driver->DiscardFramebuffer = NULL;
_mesa_init_texture_barrier_functions(driver);
-
- /* APPLE_vertex_array_object */
- driver->BindArrayObject = NULL;
-
_mesa_init_shader_object_functions(driver);
-
_mesa_init_transform_feedback_functions(driver);
-
_mesa_init_sampler_object_functions(driver);
/* T&L stuff */