# Stand-alone Mesa libGL and libOSMesa
STAND_ALONE_DRIVER_SOURCES = \
$(COMMON_DRIVER_SOURCES) \
- $(X11_DRIVER_SOURCES) \
- $(GLIDE_DRIVER_SOURCES) \
- $(SVGA_DRIVER_SOURCES)
+ $(X11_DRIVER_SOURCES)
STAND_ALONE_DRIVER_OBJECTS = $(STAND_ALONE_DRIVER_SOURCES:.c=.o)