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meta: Track temporary textures using gl_texture_object instead of GL API object handle
[mesa.git]
/
src
/
mesa
/
drivers
/
common
/
meta.h
diff --git
a/src/mesa/drivers/common/meta.h
b/src/mesa/drivers/common/meta.h
index 252b236716312c4dafed8e4d25247363a6f24fb0..6d5185492d41b2374a0f98dd717c80d958ed5cf8 100644
(file)
--- a/
src/mesa/drivers/common/meta.h
+++ b/
src/mesa/drivers/common/meta.h
@@
-200,7
+200,7
@@
struct save_state
*/
struct temp_texture
{
-
GLuint TexO
bj;
+
struct gl_texture_object *tex_o
bj;
GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
GLsizei MinSize; /**< Min texture size to allocate */
GLsizei MaxSize; /**< Max possible texture size */