GLX: attempt to fix glean makeCurrent test cases.
[mesa.git] / src / mesa / drivers / common / driverfuncs.c
index 1e7c279875ee811c0aea9362e1cc5822aadd72df..edc069deeeb3e3decb1167fcfb03fe3f808d6083 100644 (file)
  */
 
 
-#include "glheader.h"
-#include "imports.h"
-#include "arrayobj.h"
-#include "buffers.h"
-#include "context.h"
-#include "framebuffer.h"
-#include "queryobj.h"
-#include "renderbuffer.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "texstore.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/arrayobj.h"
+#include "main/buffers.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/mipmap.h"
+#include "main/queryobj.h"
+#include "main/renderbuffer.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
 #if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
+#include "main/bufferobj.h"
 #endif
 #if FEATURE_EXT_framebuffer_object
-#include "fbobject.h"
-#include "texrender.h"
+#include "main/fbobject.h"
+#include "main/texrender.h"
 #endif
 
 #include "shader/program.h"
 #include "shader/prog_execute.h"
 #include "shader/shader_api.h"
-#include "driverfuncs.h"
 #include "tnl/tnl.h"
 #include "swrast/swrast.h"
 
+#include "driverfuncs.h"
+
 
 
 /**
@@ -79,6 +82,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    /* framebuffer/image functions */
    driver->Clear = _swrast_Clear;
    driver->Accum = _swrast_Accum;
+   driver->RasterPos = _tnl_RasterPos;
    driver->DrawPixels = _swrast_DrawPixels;
    driver->ReadPixels = _swrast_ReadPixels;
    driver->CopyPixels = _swrast_CopyPixels;
@@ -98,6 +102,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
    driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
    driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+   driver->GenerateMipmap = _mesa_generate_mipmap;
    driver->TestProxyTexImage = _mesa_test_proxy_teximage;
    driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
    driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
@@ -112,6 +117,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->DeleteTexture = _mesa_delete_texture_object;
    driver->NewTextureImage = _mesa_new_texture_image;
    driver->FreeTexImageData = _mesa_free_texture_image_data; 
+   driver->MapTexture = NULL;
+   driver->UnmapTexture = NULL;
    driver->TextureMemCpy = _mesa_memcpy; 
    driver->IsTextureResident = NULL;
    driver->PrioritizeTexture = NULL;
@@ -128,9 +135,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->BindProgram = NULL;
    driver->NewProgram = _mesa_new_program;
    driver->DeleteProgram = _mesa_delete_program;
-#if FEATURE_MESA_program_debug
-   driver->GetProgramRegister = _mesa_get_program_register;
-#endif /* FEATURE_MESA_program_debug */
 
    /* simple state commands */
    driver->AlphaFunc = NULL;
@@ -209,6 +213,11 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->UnmapBuffer = _mesa_buffer_unmap;
 #endif
 
+#if FEATURE_ARB_map_buffer_range
+   driver->MapBufferRange = _mesa_buffer_map_range;
+   driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
+#endif
+
 #if FEATURE_EXT_framebuffer_object
    driver->NewFramebuffer = _mesa_new_framebuffer;
    driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
@@ -223,14 +232,20 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
 
    /* query objects */
    driver->NewQueryObject = _mesa_new_query_object;
-   driver->BeginQuery = NULL;
-   driver->EndQuery = NULL;
+   driver->DeleteQuery = _mesa_delete_query;
+   driver->BeginQuery = _mesa_begin_query;
+   driver->EndQuery = _mesa_end_query;
+   driver->WaitQuery = _mesa_wait_query;
+   driver->CheckQuery = _mesa_check_query;
 
    /* APPLE_vertex_array_object */
    driver->NewArrayObject = _mesa_new_array_object;
    driver->DeleteArrayObject = _mesa_delete_array_object;
    driver->BindArrayObject = NULL;
 
+   /* GL_ARB_copy_buffer */
+   driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
+
    /* T&L stuff */
    driver->NeedValidate = GL_FALSE;
    driver->ValidateTnlModule = NULL;
@@ -257,43 +272,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
 }
 
 
-/**
- * Plug in Mesa's GLSL functions.
- */
-void
-_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
-{
-   driver->AttachShader = _mesa_attach_shader;
-   driver->BindAttribLocation = _mesa_bind_attrib_location;
-   driver->CompileShader = _mesa_compile_shader;
-   driver->CreateProgram = _mesa_create_program;
-   driver->CreateShader = _mesa_create_shader;
-   driver->DeleteProgram2 = _mesa_delete_program2;
-   driver->DeleteShader = _mesa_delete_shader;
-   driver->DetachShader = _mesa_detach_shader;
-   driver->GetActiveAttrib = _mesa_get_active_attrib;
-   driver->GetActiveUniform = _mesa_get_active_uniform;
-   driver->GetAttachedShaders = _mesa_get_attached_shaders;
-   driver->GetAttribLocation = _mesa_get_attrib_location;
-   driver->GetHandle = _mesa_get_handle;
-   driver->GetProgramiv = _mesa_get_programiv;
-   driver->GetProgramInfoLog = _mesa_get_program_info_log;
-   driver->GetShaderiv = _mesa_get_shaderiv;
-   driver->GetShaderInfoLog = _mesa_get_shader_info_log;
-   driver->GetShaderSource = _mesa_get_shader_source;
-   driver->GetUniformfv = _mesa_get_uniformfv;
-   driver->GetUniformLocation = _mesa_get_uniform_location;
-   driver->IsProgram = _mesa_is_program;
-   driver->IsShader = _mesa_is_shader;
-   driver->LinkProgram = _mesa_link_program;
-   driver->ShaderSource = _mesa_shader_source;
-   driver->Uniform = _mesa_uniform;
-   driver->UniformMatrix = _mesa_uniform_matrix;
-   driver->UseProgram = _mesa_use_program;
-   driver->ValidateProgram = _mesa_validate_program;
-}
-
-
 /**
  * Call the ctx->Driver.* state functions with current values to initialize
  * driver state.
@@ -337,7 +315,7 @@ _mesa_init_driver_state(GLcontext *ctx)
    ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
    ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
    ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
-   ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
+   ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
    ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
    ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
    ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);