{ "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) },
{ "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) },
{ "glFramebufferTexture", _O(FramebufferTexture) },
- { "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) },
{ "glProgramParameteri", _O(ProgramParameteri) },
{ "glVertexAttribDivisor", _O(VertexAttribDivisor) },
{ "glFlushMappedBufferRange", _O(FlushMappedBufferRange) },
{ "glDebugMessageControl", _O(DebugMessageControl) },
{ "glDebugMessageInsert", _O(DebugMessageInsert) },
{ "glGetDebugMessageLog", _O(GetDebugMessageLog) },
+ { "glPushDebugGroup", _O(PushDebugGroup) },
+ { "glPopDebugGroup", _O(PopDebugGroup) },
+ { "glGetObjectLabel", _O(GetObjectLabel) },
+ { "glGetObjectPtrLabel", _O(GetObjectPtrLabel) },
+ { "glObjectLabel", _O(ObjectLabel) },
+ { "glObjectPtrLabel", _O(ObjectPtrLabel) },
{ "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) },
{ "glGetnColorTableARB", _O(GetnColorTableARB) },
{ "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) },