mesa: regenerated files with primitive restart
[mesa.git] / src / mapi / glapi / glapi_x86.S
index 8b764c993cbef33b160fc7b29ae9c5022a35c74a..0a9efded9e662ff00682c481b86595214dcd1466 100644 (file)
@@ -767,10 +767,6 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
        GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
        GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
-       GL_STUB(_dispatch_stub_608, _gloffset_CullParameterdvEXT, _dispatch_stub_608@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@8))
-       GL_STUB(_dispatch_stub_609, _gloffset_CullParameterfvEXT, _dispatch_stub_609@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_609, _dispatch_stub_609@8))
        GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
        GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
        GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
@@ -795,8 +791,8 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
        GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
        GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
-       GL_STUB(_dispatch_stub_634, _gloffset_PixelTexGenSGIX, _dispatch_stub_634@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_634, _dispatch_stub_634@4))
+       GL_STUB(_dispatch_stub_632, _gloffset_PixelTexGenSGIX, _dispatch_stub_632@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@4))
        GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
        GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
        GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
@@ -838,24 +834,24 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
        GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
        GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
-       GL_STUB(_dispatch_stub_676, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_676@20)
-       HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@20))
-       GL_STUB(_dispatch_stub_677, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_677@24)
-       HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@24))
-       GL_STUB(_dispatch_stub_678, _gloffset_DeleteFencesNV, _dispatch_stub_678@8)
+       GL_STUB(_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_674@20)
+       HIDDEN(GL_PREFIX(_dispatch_stub_674, _dispatch_stub_674@20))
+       GL_STUB(_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_675@24)
+       HIDDEN(GL_PREFIX(_dispatch_stub_675, _dispatch_stub_675@24))
+       GL_STUB(_dispatch_stub_676, _gloffset_DeleteFencesNV, _dispatch_stub_676@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@8))
+       GL_STUB(_dispatch_stub_677, _gloffset_FinishFenceNV, _dispatch_stub_677@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@4))
+       GL_STUB(_dispatch_stub_678, _gloffset_GenFencesNV, _dispatch_stub_678@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_678, _dispatch_stub_678@8))
-       GL_STUB(_dispatch_stub_679, _gloffset_FinishFenceNV, _dispatch_stub_679@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@4))
-       GL_STUB(_dispatch_stub_680, _gloffset_GenFencesNV, _dispatch_stub_680@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@8))
-       GL_STUB(_dispatch_stub_681, _gloffset_GetFenceivNV, _dispatch_stub_681@12)
-       HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@12))
-       GL_STUB(_dispatch_stub_682, _gloffset_IsFenceNV, _dispatch_stub_682@4)
+       GL_STUB(_dispatch_stub_679, _gloffset_GetFenceivNV, _dispatch_stub_679@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@12))
+       GL_STUB(_dispatch_stub_680, _gloffset_IsFenceNV, _dispatch_stub_680@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@4))
+       GL_STUB(_dispatch_stub_681, _gloffset_SetFenceNV, _dispatch_stub_681@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@8))
+       GL_STUB(_dispatch_stub_682, _gloffset_TestFenceNV, _dispatch_stub_682@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_682, _dispatch_stub_682@4))
-       GL_STUB(_dispatch_stub_683, _gloffset_SetFenceNV, _dispatch_stub_683@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_683, _dispatch_stub_683@8))
-       GL_STUB(_dispatch_stub_684, _gloffset_TestFenceNV, _dispatch_stub_684@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_684, _dispatch_stub_684@4))
        GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
        GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
        GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
@@ -936,22 +932,24 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
        GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
        GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
-       GL_STUB(_dispatch_stub_765, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_765@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@4))
-       GL_STUB(_dispatch_stub_766, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_766@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@4))
-       GL_STUB(_dispatch_stub_767, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_767@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@8))
-       GL_STUB(_dispatch_stub_768, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_768@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@8))
-       GL_STUB(_dispatch_stub_769, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_769@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@4))
+       GL_STUB(_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_763@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@4))
+       GL_STUB(_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_764@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@4))
+       GL_STUB(_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_765@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@8))
+       GL_STUB(_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_766@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@8))
+       GL_STUB(_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_767@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@4))
        GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
        GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
        GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
        GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
        GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
        GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
+       GL_STUB(PrimitiveRestartIndexNV, _gloffset_PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+       GL_STUB(PrimitiveRestartNV, _gloffset_PrimitiveRestartNV, PrimitiveRestartNV@0)
        GL_STUB(_dispatch_stub_776, _gloffset_DepthBoundsEXT, _dispatch_stub_776@16)
        HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16))
        GL_STUB(_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_777@8)
@@ -1273,8 +1271,8 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
        GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
        GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
-       GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_767, _dispatch_stub_767@8)
-       GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_769, _dispatch_stub_769@4)
+       GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_765, _dispatch_stub_765@8)
+       GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_767, _dispatch_stub_767@4)
        GL_STUB_ALIAS(BlendEquationSeparate, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8)
        GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
        GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)