scons: Updates for targets/egl-static.
[mesa.git] / src / mapi / glapi / glapi_sparc.S
index 8fb631ec14684040f063792b5a30711aabb2c5a6..969769a310c1f81d5596dd047e08bff3185e1fe4 100644 (file)
@@ -26,8 +26,6 @@
  * SOFTWARE.
  */
 
-#include "glapi/glapioffsets.h"
-
 #ifdef __arch64__
 #define GL_OFF(N)      ((N) * 8)
 #define GL_LL          ldx
@@ -197,868 +195,922 @@ fn:     ba      __glapi_sparc_nothread_stub;    \
        HIDDEN(gl_dispatch_functions_start)
 gl_dispatch_functions_start:
 
-       GL_STUB(glNewList, _gloffset_NewList)
-       GL_STUB(glEndList, _gloffset_EndList)
-       GL_STUB(glCallList, _gloffset_CallList)
-       GL_STUB(glCallLists, _gloffset_CallLists)
-       GL_STUB(glDeleteLists, _gloffset_DeleteLists)
-       GL_STUB(glGenLists, _gloffset_GenLists)
-       GL_STUB(glListBase, _gloffset_ListBase)
-       GL_STUB(glBegin, _gloffset_Begin)
-       GL_STUB(glBitmap, _gloffset_Bitmap)
-       GL_STUB(glColor3b, _gloffset_Color3b)
-       GL_STUB(glColor3bv, _gloffset_Color3bv)
-       GL_STUB(glColor3d, _gloffset_Color3d)
-       GL_STUB(glColor3dv, _gloffset_Color3dv)
-       GL_STUB(glColor3f, _gloffset_Color3f)
-       GL_STUB(glColor3fv, _gloffset_Color3fv)
-       GL_STUB(glColor3i, _gloffset_Color3i)
-       GL_STUB(glColor3iv, _gloffset_Color3iv)
-       GL_STUB(glColor3s, _gloffset_Color3s)
-       GL_STUB(glColor3sv, _gloffset_Color3sv)
-       GL_STUB(glColor3ub, _gloffset_Color3ub)
-       GL_STUB(glColor3ubv, _gloffset_Color3ubv)
-       GL_STUB(glColor3ui, _gloffset_Color3ui)
-       GL_STUB(glColor3uiv, _gloffset_Color3uiv)
-       GL_STUB(glColor3us, _gloffset_Color3us)
-       GL_STUB(glColor3usv, _gloffset_Color3usv)
-       GL_STUB(glColor4b, _gloffset_Color4b)
-       GL_STUB(glColor4bv, _gloffset_Color4bv)
-       GL_STUB(glColor4d, _gloffset_Color4d)
-       GL_STUB(glColor4dv, _gloffset_Color4dv)
-       GL_STUB(glColor4f, _gloffset_Color4f)
-       GL_STUB(glColor4fv, _gloffset_Color4fv)
-       GL_STUB(glColor4i, _gloffset_Color4i)
-       GL_STUB(glColor4iv, _gloffset_Color4iv)
-       GL_STUB(glColor4s, _gloffset_Color4s)
-       GL_STUB(glColor4sv, _gloffset_Color4sv)
-       GL_STUB(glColor4ub, _gloffset_Color4ub)
-       GL_STUB(glColor4ubv, _gloffset_Color4ubv)
-       GL_STUB(glColor4ui, _gloffset_Color4ui)
-       GL_STUB(glColor4uiv, _gloffset_Color4uiv)
-       GL_STUB(glColor4us, _gloffset_Color4us)
-       GL_STUB(glColor4usv, _gloffset_Color4usv)
-       GL_STUB(glEdgeFlag, _gloffset_EdgeFlag)
-       GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv)
-       GL_STUB(glEnd, _gloffset_End)
-       GL_STUB(glIndexd, _gloffset_Indexd)
-       GL_STUB(glIndexdv, _gloffset_Indexdv)
-       GL_STUB(glIndexf, _gloffset_Indexf)
-       GL_STUB(glIndexfv, _gloffset_Indexfv)
-       GL_STUB(glIndexi, _gloffset_Indexi)
-       GL_STUB(glIndexiv, _gloffset_Indexiv)
-       GL_STUB(glIndexs, _gloffset_Indexs)
-       GL_STUB(glIndexsv, _gloffset_Indexsv)
-       GL_STUB(glNormal3b, _gloffset_Normal3b)
-       GL_STUB(glNormal3bv, _gloffset_Normal3bv)
-       GL_STUB(glNormal3d, _gloffset_Normal3d)
-       GL_STUB(glNormal3dv, _gloffset_Normal3dv)
-       GL_STUB(glNormal3f, _gloffset_Normal3f)
-       GL_STUB(glNormal3fv, _gloffset_Normal3fv)
-       GL_STUB(glNormal3i, _gloffset_Normal3i)
-       GL_STUB(glNormal3iv, _gloffset_Normal3iv)
-       GL_STUB(glNormal3s, _gloffset_Normal3s)
-       GL_STUB(glNormal3sv, _gloffset_Normal3sv)
-       GL_STUB(glRasterPos2d, _gloffset_RasterPos2d)
-       GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv)
-       GL_STUB(glRasterPos2f, _gloffset_RasterPos2f)
-       GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv)
-       GL_STUB(glRasterPos2i, _gloffset_RasterPos2i)
-       GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv)
-       GL_STUB(glRasterPos2s, _gloffset_RasterPos2s)
-       GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv)
-       GL_STUB(glRasterPos3d, _gloffset_RasterPos3d)
-       GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv)
-       GL_STUB(glRasterPos3f, _gloffset_RasterPos3f)
-       GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv)
-       GL_STUB(glRasterPos3i, _gloffset_RasterPos3i)
-       GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv)
-       GL_STUB(glRasterPos3s, _gloffset_RasterPos3s)
-       GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv)
-       GL_STUB(glRasterPos4d, _gloffset_RasterPos4d)
-       GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv)
-       GL_STUB(glRasterPos4f, _gloffset_RasterPos4f)
-       GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv)
-       GL_STUB(glRasterPos4i, _gloffset_RasterPos4i)
-       GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv)
-       GL_STUB(glRasterPos4s, _gloffset_RasterPos4s)
-       GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv)
-       GL_STUB(glRectd, _gloffset_Rectd)
-       GL_STUB(glRectdv, _gloffset_Rectdv)
-       GL_STUB(glRectf, _gloffset_Rectf)
-       GL_STUB(glRectfv, _gloffset_Rectfv)
-       GL_STUB(glRecti, _gloffset_Recti)
-       GL_STUB(glRectiv, _gloffset_Rectiv)
-       GL_STUB(glRects, _gloffset_Rects)
-       GL_STUB(glRectsv, _gloffset_Rectsv)
-       GL_STUB(glTexCoord1d, _gloffset_TexCoord1d)
-       GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv)
-       GL_STUB(glTexCoord1f, _gloffset_TexCoord1f)
-       GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv)
-       GL_STUB(glTexCoord1i, _gloffset_TexCoord1i)
-       GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv)
-       GL_STUB(glTexCoord1s, _gloffset_TexCoord1s)
-       GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv)
-       GL_STUB(glTexCoord2d, _gloffset_TexCoord2d)
-       GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv)
-       GL_STUB(glTexCoord2f, _gloffset_TexCoord2f)
-       GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv)
-       GL_STUB(glTexCoord2i, _gloffset_TexCoord2i)
-       GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv)
-       GL_STUB(glTexCoord2s, _gloffset_TexCoord2s)
-       GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv)
-       GL_STUB(glTexCoord3d, _gloffset_TexCoord3d)
-       GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv)
-       GL_STUB(glTexCoord3f, _gloffset_TexCoord3f)
-       GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv)
-       GL_STUB(glTexCoord3i, _gloffset_TexCoord3i)
-       GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv)
-       GL_STUB(glTexCoord3s, _gloffset_TexCoord3s)
-       GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv)
-       GL_STUB(glTexCoord4d, _gloffset_TexCoord4d)
-       GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv)
-       GL_STUB(glTexCoord4f, _gloffset_TexCoord4f)
-       GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv)
-       GL_STUB(glTexCoord4i, _gloffset_TexCoord4i)
-       GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv)
-       GL_STUB(glTexCoord4s, _gloffset_TexCoord4s)
-       GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv)
-       GL_STUB(glVertex2d, _gloffset_Vertex2d)
-       GL_STUB(glVertex2dv, _gloffset_Vertex2dv)
-       GL_STUB(glVertex2f, _gloffset_Vertex2f)
-       GL_STUB(glVertex2fv, _gloffset_Vertex2fv)
-       GL_STUB(glVertex2i, _gloffset_Vertex2i)
-       GL_STUB(glVertex2iv, _gloffset_Vertex2iv)
-       GL_STUB(glVertex2s, _gloffset_Vertex2s)
-       GL_STUB(glVertex2sv, _gloffset_Vertex2sv)
-       GL_STUB(glVertex3d, _gloffset_Vertex3d)
-       GL_STUB(glVertex3dv, _gloffset_Vertex3dv)
-       GL_STUB(glVertex3f, _gloffset_Vertex3f)
-       GL_STUB(glVertex3fv, _gloffset_Vertex3fv)
-       GL_STUB(glVertex3i, _gloffset_Vertex3i)
-       GL_STUB(glVertex3iv, _gloffset_Vertex3iv)
-       GL_STUB(glVertex3s, _gloffset_Vertex3s)
-       GL_STUB(glVertex3sv, _gloffset_Vertex3sv)
-       GL_STUB(glVertex4d, _gloffset_Vertex4d)
-       GL_STUB(glVertex4dv, _gloffset_Vertex4dv)
-       GL_STUB(glVertex4f, _gloffset_Vertex4f)
-       GL_STUB(glVertex4fv, _gloffset_Vertex4fv)
-       GL_STUB(glVertex4i, _gloffset_Vertex4i)
-       GL_STUB(glVertex4iv, _gloffset_Vertex4iv)
-       GL_STUB(glVertex4s, _gloffset_Vertex4s)
-       GL_STUB(glVertex4sv, _gloffset_Vertex4sv)
-       GL_STUB(glClipPlane, _gloffset_ClipPlane)
-       GL_STUB(glColorMaterial, _gloffset_ColorMaterial)
-       GL_STUB(glCullFace, _gloffset_CullFace)
-       GL_STUB(glFogf, _gloffset_Fogf)
-       GL_STUB(glFogfv, _gloffset_Fogfv)
-       GL_STUB(glFogi, _gloffset_Fogi)
-       GL_STUB(glFogiv, _gloffset_Fogiv)
-       GL_STUB(glFrontFace, _gloffset_FrontFace)
-       GL_STUB(glHint, _gloffset_Hint)
-       GL_STUB(glLightf, _gloffset_Lightf)
-       GL_STUB(glLightfv, _gloffset_Lightfv)
-       GL_STUB(glLighti, _gloffset_Lighti)
-       GL_STUB(glLightiv, _gloffset_Lightiv)
-       GL_STUB(glLightModelf, _gloffset_LightModelf)
-       GL_STUB(glLightModelfv, _gloffset_LightModelfv)
-       GL_STUB(glLightModeli, _gloffset_LightModeli)
-       GL_STUB(glLightModeliv, _gloffset_LightModeliv)
-       GL_STUB(glLineStipple, _gloffset_LineStipple)
-       GL_STUB(glLineWidth, _gloffset_LineWidth)
-       GL_STUB(glMaterialf, _gloffset_Materialf)
-       GL_STUB(glMaterialfv, _gloffset_Materialfv)
-       GL_STUB(glMateriali, _gloffset_Materiali)
-       GL_STUB(glMaterialiv, _gloffset_Materialiv)
-       GL_STUB(glPointSize, _gloffset_PointSize)
-       GL_STUB(glPolygonMode, _gloffset_PolygonMode)
-       GL_STUB(glPolygonStipple, _gloffset_PolygonStipple)
-       GL_STUB(glScissor, _gloffset_Scissor)
-       GL_STUB(glShadeModel, _gloffset_ShadeModel)
-       GL_STUB(glTexParameterf, _gloffset_TexParameterf)
-       GL_STUB(glTexParameterfv, _gloffset_TexParameterfv)
-       GL_STUB(glTexParameteri, _gloffset_TexParameteri)
-       GL_STUB(glTexParameteriv, _gloffset_TexParameteriv)
-       GL_STUB(glTexImage1D, _gloffset_TexImage1D)
-       GL_STUB(glTexImage2D, _gloffset_TexImage2D)
-       GL_STUB(glTexEnvf, _gloffset_TexEnvf)
-       GL_STUB(glTexEnvfv, _gloffset_TexEnvfv)
-       GL_STUB(glTexEnvi, _gloffset_TexEnvi)
-       GL_STUB(glTexEnviv, _gloffset_TexEnviv)
-       GL_STUB(glTexGend, _gloffset_TexGend)
-       GL_STUB(glTexGendv, _gloffset_TexGendv)
-       GL_STUB(glTexGenf, _gloffset_TexGenf)
-       GL_STUB(glTexGenfv, _gloffset_TexGenfv)
-       GL_STUB(glTexGeni, _gloffset_TexGeni)
-       GL_STUB(glTexGeniv, _gloffset_TexGeniv)
-       GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer)
-       GL_STUB(glSelectBuffer, _gloffset_SelectBuffer)
-       GL_STUB(glRenderMode, _gloffset_RenderMode)
-       GL_STUB(glInitNames, _gloffset_InitNames)
-       GL_STUB(glLoadName, _gloffset_LoadName)
-       GL_STUB(glPassThrough, _gloffset_PassThrough)
-       GL_STUB(glPopName, _gloffset_PopName)
-       GL_STUB(glPushName, _gloffset_PushName)
-       GL_STUB(glDrawBuffer, _gloffset_DrawBuffer)
-       GL_STUB(glClear, _gloffset_Clear)
-       GL_STUB(glClearAccum, _gloffset_ClearAccum)
-       GL_STUB(glClearIndex, _gloffset_ClearIndex)
-       GL_STUB(glClearColor, _gloffset_ClearColor)
-       GL_STUB(glClearStencil, _gloffset_ClearStencil)
-       GL_STUB(glClearDepth, _gloffset_ClearDepth)
-       GL_STUB(glStencilMask, _gloffset_StencilMask)
-       GL_STUB(glColorMask, _gloffset_ColorMask)
-       GL_STUB(glDepthMask, _gloffset_DepthMask)
-       GL_STUB(glIndexMask, _gloffset_IndexMask)
-       GL_STUB(glAccum, _gloffset_Accum)
-       GL_STUB(glDisable, _gloffset_Disable)
-       GL_STUB(glEnable, _gloffset_Enable)
-       GL_STUB(glFinish, _gloffset_Finish)
-       GL_STUB(glFlush, _gloffset_Flush)
-       GL_STUB(glPopAttrib, _gloffset_PopAttrib)
-       GL_STUB(glPushAttrib, _gloffset_PushAttrib)
-       GL_STUB(glMap1d, _gloffset_Map1d)
-       GL_STUB(glMap1f, _gloffset_Map1f)
-       GL_STUB(glMap2d, _gloffset_Map2d)
-       GL_STUB(glMap2f, _gloffset_Map2f)
-       GL_STUB(glMapGrid1d, _gloffset_MapGrid1d)
-       GL_STUB(glMapGrid1f, _gloffset_MapGrid1f)
-       GL_STUB(glMapGrid2d, _gloffset_MapGrid2d)
-       GL_STUB(glMapGrid2f, _gloffset_MapGrid2f)
-       GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d)
-       GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv)
-       GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f)
-       GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv)
-       GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d)
-       GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv)
-       GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f)
-       GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv)
-       GL_STUB(glEvalMesh1, _gloffset_EvalMesh1)
-       GL_STUB(glEvalPoint1, _gloffset_EvalPoint1)
-       GL_STUB(glEvalMesh2, _gloffset_EvalMesh2)
-       GL_STUB(glEvalPoint2, _gloffset_EvalPoint2)
-       GL_STUB(glAlphaFunc, _gloffset_AlphaFunc)
-       GL_STUB(glBlendFunc, _gloffset_BlendFunc)
-       GL_STUB(glLogicOp, _gloffset_LogicOp)
-       GL_STUB(glStencilFunc, _gloffset_StencilFunc)
-       GL_STUB(glStencilOp, _gloffset_StencilOp)
-       GL_STUB(glDepthFunc, _gloffset_DepthFunc)
-       GL_STUB(glPixelZoom, _gloffset_PixelZoom)
-       GL_STUB(glPixelTransferf, _gloffset_PixelTransferf)
-       GL_STUB(glPixelTransferi, _gloffset_PixelTransferi)
-       GL_STUB(glPixelStoref, _gloffset_PixelStoref)
-       GL_STUB(glPixelStorei, _gloffset_PixelStorei)
-       GL_STUB(glPixelMapfv, _gloffset_PixelMapfv)
-       GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv)
-       GL_STUB(glPixelMapusv, _gloffset_PixelMapusv)
-       GL_STUB(glReadBuffer, _gloffset_ReadBuffer)
-       GL_STUB(glCopyPixels, _gloffset_CopyPixels)
-       GL_STUB(glReadPixels, _gloffset_ReadPixels)
-       GL_STUB(glDrawPixels, _gloffset_DrawPixels)
-       GL_STUB(glGetBooleanv, _gloffset_GetBooleanv)
-       GL_STUB(glGetClipPlane, _gloffset_GetClipPlane)
-       GL_STUB(glGetDoublev, _gloffset_GetDoublev)
-       GL_STUB(glGetError, _gloffset_GetError)
-       GL_STUB(glGetFloatv, _gloffset_GetFloatv)
-       GL_STUB(glGetIntegerv, _gloffset_GetIntegerv)
-       GL_STUB(glGetLightfv, _gloffset_GetLightfv)
-       GL_STUB(glGetLightiv, _gloffset_GetLightiv)
-       GL_STUB(glGetMapdv, _gloffset_GetMapdv)
-       GL_STUB(glGetMapfv, _gloffset_GetMapfv)
-       GL_STUB(glGetMapiv, _gloffset_GetMapiv)
-       GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv)
-       GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv)
-       GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv)
-       GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv)
-       GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv)
-       GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple)
-       GL_STUB(glGetString, _gloffset_GetString)
-       GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv)
-       GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv)
-       GL_STUB(glGetTexGendv, _gloffset_GetTexGendv)
-       GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv)
-       GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv)
-       GL_STUB(glGetTexImage, _gloffset_GetTexImage)
-       GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv)
-       GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv)
-       GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv)
-       GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv)
-       GL_STUB(glIsEnabled, _gloffset_IsEnabled)
-       GL_STUB(glIsList, _gloffset_IsList)
-       GL_STUB(glDepthRange, _gloffset_DepthRange)
-       GL_STUB(glFrustum, _gloffset_Frustum)
-       GL_STUB(glLoadIdentity, _gloffset_LoadIdentity)
-       GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf)
-       GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd)
-       GL_STUB(glMatrixMode, _gloffset_MatrixMode)
-       GL_STUB(glMultMatrixf, _gloffset_MultMatrixf)
-       GL_STUB(glMultMatrixd, _gloffset_MultMatrixd)
-       GL_STUB(glOrtho, _gloffset_Ortho)
-       GL_STUB(glPopMatrix, _gloffset_PopMatrix)
-       GL_STUB(glPushMatrix, _gloffset_PushMatrix)
-       GL_STUB(glRotated, _gloffset_Rotated)
-       GL_STUB(glRotatef, _gloffset_Rotatef)
-       GL_STUB(glScaled, _gloffset_Scaled)
-       GL_STUB(glScalef, _gloffset_Scalef)
-       GL_STUB(glTranslated, _gloffset_Translated)
-       GL_STUB(glTranslatef, _gloffset_Translatef)
-       GL_STUB(glViewport, _gloffset_Viewport)
-       GL_STUB(glArrayElement, _gloffset_ArrayElement)
-       GL_STUB(glBindTexture, _gloffset_BindTexture)
-       GL_STUB(glColorPointer, _gloffset_ColorPointer)
-       GL_STUB(glDisableClientState, _gloffset_DisableClientState)
-       GL_STUB(glDrawArrays, _gloffset_DrawArrays)
-       GL_STUB(glDrawElements, _gloffset_DrawElements)
-       GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer)
-       GL_STUB(glEnableClientState, _gloffset_EnableClientState)
-       GL_STUB(glIndexPointer, _gloffset_IndexPointer)
-       GL_STUB(glIndexub, _gloffset_Indexub)
-       GL_STUB(glIndexubv, _gloffset_Indexubv)
-       GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays)
-       GL_STUB(glNormalPointer, _gloffset_NormalPointer)
-       GL_STUB(glPolygonOffset, _gloffset_PolygonOffset)
-       GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer)
-       GL_STUB(glVertexPointer, _gloffset_VertexPointer)
-       GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident)
-       GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D)
-       GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D)
-       GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D)
-       GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D)
-       GL_STUB(glDeleteTextures, _gloffset_DeleteTextures)
-       GL_STUB(glGenTextures, _gloffset_GenTextures)
-       GL_STUB(glGetPointerv, _gloffset_GetPointerv)
-       GL_STUB(glIsTexture, _gloffset_IsTexture)
-       GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures)
-       GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D)
-       GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D)
-       GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib)
-       GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib)
-       GL_STUB(glBlendColor, _gloffset_BlendColor)
-       GL_STUB(glBlendEquation, _gloffset_BlendEquation)
-       GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements)
-       GL_STUB(glColorTable, _gloffset_ColorTable)
-       GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv)
-       GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv)
-       GL_STUB(glCopyColorTable, _gloffset_CopyColorTable)
-       GL_STUB(glGetColorTable, _gloffset_GetColorTable)
-       GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv)
-       GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv)
-       GL_STUB(glColorSubTable, _gloffset_ColorSubTable)
-       GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable)
-       GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D)
-       GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D)
-       GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf)
-       GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv)
-       GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri)
-       GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv)
-       GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D)
-       GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D)
-       GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter)
-       GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv)
-       GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv)
-       GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter)
-       GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D)
-       GL_STUB(glGetHistogram, _gloffset_GetHistogram)
-       GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv)
-       GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv)
-       GL_STUB(glGetMinmax, _gloffset_GetMinmax)
-       GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv)
-       GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv)
-       GL_STUB(glHistogram, _gloffset_Histogram)
-       GL_STUB(glMinmax, _gloffset_Minmax)
-       GL_STUB(glResetHistogram, _gloffset_ResetHistogram)
-       GL_STUB(glResetMinmax, _gloffset_ResetMinmax)
-       GL_STUB(glTexImage3D, _gloffset_TexImage3D)
-       GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D)
-       GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D)
-       GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB)
-       GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB)
-       GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB)
-       GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB)
-       GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB)
-       GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB)
-       GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB)
-       GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB)
-       GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB)
-       GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB)
-       GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB)
-       GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB)
-       GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB)
-       GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB)
-       GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB)
-       GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB)
-       GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB)
-       GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB)
-       GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB)
-       GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB)
-       GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB)
-       GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB)
-       GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB)
-       GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB)
-       GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB)
-       GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB)
-       GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB)
-       GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB)
-       GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB)
-       GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB)
-       GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB)
-       GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB)
-       GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB)
-       GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB)
-       GL_STUB(glAttachShader, _gloffset_AttachShader)
-       GL_STUB(glCreateProgram, _gloffset_CreateProgram)
-       GL_STUB(glCreateShader, _gloffset_CreateShader)
-       GL_STUB(glDeleteProgram, _gloffset_DeleteProgram)
-       GL_STUB(glDeleteShader, _gloffset_DeleteShader)
-       GL_STUB(glDetachShader, _gloffset_DetachShader)
-       GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders)
-       GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog)
-       GL_STUB(glGetProgramiv, _gloffset_GetProgramiv)
-       GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog)
-       GL_STUB(glGetShaderiv, _gloffset_GetShaderiv)
-       GL_STUB(glIsProgram, _gloffset_IsProgram)
-       GL_STUB(glIsShader, _gloffset_IsShader)
-       GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate)
-       GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate)
-       GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate)
-       GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv)
-       GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv)
-       GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv)
-       GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv)
-       GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv)
-       GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv)
-       GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced)
-       GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced)
-       GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB)
-       GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB)
-       GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB)
-       GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB)
-       GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB)
-       GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB)
-       GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB)
-       GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB)
-       GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB)
-       GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB)
-       GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB)
-       GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB)
-       GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB)
-       GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB)
-       GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB)
-       GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB)
-       GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB)
-       GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB)
-       GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB)
-       GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB)
-       GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB)
-       GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB)
-       GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB)
-       GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB)
-       GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB)
-       GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB)
-       GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB)
-       GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB)
-       GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB)
-       GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB)
-       GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB)
-       GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB)
-       GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB)
-       GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB)
-       GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB)
-       GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB)
-       GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB)
-       GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB)
-       GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB)
-       GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB)
-       GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB)
-       GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB)
-       GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB)
-       GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB)
-       GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB)
-       GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB)
-       GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB)
-       GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB)
-       GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB)
-       GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB)
-       GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB)
-       GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB)
-       GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB)
-       GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB)
-       GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB)
-       GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB)
-       GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB)
-       GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB)
-       GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB)
-       GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB)
-       GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB)
-       GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB)
-       GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB)
-       GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB)
-       GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB)
-       GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB)
-       GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB)
-       GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB)
-       GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB)
-       GL_STUB(glBindBufferARB, _gloffset_BindBufferARB)
-       GL_STUB(glBufferDataARB, _gloffset_BufferDataARB)
-       GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB)
-       GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB)
-       GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB)
-       GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB)
-       GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB)
-       GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB)
-       GL_STUB(glIsBufferARB, _gloffset_IsBufferARB)
-       GL_STUB(glMapBufferARB, _gloffset_MapBufferARB)
-       GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB)
-       GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB)
-       GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB)
-       GL_STUB(glEndQueryARB, _gloffset_EndQueryARB)
-       GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB)
-       GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB)
-       GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB)
-       GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB)
-       GL_STUB(glIsQueryARB, _gloffset_IsQueryARB)
-       GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB)
-       GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB)
-       GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB)
-       GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB)
-       GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB)
-       GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB)
-       GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB)
-       GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB)
-       GL_STUB(glGetHandleARB, _gloffset_GetHandleARB)
-       GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB)
-       GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB)
-       GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB)
-       GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB)
-       GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB)
-       GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB)
-       GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB)
-       GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB)
-       GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB)
-       GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB)
-       GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB)
-       GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB)
-       GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB)
-       GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB)
-       GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB)
-       GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB)
-       GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB)
-       GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB)
-       GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB)
-       GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB)
-       GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB)
-       GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB)
-       GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB)
-       GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB)
-       GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB)
-       GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB)
-       GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB)
-       GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB)
-       GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB)
-       GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB)
-       GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB)
-       GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB)
-       GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB)
-       GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB)
-       GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample)
-       GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB)
-       GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB)
-       GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB)
-       GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange)
-       GL_STUB(glMapBufferRange, _gloffset_MapBufferRange)
-       GL_STUB(glBindVertexArray, _gloffset_BindVertexArray)
-       GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays)
-       GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData)
-       GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync)
-       GL_STUB(glDeleteSync, _gloffset_DeleteSync)
-       GL_STUB(glFenceSync, _gloffset_FenceSync)
-       GL_STUB(glGetInteger64v, _gloffset_GetInteger64v)
-       GL_STUB(glGetSynciv, _gloffset_GetSynciv)
-       GL_STUB(glIsSync, _gloffset_IsSync)
-       GL_STUB(glWaitSync, _gloffset_WaitSync)
-       GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
-       GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
-       GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
-       GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback)
-       GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks)
-       GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback)
-       GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks)
-       GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback)
-       GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback)
-       GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback)
-       GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
-       GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS)
-       HIDDEN(gl_dispatch_stub_590)
-       GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS)
-       HIDDEN(gl_dispatch_stub_591)
-       GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS)
-       HIDDEN(gl_dispatch_stub_592)
-       GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS)
-       HIDDEN(gl_dispatch_stub_593)
-       GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS)
-       HIDDEN(gl_dispatch_stub_594)
-       GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS)
-       HIDDEN(gl_dispatch_stub_595)
-       GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS)
-       HIDDEN(gl_dispatch_stub_596)
-       GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS)
-       HIDDEN(gl_dispatch_stub_597)
-       GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
-       GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
-       GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
-       GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT)
-       GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT)
-       GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT)
-       GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT)
-       GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
-       GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
-       GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
-       GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
-       GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
-       GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
-       GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT)
-       GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT)
-       GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT)
-       GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT)
-       GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT)
-       GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT)
-       GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT)
-       GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT)
-       GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT)
-       GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT)
-       GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT)
-       GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT)
-       GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT)
-       GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT)
-       GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT)
-       GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT)
-       GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT)
-       GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT)
-       GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
-       GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
-       GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
-       GL_STUB(gl_dispatch_stub_632, _gloffset_PixelTexGenSGIX)
-       HIDDEN(gl_dispatch_stub_632)
-       GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
-       GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
-       GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
-       GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV)
-       GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV)
-       GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV)
-       GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV)
-       GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV)
-       GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV)
-       GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV)
-       GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV)
-       GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV)
-       GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV)
-       GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV)
-       GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV)
-       GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV)
-       GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA)
-       GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA)
-       GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA)
-       GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA)
-       GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA)
-       GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA)
-       GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA)
-       GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA)
-       GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA)
-       GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA)
-       GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA)
-       GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA)
-       GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA)
-       GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA)
-       GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA)
-       GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA)
-       GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA)
-       GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA)
-       GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA)
-       GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA)
-       GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA)
-       GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA)
-       GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
-       GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
-       GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
-       GL_STUB(gl_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM)
-       HIDDEN(gl_dispatch_stub_674)
-       GL_STUB(gl_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM)
-       HIDDEN(gl_dispatch_stub_675)
-       GL_STUB(gl_dispatch_stub_676, _gloffset_DeleteFencesNV)
-       HIDDEN(gl_dispatch_stub_676)
-       GL_STUB(gl_dispatch_stub_677, _gloffset_FinishFenceNV)
-       HIDDEN(gl_dispatch_stub_677)
-       GL_STUB(gl_dispatch_stub_678, _gloffset_GenFencesNV)
-       HIDDEN(gl_dispatch_stub_678)
-       GL_STUB(gl_dispatch_stub_679, _gloffset_GetFenceivNV)
-       HIDDEN(gl_dispatch_stub_679)
-       GL_STUB(gl_dispatch_stub_680, _gloffset_IsFenceNV)
-       HIDDEN(gl_dispatch_stub_680)
-       GL_STUB(gl_dispatch_stub_681, _gloffset_SetFenceNV)
-       HIDDEN(gl_dispatch_stub_681)
-       GL_STUB(gl_dispatch_stub_682, _gloffset_TestFenceNV)
-       HIDDEN(gl_dispatch_stub_682)
-       GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
-       GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
-       GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
-       GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV)
-       GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV)
-       GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV)
-       GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV)
-       GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV)
-       GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV)
-       GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV)
-       GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV)
-       GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV)
-       GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV)
-       GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV)
-       GL_STUB(glIsProgramNV, _gloffset_IsProgramNV)
-       GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV)
-       GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV)
-       GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV)
-       GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV)
-       GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV)
-       GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV)
-       GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV)
-       GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV)
-       GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV)
-       GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV)
-       GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV)
-       GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV)
-       GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV)
-       GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV)
-       GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV)
-       GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV)
-       GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV)
-       GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV)
-       GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV)
-       GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV)
-       GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV)
-       GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV)
-       GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV)
-       GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV)
-       GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV)
-       GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV)
-       GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV)
-       GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV)
-       GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV)
-       GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV)
-       GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV)
-       GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV)
-       GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV)
-       GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV)
-       GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV)
-       GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV)
-       GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV)
-       GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV)
-       GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV)
-       GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV)
-       GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV)
-       GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV)
-       GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV)
-       GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV)
-       GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV)
-       GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI)
-       GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI)
-       GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI)
-       GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI)
-       GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI)
-       GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI)
-       GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI)
-       GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI)
-       GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI)
-       GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI)
-       GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI)
-       GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI)
-       GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI)
-       GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI)
-       GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI)
-       GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI)
-       GL_STUB(glSampleMapATI, _gloffset_SampleMapATI)
-       GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
-       GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
-       GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
-       GL_STUB(gl_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT)
-       HIDDEN(gl_dispatch_stub_763)
-       GL_STUB(gl_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE)
-       HIDDEN(gl_dispatch_stub_764)
-       GL_STUB(gl_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE)
-       HIDDEN(gl_dispatch_stub_765)
-       GL_STUB(gl_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE)
-       HIDDEN(gl_dispatch_stub_766)
-       GL_STUB(gl_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE)
-       HIDDEN(gl_dispatch_stub_767)
-       GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
-       GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
-       GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
-       GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
-       GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
-       GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
-       GL_STUB(glPrimitiveRestartIndexNV, _gloffset_PrimitiveRestartIndexNV)
-       GL_STUB(glPrimitiveRestartNV, _gloffset_PrimitiveRestartNV)
-       GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT)
+       GL_STUB(glNewList, 0)
+       GL_STUB(glEndList, 1)
+       GL_STUB(glCallList, 2)
+       GL_STUB(glCallLists, 3)
+       GL_STUB(glDeleteLists, 4)
+       GL_STUB(glGenLists, 5)
+       GL_STUB(glListBase, 6)
+       GL_STUB(glBegin, 7)
+       GL_STUB(glBitmap, 8)
+       GL_STUB(glColor3b, 9)
+       GL_STUB(glColor3bv, 10)
+       GL_STUB(glColor3d, 11)
+       GL_STUB(glColor3dv, 12)
+       GL_STUB(glColor3f, 13)
+       GL_STUB(glColor3fv, 14)
+       GL_STUB(glColor3i, 15)
+       GL_STUB(glColor3iv, 16)
+       GL_STUB(glColor3s, 17)
+       GL_STUB(glColor3sv, 18)
+       GL_STUB(glColor3ub, 19)
+       GL_STUB(glColor3ubv, 20)
+       GL_STUB(glColor3ui, 21)
+       GL_STUB(glColor3uiv, 22)
+       GL_STUB(glColor3us, 23)
+       GL_STUB(glColor3usv, 24)
+       GL_STUB(glColor4b, 25)
+       GL_STUB(glColor4bv, 26)
+       GL_STUB(glColor4d, 27)
+       GL_STUB(glColor4dv, 28)
+       GL_STUB(glColor4f, 29)
+       GL_STUB(glColor4fv, 30)
+       GL_STUB(glColor4i, 31)
+       GL_STUB(glColor4iv, 32)
+       GL_STUB(glColor4s, 33)
+       GL_STUB(glColor4sv, 34)
+       GL_STUB(glColor4ub, 35)
+       GL_STUB(glColor4ubv, 36)
+       GL_STUB(glColor4ui, 37)
+       GL_STUB(glColor4uiv, 38)
+       GL_STUB(glColor4us, 39)
+       GL_STUB(glColor4usv, 40)
+       GL_STUB(glEdgeFlag, 41)
+       GL_STUB(glEdgeFlagv, 42)
+       GL_STUB(glEnd, 43)
+       GL_STUB(glIndexd, 44)
+       GL_STUB(glIndexdv, 45)
+       GL_STUB(glIndexf, 46)
+       GL_STUB(glIndexfv, 47)
+       GL_STUB(glIndexi, 48)
+       GL_STUB(glIndexiv, 49)
+       GL_STUB(glIndexs, 50)
+       GL_STUB(glIndexsv, 51)
+       GL_STUB(glNormal3b, 52)
+       GL_STUB(glNormal3bv, 53)
+       GL_STUB(glNormal3d, 54)
+       GL_STUB(glNormal3dv, 55)
+       GL_STUB(glNormal3f, 56)
+       GL_STUB(glNormal3fv, 57)
+       GL_STUB(glNormal3i, 58)
+       GL_STUB(glNormal3iv, 59)
+       GL_STUB(glNormal3s, 60)
+       GL_STUB(glNormal3sv, 61)
+       GL_STUB(glRasterPos2d, 62)
+       GL_STUB(glRasterPos2dv, 63)
+       GL_STUB(glRasterPos2f, 64)
+       GL_STUB(glRasterPos2fv, 65)
+       GL_STUB(glRasterPos2i, 66)
+       GL_STUB(glRasterPos2iv, 67)
+       GL_STUB(glRasterPos2s, 68)
+       GL_STUB(glRasterPos2sv, 69)
+       GL_STUB(glRasterPos3d, 70)
+       GL_STUB(glRasterPos3dv, 71)
+       GL_STUB(glRasterPos3f, 72)
+       GL_STUB(glRasterPos3fv, 73)
+       GL_STUB(glRasterPos3i, 74)
+       GL_STUB(glRasterPos3iv, 75)
+       GL_STUB(glRasterPos3s, 76)
+       GL_STUB(glRasterPos3sv, 77)
+       GL_STUB(glRasterPos4d, 78)
+       GL_STUB(glRasterPos4dv, 79)
+       GL_STUB(glRasterPos4f, 80)
+       GL_STUB(glRasterPos4fv, 81)
+       GL_STUB(glRasterPos4i, 82)
+       GL_STUB(glRasterPos4iv, 83)
+       GL_STUB(glRasterPos4s, 84)
+       GL_STUB(glRasterPos4sv, 85)
+       GL_STUB(glRectd, 86)
+       GL_STUB(glRectdv, 87)
+       GL_STUB(glRectf, 88)
+       GL_STUB(glRectfv, 89)
+       GL_STUB(glRecti, 90)
+       GL_STUB(glRectiv, 91)
+       GL_STUB(glRects, 92)
+       GL_STUB(glRectsv, 93)
+       GL_STUB(glTexCoord1d, 94)
+       GL_STUB(glTexCoord1dv, 95)
+       GL_STUB(glTexCoord1f, 96)
+       GL_STUB(glTexCoord1fv, 97)
+       GL_STUB(glTexCoord1i, 98)
+       GL_STUB(glTexCoord1iv, 99)
+       GL_STUB(glTexCoord1s, 100)
+       GL_STUB(glTexCoord1sv, 101)
+       GL_STUB(glTexCoord2d, 102)
+       GL_STUB(glTexCoord2dv, 103)
+       GL_STUB(glTexCoord2f, 104)
+       GL_STUB(glTexCoord2fv, 105)
+       GL_STUB(glTexCoord2i, 106)
+       GL_STUB(glTexCoord2iv, 107)
+       GL_STUB(glTexCoord2s, 108)
+       GL_STUB(glTexCoord2sv, 109)
+       GL_STUB(glTexCoord3d, 110)
+       GL_STUB(glTexCoord3dv, 111)
+       GL_STUB(glTexCoord3f, 112)
+       GL_STUB(glTexCoord3fv, 113)
+       GL_STUB(glTexCoord3i, 114)
+       GL_STUB(glTexCoord3iv, 115)
+       GL_STUB(glTexCoord3s, 116)
+       GL_STUB(glTexCoord3sv, 117)
+       GL_STUB(glTexCoord4d, 118)
+       GL_STUB(glTexCoord4dv, 119)
+       GL_STUB(glTexCoord4f, 120)
+       GL_STUB(glTexCoord4fv, 121)
+       GL_STUB(glTexCoord4i, 122)
+       GL_STUB(glTexCoord4iv, 123)
+       GL_STUB(glTexCoord4s, 124)
+       GL_STUB(glTexCoord4sv, 125)
+       GL_STUB(glVertex2d, 126)
+       GL_STUB(glVertex2dv, 127)
+       GL_STUB(glVertex2f, 128)
+       GL_STUB(glVertex2fv, 129)
+       GL_STUB(glVertex2i, 130)
+       GL_STUB(glVertex2iv, 131)
+       GL_STUB(glVertex2s, 132)
+       GL_STUB(glVertex2sv, 133)
+       GL_STUB(glVertex3d, 134)
+       GL_STUB(glVertex3dv, 135)
+       GL_STUB(glVertex3f, 136)
+       GL_STUB(glVertex3fv, 137)
+       GL_STUB(glVertex3i, 138)
+       GL_STUB(glVertex3iv, 139)
+       GL_STUB(glVertex3s, 140)
+       GL_STUB(glVertex3sv, 141)
+       GL_STUB(glVertex4d, 142)
+       GL_STUB(glVertex4dv, 143)
+       GL_STUB(glVertex4f, 144)
+       GL_STUB(glVertex4fv, 145)
+       GL_STUB(glVertex4i, 146)
+       GL_STUB(glVertex4iv, 147)
+       GL_STUB(glVertex4s, 148)
+       GL_STUB(glVertex4sv, 149)
+       GL_STUB(glClipPlane, 150)
+       GL_STUB(glColorMaterial, 151)
+       GL_STUB(glCullFace, 152)
+       GL_STUB(glFogf, 153)
+       GL_STUB(glFogfv, 154)
+       GL_STUB(glFogi, 155)
+       GL_STUB(glFogiv, 156)
+       GL_STUB(glFrontFace, 157)
+       GL_STUB(glHint, 158)
+       GL_STUB(glLightf, 159)
+       GL_STUB(glLightfv, 160)
+       GL_STUB(glLighti, 161)
+       GL_STUB(glLightiv, 162)
+       GL_STUB(glLightModelf, 163)
+       GL_STUB(glLightModelfv, 164)
+       GL_STUB(glLightModeli, 165)
+       GL_STUB(glLightModeliv, 166)
+       GL_STUB(glLineStipple, 167)
+       GL_STUB(glLineWidth, 168)
+       GL_STUB(glMaterialf, 169)
+       GL_STUB(glMaterialfv, 170)
+       GL_STUB(glMateriali, 171)
+       GL_STUB(glMaterialiv, 172)
+       GL_STUB(glPointSize, 173)
+       GL_STUB(glPolygonMode, 174)
+       GL_STUB(glPolygonStipple, 175)
+       GL_STUB(glScissor, 176)
+       GL_STUB(glShadeModel, 177)
+       GL_STUB(glTexParameterf, 178)
+       GL_STUB(glTexParameterfv, 179)
+       GL_STUB(glTexParameteri, 180)
+       GL_STUB(glTexParameteriv, 181)
+       GL_STUB(glTexImage1D, 182)
+       GL_STUB(glTexImage2D, 183)
+       GL_STUB(glTexEnvf, 184)
+       GL_STUB(glTexEnvfv, 185)
+       GL_STUB(glTexEnvi, 186)
+       GL_STUB(glTexEnviv, 187)
+       GL_STUB(glTexGend, 188)
+       GL_STUB(glTexGendv, 189)
+       GL_STUB(glTexGenf, 190)
+       GL_STUB(glTexGenfv, 191)
+       GL_STUB(glTexGeni, 192)
+       GL_STUB(glTexGeniv, 193)
+       GL_STUB(glFeedbackBuffer, 194)
+       GL_STUB(glSelectBuffer, 195)
+       GL_STUB(glRenderMode, 196)
+       GL_STUB(glInitNames, 197)
+       GL_STUB(glLoadName, 198)
+       GL_STUB(glPassThrough, 199)
+       GL_STUB(glPopName, 200)
+       GL_STUB(glPushName, 201)
+       GL_STUB(glDrawBuffer, 202)
+       GL_STUB(glClear, 203)
+       GL_STUB(glClearAccum, 204)
+       GL_STUB(glClearIndex, 205)
+       GL_STUB(glClearColor, 206)
+       GL_STUB(glClearStencil, 207)
+       GL_STUB(glClearDepth, 208)
+       GL_STUB(glStencilMask, 209)
+       GL_STUB(glColorMask, 210)
+       GL_STUB(glDepthMask, 211)
+       GL_STUB(glIndexMask, 212)
+       GL_STUB(glAccum, 213)
+       GL_STUB(glDisable, 214)
+       GL_STUB(glEnable, 215)
+       GL_STUB(glFinish, 216)
+       GL_STUB(glFlush, 217)
+       GL_STUB(glPopAttrib, 218)
+       GL_STUB(glPushAttrib, 219)
+       GL_STUB(glMap1d, 220)
+       GL_STUB(glMap1f, 221)
+       GL_STUB(glMap2d, 222)
+       GL_STUB(glMap2f, 223)
+       GL_STUB(glMapGrid1d, 224)
+       GL_STUB(glMapGrid1f, 225)
+       GL_STUB(glMapGrid2d, 226)
+       GL_STUB(glMapGrid2f, 227)
+       GL_STUB(glEvalCoord1d, 228)
+       GL_STUB(glEvalCoord1dv, 229)
+       GL_STUB(glEvalCoord1f, 230)
+       GL_STUB(glEvalCoord1fv, 231)
+       GL_STUB(glEvalCoord2d, 232)
+       GL_STUB(glEvalCoord2dv, 233)
+       GL_STUB(glEvalCoord2f, 234)
+       GL_STUB(glEvalCoord2fv, 235)
+       GL_STUB(glEvalMesh1, 236)
+       GL_STUB(glEvalPoint1, 237)
+       GL_STUB(glEvalMesh2, 238)
+       GL_STUB(glEvalPoint2, 239)
+       GL_STUB(glAlphaFunc, 240)
+       GL_STUB(glBlendFunc, 241)
+       GL_STUB(glLogicOp, 242)
+       GL_STUB(glStencilFunc, 243)
+       GL_STUB(glStencilOp, 244)
+       GL_STUB(glDepthFunc, 245)
+       GL_STUB(glPixelZoom, 246)
+       GL_STUB(glPixelTransferf, 247)
+       GL_STUB(glPixelTransferi, 248)
+       GL_STUB(glPixelStoref, 249)
+       GL_STUB(glPixelStorei, 250)
+       GL_STUB(glPixelMapfv, 251)
+       GL_STUB(glPixelMapuiv, 252)
+       GL_STUB(glPixelMapusv, 253)
+       GL_STUB(glReadBuffer, 254)
+       GL_STUB(glCopyPixels, 255)
+       GL_STUB(glReadPixels, 256)
+       GL_STUB(glDrawPixels, 257)
+       GL_STUB(glGetBooleanv, 258)
+       GL_STUB(glGetClipPlane, 259)
+       GL_STUB(glGetDoublev, 260)
+       GL_STUB(glGetError, 261)
+       GL_STUB(glGetFloatv, 262)
+       GL_STUB(glGetIntegerv, 263)
+       GL_STUB(glGetLightfv, 264)
+       GL_STUB(glGetLightiv, 265)
+       GL_STUB(glGetMapdv, 266)
+       GL_STUB(glGetMapfv, 267)
+       GL_STUB(glGetMapiv, 268)
+       GL_STUB(glGetMaterialfv, 269)
+       GL_STUB(glGetMaterialiv, 270)
+       GL_STUB(glGetPixelMapfv, 271)
+       GL_STUB(glGetPixelMapuiv, 272)
+       GL_STUB(glGetPixelMapusv, 273)
+       GL_STUB(glGetPolygonStipple, 274)
+       GL_STUB(glGetString, 275)
+       GL_STUB(glGetTexEnvfv, 276)
+       GL_STUB(glGetTexEnviv, 277)
+       GL_STUB(glGetTexGendv, 278)
+       GL_STUB(glGetTexGenfv, 279)
+       GL_STUB(glGetTexGeniv, 280)
+       GL_STUB(glGetTexImage, 281)
+       GL_STUB(glGetTexParameterfv, 282)
+       GL_STUB(glGetTexParameteriv, 283)
+       GL_STUB(glGetTexLevelParameterfv, 284)
+       GL_STUB(glGetTexLevelParameteriv, 285)
+       GL_STUB(glIsEnabled, 286)
+       GL_STUB(glIsList, 287)
+       GL_STUB(glDepthRange, 288)
+       GL_STUB(glFrustum, 289)
+       GL_STUB(glLoadIdentity, 290)
+       GL_STUB(glLoadMatrixf, 291)
+       GL_STUB(glLoadMatrixd, 292)
+       GL_STUB(glMatrixMode, 293)
+       GL_STUB(glMultMatrixf, 294)
+       GL_STUB(glMultMatrixd, 295)
+       GL_STUB(glOrtho, 296)
+       GL_STUB(glPopMatrix, 297)
+       GL_STUB(glPushMatrix, 298)
+       GL_STUB(glRotated, 299)
+       GL_STUB(glRotatef, 300)
+       GL_STUB(glScaled, 301)
+       GL_STUB(glScalef, 302)
+       GL_STUB(glTranslated, 303)
+       GL_STUB(glTranslatef, 304)
+       GL_STUB(glViewport, 305)
+       GL_STUB(glArrayElement, 306)
+       GL_STUB(glBindTexture, 307)
+       GL_STUB(glColorPointer, 308)
+       GL_STUB(glDisableClientState, 309)
+       GL_STUB(glDrawArrays, 310)
+       GL_STUB(glDrawElements, 311)
+       GL_STUB(glEdgeFlagPointer, 312)
+       GL_STUB(glEnableClientState, 313)
+       GL_STUB(glIndexPointer, 314)
+       GL_STUB(glIndexub, 315)
+       GL_STUB(glIndexubv, 316)
+       GL_STUB(glInterleavedArrays, 317)
+       GL_STUB(glNormalPointer, 318)
+       GL_STUB(glPolygonOffset, 319)
+       GL_STUB(glTexCoordPointer, 320)
+       GL_STUB(glVertexPointer, 321)
+       GL_STUB(glAreTexturesResident, 322)
+       GL_STUB(glCopyTexImage1D, 323)
+       GL_STUB(glCopyTexImage2D, 324)
+       GL_STUB(glCopyTexSubImage1D, 325)
+       GL_STUB(glCopyTexSubImage2D, 326)
+       GL_STUB(glDeleteTextures, 327)
+       GL_STUB(glGenTextures, 328)
+       GL_STUB(glGetPointerv, 329)
+       GL_STUB(glIsTexture, 330)
+       GL_STUB(glPrioritizeTextures, 331)
+       GL_STUB(glTexSubImage1D, 332)
+       GL_STUB(glTexSubImage2D, 333)
+       GL_STUB(glPopClientAttrib, 334)
+       GL_STUB(glPushClientAttrib, 335)
+       GL_STUB(glBlendColor, 336)
+       GL_STUB(glBlendEquation, 337)
+       GL_STUB(glDrawRangeElements, 338)
+       GL_STUB(glColorTable, 339)
+       GL_STUB(glColorTableParameterfv, 340)
+       GL_STUB(glColorTableParameteriv, 341)
+       GL_STUB(glCopyColorTable, 342)
+       GL_STUB(glGetColorTable, 343)
+       GL_STUB(glGetColorTableParameterfv, 344)
+       GL_STUB(glGetColorTableParameteriv, 345)
+       GL_STUB(glColorSubTable, 346)
+       GL_STUB(glCopyColorSubTable, 347)
+       GL_STUB(glConvolutionFilter1D, 348)
+       GL_STUB(glConvolutionFilter2D, 349)
+       GL_STUB(glConvolutionParameterf, 350)
+       GL_STUB(glConvolutionParameterfv, 351)
+       GL_STUB(glConvolutionParameteri, 352)
+       GL_STUB(glConvolutionParameteriv, 353)
+       GL_STUB(glCopyConvolutionFilter1D, 354)
+       GL_STUB(glCopyConvolutionFilter2D, 355)
+       GL_STUB(glGetConvolutionFilter, 356)
+       GL_STUB(glGetConvolutionParameterfv, 357)
+       GL_STUB(glGetConvolutionParameteriv, 358)
+       GL_STUB(glGetSeparableFilter, 359)
+       GL_STUB(glSeparableFilter2D, 360)
+       GL_STUB(glGetHistogram, 361)
+       GL_STUB(glGetHistogramParameterfv, 362)
+       GL_STUB(glGetHistogramParameteriv, 363)
+       GL_STUB(glGetMinmax, 364)
+       GL_STUB(glGetMinmaxParameterfv, 365)
+       GL_STUB(glGetMinmaxParameteriv, 366)
+       GL_STUB(glHistogram, 367)
+       GL_STUB(glMinmax, 368)
+       GL_STUB(glResetHistogram, 369)
+       GL_STUB(glResetMinmax, 370)
+       GL_STUB(glTexImage3D, 371)
+       GL_STUB(glTexSubImage3D, 372)
+       GL_STUB(glCopyTexSubImage3D, 373)
+       GL_STUB(glActiveTextureARB, 374)
+       GL_STUB(glClientActiveTextureARB, 375)
+       GL_STUB(glMultiTexCoord1dARB, 376)
+       GL_STUB(glMultiTexCoord1dvARB, 377)
+       GL_STUB(glMultiTexCoord1fARB, 378)
+       GL_STUB(glMultiTexCoord1fvARB, 379)
+       GL_STUB(glMultiTexCoord1iARB, 380)
+       GL_STUB(glMultiTexCoord1ivARB, 381)
+       GL_STUB(glMultiTexCoord1sARB, 382)
+       GL_STUB(glMultiTexCoord1svARB, 383)
+       GL_STUB(glMultiTexCoord2dARB, 384)
+       GL_STUB(glMultiTexCoord2dvARB, 385)
+       GL_STUB(glMultiTexCoord2fARB, 386)
+       GL_STUB(glMultiTexCoord2fvARB, 387)
+       GL_STUB(glMultiTexCoord2iARB, 388)
+       GL_STUB(glMultiTexCoord2ivARB, 389)
+       GL_STUB(glMultiTexCoord2sARB, 390)
+       GL_STUB(glMultiTexCoord2svARB, 391)
+       GL_STUB(glMultiTexCoord3dARB, 392)
+       GL_STUB(glMultiTexCoord3dvARB, 393)
+       GL_STUB(glMultiTexCoord3fARB, 394)
+       GL_STUB(glMultiTexCoord3fvARB, 395)
+       GL_STUB(glMultiTexCoord3iARB, 396)
+       GL_STUB(glMultiTexCoord3ivARB, 397)
+       GL_STUB(glMultiTexCoord3sARB, 398)
+       GL_STUB(glMultiTexCoord3svARB, 399)
+       GL_STUB(glMultiTexCoord4dARB, 400)
+       GL_STUB(glMultiTexCoord4dvARB, 401)
+       GL_STUB(glMultiTexCoord4fARB, 402)
+       GL_STUB(glMultiTexCoord4fvARB, 403)
+       GL_STUB(glMultiTexCoord4iARB, 404)
+       GL_STUB(glMultiTexCoord4ivARB, 405)
+       GL_STUB(glMultiTexCoord4sARB, 406)
+       GL_STUB(glMultiTexCoord4svARB, 407)
+       GL_STUB(glAttachShader, 408)
+       GL_STUB(glCreateProgram, 409)
+       GL_STUB(glCreateShader, 410)
+       GL_STUB(glDeleteProgram, 411)
+       GL_STUB(glDeleteShader, 412)
+       GL_STUB(glDetachShader, 413)
+       GL_STUB(glGetAttachedShaders, 414)
+       GL_STUB(glGetProgramInfoLog, 415)
+       GL_STUB(glGetProgramiv, 416)
+       GL_STUB(glGetShaderInfoLog, 417)
+       GL_STUB(glGetShaderiv, 418)
+       GL_STUB(glIsProgram, 419)
+       GL_STUB(glIsShader, 420)
+       GL_STUB(glStencilFuncSeparate, 421)
+       GL_STUB(glStencilMaskSeparate, 422)
+       GL_STUB(glStencilOpSeparate, 423)
+       GL_STUB(glUniformMatrix2x3fv, 424)
+       GL_STUB(glUniformMatrix2x4fv, 425)
+       GL_STUB(glUniformMatrix3x2fv, 426)
+       GL_STUB(glUniformMatrix3x4fv, 427)
+       GL_STUB(glUniformMatrix4x2fv, 428)
+       GL_STUB(glUniformMatrix4x3fv, 429)
+       GL_STUB(glClampColor, 430)
+       GL_STUB(glClearBufferfi, 431)
+       GL_STUB(glClearBufferfv, 432)
+       GL_STUB(glClearBufferiv, 433)
+       GL_STUB(glClearBufferuiv, 434)
+       GL_STUB(glGetStringi, 435)
+       GL_STUB(glTexBuffer, 436)
+       GL_STUB(glFramebufferTexture, 437)
+       GL_STUB(glGetBufferParameteri64v, 438)
+       GL_STUB(glGetInteger64i_v, 439)
+       GL_STUB(glVertexAttribDivisor, 440)
+       GL_STUB(glLoadTransposeMatrixdARB, 441)
+       GL_STUB(glLoadTransposeMatrixfARB, 442)
+       GL_STUB(glMultTransposeMatrixdARB, 443)
+       GL_STUB(glMultTransposeMatrixfARB, 444)
+       GL_STUB(glSampleCoverageARB, 445)
+       GL_STUB(glCompressedTexImage1DARB, 446)
+       GL_STUB(glCompressedTexImage2DARB, 447)
+       GL_STUB(glCompressedTexImage3DARB, 448)
+       GL_STUB(glCompressedTexSubImage1DARB, 449)
+       GL_STUB(glCompressedTexSubImage2DARB, 450)
+       GL_STUB(glCompressedTexSubImage3DARB, 451)
+       GL_STUB(glGetCompressedTexImageARB, 452)
+       GL_STUB(glDisableVertexAttribArrayARB, 453)
+       GL_STUB(glEnableVertexAttribArrayARB, 454)
+       GL_STUB(glGetProgramEnvParameterdvARB, 455)
+       GL_STUB(glGetProgramEnvParameterfvARB, 456)
+       GL_STUB(glGetProgramLocalParameterdvARB, 457)
+       GL_STUB(glGetProgramLocalParameterfvARB, 458)
+       GL_STUB(glGetProgramStringARB, 459)
+       GL_STUB(glGetProgramivARB, 460)
+       GL_STUB(glGetVertexAttribdvARB, 461)
+       GL_STUB(glGetVertexAttribfvARB, 462)
+       GL_STUB(glGetVertexAttribivARB, 463)
+       GL_STUB(glProgramEnvParameter4dARB, 464)
+       GL_STUB(glProgramEnvParameter4dvARB, 465)
+       GL_STUB(glProgramEnvParameter4fARB, 466)
+       GL_STUB(glProgramEnvParameter4fvARB, 467)
+       GL_STUB(glProgramLocalParameter4dARB, 468)
+       GL_STUB(glProgramLocalParameter4dvARB, 469)
+       GL_STUB(glProgramLocalParameter4fARB, 470)
+       GL_STUB(glProgramLocalParameter4fvARB, 471)
+       GL_STUB(glProgramStringARB, 472)
+       GL_STUB(glVertexAttrib1dARB, 473)
+       GL_STUB(glVertexAttrib1dvARB, 474)
+       GL_STUB(glVertexAttrib1fARB, 475)
+       GL_STUB(glVertexAttrib1fvARB, 476)
+       GL_STUB(glVertexAttrib1sARB, 477)
+       GL_STUB(glVertexAttrib1svARB, 478)
+       GL_STUB(glVertexAttrib2dARB, 479)
+       GL_STUB(glVertexAttrib2dvARB, 480)
+       GL_STUB(glVertexAttrib2fARB, 481)
+       GL_STUB(glVertexAttrib2fvARB, 482)
+       GL_STUB(glVertexAttrib2sARB, 483)
+       GL_STUB(glVertexAttrib2svARB, 484)
+       GL_STUB(glVertexAttrib3dARB, 485)
+       GL_STUB(glVertexAttrib3dvARB, 486)
+       GL_STUB(glVertexAttrib3fARB, 487)
+       GL_STUB(glVertexAttrib3fvARB, 488)
+       GL_STUB(glVertexAttrib3sARB, 489)
+       GL_STUB(glVertexAttrib3svARB, 490)
+       GL_STUB(glVertexAttrib4NbvARB, 491)
+       GL_STUB(glVertexAttrib4NivARB, 492)
+       GL_STUB(glVertexAttrib4NsvARB, 493)
+       GL_STUB(glVertexAttrib4NubARB, 494)
+       GL_STUB(glVertexAttrib4NubvARB, 495)
+       GL_STUB(glVertexAttrib4NuivARB, 496)
+       GL_STUB(glVertexAttrib4NusvARB, 497)
+       GL_STUB(glVertexAttrib4bvARB, 498)
+       GL_STUB(glVertexAttrib4dARB, 499)
+       GL_STUB(glVertexAttrib4dvARB, 500)
+       GL_STUB(glVertexAttrib4fARB, 501)
+       GL_STUB(glVertexAttrib4fvARB, 502)
+       GL_STUB(glVertexAttrib4ivARB, 503)
+       GL_STUB(glVertexAttrib4sARB, 504)
+       GL_STUB(glVertexAttrib4svARB, 505)
+       GL_STUB(glVertexAttrib4ubvARB, 506)
+       GL_STUB(glVertexAttrib4uivARB, 507)
+       GL_STUB(glVertexAttrib4usvARB, 508)
+       GL_STUB(glVertexAttribPointerARB, 509)
+       GL_STUB(glBindBufferARB, 510)
+       GL_STUB(glBufferDataARB, 511)
+       GL_STUB(glBufferSubDataARB, 512)
+       GL_STUB(glDeleteBuffersARB, 513)
+       GL_STUB(glGenBuffersARB, 514)
+       GL_STUB(glGetBufferParameterivARB, 515)
+       GL_STUB(glGetBufferPointervARB, 516)
+       GL_STUB(glGetBufferSubDataARB, 517)
+       GL_STUB(glIsBufferARB, 518)
+       GL_STUB(glMapBufferARB, 519)
+       GL_STUB(glUnmapBufferARB, 520)
+       GL_STUB(glBeginQueryARB, 521)
+       GL_STUB(glDeleteQueriesARB, 522)
+       GL_STUB(glEndQueryARB, 523)
+       GL_STUB(glGenQueriesARB, 524)
+       GL_STUB(glGetQueryObjectivARB, 525)
+       GL_STUB(glGetQueryObjectuivARB, 526)
+       GL_STUB(glGetQueryivARB, 527)
+       GL_STUB(glIsQueryARB, 528)
+       GL_STUB(glAttachObjectARB, 529)
+       GL_STUB(glCompileShaderARB, 530)
+       GL_STUB(glCreateProgramObjectARB, 531)
+       GL_STUB(glCreateShaderObjectARB, 532)
+       GL_STUB(glDeleteObjectARB, 533)
+       GL_STUB(glDetachObjectARB, 534)
+       GL_STUB(glGetActiveUniformARB, 535)
+       GL_STUB(glGetAttachedObjectsARB, 536)
+       GL_STUB(glGetHandleARB, 537)
+       GL_STUB(glGetInfoLogARB, 538)
+       GL_STUB(glGetObjectParameterfvARB, 539)
+       GL_STUB(glGetObjectParameterivARB, 540)
+       GL_STUB(glGetShaderSourceARB, 541)
+       GL_STUB(glGetUniformLocationARB, 542)
+       GL_STUB(glGetUniformfvARB, 543)
+       GL_STUB(glGetUniformivARB, 544)
+       GL_STUB(glLinkProgramARB, 545)
+       GL_STUB(glShaderSourceARB, 546)
+       GL_STUB(glUniform1fARB, 547)
+       GL_STUB(glUniform1fvARB, 548)
+       GL_STUB(glUniform1iARB, 549)
+       GL_STUB(glUniform1ivARB, 550)
+       GL_STUB(glUniform2fARB, 551)
+       GL_STUB(glUniform2fvARB, 552)
+       GL_STUB(glUniform2iARB, 553)
+       GL_STUB(glUniform2ivARB, 554)
+       GL_STUB(glUniform3fARB, 555)
+       GL_STUB(glUniform3fvARB, 556)
+       GL_STUB(glUniform3iARB, 557)
+       GL_STUB(glUniform3ivARB, 558)
+       GL_STUB(glUniform4fARB, 559)
+       GL_STUB(glUniform4fvARB, 560)
+       GL_STUB(glUniform4iARB, 561)
+       GL_STUB(glUniform4ivARB, 562)
+       GL_STUB(glUniformMatrix2fvARB, 563)
+       GL_STUB(glUniformMatrix3fvARB, 564)
+       GL_STUB(glUniformMatrix4fvARB, 565)
+       GL_STUB(glUseProgramObjectARB, 566)
+       GL_STUB(glValidateProgramARB, 567)
+       GL_STUB(glBindAttribLocationARB, 568)
+       GL_STUB(glGetActiveAttribARB, 569)
+       GL_STUB(glGetAttribLocationARB, 570)
+       GL_STUB(glDrawBuffersARB, 571)
+       GL_STUB(glDrawArraysInstancedARB, 572)
+       GL_STUB(glDrawElementsInstancedARB, 573)
+       GL_STUB(glRenderbufferStorageMultisample, 574)
+       GL_STUB(glFramebufferTextureARB, 575)
+       GL_STUB(glFramebufferTextureFaceARB, 576)
+       GL_STUB(glProgramParameteriARB, 577)
+       GL_STUB(glFlushMappedBufferRange, 578)
+       GL_STUB(glMapBufferRange, 579)
+       GL_STUB(glBindVertexArray, 580)
+       GL_STUB(glGenVertexArrays, 581)
+       GL_STUB(glCopyBufferSubData, 582)
+       GL_STUB(glClientWaitSync, 583)
+       GL_STUB(glDeleteSync, 584)
+       GL_STUB(glFenceSync, 585)
+       GL_STUB(glGetInteger64v, 586)
+       GL_STUB(glGetSynciv, 587)
+       GL_STUB(glIsSync, 588)
+       GL_STUB(glWaitSync, 589)
+       GL_STUB(glDrawElementsBaseVertex, 590)
+       GL_STUB(glDrawRangeElementsBaseVertex, 591)
+       GL_STUB(glMultiDrawElementsBaseVertex, 592)
+       GL_STUB(glBindTransformFeedback, 593)
+       GL_STUB(glDeleteTransformFeedbacks, 594)
+       GL_STUB(glDrawTransformFeedback, 595)
+       GL_STUB(glGenTransformFeedbacks, 596)
+       GL_STUB(glIsTransformFeedback, 597)
+       GL_STUB(glPauseTransformFeedback, 598)
+       GL_STUB(glResumeTransformFeedback, 599)
+       GL_STUB(glPolygonOffsetEXT, 600)
+       GL_STUB(gl_dispatch_stub_601, 601)
+       HIDDEN(gl_dispatch_stub_601)
+       GL_STUB(gl_dispatch_stub_602, 602)
+       HIDDEN(gl_dispatch_stub_602)
+       GL_STUB(gl_dispatch_stub_603, 603)
+       HIDDEN(gl_dispatch_stub_603)
+       GL_STUB(gl_dispatch_stub_604, 604)
+       HIDDEN(gl_dispatch_stub_604)
+       GL_STUB(gl_dispatch_stub_605, 605)
+       HIDDEN(gl_dispatch_stub_605)
+       GL_STUB(gl_dispatch_stub_606, 606)
+       HIDDEN(gl_dispatch_stub_606)
+       GL_STUB(gl_dispatch_stub_607, 607)
+       HIDDEN(gl_dispatch_stub_607)
+       GL_STUB(gl_dispatch_stub_608, 608)
+       HIDDEN(gl_dispatch_stub_608)
+       GL_STUB(glColorPointerEXT, 609)
+       GL_STUB(glEdgeFlagPointerEXT, 610)
+       GL_STUB(glIndexPointerEXT, 611)
+       GL_STUB(glNormalPointerEXT, 612)
+       GL_STUB(glTexCoordPointerEXT, 613)
+       GL_STUB(glVertexPointerEXT, 614)
+       GL_STUB(glPointParameterfEXT, 615)
+       GL_STUB(glPointParameterfvEXT, 616)
+       GL_STUB(glLockArraysEXT, 617)
+       GL_STUB(glUnlockArraysEXT, 618)
+       GL_STUB(glSecondaryColor3bEXT, 619)
+       GL_STUB(glSecondaryColor3bvEXT, 620)
+       GL_STUB(glSecondaryColor3dEXT, 621)
+       GL_STUB(glSecondaryColor3dvEXT, 622)
+       GL_STUB(glSecondaryColor3fEXT, 623)
+       GL_STUB(glSecondaryColor3fvEXT, 624)
+       GL_STUB(glSecondaryColor3iEXT, 625)
+       GL_STUB(glSecondaryColor3ivEXT, 626)
+       GL_STUB(glSecondaryColor3sEXT, 627)
+       GL_STUB(glSecondaryColor3svEXT, 628)
+       GL_STUB(glSecondaryColor3ubEXT, 629)
+       GL_STUB(glSecondaryColor3ubvEXT, 630)
+       GL_STUB(glSecondaryColor3uiEXT, 631)
+       GL_STUB(glSecondaryColor3uivEXT, 632)
+       GL_STUB(glSecondaryColor3usEXT, 633)
+       GL_STUB(glSecondaryColor3usvEXT, 634)
+       GL_STUB(glSecondaryColorPointerEXT, 635)
+       GL_STUB(glMultiDrawArraysEXT, 636)
+       GL_STUB(glMultiDrawElementsEXT, 637)
+       GL_STUB(glFogCoordPointerEXT, 638)
+       GL_STUB(glFogCoorddEXT, 639)
+       GL_STUB(glFogCoorddvEXT, 640)
+       GL_STUB(glFogCoordfEXT, 641)
+       GL_STUB(glFogCoordfvEXT, 642)
+       GL_STUB(gl_dispatch_stub_643, 643)
+       HIDDEN(gl_dispatch_stub_643)
+       GL_STUB(glBlendFuncSeparateEXT, 644)
+       GL_STUB(glFlushVertexArrayRangeNV, 645)
+       GL_STUB(glVertexArrayRangeNV, 646)
+       GL_STUB(glCombinerInputNV, 647)
+       GL_STUB(glCombinerOutputNV, 648)
+       GL_STUB(glCombinerParameterfNV, 649)
+       GL_STUB(glCombinerParameterfvNV, 650)
+       GL_STUB(glCombinerParameteriNV, 651)
+       GL_STUB(glCombinerParameterivNV, 652)
+       GL_STUB(glFinalCombinerInputNV, 653)
+       GL_STUB(glGetCombinerInputParameterfvNV, 654)
+       GL_STUB(glGetCombinerInputParameterivNV, 655)
+       GL_STUB(glGetCombinerOutputParameterfvNV, 656)
+       GL_STUB(glGetCombinerOutputParameterivNV, 657)
+       GL_STUB(glGetFinalCombinerInputParameterfvNV, 658)
+       GL_STUB(glGetFinalCombinerInputParameterivNV, 659)
+       GL_STUB(glResizeBuffersMESA, 660)
+       GL_STUB(glWindowPos2dMESA, 661)
+       GL_STUB(glWindowPos2dvMESA, 662)
+       GL_STUB(glWindowPos2fMESA, 663)
+       GL_STUB(glWindowPos2fvMESA, 664)
+       GL_STUB(glWindowPos2iMESA, 665)
+       GL_STUB(glWindowPos2ivMESA, 666)
+       GL_STUB(glWindowPos2sMESA, 667)
+       GL_STUB(glWindowPos2svMESA, 668)
+       GL_STUB(glWindowPos3dMESA, 669)
+       GL_STUB(glWindowPos3dvMESA, 670)
+       GL_STUB(glWindowPos3fMESA, 671)
+       GL_STUB(glWindowPos3fvMESA, 672)
+       GL_STUB(glWindowPos3iMESA, 673)
+       GL_STUB(glWindowPos3ivMESA, 674)
+       GL_STUB(glWindowPos3sMESA, 675)
+       GL_STUB(glWindowPos3svMESA, 676)
+       GL_STUB(glWindowPos4dMESA, 677)
+       GL_STUB(glWindowPos4dvMESA, 678)
+       GL_STUB(glWindowPos4fMESA, 679)
+       GL_STUB(glWindowPos4fvMESA, 680)
+       GL_STUB(glWindowPos4iMESA, 681)
+       GL_STUB(glWindowPos4ivMESA, 682)
+       GL_STUB(glWindowPos4sMESA, 683)
+       GL_STUB(glWindowPos4svMESA, 684)
+       GL_STUB(gl_dispatch_stub_685, 685)
+       HIDDEN(gl_dispatch_stub_685)
+       GL_STUB(gl_dispatch_stub_686, 686)
+       HIDDEN(gl_dispatch_stub_686)
+       GL_STUB(gl_dispatch_stub_687, 687)
+       HIDDEN(gl_dispatch_stub_687)
+       GL_STUB(gl_dispatch_stub_688, 688)
+       HIDDEN(gl_dispatch_stub_688)
+       GL_STUB(gl_dispatch_stub_689, 689)
+       HIDDEN(gl_dispatch_stub_689)
+       GL_STUB(gl_dispatch_stub_690, 690)
+       HIDDEN(gl_dispatch_stub_690)
+       GL_STUB(gl_dispatch_stub_691, 691)
+       HIDDEN(gl_dispatch_stub_691)
+       GL_STUB(gl_dispatch_stub_692, 692)
+       HIDDEN(gl_dispatch_stub_692)
+       GL_STUB(gl_dispatch_stub_693, 693)
+       HIDDEN(gl_dispatch_stub_693)
+       GL_STUB(glAreProgramsResidentNV, 694)
+       GL_STUB(glBindProgramNV, 695)
+       GL_STUB(glDeleteProgramsNV, 696)
+       GL_STUB(glExecuteProgramNV, 697)
+       GL_STUB(glGenProgramsNV, 698)
+       GL_STUB(glGetProgramParameterdvNV, 699)
+       GL_STUB(glGetProgramParameterfvNV, 700)
+       GL_STUB(glGetProgramStringNV, 701)
+       GL_STUB(glGetProgramivNV, 702)
+       GL_STUB(glGetTrackMatrixivNV, 703)
+       GL_STUB(glGetVertexAttribPointervNV, 704)
+       GL_STUB(glGetVertexAttribdvNV, 705)
+       GL_STUB(glGetVertexAttribfvNV, 706)
+       GL_STUB(glGetVertexAttribivNV, 707)
+       GL_STUB(glIsProgramNV, 708)
+       GL_STUB(glLoadProgramNV, 709)
+       GL_STUB(glProgramParameters4dvNV, 710)
+       GL_STUB(glProgramParameters4fvNV, 711)
+       GL_STUB(glRequestResidentProgramsNV, 712)
+       GL_STUB(glTrackMatrixNV, 713)
+       GL_STUB(glVertexAttrib1dNV, 714)
+       GL_STUB(glVertexAttrib1dvNV, 715)
+       GL_STUB(glVertexAttrib1fNV, 716)
+       GL_STUB(glVertexAttrib1fvNV, 717)
+       GL_STUB(glVertexAttrib1sNV, 718)
+       GL_STUB(glVertexAttrib1svNV, 719)
+       GL_STUB(glVertexAttrib2dNV, 720)
+       GL_STUB(glVertexAttrib2dvNV, 721)
+       GL_STUB(glVertexAttrib2fNV, 722)
+       GL_STUB(glVertexAttrib2fvNV, 723)
+       GL_STUB(glVertexAttrib2sNV, 724)
+       GL_STUB(glVertexAttrib2svNV, 725)
+       GL_STUB(glVertexAttrib3dNV, 726)
+       GL_STUB(glVertexAttrib3dvNV, 727)
+       GL_STUB(glVertexAttrib3fNV, 728)
+       GL_STUB(glVertexAttrib3fvNV, 729)
+       GL_STUB(glVertexAttrib3sNV, 730)
+       GL_STUB(glVertexAttrib3svNV, 731)
+       GL_STUB(glVertexAttrib4dNV, 732)
+       GL_STUB(glVertexAttrib4dvNV, 733)
+       GL_STUB(glVertexAttrib4fNV, 734)
+       GL_STUB(glVertexAttrib4fvNV, 735)
+       GL_STUB(glVertexAttrib4sNV, 736)
+       GL_STUB(glVertexAttrib4svNV, 737)
+       GL_STUB(glVertexAttrib4ubNV, 738)
+       GL_STUB(glVertexAttrib4ubvNV, 739)
+       GL_STUB(glVertexAttribPointerNV, 740)
+       GL_STUB(glVertexAttribs1dvNV, 741)
+       GL_STUB(glVertexAttribs1fvNV, 742)
+       GL_STUB(glVertexAttribs1svNV, 743)
+       GL_STUB(glVertexAttribs2dvNV, 744)
+       GL_STUB(glVertexAttribs2fvNV, 745)
+       GL_STUB(glVertexAttribs2svNV, 746)
+       GL_STUB(glVertexAttribs3dvNV, 747)
+       GL_STUB(glVertexAttribs3fvNV, 748)
+       GL_STUB(glVertexAttribs3svNV, 749)
+       GL_STUB(glVertexAttribs4dvNV, 750)
+       GL_STUB(glVertexAttribs4fvNV, 751)
+       GL_STUB(glVertexAttribs4svNV, 752)
+       GL_STUB(glVertexAttribs4ubvNV, 753)
+       GL_STUB(glGetTexBumpParameterfvATI, 754)
+       GL_STUB(glGetTexBumpParameterivATI, 755)
+       GL_STUB(glTexBumpParameterfvATI, 756)
+       GL_STUB(glTexBumpParameterivATI, 757)
+       GL_STUB(glAlphaFragmentOp1ATI, 758)
+       GL_STUB(glAlphaFragmentOp2ATI, 759)
+       GL_STUB(glAlphaFragmentOp3ATI, 760)
+       GL_STUB(glBeginFragmentShaderATI, 761)
+       GL_STUB(glBindFragmentShaderATI, 762)
+       GL_STUB(glColorFragmentOp1ATI, 763)
+       GL_STUB(glColorFragmentOp2ATI, 764)
+       GL_STUB(glColorFragmentOp3ATI, 765)
+       GL_STUB(glDeleteFragmentShaderATI, 766)
+       GL_STUB(glEndFragmentShaderATI, 767)
+       GL_STUB(glGenFragmentShadersATI, 768)
+       GL_STUB(glPassTexCoordATI, 769)
+       GL_STUB(glSampleMapATI, 770)
+       GL_STUB(glSetFragmentShaderConstantATI, 771)
+       GL_STUB(glPointParameteriNV, 772)
+       GL_STUB(glPointParameterivNV, 773)
+       GL_STUB(gl_dispatch_stub_774, 774)
+       HIDDEN(gl_dispatch_stub_774)
+       GL_STUB(gl_dispatch_stub_775, 775)
+       HIDDEN(gl_dispatch_stub_775)
+       GL_STUB(gl_dispatch_stub_776, 776)
        HIDDEN(gl_dispatch_stub_776)
-       GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT)
+       GL_STUB(gl_dispatch_stub_777, 777)
        HIDDEN(gl_dispatch_stub_777)
-       GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
-       GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
-       GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
-       GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT)
-       GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT)
-       GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT)
-       GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT)
-       GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT)
-       GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT)
-       GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT)
-       GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT)
-       GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT)
-       GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT)
-       GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT)
-       GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
-       GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
-       GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
-       GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT)
-       HIDDEN(gl_dispatch_stub_795)
-       GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE)
-       HIDDEN(gl_dispatch_stub_796)
-       GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE)
-       HIDDEN(gl_dispatch_stub_797)
-       GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
-       GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT)
-       GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT)
-       GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT)
-       GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT)
-       GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT)
-       GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT)
-       GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV)
-       GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV)
-       GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT)
-       GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT)
-       GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT)
-       GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT)
-       GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT)
-       GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT)
-       GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT)
-       GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
-       GL_STUB(gl_dispatch_stub_815, _gloffset_GetTexParameterPointervAPPLE)
-       HIDDEN(gl_dispatch_stub_815)
-       GL_STUB(gl_dispatch_stub_816, _gloffset_TextureRangeAPPLE)
-       HIDDEN(gl_dispatch_stub_816)
-       GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE)
-       GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE)
-       GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE)
-       GL_STUB(gl_dispatch_stub_820, _gloffset_StencilFuncSeparateATI)
-       HIDDEN(gl_dispatch_stub_820)
-       GL_STUB(gl_dispatch_stub_821, _gloffset_ProgramEnvParameters4fvEXT)
-       HIDDEN(gl_dispatch_stub_821)
-       GL_STUB(gl_dispatch_stub_822, _gloffset_ProgramLocalParameters4fvEXT)
-       HIDDEN(gl_dispatch_stub_822)
-       GL_STUB(gl_dispatch_stub_823, _gloffset_GetQueryObjecti64vEXT)
-       HIDDEN(gl_dispatch_stub_823)
-       GL_STUB(gl_dispatch_stub_824, _gloffset_GetQueryObjectui64vEXT)
-       HIDDEN(gl_dispatch_stub_824)
-       GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES)
-       GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES)
+       GL_STUB(gl_dispatch_stub_778, 778)
+       HIDDEN(gl_dispatch_stub_778)
+       GL_STUB(glGetProgramNamedParameterdvNV, 779)
+       GL_STUB(glGetProgramNamedParameterfvNV, 780)
+       GL_STUB(glProgramNamedParameter4dNV, 781)
+       GL_STUB(glProgramNamedParameter4dvNV, 782)
+       GL_STUB(glProgramNamedParameter4fNV, 783)
+       GL_STUB(glProgramNamedParameter4fvNV, 784)
+       GL_STUB(glPrimitiveRestartIndexNV, 785)
+       GL_STUB(glPrimitiveRestartNV, 786)
+       GL_STUB(gl_dispatch_stub_787, 787)
+       HIDDEN(gl_dispatch_stub_787)
+       GL_STUB(gl_dispatch_stub_788, 788)
+       HIDDEN(gl_dispatch_stub_788)
+       GL_STUB(glBindFramebufferEXT, 789)
+       GL_STUB(glBindRenderbufferEXT, 790)
+       GL_STUB(glCheckFramebufferStatusEXT, 791)
+       GL_STUB(glDeleteFramebuffersEXT, 792)
+       GL_STUB(glDeleteRenderbuffersEXT, 793)
+       GL_STUB(glFramebufferRenderbufferEXT, 794)
+       GL_STUB(glFramebufferTexture1DEXT, 795)
+       GL_STUB(glFramebufferTexture2DEXT, 796)
+       GL_STUB(glFramebufferTexture3DEXT, 797)
+       GL_STUB(glGenFramebuffersEXT, 798)
+       GL_STUB(glGenRenderbuffersEXT, 799)
+       GL_STUB(glGenerateMipmapEXT, 800)
+       GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801)
+       GL_STUB(glGetRenderbufferParameterivEXT, 802)
+       GL_STUB(glIsFramebufferEXT, 803)
+       GL_STUB(glIsRenderbufferEXT, 804)
+       GL_STUB(glRenderbufferStorageEXT, 805)
+       GL_STUB(gl_dispatch_stub_806, 806)
+       HIDDEN(gl_dispatch_stub_806)
+       GL_STUB(gl_dispatch_stub_807, 807)
+       HIDDEN(gl_dispatch_stub_807)
+       GL_STUB(gl_dispatch_stub_808, 808)
+       HIDDEN(gl_dispatch_stub_808)
+       GL_STUB(glBindFragDataLocationEXT, 809)
+       GL_STUB(glGetFragDataLocationEXT, 810)
+       GL_STUB(glGetUniformuivEXT, 811)
+       GL_STUB(glGetVertexAttribIivEXT, 812)
+       GL_STUB(glGetVertexAttribIuivEXT, 813)
+       GL_STUB(glUniform1uiEXT, 814)
+       GL_STUB(glUniform1uivEXT, 815)
+       GL_STUB(glUniform2uiEXT, 816)
+       GL_STUB(glUniform2uivEXT, 817)
+       GL_STUB(glUniform3uiEXT, 818)
+       GL_STUB(glUniform3uivEXT, 819)
+       GL_STUB(glUniform4uiEXT, 820)
+       GL_STUB(glUniform4uivEXT, 821)
+       GL_STUB(glVertexAttribI1iEXT, 822)
+       GL_STUB(glVertexAttribI1ivEXT, 823)
+       GL_STUB(glVertexAttribI1uiEXT, 824)
+       GL_STUB(glVertexAttribI1uivEXT, 825)
+       GL_STUB(glVertexAttribI2iEXT, 826)
+       GL_STUB(glVertexAttribI2ivEXT, 827)
+       GL_STUB(glVertexAttribI2uiEXT, 828)
+       GL_STUB(glVertexAttribI2uivEXT, 829)
+       GL_STUB(glVertexAttribI3iEXT, 830)
+       GL_STUB(glVertexAttribI3ivEXT, 831)
+       GL_STUB(glVertexAttribI3uiEXT, 832)
+       GL_STUB(glVertexAttribI3uivEXT, 833)
+       GL_STUB(glVertexAttribI4bvEXT, 834)
+       GL_STUB(glVertexAttribI4iEXT, 835)
+       GL_STUB(glVertexAttribI4ivEXT, 836)
+       GL_STUB(glVertexAttribI4svEXT, 837)
+       GL_STUB(glVertexAttribI4ubvEXT, 838)
+       GL_STUB(glVertexAttribI4uiEXT, 839)
+       GL_STUB(glVertexAttribI4uivEXT, 840)
+       GL_STUB(glVertexAttribI4usvEXT, 841)
+       GL_STUB(glVertexAttribIPointerEXT, 842)
+       GL_STUB(glFramebufferTextureLayerEXT, 843)
+       GL_STUB(glColorMaskIndexedEXT, 844)
+       GL_STUB(glDisableIndexedEXT, 845)
+       GL_STUB(glEnableIndexedEXT, 846)
+       GL_STUB(glGetBooleanIndexedvEXT, 847)
+       GL_STUB(glGetIntegerIndexedvEXT, 848)
+       GL_STUB(glIsEnabledIndexedEXT, 849)
+       GL_STUB(glClearColorIiEXT, 850)
+       GL_STUB(glClearColorIuiEXT, 851)
+       GL_STUB(glGetTexParameterIivEXT, 852)
+       GL_STUB(glGetTexParameterIuivEXT, 853)
+       GL_STUB(glTexParameterIivEXT, 854)
+       GL_STUB(glTexParameterIuivEXT, 855)
+       GL_STUB(glBeginConditionalRenderNV, 856)
+       GL_STUB(glEndConditionalRenderNV, 857)
+       GL_STUB(glBeginTransformFeedbackEXT, 858)
+       GL_STUB(glBindBufferBaseEXT, 859)
+       GL_STUB(glBindBufferOffsetEXT, 860)
+       GL_STUB(glBindBufferRangeEXT, 861)
+       GL_STUB(glEndTransformFeedbackEXT, 862)
+       GL_STUB(glGetTransformFeedbackVaryingEXT, 863)
+       GL_STUB(glTransformFeedbackVaryingsEXT, 864)
+       GL_STUB(glProvokingVertexEXT, 865)
+       GL_STUB(gl_dispatch_stub_866, 866)
+       HIDDEN(gl_dispatch_stub_866)
+       GL_STUB(gl_dispatch_stub_867, 867)
+       HIDDEN(gl_dispatch_stub_867)
+       GL_STUB(glGetObjectParameterivAPPLE, 868)
+       GL_STUB(glObjectPurgeableAPPLE, 869)
+       GL_STUB(glObjectUnpurgeableAPPLE, 870)
+       GL_STUB(glActiveProgramEXT, 871)
+       GL_STUB(glCreateShaderProgramEXT, 872)
+       GL_STUB(glUseShaderProgramEXT, 873)
+       GL_STUB(gl_dispatch_stub_874, 874)
+       HIDDEN(gl_dispatch_stub_874)
+       GL_STUB(gl_dispatch_stub_875, 875)
+       HIDDEN(gl_dispatch_stub_875)
+       GL_STUB(gl_dispatch_stub_876, 876)
+       HIDDEN(gl_dispatch_stub_876)
+       GL_STUB(gl_dispatch_stub_877, 877)
+       HIDDEN(gl_dispatch_stub_877)
+       GL_STUB(gl_dispatch_stub_878, 878)
+       HIDDEN(gl_dispatch_stub_878)
+       GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879)
+       GL_STUB(glEGLImageTargetTexture2DOES, 880)
        GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
        GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
        GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
@@ -1191,10 +1243,6 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB)
        GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB)
        GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
-       GL_STUB_ALIAS(glDrawArraysInstancedARB, glDrawArraysInstanced)
-       GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstanced)
-       GL_STUB_ALIAS(glDrawElementsInstancedARB, glDrawElementsInstanced)
-       GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstanced)
        GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB)
        GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB)
        GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB)
@@ -1306,6 +1354,10 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
        GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
        GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
+       GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
+       GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
+       GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
+       GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
        GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
        GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
        GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
@@ -1379,6 +1431,7 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV)
        GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV)
        GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV)
+       GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV)
        GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT)
        GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT)
        GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT)
@@ -1396,7 +1449,53 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT)
        GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
        GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
+       GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT)
+       GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT)
+       GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT)
+       GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT)
+       GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT)
+       GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT)
+       GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT)
+       GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT)
+       GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT)
+       GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT)
+       GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT)
+       GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT)
+       GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
+       GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT)
+       GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
+       GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
+       GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
+       GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
+       GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
+       GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
+       GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
+       GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT)
+       GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
+       GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
+       GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT)
+       GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT)
+       GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
+       GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
+       GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
+       GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
        GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+       GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
+       GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
+       GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
+       GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT)
+       GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT)
+       GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT)
+       GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT)
+       GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT)
+       GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT)
+       GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT)
+       GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV)
+       GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV)
        GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT)
        GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT)
        GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT)