Dir('.'), # src/mesa build path
])
-enabled_apis = []
-enabled_apis += ['GL']
-
if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'main/attrib.c',
'main/arrayobj.c',
'main/blend.c',
+ 'main/blit.c',
'main/bufferobj.c',
'main/buffers.c',
'main/clear.c',
'main/clip.c',
'main/colortab.c',
+ 'main/compute.c',
'main/condrender.c',
'main/context.c',
'main/convolve.c',
'main/format_pack.c',
'main/format_unpack.c',
'main/framebuffer.c',
+ 'main/genmipmap.c',
'main/getstring.c',
'main/glformats.c',
'main/hash.c',
'main/objectlabel.c',
'main/pack.c',
'main/pbo.c',
+ 'main/performance_monitor.c',
'main/pixel.c',
'main/pixelstore.c',
'main/pixeltransfer.c',
'main/scissor.c',
'main/set.c',
'main/shaderapi.c',
+ 'main/shaderimage.c',
'main/shaderobj.c',
'main/shader_query.cpp',
'main/shared.c',
'main/texstorage.c',
'main/texstore.c',
'main/texturebarrier.c',
+ 'main/textureview.c',
'main/transformfeedback.c',
'main/uniform_query.cpp',
'main/uniforms.c',
'main/varray.c',
+ 'main/vdpau.c',
'main/version.c',
'main/viewport.c',
'main/vtxfmt.c',
'state_tracker/st_mesa_to_tgsi.c',
'state_tracker/st_program.c',
'state_tracker/st_texture.c',
+ 'state_tracker/st_vdpau.c',
]
env.Append(YACCFLAGS = '-d -p "_mesa_program_"')
GLAPI = '#src/mapi/glapi/'
-if env['gles']:
-
- enabled_apis += ['ES1', 'ES2']
-
get_hash_header = env.CodeGenerate(
target = 'main/get_hash.h',
script = 'main/get_hash_generator.py',