/*
* Prepare for new texture image size/data
*/
-#if FEATURE_convolve
if (_mesa_is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2,
&postConvWidth, &postConvHeight);
}
-#endif
if (texImage->Data) {
ctx->Driver.FreeTexImageData(ctx, texImage);