$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(SHADER_SOURCES) \
+ $(SLANG_SOURCES) \
$(ASM_C_SOURCES)
SOLO_OBJECTS = $(SOLO_C_SOURCES:.c=.o) \
subdirs:
@ (cd x86 ; $(MAKE))
+ @ (cd x86-64 ; $(MAKE))
# Make the GL library
$(LIB_DIR)/$(GL_LIB_NAME): $(STAND_ALONE_OBJECTS)
- @ CC=$(CC) CXX=$(CXX) $(TOP)/bin/mklib -o $(GL_LIB) \
+ @ CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(GL_LIB) \
-major $(GL_MAJOR) -minor $(GL_MINOR) -patch $(GL_TINY) \
-install $(LIB_DIR) \
$(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(STAND_ALONE_OBJECTS)
# Make the OSMesa library
$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OSMESA_DRIVER_OBJECTS) $(OSMESA16_OBJECTS)
@ if [ "${DRIVER_DIRS}" = "osmesa" ] ; then \
- CC=$(CC) CXX=$(CXX) $(TOP)/bin/mklib -o $(OSMESA_LIB) \
+ CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(OSMESA_LIB) \
-major $(MESA_MAJOR) \
-minor $(MESA_MINOR) -patch $(MESA_TINY) \
-install $(LIB_DIR) $(MKLIB_OPTIONS) \
$(OSMESA_LIB_DEPS) $(OSMESA16_OBJECTS) ; \
else \
- CC=$(CC) CXX=$(CXX) $(TOP)/bin/mklib -o $(OSMESA_LIB) \
+ CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(OSMESA_LIB) \
-major $(MESA_MAJOR) \
-minor $(MESA_MINOR) -patch $(GL_TINY) \
-install $(LIB_DIR) $(MKLIB_OPTIONS) \
-rm -f drivers/*/*.o
(cd drivers/dri ; $(MAKE) clean)
(cd x86 ; $(MAKE) clean)
+ (cd x86-64 ; $(MAKE) clean)
include depend