glslcompiler: fix build breakage
[mesa.git] / src / mesa / SConscript
index bdcfffed4baf49e18c566e8af4e10f5f0c90babf..c85085434e4ace1d697db29c82ccabf8144dede0 100644 (file)
@@ -174,7 +174,6 @@ if env['platform'] != 'winddk':
                'state_tracker/st_cb_readpixels.c',
                'state_tracker/st_cb_strings.c',
                'state_tracker/st_cb_texture.c',
-               'state_tracker/st_cb_viewport.c',
                'state_tracker/st_context.c',
                'state_tracker/st_debug.c',
                'state_tracker/st_draw.c',
@@ -183,6 +182,7 @@ if env['platform'] != 'winddk':
                'state_tracker/st_format.c',
                'state_tracker/st_framebuffer.c',
                'state_tracker/st_gen_mipmap.c',
+               'state_tracker/st_manager.c',
                'state_tracker/st_mesa_to_tgsi.c',
                'state_tracker/st_program.c',
                'state_tracker/st_texture.c',
@@ -248,9 +248,12 @@ if env['platform'] != 'winddk':
        )
 
        glapi_sources = [
-               'main/dispatch.c',
                'glapi/glapi.c',
+               'glapi/glapi_dispatch.c',
+               'glapi/glapi_entrypoint.c',
+               'glapi/glapi_execmem.c',
                'glapi/glapi_getproc.c',
+               'glapi/glapi_nop.c',
                'glapi/glthread.c',
        ]