#include "main/glheader.h"
#include "main/imports.h"
+#include "main/accum.h"
#include "main/arrayobj.h"
-#include "main/buffers.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/mipmap.h"
#include "main/queryobj.h"
+#include "main/readpix.h"
#include "main/renderbuffer.h"
+#include "main/shaderobj.h"
#include "main/texcompress.h"
#include "main/texformat.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/texstore.h"
-#if FEATURE_ARB_vertex_buffer_object
#include "main/bufferobj.h"
-#endif
-#if FEATURE_EXT_framebuffer_object
#include "main/fbobject.h"
-#include "main/texrender.h"
-#endif
-#if FEATURE_ARB_sync
+#include "main/samplerobj.h"
#include "main/syncobj.h"
-#endif
+#include "main/texturebarrier.h"
+#include "main/transformfeedback.h"
-#include "shader/program.h"
-#include "shader/prog_execute.h"
-#include "shader/shader_api.h"
+#include "program/program.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
+#include "swrast/s_renderbuffer.h"
#include "driverfuncs.h"
#include "meta.h"
void
_mesa_init_driver_functions(struct dd_function_table *driver)
{
- _mesa_bzero(driver, sizeof(*driver));
+ memset(driver, 0, sizeof(*driver));
driver->GetString = NULL; /* REQUIRED! */
driver->UpdateState = NULL; /* REQUIRED! */
/* framebuffer/image functions */
driver->Clear = _swrast_Clear;
- driver->Accum = _swrast_Accum;
+ driver->Accum = _mesa_accum;
driver->RasterPos = _tnl_RasterPos;
driver->DrawPixels = _swrast_DrawPixels;
- driver->ReadPixels = _swrast_ReadPixels;
+ driver->ReadPixels = _mesa_readpixels;
driver->CopyPixels = _swrast_CopyPixels;
driver->Bitmap = _swrast_Bitmap;
/* Texture functions */
driver->ChooseTextureFormat = _mesa_choose_tex_format;
- driver->TexImage1D = _mesa_store_teximage1d;
- driver->TexImage2D = _mesa_store_teximage2d;
- driver->TexImage3D = _mesa_store_teximage3d;
+ driver->TexImage = _mesa_store_teximage;
driver->TexSubImage1D = _mesa_store_texsubimage1d;
driver->TexSubImage2D = _mesa_store_texsubimage2d;
driver->TexSubImage3D = _mesa_store_texsubimage3d;
- driver->GetTexImage = _mesa_get_teximage;
- driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D;
- driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D;
+ driver->GetTexImage = _mesa_meta_GetTexImage;
driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
driver->BindTexture = NULL;
driver->NewTextureObject = _mesa_new_texture_object;
driver->DeleteTexture = _mesa_delete_texture_object;
- driver->NewTextureImage = _mesa_new_texture_image;
- driver->FreeTexImageData = _mesa_free_texture_image_data;
- driver->MapTexture = NULL;
- driver->UnmapTexture = NULL;
- driver->TextureMemCpy = _mesa_memcpy;
- driver->IsTextureResident = NULL;
- driver->ActiveTexture = NULL;
- driver->UpdateTexturePalette = NULL;
-
- /* imaging */
- driver->CopyColorTable = _mesa_meta_CopyColorTable;
- driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
- driver->CopyConvolutionFilter1D = _mesa_meta_CopyConvolutionFilter1D;
- driver->CopyConvolutionFilter2D = _mesa_meta_CopyConvolutionFilter2D;
+ driver->NewTextureImage = _swrast_new_texture_image;
+ driver->DeleteTextureImage = _swrast_delete_texture_image;
+ driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
+ driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
+ driver->MapTextureImage = _swrast_map_teximage;
+ driver->UnmapTextureImage = _swrast_unmap_teximage;
+ driver->DrawTex = _mesa_meta_DrawTex;
/* Vertex/fragment programs */
driver->BindProgram = NULL;
driver->BlendColor = NULL;
driver->BlendEquationSeparate = NULL;
driver->BlendFuncSeparate = NULL;
- driver->ClearColor = NULL;
- driver->ClearDepth = NULL;
- driver->ClearIndex = NULL;
- driver->ClearStencil = NULL;
driver->ClipPlane = NULL;
driver->ColorMask = NULL;
driver->ColorMaterial = NULL;
driver->Enable = NULL;
driver->Fogfv = NULL;
driver->Hint = NULL;
- driver->IndexMask = NULL;
driver->Lightfv = NULL;
driver->LightModelfv = NULL;
driver->LineStipple = NULL;
driver->TexParameter = NULL;
driver->Viewport = NULL;
- /* state queries */
- driver->GetBooleanv = NULL;
- driver->GetDoublev = NULL;
- driver->GetFloatv = NULL;
- driver->GetIntegerv = NULL;
- driver->GetInteger64v = NULL;
- driver->GetPointerv = NULL;
-
/* buffer objects */
_mesa_init_buffer_object_functions(driver);
/* query objects */
_mesa_init_query_object_functions(driver);
-#if FEATURE_ARB_sync
_mesa_init_sync_object_functions(driver);
-#endif
-#if FEATURE_EXT_framebuffer_object
driver->NewFramebuffer = _mesa_new_framebuffer;
- driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
- driver->RenderTexture = _mesa_render_texture;
- driver->FinishRenderTexture = _mesa_finish_render_texture;
+ driver->NewRenderbuffer = _swrast_new_soft_renderbuffer;
+ driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
+ driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
+ driver->RenderTexture = _swrast_render_texture;
+ driver->FinishRenderTexture = _swrast_finish_render_texture;
driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
-#endif
+ driver->ValidateFramebuffer = _mesa_validate_framebuffer;
-#if FEATURE_EXT_framebuffer_blit
driver->BlitFramebuffer = _swrast_BlitFramebuffer;
-#endif
+
+ _mesa_init_texture_barrier_functions(driver);
/* APPLE_vertex_array_object */
driver->NewArrayObject = _mesa_new_array_object;
driver->DeleteArrayObject = _mesa_delete_array_object;
driver->BindArrayObject = NULL;
+ _mesa_init_shader_object_functions(driver);
+
+ _mesa_init_transform_feedback_functions(driver);
+
+ _mesa_init_sampler_object_functions(driver);
+
/* T&L stuff */
- driver->NeedValidate = GL_FALSE;
- driver->ValidateTnlModule = NULL;
driver->CurrentExecPrimitive = 0;
driver->CurrentSavePrimitive = 0;
driver->NeedFlush = 0;
driver->ProgramStringNotify = _tnl_program_string;
driver->FlushVertices = NULL;
driver->SaveFlushVertices = NULL;
+ driver->PrepareExecBegin = NULL;
driver->NotifySaveBegin = NULL;
driver->LightingSpaceChange = NULL;
driver->BeginCallList = NULL;
driver->EndCallList = NULL;
-
- /* XXX temporary here */
- _mesa_init_glsl_driver_functions(driver);
+ /* GL_ARB_texture_storage */
+ driver->AllocTextureStorage = _swrast_AllocTextureStorage;
}
* Only the Intel drivers use this so far.
*/
void
-_mesa_init_driver_state(GLcontext *ctx)
+_mesa_init_driver_state(struct gl_context *ctx)
{
ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
ctx->Driver.BlendEquationSeparate(ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA);
+ ctx->Color.Blend[0].EquationRGB,
+ ctx->Color.Blend[0].EquationA);
ctx->Driver.BlendFuncSeparate(ctx,
- ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
-
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
+ ctx->Color.Blend[0].SrcRGB,
+ ctx->Color.Blend[0].DstRGB,
+ ctx->Color.Blend[0].SrcA,
+ ctx->Color.Blend[0].DstA);
+
+ if (ctx->Driver.ColorMaskIndexed) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ ctx->Driver.ColorMaskIndexed(ctx, i,
+ ctx->Color.ColorMask[i][RCOMP],
+ ctx->Color.ColorMask[i][GCOMP],
+ ctx->Color.ColorMask[i][BCOMP],
+ ctx->Color.ColorMask[i][ACOMP]);
+ }
+ }
+ else {
+ ctx->Driver.ColorMask(ctx,
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP]);
+ }
ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
+ {
+ GLfloat mode = (GLfloat) ctx->Fog.Mode;
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode);
+ }
ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);