvARB, 508)
+       GL_STUB(glVertexAttribPointerARB, 509)
+       GL_STUB(glBindBufferARB, 510)
+       GL_STUB(glBufferDataARB, 511)
+       GL_STUB(glBufferSubDataARB, 512)
+       GL_STUB(glDeleteBuffersARB, 513)
+       GL_STUB(glGenBuffersARB, 514)
+       GL_STUB(glGetBufferParameterivARB, 515)
+       GL_STUB(glGetBufferPointervARB, 516)
+       GL_STUB(glGetBufferSubDataARB, 517)
+       GL_STUB(glIsBufferARB, 518)
+       GL_STUB(glMapBufferARB, 519)
+       GL_STUB(glUnmapBufferARB, 520)
+       GL_STUB(glBeginQueryARB, 521)
+       GL_STUB(glDeleteQueriesARB, 522)
+       GL_STUB(glEndQueryARB, 523)
+       GL_STUB(glGenQueriesARB, 524)
+       GL_STUB(glGetQueryObjectivARB, 525)
+       GL_STUB(glGetQueryObjectuivARB, 526)
+       GL_STUB(glGetQueryivARB, 527)
+       GL_STUB(glIsQueryARB, 528)
+       GL_STUB(glAttachObjectARB, 529)
+       GL_STUB(glCompileShaderARB, 530)
+       GL_STUB(glCreateProgramObjectARB, 531)
+       GL_STUB(glCreateShaderObjectARB, 532)
+       GL_STUB(glDeleteObjectARB, 533)
+       GL_STUB(glDetachObjectARB, 534)
+       GL_STUB(glGetActiveUniformARB, 535)
+       GL_STUB(glGetAttachedObjectsARB, 536)
+       GL_STUB(glGetHandleARB, 537)
+       GL_STUB(glGetInfoLogARB, 538)
+       GL_STUB(glGetObjectParameterfvARB, 539)
+       GL_STUB(glGetObjectParameterivARB, 540)
+       GL_STUB(glGetShaderSourceARB, 541)
+       GL_STUB(glGetUniformLocationARB, 542)
+       GL_STUB(glGetUniformfvARB, 543)
+       GL_STUB(glGetUniformivARB, 544)
+       GL_STUB(glLinkProgramARB, 545)
+       GL_STUB(glShaderSourceARB, 546)
+       GL_STUB(glUniform1fARB, 547)
+       GL_STUB(glUniform1fvARB, 548)
+       GL_STUB(glUniform1iARB, 549)
+       GL_STUB(glUniform1ivARB, 550)
+       GL_STUB(glUniform2fARB, 551)
+       GL_STUB(glUniform2fvARB, 552)
+       GL_STUB(glUniform2iARB, 553)
+       GL_STUB(glUniform2ivARB, 554)
+       GL_STUB(glUniform3fARB, 555)
+       GL_STUB(glUniform3fvARB, 556)
+       GL_STUB(glUniform3iARB, 557)
+       GL_STUB(glUniform3ivARB, 558)
+       GL_STUB(glUniform4fARB, 559)
+       GL_STUB(glUniform4fvARB, 560)
+       GL_STUB(glUniform4iARB, 561)
+       GL_STUB(glUniform4ivARB, 562)
+       GL_STUB(glUniformMatrix2fvARB, 563)
+       GL_STUB(glUniformMatrix3fvARB, 564)
+       GL_STUB(glUniformMatrix4fvARB, 565)
+       GL_STUB(glUseProgramObjectARB, 566)
+       GL_STUB(glValidateProgramARB, 567)
+       GL_STUB(glBindAttribLocationARB, 568)
+       GL_STUB(glGetActiveAttribARB, 569)
+       GL_STUB(glGetAttribLocationARB, 570)
+       GL_STUB(glDrawBuffersARB, 571)
+       GL_STUB(glDrawArraysInstancedARB, 572)
+       GL_STUB(glDrawElementsInstancedARB, 573)
+       GL_STUB(glRenderbufferStorageMultisample, 574)
+       GL_STUB(glFramebufferTextureARB, 575)
+       GL_STUB(glFramebufferTextureFaceARB, 576)
+       GL_STUB(glProgramParameteriARB, 577)
+       GL_STUB(glFlushMappedBufferRange, 578)
+       GL_STUB(glMapBufferRange, 579)
+       GL_STUB(glBindVertexArray, 580)
+       GL_STUB(glGenVertexArrays, 581)
+       GL_STUB(glCopyBufferSubData, 582)
+       GL_STUB(glClientWaitSync, 583)
+       GL_STUB(glDeleteSync, 584)
+       GL_STUB(glFenceSync, 585)
+       GL_STUB(glGetInteger64v, 586)
+       GL_STUB(glGetSynciv, 587)
+       GL_STUB(glIsSync, 588)
+       GL_STUB(glWaitSync, 589)
+       GL_STUB(glDrawElementsBaseVertex, 590)
+       GL_STUB(glDrawRangeElementsBaseVertex, 591)
+       GL_STUB(glMultiDrawElementsBaseVertex, 592)
+       GL_STUB(glBindTransformFeedback, 593)
+       GL_STUB(glDeleteTransformFeedbacks, 594)
+       GL_STUB(glDrawTransformFeedback, 595)
+       GL_STUB(glGenTransformFeedbacks, 596)
+       GL_STUB(glIsTransformFeedback, 597)
+       GL_STUB(glPauseTransformFeedback, 598)
+       GL_STUB(glResumeTransformFeedback, 599)
+       GL_STUB(glPolygonOffsetEXT, 600)
+       GL_STUB(gl_dispatch_stub_601, 601)
+       HIDDEN(gl_dispatch_stub_601)
+       GL_STUB(gl_dispatch_stub_602, 602)
+       HIDDEN(gl_dispatch_stub_602)
+       GL_STUB(gl_dispatch_stub_603, 603)
+       HIDDEN(gl_dispatch_stub_603)
+       GL_STUB(gl_dispatch_stub_604, 604)
+       HIDDEN(gl_dispatch_stub_604)
+       GL_STUB(gl_dispatch_stub_605, 605)
+       HIDDEN(gl_dispatch_stub_605)
+       GL_STUB(gl_dispatch_stub_606, 606)
+       HIDDEN(gl_dispatch_stub_606)
+       GL_STUB(gl_dispatch_stub_607, 607)
+       HIDDEN(gl_dispatch_stub_607)
+       GL_STUB(gl_dispatch_stub_608, 608)
+       HIDDEN(gl_dispatch_stub_608)
+       GL_STUB(glColorPointerEXT, 609)
+       GL_STUB(glEdgeFlagPointerEXT, 610)
+       GL_STUB(glIndexPointerEXT, 611)
+       GL_STUB(glNormalPointerEXT, 612)
+       GL_STUB(glTexCoordPointerEXT, 613)
+       GL_STUB(glVertexPointerEXT, 614)
+       GL_STUB(glPointParameterfEXT, 615)
+       GL_STUB(glPointParameterfvEXT, 616)
+       GL_STUB(glLockArraysEXT, 617)
+       GL_STUB(glUnlockArraysEXT, 618)
+       GL_STUB(glSecondaryColor3bEXT, 619)
+       GL_STUB(glSecondaryColor3bvEXT, 620)
+       GL_STUB(glSecondaryColor3dEXT, 621)
+       GL_STUB(glSecondaryColor3dvEXT, 622)
+       GL_STUB(glSecondaryColor3fEXT, 623)
+       GL_STUB(glSecondaryColor3fvEXT, 624)
+       GL_STUB(glSecondaryColor3iEXT, 625)
+       GL_STUB(glSecondaryColor3ivEXT, 626)
+       GL_STUB(glSecondaryColor3sEXT, 627)
+       GL_STUB(glSecondaryColor3svEXT, 628)
+       GL_STUB(glSecondaryColor3ubEXT, 629)
+       GL_STUB(glSecondaryColor3ubvEXT, 630)
+       GL_STUB(glSecondaryColor3uiEXT, 631)
+       GL_STUB(glSecondaryColor3uivEXT, 632)
+       GL_STUB(glSecondaryColor3usEXT, 633)
+       GL_STUB(glSecondaryColor3usvEXT, 634)
+       GL_STUB(glSecondaryColorPointerEXT, 635)
+       GL_STUB(glMultiDrawArraysEXT, 636)
+       GL_STUB(glMultiDrawElementsEXT, 637)
+       GL_STUB(glFogCoordPointerEXT, 638)
+       GL_STUB(glFogCoorddEXT, 639)
+       GL_STUB(glFogCoorddvEXT, 640)
+       GL_STUB(glFogCoordfEXT, 641)
+       GL_STUB(glFogCoordfvEXT, 642)
+       GL_STUB(gl_dispatch_stub_643, 643)
+       HIDDEN(gl_dispatch_stub_643)
+       GL_STUB(glBlendFuncSeparateEXT, 644)
+       GL_STUB(glFlushVertexArrayRangeNV, 645)
+       GL_STUB(glVertexArrayRangeNV, 646)
+       GL_STUB(glCombinerInputNV, 647)
+       GL_STUB(glCombinerOutputNV, 648)
+       GL_STUB(glCombinerParameterfNV, 649)
+       GL_STUB(glCombinerParameterfvNV, 650)
+       GL_STUB(glCombinerParameteriNV, 651)
+       GL_STUB(glCombinerParameterivNV, 652)
+       GL_STUB(glFinalCombinerInputNV, 653)
+       GL_STUB(glGetCombinerInputParameterfvNV, 654)
+       GL_STUB(glGetCombinerInputParameterivNV, 655)
+       GL_STUB(glGetCombinerOutputParameterfvNV, 656)
+       GL_STUB(glGetCombinerOutputParameterivNV, 657)
+       GL_STUB(glGetFinalCombinerInputParameterfvNV, 658)
+       GL_STUB(glGetFinalCombinerInputParameterivNV, 659)
+       GL_STUB(glResizeBuffersMESA, 660)
+       GL_STUB(glWindowPos2dMESA, 661)
+       GL_STUB(glWindowPos2dvMESA, 662)
+       GL_STUB(glWindowPos2fMESA, 663)
+       GL_STUB(glWindowPos2fvMESA, 664)
+       GL_STUB(glWindowPos2iMESA, 665)
+       GL_STUB(glWindowPos2ivMESA, 666)
+       GL_STUB(glWindowPos2sMESA, 667)
+       GL_STUB(glWindowPos2svMESA, 668)
+       GL_STUB(glWindowPos3dMESA, 669)
+       GL_STUB(glWindowPos3dvMESA, 670)
+       GL_STUB(glWindowPos3fMESA, 671)
+       GL_STUB(glWindowPos3fvMESA, 672)
+       GL_STUB(glWindowPos3iMESA, 673)
+       GL_STUB(glWindowPos3ivMESA, 674)
+       GL_STUB(glWindowPos3sMESA, 675)
+       GL_STUB(glWindowPos3svMESA, 676)
+       GL_STUB(glWindowPos4dMESA, 677)
+       GL_STUB(glWindowPos4dvMESA, 678)
+       GL_STUB(glWindowPos4fMESA, 679)
+       GL_STUB(glWindowPos4fvMESA, 680)
+       GL_STUB(glWindowPos4iMESA, 681)
+       GL_STUB(glWindowPos4ivMESA, 682)
+       GL_STUB(glWindowPos4sMESA, 683)
+       GL_STUB(glWindowPos4svMESA, 684)
+       GL_STUB(gl_dispatch_stub_685, 685)
+       HIDDEN(gl_dispatch_stub_685)
+       GL_STUB(gl_dispatch_stub_686, 686)
+       HIDDEN(gl_dispatch_stub_686)
+       GL_STUB(gl_dispatch_stub_687, 687)
+       HIDDEN(gl_dispatch_stub_687)
+       GL_STUB(gl_dispatch_stub_688, 688)
+       HIDDEN(gl_dispatch_stub_688)
+       GL_STUB(gl_dispatch_stub_689, 689)
+       HIDDEN(gl_dispatch_stub_689)
+       GL_STUB(gl_dispatch_stub_690, 690)
+       HIDDEN(gl_dispatch_stub_690)
+       GL_STUB(gl_dispatch_stub_691, 691)
+       HIDDEN(gl_dispatch_stub_691)
+       GL_STUB(gl_dispatch_stub_692, 692)
+       HIDDEN(gl_dispatch_stub_692)
+       GL_STUB(gl_dispatch_stub_693, 693)
+       HIDDEN(gl_dispatch_stub_693)
+       GL_STUB(glAreProgramsResidentNV, 694)
+       GL_STUB(glBindProgramNV, 695)
+       GL_STUB(glDeleteProgramsNV, 696)
+       GL_STUB(glExecuteProgramNV, 697)
+       GL_STUB(glGenProgramsNV, 698)
+       GL_STUB(glGetProgramParameterdvNV, 699)
+       GL_STUB(glGetProgramParameterfvNV, 700)
+       GL_STUB(glGetProgramStringNV, 701)
+       GL_STUB(glGetProgramivNV, 702)
+       GL_STUB(glGetTrackMatrixivNV, 703)
+       GL_STUB(glGetVertexAttribPointervNV, 704)
+       GL_STUB(glGetVertexAttribdvNV, 705)
+       GL_STUB(glGetVertexAttribfvNV, 706)
+       GL_STUB(glGetVertexAttribivNV, 707)
+       GL_STUB(glIsProgramNV, 708)
+       GL_STUB(glLoadProgramNV, 709)
+       GL_STUB(glProgramParameters4dvNV, 710)
+       GL_STUB(glProgramParameters4fvNV, 711)
+       GL_STUB(glRequestResidentProgramsNV, 712)
+       GL_STUB(glTrackMatrixNV, 713)
+       GL_STUB(glVertexAttrib1dNV, 714)
+       GL_STUB(glVertexAttrib1dvNV, 715)
+       GL_STUB(glVertexAttrib1fNV, 716)
+       GL_STUB(glVertexAttrib1fvNV, 717)
+       GL_STUB(glVertexAttrib1sNV, 718)
+       GL_STUB(glVertexAttrib1svNV, 719)
+       GL_STUB(glVertexAttrib2dNV, 720)
+       GL_STUB(glVertexAttrib2dvNV, 721)
+       GL_STUB(glVertexAttrib2fNV, 722)
+       GL_STUB(glVertexAttrib2fvNV, 723)
+       GL_STUB(glVertexAttrib2sNV, 724)
+       GL_STUB(glVertexAttrib2svNV, 725)
+       GL_STUB(glVertexAttrib3dNV, 726)
+       GL_STUB(glVertexAttrib3dvNV, 727)
+       GL_STUB(glVertexAttrib3fNV, 728)
+       GL_STUB(glVertexAttrib3fvNV, 729)
+       GL_STUB(glVertexAttrib3sNV, 730)
+       GL_STUB(glVertexAttrib3svNV, 731)
+       GL_STUB(glVertexAttrib4dNV, 732)
+       GL_STUB(glVertexAttrib4dvNV, 733)
+       GL_STUB(glVertexAttrib4fNV, 734)
+       GL_STUB(glVertexAttrib4fvNV, 735)
+       GL_STUB(glVertexAttrib4sNV, 736)
+       GL_STUB(glVertexAttrib4svNV, 737)
+       GL_STUB(glVertexAttrib4ubNV, 738)
+       GL_STUB(glVertexAttrib4ubvNV, 739)
+       GL_STUB(glVertexAttribPointerNV, 740)
+       GL_STUB(glVertexAttribs1dvNV, 741)
+       GL_STUB(glVertexAttribs1fvNV, 742)
+       GL_STUB(glVertexAttribs1svNV, 743)
+       GL_STUB(glVertexAttribs2dvNV, 744)
+       GL_STUB(glVertexAttribs2fvNV, 745)
+       GL_STUB(glVertexAttribs2svNV, 746)
+       GL_STUB(glVertexAttribs3dvNV, 747)
+       GL_STUB(glVertexAttribs3fvNV, 748)
+       GL_STUB(glVertexAttribs3svNV, 749)
+       GL_STUB(glVertexAttribs4dvNV, 750)
+       GL_STUB(glVertexAttribs4fvNV, 751)
+       GL_STUB(glVertexAttribs4svNV, 752)
+       GL_STUB(glVertexAttribs4ubvNV, 753)
+       GL_STUB(glGetTexBumpParameterfvATI, 754)
+       GL_STUB(glGetTexBumpParameterivATI, 755)
+       GL_STUB(glTexBumpParameterfvATI, 756)
+       GL_STUB(glTexBumpParameterivATI, 757)
+       GL_STUB(glAlphaFragmentOp1ATI, 758)
+       GL_STUB(glAlphaFragmentOp2ATI, 759)
+       GL_STUB(glAlphaFragmentOp3ATI, 760)
+       GL_STUB(glBeginFragmentShaderATI, 761)
+       GL_STUB(glBindFragmentShaderATI, 762)
+       GL_STUB(glColorFragmentOp1ATI, 763)
+       GL_STUB(glColorFragmentOp2ATI, 764)
+       GL_STUB(glColorFragmentOp3ATI, 765)
+       GL_STUB(glDeleteFragmentShaderATI, 766)
+       GL_STUB(glEndFragmentShaderATI, 767)
+       GL_STUB(glGenFragmentShadersATI, 768)
+       GL_STUB(glPassTexCoordATI, 769)
+       GL_STUB(glSampleMapATI, 770)
+       GL_STUB(glSetFragmentShaderConstantATI, 771)
+       GL_STUB(glPointParameteriNV, 772)
+       GL_STUB(glPointParameterivNV, 773)
+       GL_STUB(gl_dispatch_stub_774, 774)
+       HIDDEN(gl_dispatch_stub_774)
+       GL_STUB(gl_dispatch_stub_775, 775)
+       HIDDEN(gl_dispatch_stub_775)
        GL_STUB(gl_dispatch_stub_776, 776)
        HIDDEN(gl_dispatch_stub_776)
        GL_STUB(gl_dispatch_stub_777, 777)
        HIDDEN(gl_dispatch_stub_777)
-       GL_STUB(glBindFramebufferEXT, 778)
-       GL_STUB(glBindRenderbufferEXT, 779)
-       GL_STUB(glCheckFramebufferStatusEXT, 780)
-       GL_STUB(glDeleteFramebuffersEXT, 781)
-       GL_STUB(glDeleteRenderbuffersEXT, 782)
-       GL_STUB(glFramebufferRenderbufferEXT, 783)
-       GL_STUB(glFramebufferTexture1DEXT, 784)
-       GL_STUB(glFramebufferTexture2DEXT, 785)
-       GL_STUB(glFramebufferTexture3DEXT, 786)
-       GL_STUB(glGenFramebuffersEXT, 787)
-       GL_STUB(glGenRenderbuffersEXT, 788)
-       GL_STUB(glGenerateMipmapEXT, 789)
-       GL_STUB(glGetFramebufferAttachmentParameterivEXT, 790)
-       GL_STUB(glGetRenderbufferParameterivEXT, 791)
-       GL_STUB(glIsFramebufferEXT, 792)
-       GL_STUB(glIsRenderbufferEXT, 793)
-       GL_STUB(glRenderbufferStorageEXT, 794)
-       GL_STUB(gl_dispatch_stub_795, 795)
-       HIDDEN(gl_dispatch_stub_795)
-       GL_STUB(gl_dispatch_stub_796, 796)
-       HIDDEN(gl_dispatch_stub_796)
-       GL_STUB(gl_dispatch_stub_797, 797)
-       HIDDEN(gl_dispatch_stub_797)
-       GL_STUB(glFramebufferTextureLayerEXT, 798)
-       GL_STUB(glColorMaskIndexedEXT, 799)
-       GL_STUB(glDisableIndexedEXT, 800)
-       GL_STUB(glEnableIndexedEXT, 801)
-       GL_STUB(glGetBooleanIndexedvEXT, 802)
-       GL_STUB(glGetIntegerIndexedvEXT, 803)
-       GL_STUB(glIsEnabledIndexedEXT, 804)
-       GL_STUB(glClearColorIiEXT, 805)
-       GL_STUB(glClearColorIuiEXT, 806)
-       GL_STUB(glGetTexParameterIivEXT, 807)
-       GL_STUB(glGetTexParameterIuivEXT, 808)
-       GL_STUB(glTexParameterIivEXT, 809)
-       GL_STUB(glTexParameterIuivEXT, 810)
-       GL_STUB(glBeginConditionalRenderNV, 811)
-       GL_STUB(glEndConditionalRenderNV, 812)
-       GL_STUB(glBeginTransformFeedbackEXT, 813)
-       GL_STUB(glBindBufferBaseEXT, 814)
-       GL_STUB(glBindBufferOffsetEXT, 815)
-       GL_STUB(glBindBufferRangeEXT, 816)
-       GL_STUB(glEndTransformFeedbackEXT, 817)
-       GL_STUB(glGetTransformFeedbackVaryingEXT, 818)
-       GL_STUB(glTransformFeedbackVaryingsEXT, 819)
-       GL_STUB(glProvokingVertexEXT, 820)
-       GL_STUB(gl_dispatch_stub_821, 821)
-       HIDDEN(gl_dispatch_stub_821)
-       GL_STUB(gl_dispatch_stub_822, 822)
-       HIDDEN(gl_dispatch_stub_822)
-       GL_STUB(glGetObjectParameterivAPPLE, 823)
-       GL_STUB(glObjectPurgeableAPPLE, 824)
-       GL_STUB(glObjectUnpurgeableAPPLE, 825)
-       GL_STUB(gl_dispatch_stub_826, 826)
-       HIDDEN(gl_dispatch_stub_826)
-       GL_STUB(gl_dispatch_stub_827, 827)
-       HIDDEN(gl_dispatch_stub_827)
-       GL_STUB(gl_dispatch_stub_828, 828)
-       HIDDEN(gl_dispatch_stub_828)
-       GL_STUB(gl_dispatch_stub_829, 829)
-       HIDDEN(gl_dispatch_stub_829)
-       GL_STUB(gl_dispatch_stub_830, 830)
-       HIDDEN(gl_dispatch_stub_830)
-       GL_STUB(glEGLImageTargetRenderbufferStorageOES, 831)
-       GL_STUB(glEGLImageTargetTexture2DOES, 832)
+       GL_STUB(gl_dispatch_stub_778, 778)
+       HIDDEN(gl_dispatch_stub_778)
+       GL_STUB(glGetProgramNamedParameterdvNV, 779)
+       GL_STUB(glGetProgramNamedParameterfvNV, 780)
+       GL_STUB(glProgramNamedParameter4dNV, 781)
+       GL_STUB(glProgramNamedParameter4dvNV, 782)
+       GL_STUB(glProgramNamedParameter4fNV, 783)
+       GL_STUB(glProgramNamedParameter4fvNV, 784)
+       GL_STUB(glPrimitiveRestartIndexNV, 785)
+       GL_STUB(glPrimitiveRestartNV, 786)
+       GL_STUB(gl_dispatch_stub_787, 787)
+       HIDDEN(gl_dispatch_stub_787)
+       GL_STUB(gl_dispatch_stub_788, 788)
+       HIDDEN(gl_dispatch_stub_788)
+       GL_STUB(glBindFramebufferEXT, 789)
+       GL_STUB(glBindRenderbufferEXT, 790)
+       GL_STUB(glCheckFramebufferStatusEXT, 791)
+       GL_STUB(glDeleteFramebuffersEXT, 792)
+       GL_STUB(glDeleteRenderbuffersEXT, 793)
+       GL_STUB(glFramebufferRenderbufferEXT, 794)
+       GL_STUB(glFramebufferTexture1DEXT, 795)
+       GL_STUB(glFramebufferTexture2DEXT, 796)
+       GL_STUB(glFramebufferTexture3DEXT, 797)
+       GL_STUB(glGenFramebuffersEXT, 798)
+       GL_STUB(glGenRenderbuffersEXT, 799)
+       GL_STUB(glGenerateMipmapEXT, 800)
+       GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801)
+       GL_STUB(glGetRenderbufferParameterivEXT, 802)
+       GL_STUB(glIsFramebufferEXT, 803)
+       GL_STUB(glIsRenderbufferEXT, 804)
+       GL_STUB(glRenderbufferStorageEXT, 805)
+       GL_STUB(gl_dispatch_stub_806, 806)
+       HIDDEN(gl_dispatch_stub_806)
+       GL_STUB(gl_dispatch_stub_807, 807)
+       HIDDEN(gl_dispatch_stub_807)
+       GL_STUB(gl_dispatch_stub_808, 808)
+       HIDDEN(gl_dispatch_stub_808)
+       GL_STUB(glBindFragDataLocationEXT, 809)
+       GL_STUB(glGetFragDataLocationEXT, 810)
+       GL_STUB(glGetUniformuivEXT, 811)
+       GL_STUB(glGetVertexAttribIivEXT, 812)
+       GL_STUB(glGetVertexAttribIuivEXT, 813)
+       GL_STUB(glUniform1uiEXT, 814)
+       GL_STUB(glUniform1uivEXT, 815)
+       GL_STUB(glUniform2uiEXT, 816)
+       GL_STUB(glUniform2uivEXT, 817)
+       GL_STUB(glUniform3uiEXT, 818)
+       GL_STUB(glUniform3uivEXT, 819)
+       GL_STUB(glUniform4uiEXT, 820)
+       GL_STUB(glUniform4uivEXT, 821)
+       GL_STUB(glVertexAttribI1iEXT, 822)
+       GL_STUB(glVertexAttribI1ivEXT, 823)
+       GL_STUB(glVertexAttribI1uiEXT, 824)
+       GL_STUB(glVertexAttribI1uivEXT, 825)
+       GL_STUB(glVertexAttribI2iEXT, 826)
+       GL_STUB(glVertexAttribI2ivEXT, 827)
+       GL_STUB(glVertexAttribI2uiEXT, 828)
+       GL_STUB(glVertexAttribI2uivEXT, 829)
+       GL_STUB(glVertexAttribI3iEXT, 830)
+       GL_STUB(glVertexAttribI3ivEXT, 831)
+       GL_STUB(glVertexAttribI3uiEXT, 832)
+       GL_STUB(glVertexAttribI3uivEXT, 833)
+       GL_STUB(glVertexAttribI4bvEXT, 834)
+       GL_STUB(glVertexAttribI4iEXT, 835)
+       GL_STUB(glVertexAttribI4ivEXT, 836)
+       GL_STUB(glVertexAttribI4svEXT, 837)
+       GL_STUB(glVertexAttribI4ubvEXT, 838)
+       GL_STUB(glVertexAttribI4uiEXT, 839)
+       GL_STUB(glVertexAttribI4uivEXT, 840)
+       GL_STUB(glVertexAttribI4usvEXT, 841)
+       GL_STUB(glVertexAttribIPointerEXT, 842)
+       GL_STUB(glFramebufferTextureLayerEXT, 843)
+       GL_STUB(glColorMaskIndexedEXT, 844)
+       GL_STUB(glDisableIndexedEXT, 845)
+       GL_STUB(glEnableIndexedEXT, 846)
+       GL_STUB(glGetBooleanIndexedvEXT, 847)
+       GL_STUB(glGetIntegerIndexedvEXT, 848)
+       GL_STUB(glIsEnabledIndexedEXT, 849)
+       GL_STUB(glClearColorIiEXT, 850)
+       GL_STUB(glClearColorIuiEXT, 851)
+       GL_STUB(glGetTexParameterIivEXT, 852)
+       GL_STUB(glGetTexParameterIuivEXT, 853)
+       GL_STUB(glTexParameterIivEXT, 854)
+       GL_STUB(glTexParameterIuivEXT, 855)
+       GL_STUB(glBeginConditionalRenderNV, 856)
+       GL_STUB(glEndConditionalRenderNV, 857)
+       GL_STUB(glBeginTransformFeedbackEXT, 858)
+       GL_STUB(glBindBufferBaseEXT, 859)
+       GL_STUB(glBindBufferOffsetEXT, 860)
+       GL_STUB(glBindBufferRangeEXT, 861)
+       GL_STUB(glEndTransformFeedbackEXT, 862)
+       GL_STUB(glGetTransformFeedbackVaryingEXT, 863)
+       GL_STUB(glTransformFeedbackVaryingsEXT, 864)
+       GL_STUB(glProvokingVertexEXT, 865)
+       GL_STUB(gl_dispatch_stub_866, 866)
+       HIDDEN(gl_dispatch_stub_866)
+       GL_STUB(gl_dispatch_stub_867, 867)
+       HIDDEN(gl_dispatch_stub_867)
+       GL_STUB(glGetObjectParameterivAPPLE, 868)
+       GL_STUB(glObjectPurgeableAPPLE, 869)
+       GL_STUB(glObjectUnpurgeableAPPLE, 870)
+       GL_STUB(glActiveProgramEXT, 871)
+       GL_STUB(glCreateShaderProgramEXT, 872)
+       GL_STUB(glUseShaderProgramEXT, 873)
+       GL_STUB(gl_dispatch_stub_874, 874)
+       HIDDEN(gl_dispatch_stub_874)
+       GL_STUB(gl_dispatch_stub_875, 875)
+       HIDDEN(gl_dispatch_stub_875)
+       GL_STUB(gl_dispatch_stub_876, 876)
+       HIDDEN(gl_dispatch_stub_876)
+       GL_STUB(gl_dispatch_stub_877, 877)
+       HIDDEN(gl_dispatch_stub_877)
+       GL_STUB(gl_dispatch_stub_878, 878)
+       HIDDEN(gl_dispatch_stub_878)
+       GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879)
+       GL_STUB(glEGLImageTargetTexture2DOES, 880)
        GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
        GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
        GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
@@ -1195,10 +1243,6 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB)
        GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB)
        GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
-       GL_STUB_ALIAS(glDrawArraysInstancedARB, glDrawArraysInstanced)
-       GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstanced)
-       GL_STUB_ALIAS(glDrawElementsInstancedARB, glDrawElementsInstanced)
-       GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstanced)
        GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB)
        GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB)
        GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB)
@@ -1310,6 +1354,10 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
        GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
        GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
+       GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
+       GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
+       GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
+       GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
        GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
        GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
        GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
@@ -1383,6 +1431,7 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV)
        GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV)
        GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV)
+       GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV)
        GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT)
        GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT)
        GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT)
@@ -1400,7 +1449,53 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT)
        GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
        GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
+       GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT)
+       GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT)
+       GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT)
+       GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT)
+       GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT)
+       GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT)
+       GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT)
+       GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT)
+       GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT)
+       GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT)
+       GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT)
+       GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT)
+       GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
+       GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT)
+       GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
+       GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
+       GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
+       GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
+       GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
+       GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
+       GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
+       GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT)
+       GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
+       GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
+       GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT)
+       GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT)
+       GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
+       GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
+       GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
        GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+       GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
+       GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
+       GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
+       GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT)
+       GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT)
+       GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT)
+       GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT)
+       GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT)
+       GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT)
+       GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT)
+       GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV)
+       GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV)
        GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT)
        GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT)
        GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT)