#include "main/glheader.h"
#include "main/imports.h"
#include "main/arrayobj.h"
-#include "main/buffers.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/mipmap.h"
#include "main/queryobj.h"
#include "main/renderbuffer.h"
+#include "main/shaderobj.h"
#include "main/texcompress.h"
#include "main/texformat.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/texstore.h"
-#if FEATURE_ARB_vertex_buffer_object
#include "main/bufferobj.h"
-#endif
-#if FEATURE_EXT_framebuffer_object
#include "main/fbobject.h"
#include "main/texrender.h"
-#endif
-#if FEATURE_ARB_sync
#include "main/syncobj.h"
-#endif
+#include "main/transformfeedback.h"
-#include "shader/program.h"
-#include "shader/prog_execute.h"
-#include "shader/shader_api.h"
+#include "program/program.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
void
_mesa_init_driver_functions(struct dd_function_table *driver)
{
- _mesa_bzero(driver, sizeof(*driver));
+ memset(driver, 0, sizeof(*driver));
driver->GetString = NULL; /* REQUIRED! */
driver->UpdateState = NULL; /* REQUIRED! */
driver->FreeTexImageData = _mesa_free_texture_image_data;
driver->MapTexture = NULL;
driver->UnmapTexture = NULL;
- driver->TextureMemCpy = _mesa_memcpy;
+ driver->TextureMemCpy = memcpy;
driver->IsTextureResident = NULL;
- driver->ActiveTexture = NULL;
driver->UpdateTexturePalette = NULL;
/* imaging */
driver->CopyColorTable = _mesa_meta_CopyColorTable;
driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
- driver->CopyConvolutionFilter1D = _mesa_meta_CopyConvolutionFilter1D;
- driver->CopyConvolutionFilter2D = _mesa_meta_CopyConvolutionFilter2D;
/* Vertex/fragment programs */
driver->BindProgram = NULL;
driver->BlendFuncSeparate = NULL;
driver->ClearColor = NULL;
driver->ClearDepth = NULL;
- driver->ClearIndex = NULL;
driver->ClearStencil = NULL;
driver->ClipPlane = NULL;
driver->ColorMask = NULL;
driver->Enable = NULL;
driver->Fogfv = NULL;
driver->Hint = NULL;
- driver->IndexMask = NULL;
driver->Lightfv = NULL;
driver->LightModelfv = NULL;
driver->LineStipple = NULL;
driver->TexParameter = NULL;
driver->Viewport = NULL;
- /* vertex arrays */
- driver->VertexPointer = NULL;
- driver->NormalPointer = NULL;
- driver->ColorPointer = NULL;
- driver->FogCoordPointer = NULL;
- driver->IndexPointer = NULL;
- driver->SecondaryColorPointer = NULL;
- driver->TexCoordPointer = NULL;
- driver->EdgeFlagPointer = NULL;
- driver->VertexAttribPointer = NULL;
- driver->LockArraysEXT = NULL;
- driver->UnlockArraysEXT = NULL;
-
- /* state queries */
- driver->GetBooleanv = NULL;
- driver->GetDoublev = NULL;
- driver->GetFloatv = NULL;
- driver->GetIntegerv = NULL;
- driver->GetInteger64v = NULL;
- driver->GetPointerv = NULL;
-
/* buffer objects */
_mesa_init_buffer_object_functions(driver);
/* query objects */
_mesa_init_query_object_functions(driver);
-#if FEATURE_ARB_sync
_mesa_init_sync_object_functions(driver);
-#endif
-#if FEATURE_EXT_framebuffer_object
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
driver->RenderTexture = _mesa_render_texture;
driver->FinishRenderTexture = _mesa_finish_render_texture;
driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
-#endif
-#if FEATURE_EXT_framebuffer_blit
driver->BlitFramebuffer = _swrast_BlitFramebuffer;
-#endif
/* APPLE_vertex_array_object */
driver->NewArrayObject = _mesa_new_array_object;
driver->DeleteArrayObject = _mesa_delete_array_object;
driver->BindArrayObject = NULL;
+ _mesa_init_shader_object_functions(driver);
+
+ _mesa_init_transform_feedback_functions(driver);
+
/* T&L stuff */
driver->NeedValidate = GL_FALSE;
driver->ValidateTnlModule = NULL;
driver->EndList = NULL;
driver->BeginCallList = NULL;
driver->EndCallList = NULL;
-
-
- /* XXX temporary here */
- _mesa_init_glsl_driver_functions(driver);
}
* Only the Intel drivers use this so far.
*/
void
-_mesa_init_driver_state(GLcontext *ctx)
+_mesa_init_driver_state(struct gl_context *ctx)
{
ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
ctx->Driver.BlendEquationSeparate(ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA);
+ ctx->Color.Blend[0].EquationRGB,
+ ctx->Color.Blend[0].EquationA);
ctx->Driver.BlendFuncSeparate(ctx,
- ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
-
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
+ ctx->Color.Blend[0].SrcRGB,
+ ctx->Color.Blend[0].DstRGB,
+ ctx->Color.Blend[0].SrcA,
+ ctx->Color.Blend[0].DstA);
+
+ if (ctx->Driver.ColorMaskIndexed) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ ctx->Driver.ColorMaskIndexed(ctx, i,
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP]);
+ }
+ }
+ else {
+ ctx->Driver.ColorMask(ctx,
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP]);
+ }
ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);