'#/src/mesa',
])
- if gcc:
- env.Append(CFLAGS = [
- '-std=c99',
- ])
+ if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = [
+ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ 'WIN32_THREADS', # use Win32 thread API
+ ])
#
# Source files
'main/colortab.c',
'main/context.c',
'main/convolve.c',
+ 'main/cpuinfo.c',
'main/debug.c',
'main/depth.c',
'main/depthstencil.c',
'main/dlist.c',
+ 'main/dlopen.c',
'main/drawpix.c',
'main/enable.c',
'main/enums.c',
'main/renderbuffer.c',
'main/scissor.c',
'main/shaders.c',
+ 'main/shared.c',
'main/state.c',
'main/stencil.c',
'main/texcompress.c',
'main/texenvprogram.c',
'main/texformat.c',
'main/texgen.c',
+ 'main/texgetimage.c',
'main/teximage.c',
'main/texobj.c',
'main/texparam.c',
'main/texstate.c',
'main/texstore.c',
'main/varray.c',
+ 'main/viewport.c',
'main/vtxfmt.c',
]
'state_tracker/st_cb_readpixels.c',
'state_tracker/st_cb_strings.c',
'state_tracker/st_cb_texture.c',
+ 'state_tracker/st_cb_viewport.c',
'state_tracker/st_context.c',
'state_tracker/st_debug.c',
'state_tracker/st_draw.c',
+ 'state_tracker/st_draw_feedback.c',
'state_tracker/st_extensions.c',
'state_tracker/st_format.c',
'state_tracker/st_framebuffer.c',
'shader/arbprogram.c',
'shader/atifragshader.c',
'shader/grammar/grammar_mesa.c',
+ 'shader/hash_table.c',
+ 'shader/lex.yy.c',
'shader/nvfragparse.c',
'shader/nvprogram.c',
'shader/nvvertparse.c',
'shader/program.c',
+ 'shader/program_parse.tab.c',
+ 'shader/program_parse_extra.c',
'shader/prog_cache.c',
- 'shader/prog_debug.c',
'shader/prog_execute.c',
'shader/prog_instruction.c',
+ 'shader/prog_noise.c',
+ 'shader/prog_optimize.c',
'shader/prog_parameter.c',
+ 'shader/prog_parameter_layout.c',
'shader/prog_print.c',
'shader/prog_statevars.c',
'shader/prog_uniform.c',
'shader/programopt.c',
+ 'shader/symbol_table.c',
'shader/shader_api.c',
]
'shader/slang/slang_emit.c',
'shader/slang/slang_ir.c',
'shader/slang/slang_label.c',
- 'shader/slang/slang_library_noise.c',
'shader/slang/slang_link.c',
'shader/slang/slang_log.c',
'shader/slang/slang_mem.c',
])
mesa_sources += [
'x86/common_x86.c',
- 'x86/x86.c',
+ 'x86/x86_xform.c',
'x86/3dnow.c',
'x86/sse.c',
'x86/common_x86_asm.S',
)
Export('glapi')
- if platform == 'windows':
- SConscript('state_tracker/wgl/SConscript')