/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/accum.h"
#include "main/arrayobj.h"
#include "main/context.h"
+#include "main/formatquery.h"
#include "main/framebuffer.h"
#include "main/mipmap.h"
#include "main/queryobj.h"
#include "main/readpix.h"
+#include "main/rastpos.h"
#include "main/renderbuffer.h"
#include "main/shaderobj.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texobj.h"
+#include "main/texstorage.h"
#include "main/texstore.h"
#include "main/bufferobj.h"
#include "main/fbobject.h"
#include "main/samplerobj.h"
#include "main/syncobj.h"
-#include "main/texturebarrier.h"
+#include "main/barrier.h"
#include "main/transformfeedback.h"
+#include "main/externalobjects.h"
#include "program/program.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
#include "swrast/s_renderbuffer.h"
+#include "vbo/vbo.h"
#include "driverfuncs.h"
#include "meta.h"
driver->GetString = NULL; /* REQUIRED! */
driver->UpdateState = NULL; /* REQUIRED! */
- driver->GetBufferSize = NULL; /* REQUIRED! */
- driver->ResizeBuffers = _mesa_resize_framebuffer;
- driver->Error = NULL;
driver->Finish = NULL;
driver->Flush = NULL;
/* framebuffer/image functions */
driver->Clear = _swrast_Clear;
- driver->Accum = _mesa_accum;
- driver->RasterPos = _tnl_RasterPos;
+ driver->RasterPos = _mesa_RasterPos;
driver->DrawPixels = _swrast_DrawPixels;
driver->ReadPixels = _mesa_readpixels;
driver->CopyPixels = _swrast_CopyPixels;
/* Texture functions */
driver->ChooseTextureFormat = _mesa_choose_tex_format;
- driver->TexImage1D = _mesa_store_teximage1d;
- driver->TexImage2D = _mesa_store_teximage2d;
- driver->TexImage3D = _mesa_store_teximage3d;
- driver->TexSubImage1D = _mesa_store_texsubimage1d;
- driver->TexSubImage2D = _mesa_store_texsubimage2d;
- driver->TexSubImage3D = _mesa_store_texsubimage3d;
- driver->GetTexImage = _mesa_meta_GetTexImage;
- driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
- driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
- driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
+ driver->QueryInternalFormat = _mesa_query_internal_format_default;
+ driver->TexImage = _mesa_store_teximage;
+ driver->TexSubImage = _mesa_store_texsubimage;
+ driver->GetTexSubImage = _mesa_meta_GetTexSubImage;
+ driver->ClearTexSubImage = _mesa_meta_ClearTexSubImage;
+ driver->CopyTexSubImage = _mesa_meta_CopyTexSubImage;
driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
driver->TestProxyTexImage = _mesa_test_proxy_teximage;
- driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
- driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ driver->CompressedTexImage = _mesa_store_compressed_teximage;
+ driver->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
driver->BindTexture = NULL;
driver->NewTextureObject = _mesa_new_texture_object;
driver->DeleteTexture = _mesa_delete_texture_object;
driver->DrawTex = _mesa_meta_DrawTex;
/* Vertex/fragment programs */
- driver->BindProgram = NULL;
driver->NewProgram = _mesa_new_program;
driver->DeleteProgram = _mesa_delete_program;
+ /* ATI_fragment_shader */
+ driver->NewATIfs = NULL;
+
+ /* Draw functions */
+ driver->Draw = NULL;
+ driver->DrawIndirect = _vbo_draw_indirect;
+
/* simple state commands */
driver->AlphaFunc = NULL;
driver->BlendColor = NULL;
driver->BlendEquationSeparate = NULL;
driver->BlendFuncSeparate = NULL;
- driver->ClearColor = NULL;
- driver->ClearDepth = NULL;
- driver->ClearStencil = NULL;
driver->ClipPlane = NULL;
driver->ColorMask = NULL;
driver->ColorMaterial = NULL;
driver->CullFace = NULL;
driver->DrawBuffer = NULL;
- driver->DrawBuffers = NULL;
driver->FrontFace = NULL;
driver->DepthFunc = NULL;
driver->DepthMask = NULL;
driver->DepthRange = NULL;
driver->Enable = NULL;
driver->Fogfv = NULL;
- driver->Hint = NULL;
driver->Lightfv = NULL;
driver->LightModelfv = NULL;
driver->LineStipple = NULL;
_mesa_init_sync_object_functions(driver);
+ /* memory objects */
+ _mesa_init_memory_object_functions(driver);
+
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _swrast_new_soft_renderbuffer;
driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
driver->RenderTexture = _swrast_render_texture;
driver->FinishRenderTexture = _swrast_finish_render_texture;
- driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
+ driver->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
driver->ValidateFramebuffer = _mesa_validate_framebuffer;
driver->BlitFramebuffer = _swrast_BlitFramebuffer;
+ driver->DiscardFramebuffer = NULL;
- _mesa_init_texture_barrier_functions(driver);
-
- /* APPLE_vertex_array_object */
- driver->NewArrayObject = _mesa_new_array_object;
- driver->DeleteArrayObject = _mesa_delete_array_object;
- driver->BindArrayObject = NULL;
-
+ _mesa_init_barrier_functions(driver);
_mesa_init_shader_object_functions(driver);
-
_mesa_init_transform_feedback_functions(driver);
-
_mesa_init_sampler_object_functions(driver);
/* T&L stuff */
driver->SaveNeedFlush = 0;
driver->ProgramStringNotify = _tnl_program_string;
- driver->FlushVertices = NULL;
- driver->SaveFlushVertices = NULL;
- driver->PrepareExecBegin = NULL;
- driver->NotifySaveBegin = NULL;
driver->LightingSpaceChange = NULL;
- /* display list */
- driver->NewList = NULL;
- driver->EndList = NULL;
- driver->BeginCallList = NULL;
- driver->EndCallList = NULL;
-
/* GL_ARB_texture_storage */
- driver->AllocTextureStorage = _swrast_AllocTextureStorage;
+ driver->AllocTextureStorage = _mesa_AllocTextureStorage_sw;
+
+ /* GL_ARB_texture_view */
+ driver->TextureView = NULL;
+
+ /* GL_ARB_texture_multisample */
+ driver->GetSamplePosition = NULL;
+
+ /* Multithreading */
+ driver->SetBackgroundContext = NULL;
}
ctx->Color.Blend[0].SrcA,
ctx->Color.Blend[0].DstA);
- if (ctx->Driver.ColorMaskIndexed) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- ctx->Driver.ColorMaskIndexed(ctx, i,
- ctx->Color.ColorMask[i][RCOMP],
- ctx->Color.ColorMask[i][GCOMP],
- ctx->Color.ColorMask[i][BCOMP],
- ctx->Color.ColorMask[i][ACOMP]);
- }
- }
- else {
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[0][RCOMP],
- ctx->Color.ColorMask[0][GCOMP],
- ctx->Color.ColorMask[0][BCOMP],
- ctx->Color.ColorMask[0][ACOMP]);
- }
+ ctx->Driver.ColorMask(ctx,
+ GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0),
+ GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1),
+ GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2),
+ GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3));
ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
- ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
+ ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.EnableFlags);
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
}
ctx->Driver.LineWidth(ctx, ctx->Line.Width);
- ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
+ ctx->Driver.LogicOpcode(ctx, ctx->Color._LogicOp);
ctx->Driver.PointSize(ctx, ctx->Point.Size);
ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Driver.Scissor(ctx);
ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
ctx->Stencil.Function[0],
ctx->Stencil.ZPassFunc[1]);
- ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
+ ctx->Driver.DrawBuffer(ctx);
}