mesa: assorted clean-ups in detach_shader()
[mesa.git] / src / mesa / Makefile.am
index cb038a5ebc9ac75809059a79d039e0b52fa01302..ffe65990d224c2743a64c7baab90e015ff739298 100644 (file)
@@ -95,6 +95,12 @@ AM_CPPFLAGS = $(DEFINES) $(INCLUDE_DIRS)
 AM_CFLAGS = $(LLVM_CFLAGS) $(VISIBILITY_CFLAGS)
 AM_CXXFLAGS = $(LLVM_CFLAGS) $(VISIBILITY_CXXFLAGS)
 
+ARCH_LIBS =
+
+if SSE41_SUPPORTED
+ARCH_LIBS += libmesa_sse41.la
+endif
+
 MESA_ASM_FILES_FOR_ARCH =
 
 if HAVE_X86_ASM
@@ -103,12 +109,6 @@ noinst_PROGRAMS = gen_matypes
 gen_matypes_SOURCES = x86/gen_matypes.c
 BUILT_SOURCES += matypes.h
 
-ARCH_LIBS =
-
-if SSE41_SUPPORTED
-ARCH_LIBS += libmesa_sse41.la
-endif
-
 if HAVE_X86_64_ASM
 MESA_ASM_FILES_FOR_ARCH += $(X86_64_FILES)
 AM_CPPFLAGS += -I$(builddir)/x86-64 -I$(srcdir)/x86-64