struct gl_client_array *from = &ac->Raw.TexCoord[unit];
struct gl_client_array *to = &ac->Cache.TexCoord[unit];
- ASSERT(unit < ctx->Const.MaxTextureUnits);
+ ASSERT(unit < ctx->Const.MaxTextureCoordUnits);
/* Limited choices at this stage:
*/
{
ACcontext *ac = AC_CONTEXT(ctx);
- ASSERT(unit < ctx->Const.MaxTextureUnits);
+ ASSERT(unit < ctx->Const.MaxTextureCoordUnits);
/* Can we keep the existing version?
*/