fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #11030)
[mesa.git] / src / mesa / Makefile
index 0ab4fc5149cfd0baa4ceaee09765326bf15a3627..6943219036df0e85d8e7be822490ef33b85bd08e 100644 (file)
@@ -89,9 +89,7 @@ fbdev: $(CORE_OBJECTS) $(FBDEV_DRIVER_OBJECTS) $(COMMON_DRIVER_OBJECTS)
 # Stand-alone Mesa libGL and libOSMesa
 STAND_ALONE_DRIVER_SOURCES = \
        $(COMMON_DRIVER_SOURCES) \
-       $(X11_DRIVER_SOURCES) \
-       $(GLIDE_DRIVER_SOURCES) \
-       $(SVGA_DRIVER_SOURCES)
+       $(X11_DRIVER_SOURCES)
 
 STAND_ALONE_DRIVER_OBJECTS = $(STAND_ALONE_DRIVER_SOURCES:.c=.o)
 
@@ -178,9 +176,9 @@ clean:
        -rm -f */*/*.o
        -rm -f depend depend.bak libmesa.a
        -rm -f drivers/*/*.o
-       (cd drivers/dri ; $(MAKE) clean)
-       (cd x86 ; $(MAKE) clean)
-       (cd x86-64 ; $(MAKE) clean)
+       (cd drivers/dri && $(MAKE) clean)
+       (cd x86 && $(MAKE) clean)
+       (cd x86-64 && $(MAKE) clean)
 
 
 include depend