GLX: attempt to fix glean makeCurrent test cases.
[mesa.git] / src / mesa / drivers / common / driverfuncs.c
index 8503135a87490fb79d359ad76cccf4013bebc433..edc069deeeb3e3decb1167fcfb03fe3f808d6083 100644 (file)
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
+ * Version:  7.1
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  */
 
 
-#include "glheader.h"
-#include "imports.h"
-#include "buffers.h"
-#include "context.h"
-#include "framebuffer.h"
-#include "occlude.h"
-#include "program.h"
-#include "renderbuffer.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "texstore.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/arrayobj.h"
+#include "main/buffers.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/mipmap.h"
+#include "main/queryobj.h"
+#include "main/renderbuffer.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
 #if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
+#include "main/bufferobj.h"
 #endif
 #if FEATURE_EXT_framebuffer_object
-#include "fbobject.h"
-#include "texrender.h"
+#include "main/fbobject.h"
+#include "main/texrender.h"
 #endif
 
-#include "driverfuncs.h"
+#include "shader/program.h"
+#include "shader/prog_execute.h"
+#include "shader/shader_api.h"
+#include "tnl/tnl.h"
 #include "swrast/swrast.h"
 
+#include "driverfuncs.h"
+
 
 
 /**
@@ -75,6 +82,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    /* framebuffer/image functions */
    driver->Clear = _swrast_Clear;
    driver->Accum = _swrast_Accum;
+   driver->RasterPos = _tnl_RasterPos;
    driver->DrawPixels = _swrast_DrawPixels;
    driver->ReadPixels = _swrast_ReadPixels;
    driver->CopyPixels = _swrast_CopyPixels;
@@ -94,6 +102,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
    driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
    driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+   driver->GenerateMipmap = _mesa_generate_mipmap;
    driver->TestProxyTexImage = _mesa_test_proxy_teximage;
    driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
    driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
@@ -108,6 +117,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->DeleteTexture = _mesa_delete_texture_object;
    driver->NewTextureImage = _mesa_new_texture_image;
    driver->FreeTexImageData = _mesa_free_texture_image_data; 
+   driver->MapTexture = NULL;
+   driver->UnmapTexture = NULL;
    driver->TextureMemCpy = _mesa_memcpy; 
    driver->IsTextureResident = NULL;
    driver->PrioritizeTexture = NULL;
@@ -202,17 +213,38 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->UnmapBuffer = _mesa_buffer_unmap;
 #endif
 
+#if FEATURE_ARB_map_buffer_range
+   driver->MapBufferRange = _mesa_buffer_map_range;
+   driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
+#endif
+
 #if FEATURE_EXT_framebuffer_object
    driver->NewFramebuffer = _mesa_new_framebuffer;
    driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
-   driver->RenderbufferTexture = _mesa_renderbuffer_texture;
+   driver->RenderTexture = _mesa_render_texture;
+   driver->FinishRenderTexture = _mesa_finish_render_texture;
    driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
 #endif
 
+#if FEATURE_EXT_framebuffer_blit
+   driver->BlitFramebuffer = _swrast_BlitFramebuffer;
+#endif
+
    /* query objects */
    driver->NewQueryObject = _mesa_new_query_object;
-   driver->BeginQuery = NULL;
-   driver->EndQuery = NULL;
+   driver->DeleteQuery = _mesa_delete_query;
+   driver->BeginQuery = _mesa_begin_query;
+   driver->EndQuery = _mesa_end_query;
+   driver->WaitQuery = _mesa_wait_query;
+   driver->CheckQuery = _mesa_check_query;
+
+   /* APPLE_vertex_array_object */
+   driver->NewArrayObject = _mesa_new_array_object;
+   driver->DeleteArrayObject = _mesa_delete_array_object;
+   driver->BindArrayObject = NULL;
+
+   /* GL_ARB_copy_buffer */
+   driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
 
    /* T&L stuff */
    driver->NeedValidate = GL_FALSE;
@@ -222,6 +254,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->NeedFlush = 0;
    driver->SaveNeedFlush = 0;
 
+   driver->ProgramStringNotify = _tnl_program_string;
    driver->FlushVertices = NULL;
    driver->SaveFlushVertices = NULL;
    driver->NotifySaveBegin = NULL;
@@ -232,4 +265,102 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->EndList = NULL;
    driver->BeginCallList = NULL;
    driver->EndCallList = NULL;
+
+
+   /* XXX temporary here */
+   _mesa_init_glsl_driver_functions(driver);
+}
+
+
+/**
+ * Call the ctx->Driver.* state functions with current values to initialize
+ * driver state.
+ * Only the Intel drivers use this so far.
+ */
+void
+_mesa_init_driver_state(GLcontext *ctx)
+{
+   ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
+
+   ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
+
+   ctx->Driver.BlendEquationSeparate(ctx,
+                                     ctx->Color.BlendEquationRGB,
+                                     ctx->Color.BlendEquationA);
+
+   ctx->Driver.BlendFuncSeparate(ctx,
+                                 ctx->Color.BlendSrcRGB,
+                                 ctx->Color.BlendDstRGB,
+                                 ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
+
+   ctx->Driver.ColorMask(ctx,
+                         ctx->Color.ColorMask[RCOMP],
+                         ctx->Color.ColorMask[GCOMP],
+                         ctx->Color.ColorMask[BCOMP],
+                         ctx->Color.ColorMask[ACOMP]);
+
+   ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
+   ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
+   ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
+
+   ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
+   ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
+   ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
+   ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
+   ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
+   ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+   ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
+   ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
+   ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
+   ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
+   ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
+   ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
+   ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
+   ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+   ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+   ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
+   ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+   ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+
+   ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+   ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
+   ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+   ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+   ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+
+   ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+
+   {
+      GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
+      ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
+   }
+
+   ctx->Driver.LineWidth(ctx, ctx->Line.Width);
+   ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
+   ctx->Driver.PointSize(ctx, ctx->Point.Size);
+   ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
+   ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+                       ctx->Scissor.Width, ctx->Scissor.Height);
+   ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
+   ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+                                   ctx->Stencil.Function[0],
+                                   ctx->Stencil.Ref[0],
+                                   ctx->Stencil.ValueMask[0]);
+   ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+                                   ctx->Stencil.Function[1],
+                                   ctx->Stencil.Ref[1],
+                                   ctx->Stencil.ValueMask[1]);
+   ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
+   ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
+   ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
+                                 ctx->Stencil.FailFunc[0],
+                                 ctx->Stencil.ZFailFunc[0],
+                                 ctx->Stencil.ZPassFunc[0]);
+   ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
+                                 ctx->Stencil.FailFunc[1],
+                                 ctx->Stencil.ZFailFunc[1],
+                                 ctx->Stencil.ZPassFunc[1]);
+
+
+   ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
 }