radeon: Define EXT_framebuffer_object constants to match hw.
[mesa.git] / src / mesa / SConscript
index 309e0e54d0734e4664250a48efca50894a86b02a..ea5bad2825a040d7ae720bc4737c50dff92a47a4 100644 (file)
@@ -38,6 +38,7 @@ if env['platform'] != 'winddk':
                'main/clear.c',
                'main/clip.c',
                'main/colortab.c',
+               'main/condrender.c',
                'main/context.c',
                'main/convolve.c',
                'main/cpuinfo.c',
@@ -103,6 +104,7 @@ if env['platform'] != 'winddk':
                'main/texstate.c',
                'main/texstore.c',
                'main/varray.c',
+               'main/version.c',
                'main/viewport.c',
                'main/vtxfmt.c',
        ]
@@ -161,10 +163,10 @@ if env['platform'] != 'winddk':
                'state_tracker/st_cb_blit.c',
                'state_tracker/st_cb_bufferobjects.c',
                'state_tracker/st_cb_clear.c',
+               'state_tracker/st_cb_condrender.c',
                'state_tracker/st_cb_flush.c',
                'state_tracker/st_cb_drawpixels.c',
                'state_tracker/st_cb_fbo.c',
-               'state_tracker/st_cb_get.c',
                'state_tracker/st_cb_feedback.c',
                'state_tracker/st_cb_program.c',
                'state_tracker/st_cb_queryobj.c',
@@ -190,7 +192,6 @@ if env['platform'] != 'winddk':
                'shader/arbprogparse.c',
                'shader/arbprogram.c',
                'shader/atifragshader.c',
-               'shader/grammar/grammar_mesa.c',
                'shader/hash_table.c',
                'shader/lex.yy.c',
                'shader/nvfragparse.c',
@@ -228,7 +229,6 @@ if env['platform'] != 'winddk':
                'shader/slang/slang_link.c',
                'shader/slang/slang_log.c',
                'shader/slang/slang_mem.c',
-               'shader/slang/slang_preprocess.c',
                'shader/slang/slang_print.c',
                'shader/slang/slang_simplify.c',
                'shader/slang/slang_storage.c',
@@ -251,6 +251,7 @@ if env['platform'] != 'winddk':
                'main/dispatch.c',
                'glapi/glapi.c',
                'glapi/glapi_getproc.c',
+               'glapi/glapi_nop.c',
                'glapi/glthread.c',
        ]
        
@@ -339,7 +340,9 @@ if env['platform'] != 'winddk':
                # Add the dir containing the generated header (somewhere inside  the
                # build dir) to the include path  
                env.Append(CPPPATH = [matypes[0].dir])
-       
+
+       SConscript('shader/slang/library/SConscript')
+
        #
        # Libraries
        #