-/* $Id: ac_context.c,v 1.5 2001/07/19 15:54:35 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
+#include "imports.h"
#include "mtypes.h"
#include "array_cache/ac_context.h"
+
+/*
+ * Initialize the array fallbacks. That is, by default the fallback arrays
+ * point into the current vertex attribute values in ctx->Current.Attrib[]
+ */
static void _ac_fallbacks_init( GLcontext *ctx )
{
ACcontext *ac = AC_CONTEXT(ctx);
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
- cl->Ptr = (void *) ctx->Current.Normal;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Fallback.Color;
cl->Size = 4;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
- cl->Ptr = (void *) ctx->Current.Color;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Fallback.SecondaryColor;
cl->Size = 3;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
- cl->Ptr = (void *) ctx->Current.SecondaryColor;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Fallback.FogCoord;
cl->Size = 1;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
- cl->Ptr = (void *) &ctx->Current.FogCoord;
+ cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_FOG];
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Fallback.Index;
cl->Size = 1;
- cl->Type = GL_UNSIGNED_INT;
+ cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
- cl->Ptr = (void *) &ctx->Current.Index;
+ cl->Ptr = (GLubyte *) &ctx->Current.Index;
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
cl = &ac->Fallback.TexCoord[i];
cl->Size = 4;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
- cl->Ptr = (void *) ctx->Current.Texcoord[i];
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i];
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
}
cl = &ac->Fallback.EdgeFlag;
cl->Type = GL_UNSIGNED_BYTE;
cl->Stride = 0;
cl->StrideB = 0;
- cl->Ptr = (void *) &ctx->Current.EdgeFlag;
+ cl->Ptr = (GLubyte *) &ctx->Current.EdgeFlag;
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ cl = &ac->Fallback.Attrib[i];
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[i];
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+ }
}
+/*
+ * Initialize the array cache pointers, types, strides, etc.
+ */
static void _ac_cache_init( GLcontext *ctx )
{
ACcontext *ac = AC_CONTEXT(ctx);
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = MALLOC( cl->StrideB * size );
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
cl->Enabled = 1;
cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Cache.Normal;
cl->Size = 3;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 3 * sizeof(GLfloat);
- cl->Ptr = MALLOC( cl->StrideB * size );
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
cl->Enabled = 1;
cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Cache.Color;
cl->Size = 4;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = MALLOC( cl->StrideB * size );
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
cl->Enabled = 1;
cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Cache.SecondaryColor;
cl->Size = 3;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = MALLOC( cl->StrideB * size );
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
cl->Enabled = 1;
cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Cache.FogCoord;
cl->Size = 1;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = sizeof(GLfloat);
- cl->Ptr = MALLOC( cl->StrideB * size );
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
cl->Enabled = 1;
cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
cl = &ac->Cache.Index;
cl->Size = 1;
- cl->Type = GL_UNSIGNED_INT;
+ cl->Type = GL_FLOAT;
cl->Stride = 0;
- cl->StrideB = sizeof(GLuint);
- cl->Ptr = MALLOC( cl->StrideB * size );
+ cl->StrideB = sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
cl->Enabled = 1;
cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
cl = &ac->Cache.TexCoord[i];
cl->Size = 4;
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = MALLOC( cl->StrideB * size );
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
cl->Enabled = 1;
cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
}
cl = &ac->Cache.EdgeFlag;
cl->Type = GL_UNSIGNED_BYTE;
cl->Stride = 0;
cl->StrideB = sizeof(GLubyte);
- cl->Ptr = MALLOC( cl->StrideB * size );
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
cl->Enabled = 1;
cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
+ cl = &ac->Cache.Attrib[i];
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 4 * sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+ }
}
ac->IsCached.SecondaryColor = GL_FALSE;
ac->IsCached.Vertex = GL_FALSE;
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i];
ac->IsCached.TexCoord[i] = GL_FALSE;
}
+ for (i = 0 ; i < VERT_ATTRIB_MAX ; i++) {
+ ac->Raw.Attrib[i] = ac->Fallback.Attrib[i];
+ ac->IsCached.Attrib[i] = GL_FALSE;
+ }
}
GLboolean _ac_CreateContext( GLcontext *ctx )
void _ac_DestroyContext( GLcontext *ctx )
{
+ struct gl_buffer_object *nullObj = ctx->Array.NullBufferObj;
ACcontext *ac = AC_CONTEXT(ctx);
GLint i;
- if (ac->Cache.Vertex.Ptr) FREE( ac->Cache.Vertex.Ptr );
- if (ac->Cache.Normal.Ptr) FREE( ac->Cache.Normal.Ptr );
- if (ac->Cache.Color.Ptr) FREE( ac->Cache.Color.Ptr );
- if (ac->Cache.SecondaryColor.Ptr) FREE( ac->Cache.SecondaryColor.Ptr );
- if (ac->Cache.EdgeFlag.Ptr) FREE( ac->Cache.EdgeFlag.Ptr );
- if (ac->Cache.Index.Ptr) FREE( ac->Cache.Index.Ptr );
- if (ac->Cache.FogCoord.Ptr) FREE( ac->Cache.FogCoord.Ptr );
-
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- if (ac->Cache.TexCoord[i].Ptr)
- FREE( ac->Cache.TexCoord[i].Ptr );
+ /* only free vertex data if it's really a pointer to vertex data and
+ * not an offset into a buffer object.
+ */
+ if (ac->Cache.Vertex.Ptr && ac->Cache.Vertex.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Vertex.Ptr );
+ if (ac->Cache.Normal.Ptr && ac->Cache.Normal.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Normal.Ptr );
+ if (ac->Cache.Color.Ptr && ac->Cache.Color.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Color.Ptr );
+ if (ac->Cache.SecondaryColor.Ptr && ac->Cache.SecondaryColor.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.SecondaryColor.Ptr );
+ if (ac->Cache.EdgeFlag.Ptr && ac->Cache.EdgeFlag.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.EdgeFlag.Ptr );
+ if (ac->Cache.Index.Ptr && ac->Cache.Index.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Index.Ptr );
+ if (ac->Cache.FogCoord.Ptr && ac->Cache.FogCoord.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.FogCoord.Ptr );
+
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (ac->Cache.TexCoord[i].Ptr && ac->Cache.TexCoord[i].BufferObj == nullObj)
+ FREE( (void *) ac->Cache.TexCoord[i].Ptr );
+ }
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (ac->Cache.Attrib[i].Ptr && ac->Cache.Attrib[i].BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Attrib[i].Ptr );
}
- if (ac->Elts) FREE( ac->Elts );
+ if (ac->Elts)
+ FREE( ac->Elts );
/* Free the context structure itself */
FREE(ac);