mesa: Add a default QueryInternalFormat() function for drivers
[mesa.git] / src / mesa / drivers / common / driverfuncs.c
index 71c1a763912f2f4093d7d9234b7a18b69b951663..e6334d8969b58f6840c32e0f73f4f61504fc607f 100644 (file)
@@ -33,6 +33,7 @@
 #include "main/mipmap.h"
 #include "main/queryobj.h"
 #include "main/readpix.h"
+#include "main/rastpos.h"
 #include "main/renderbuffer.h"
 #include "main/shaderobj.h"
 #include "main/texcompress.h"
@@ -75,15 +76,13 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
 
    driver->GetString = NULL;  /* REQUIRED! */
    driver->UpdateState = NULL;  /* REQUIRED! */
-   driver->ResizeBuffers = _mesa_resize_framebuffer;
 
    driver->Finish = NULL;
    driver->Flush = NULL;
 
    /* framebuffer/image functions */
    driver->Clear = _swrast_Clear;
-   driver->Accum = _mesa_accum;
-   driver->RasterPos = _tnl_RasterPos;
+   driver->RasterPos = _mesa_RasterPos;
    driver->DrawPixels = _swrast_DrawPixels;
    driver->ReadPixels = _mesa_readpixels;
    driver->CopyPixels = _swrast_CopyPixels;
@@ -92,16 +91,17 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    /* Texture functions */
    driver->ChooseTextureFormat = _mesa_choose_tex_format;
    driver->QuerySamplesForFormat = _mesa_query_samples_for_format;
+   driver->QueryInternalFormat = _mesa_query_internal_format_default;
    driver->TexImage = _mesa_store_teximage;
    driver->TexSubImage = _mesa_store_texsubimage;
-   driver->GetTexImage = _mesa_meta_GetTexImage;
+   driver->GetTexSubImage = _mesa_meta_GetTexSubImage;
    driver->ClearTexSubImage = _mesa_meta_ClearTexSubImage;
    driver->CopyTexSubImage = _mesa_meta_CopyTexSubImage;
    driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
    driver->TestProxyTexImage = _mesa_test_proxy_teximage;
    driver->CompressedTexImage = _mesa_store_compressed_teximage;
    driver->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
-   driver->GetCompressedTexImage = _mesa_GetCompressedTexImage_sw;
+   driver->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
    driver->BindTexture = NULL;
    driver->NewTextureObject = _mesa_new_texture_object;
    driver->DeleteTexture = _mesa_delete_texture_object;
@@ -135,7 +135,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->DepthRange = NULL;
    driver->Enable = NULL;
    driver->Fogfv = NULL;
-   driver->Hint = NULL;
    driver->Lightfv = NULL;
    driver->LightModelfv = NULL;
    driver->LineStipple = NULL;
@@ -179,16 +178,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->DiscardFramebuffer = NULL;
 
    _mesa_init_texture_barrier_functions(driver);
-
-   /* APPLE_vertex_array_object */
-   driver->NewArrayObject = _mesa_new_vao;
-   driver->DeleteArrayObject = _mesa_delete_vao;
-   driver->BindArrayObject = NULL;
-
    _mesa_init_shader_object_functions(driver);
-
    _mesa_init_transform_feedback_functions(driver);
-
    _mesa_init_sampler_object_functions(driver);
 
    /* T&L stuff */
@@ -198,17 +189,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->SaveNeedFlush = 0;
 
    driver->ProgramStringNotify = _tnl_program_string;
-   driver->FlushVertices = NULL;
-   driver->SaveFlushVertices = NULL;
-   driver->NotifySaveBegin = NULL;
    driver->LightingSpaceChange = NULL;
 
-   /* display list */
-   driver->NewList = NULL;
-   driver->EndList = NULL;
-   driver->BeginCallList = NULL;
-   driver->EndCallList = NULL;
-
    /* GL_ARB_texture_storage */
    driver->AllocTextureStorage = _mesa_AllocTextureStorage_sw;
 
@@ -242,23 +224,11 @@ _mesa_init_driver_state(struct gl_context *ctx)
                                  ctx->Color.Blend[0].SrcA,
                                  ctx->Color.Blend[0].DstA);
 
-   if (ctx->Driver.ColorMaskIndexed) {
-      GLuint i;
-      for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
-         ctx->Driver.ColorMaskIndexed(ctx, i,
-                                      ctx->Color.ColorMask[i][RCOMP],
-                                      ctx->Color.ColorMask[i][GCOMP],
-                                      ctx->Color.ColorMask[i][BCOMP],
-                                      ctx->Color.ColorMask[i][ACOMP]);
-      }
-   }
-   else {
-      ctx->Driver.ColorMask(ctx,
-                            ctx->Color.ColorMask[0][RCOMP],
-                            ctx->Color.ColorMask[0][GCOMP],
-                            ctx->Color.ColorMask[0][BCOMP],
-                            ctx->Color.ColorMask[0][ACOMP]);
-   }
+   ctx->Driver.ColorMask(ctx,
+                         ctx->Color.ColorMask[0][RCOMP],
+                         ctx->Color.ColorMask[0][GCOMP],
+                         ctx->Color.ColorMask[0][BCOMP],
+                         ctx->Color.ColorMask[0][ACOMP]);
 
    ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
    ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);