/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "imports.h"
#include "buffers.h"
#include "context.h"
+#include "framebuffer.h"
#include "program.h"
+#include "renderbuffer.h"
+#include "texcompress.h"
#include "texformat.h"
#include "teximage.h"
#include "texobj.h"
#include "texstore.h"
+#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
+#endif
+#if FEATURE_EXT_framebuffer_object
+#include "fbobject.h"
+#include "texrender.h"
+#endif
#include "driverfuncs.h"
#include "swrast/swrast.h"
driver->GetString = NULL; /* REQUIRED! */
driver->UpdateState = NULL; /* REQUIRED! */
driver->GetBufferSize = NULL; /* REQUIRED! */
- driver->ResizeBuffers = _swrast_alloc_buffers;
+ driver->ResizeBuffers = _mesa_resize_framebuffer;
driver->Error = NULL;
driver->Finish = NULL;
driver->TexSubImage1D = _mesa_store_texsubimage1d;
driver->TexSubImage2D = _mesa_store_texsubimage2d;
driver->TexSubImage3D = _mesa_store_texsubimage3d;
+ driver->GetTexImage = _mesa_get_teximage;
driver->CopyTexImage1D = _swrast_copy_teximage1d;
driver->CopyTexImage2D = _swrast_copy_teximage2d;
driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
- driver->IsCompressedFormat = NULL; /* XXX?? */
- driver->CompressedTextureSize = NULL; /* XXX?? */
+ driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ driver->CompressedTextureSize = _mesa_compressed_texture_size;
driver->BindTexture = NULL;
driver->NewTextureObject = _mesa_new_texture_object;
driver->DeleteTexture = _mesa_delete_texture_object;
driver->NewTextureImage = _mesa_new_texture_image;
+ driver->FreeTexImageData = _mesa_free_texture_image_data;
driver->IsTextureResident = NULL;
driver->PrioritizeTexture = NULL;
driver->ActiveTexture = NULL;
/* simple state commands */
driver->AlphaFunc = NULL;
driver->BlendColor = NULL;
- driver->BlendEquation = NULL;
+ driver->BlendEquationSeparate = NULL;
driver->BlendFuncSeparate = NULL;
driver->ClearColor = NULL;
driver->ClearDepth = NULL;
driver->ColorMaterial = NULL;
driver->CullFace = NULL;
driver->DrawBuffer = _swrast_DrawBuffer;
+ driver->DrawBuffers = NULL; /***_swrast_DrawBuffers;***/
driver->FrontFace = NULL;
driver->DepthFunc = NULL;
driver->DepthMask = NULL;
driver->BufferSubData = _mesa_buffer_subdata;
driver->GetBufferSubData = _mesa_buffer_get_subdata;
driver->MapBuffer = _mesa_buffer_map;
- driver->UnmapBuffer = NULL;
+ driver->UnmapBuffer = _mesa_buffer_unmap;
+#endif
+
+#if FEATURE_EXT_framebuffer_object
+ driver->NewFramebuffer = _mesa_new_framebuffer;
+ driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
+ driver->RenderbufferTexture = _mesa_renderbuffer_texture;
+ driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
#endif
/* T&L stuff */