#include "main/glheader.h"
#include "main/imports.h"
+#include "main/accum.h"
#include "main/arrayobj.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/mipmap.h"
#include "main/queryobj.h"
+#include "main/readpix.h"
#include "main/renderbuffer.h"
#include "main/shaderobj.h"
#include "main/texcompress.h"
#include "program/program.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
+#include "swrast/s_renderbuffer.h"
#include "driverfuncs.h"
#include "meta.h"
driver->UpdateState = NULL; /* REQUIRED! */
driver->GetBufferSize = NULL; /* REQUIRED! */
driver->ResizeBuffers = _mesa_resize_framebuffer;
- driver->Error = NULL;
driver->Finish = NULL;
driver->Flush = NULL;
/* framebuffer/image functions */
driver->Clear = _swrast_Clear;
- driver->Accum = _swrast_Accum;
+ driver->Accum = _mesa_accum;
driver->RasterPos = _tnl_RasterPos;
driver->DrawPixels = _swrast_DrawPixels;
- driver->ReadPixels = _swrast_ReadPixels;
+ driver->ReadPixels = _mesa_readpixels;
driver->CopyPixels = _swrast_CopyPixels;
driver->Bitmap = _swrast_Bitmap;
/* Texture functions */
driver->ChooseTextureFormat = _mesa_choose_tex_format;
- driver->TexImage1D = _mesa_store_teximage1d;
- driver->TexImage2D = _mesa_store_teximage2d;
- driver->TexImage3D = _mesa_store_teximage3d;
- driver->TexSubImage1D = _mesa_store_texsubimage1d;
- driver->TexSubImage2D = _mesa_store_texsubimage2d;
- driver->TexSubImage3D = _mesa_store_texsubimage3d;
+ driver->QuerySamplesForFormat = NULL;
+ driver->TexImage = _mesa_store_teximage;
+ driver->TexSubImage = _mesa_store_texsubimage;
driver->GetTexImage = _mesa_meta_GetTexImage;
- driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
- driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
- driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
+ driver->CopyTexSubImage = _mesa_meta_CopyTexSubImage;
driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
driver->TestProxyTexImage = _mesa_test_proxy_teximage;
- driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
+ driver->CompressedTexImage = _mesa_store_compressed_teximage;
+ driver->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
driver->BindTexture = NULL;
driver->NewTextureObject = _mesa_new_texture_object;
driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
driver->MapTextureImage = _swrast_map_teximage;
driver->UnmapTextureImage = _swrast_unmap_teximage;
- driver->MapTexture = NULL;
- driver->UnmapTexture = NULL;
- driver->TextureMemCpy = memcpy;
- driver->IsTextureResident = NULL;
+ driver->DrawTex = _mesa_meta_DrawTex;
/* Vertex/fragment programs */
driver->BindProgram = NULL;
driver->BlendColor = NULL;
driver->BlendEquationSeparate = NULL;
driver->BlendFuncSeparate = NULL;
- driver->ClearColor = NULL;
- driver->ClearDepth = NULL;
- driver->ClearStencil = NULL;
driver->ClipPlane = NULL;
driver->ColorMask = NULL;
driver->ColorMaterial = NULL;
_mesa_init_sync_object_functions(driver);
driver->NewFramebuffer = _mesa_new_framebuffer;
- driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
+ driver->NewRenderbuffer = _swrast_new_soft_renderbuffer;
+ driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
+ driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
driver->RenderTexture = _swrast_render_texture;
driver->FinishRenderTexture = _swrast_finish_render_texture;
driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
driver->ValidateFramebuffer = _mesa_validate_framebuffer;
driver->BlitFramebuffer = _swrast_BlitFramebuffer;
+ driver->DiscardFramebuffer = NULL;
_mesa_init_texture_barrier_functions(driver);
driver->ProgramStringNotify = _tnl_program_string;
driver->FlushVertices = NULL;
driver->SaveFlushVertices = NULL;
- driver->PrepareExecBegin = NULL;
driver->NotifySaveBegin = NULL;
driver->LightingSpaceChange = NULL;
driver->EndList = NULL;
driver->BeginCallList = NULL;
driver->EndCallList = NULL;
+
+ /* GL_ARB_texture_storage */
+ driver->AllocTextureStorage = _swrast_AllocTextureStorage;
+
+ /* GL_ARB_texture_multisample */
+ driver->GetSamplePosition = NULL;
}