LOCAL_PATH := $(call my-dir)
+# Import the following variables:
+# MESA_CXX_SOURCES
+# MESA_GALLIUM_CXX_SOURCES
+# MESA_GALLIUM_SOURCES
+# MESA_SOURCES
+# X86_SOURCES
include $(LOCAL_PATH)/sources.mak
common_CFLAGS := \
LOCAL_CFLAGS := $(common_CFLAGS)
LOCAL_C_INCLUDES := $(common_C_INCLUDES)
LOCAL_MODULE := mesa_gen_matypes
+LOCAL_IS_HOST_MODULE := true
include $(MESA_COMMON_MK)
include $(BUILD_HOST_EXECUTABLE)
include $(BUILD_STATIC_LIBRARY)
endif # MESA_BUILD_GALLIUM
+# ---------------------------------------
+# Build libmesa_dricore for DRI modules
+# ---------------------------------------
+
+ifeq ($(strip $(MESA_BUILD_CLASSIC)),true)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := libmesa_dricore
+LOCAL_MODULE_CLASS := STATIC_LIBRARIES
+
+LOCAL_CFLAGS := \
+ $(common_CFLAGS) \
+ -DFEATURE_GL=1
+
+LOCAL_C_INCLUDES := \
+ $(common_C_INCLUDES)
+
+LOCAL_SRC_FILES := \
+ $(MESA_SOURCES) \
+ $(MESA_CXX_SOURCES) \
+ $(common_ASM)
+
+include $(LOCAL_PATH)/Android.gen.mk
+include $(MESA_COMMON_MK)
+include $(BUILD_STATIC_LIBRARY)
+
+endif # MESA_BUILD_CLASSIC
+
# ---------------------------------------
# Build libmesa_glsl_utils
#
program/symbol_table.c
LOCAL_MODULE := libmesa_glsl_utils
+LOCAL_IS_HOST_MODULE := true
include $(MESA_COMMON_MK)
include $(BUILD_HOST_STATIC_LIBRARY)