struct MachineID
{
MachineType type;
- int num; // range: 0 ... number of this machine's components in system - 1
+ //! range: 0 ... number of this machine's components in system - 1
+ uint32_t num;
+
+ MachineType getType() const { return type; }
+ uint32_t getNum() const { return num; }
};
inline std::string