env.Append(CPPPATH = [
'../compiler/nir', # for generated nir_opcodes.h, etc
+ '../compiler/glsl', # for generated headers
'#/src',
Dir('../mapi'), # src/mapi build path
'#/src/mapi',
if not env['gles']:
# prevent _glapi_* from being declared __declspec(dllimport)
env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
-else:
- env.Append(CPPDEFINES = [
- ('HAVE_DLOPEN', '1'),
- ])
# parse Makefile.sources
source_lists = env.ParseSourceList('Makefile.sources')
command = python_cmd + ' $SCRIPT ' + ' $SOURCE > $TARGET'
)
+format_fallback = env.CodeGenerate(
+ target = 'main/format_fallback.c',
+ script = 'main/format_fallback.py',
+ source = 'main/formats.csv',
+ command = python_cmd + ' $SCRIPT ' + ' $SOURCE ' + ' $TARGET'
+)
+
#
# Assembly sources
#
env.Prepend(CPPPATH = [matypes[0].dir])
+# The marshal_generated.c file is generated from the GL/ES API.xml file
+env.CodeGenerate(
+ target = 'main/marshal_generated.c',
+ script = GLAPI + 'gen/gl_marshal.py',
+ source = [GLAPI + 'gen/gl_and_es_API.xml'] + env.Glob(GLAPI + 'gen/*.xml'),
+ command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET'
+ )
+
+# The marshal_generated.h file is generated from the GL/ES API.xml file
+env.CodeGenerate(
+ target = 'main/marshal_generated.h',
+ script = GLAPI + 'gen/gl_marshal_h.py',
+ source = [GLAPI + 'gen/gl_and_es_API.xml'] + env.Glob(GLAPI + 'gen/*.xml'),
+ command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET'
+ )
+
#
# Libraries
#