Dir('.'), # src/mesa build path
])
-enabled_apis = []
-enabled_apis += ['GL']
-
if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'main/scissor.c',
'main/set.c',
'main/shaderapi.c',
+ 'main/shaderimage.c',
'main/shaderobj.c',
'main/shader_query.cpp',
'main/shared.c',
'main/texstorage.c',
'main/texstore.c',
'main/texturebarrier.c',
+ 'main/textureview.c',
'main/transformfeedback.c',
'main/uniform_query.cpp',
'main/uniforms.c',
GLAPI = '#src/mapi/glapi/'
-if env['gles']:
-
- enabled_apis += ['ES1', 'ES2']
-
get_hash_header = env.CodeGenerate(
target = 'main/get_hash.h',
script = 'main/get_hash_generator.py',